Decimal paletteNums
This commit is contained in:
@@ -436,7 +436,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
|
||||
{
|
||||
task->data[10] = gBattle_BG2_Y;
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
|
||||
FillPalette(RGB_BLACK, BG_PLTT_ID(0x9), PLTT_SIZE_4BPP);
|
||||
FillPalette(RGB_BLACK, BG_PLTT_ID(9), PLTT_SIZE_4BPP);
|
||||
scanlineParams.dmaDest = ®_BG2VOFS;
|
||||
var0 = WINOUT_WIN01_BG2;
|
||||
if (!IsContest())
|
||||
@@ -571,7 +571,7 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
|
||||
else
|
||||
{
|
||||
task->data[10] = gBattle_BG2_Y;
|
||||
FillPalette(RGB_BLACK, BG_PLTT_ID(0x9), PLTT_SIZE_4BPP);
|
||||
FillPalette(RGB_BLACK, BG_PLTT_ID(9), PLTT_SIZE_4BPP);
|
||||
}
|
||||
|
||||
SetAllBattlersSpritePriority(3);
|
||||
|
||||
Reference in New Issue
Block a user