Decimal paletteNums

This commit is contained in:
Martin Griffin
2022-08-19 16:32:00 +01:00
parent 5719a7f7bc
commit d57442a511
103 changed files with 1032 additions and 1032 deletions
+3 -3
View File
@@ -514,7 +514,7 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
BeginNormalPaletteFade(0x7FFFFF1C, 4, 0, 8, RGB_BLACK);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
LoadCompressedSpriteSheet(sBattleArenaJudgementSymbolsSpriteSheet);
LoadCompressedPalette(gBattleArenaJudgementSymbolsPalette, OBJ_PLTT_ID(0xF), PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleArenaJudgementSymbolsPalette, OBJ_PLTT_ID(15), PLTT_SIZE_4BPP);
gBattle_WIN0H = 0xFF;
gBattle_WIN0V = 0x70;
(*state)++;
@@ -894,7 +894,7 @@ static void BufferArenaOpponentName(void)
void DrawArenaRefereeTextBox(void)
{
u8 width = 27;
u8 palNum = 0x7;
u8 palNum = 7;
FillBgTilemapBufferRect(0, 0, 254, 14, 1, 6, palNum);
FillBgTilemapBufferRect(0, 0, 32, 14, 1, 6, palNum);
@@ -918,7 +918,7 @@ void EraseArenaRefereeTextBox(void)
{
u8 width;
u8 height;
u8 palNum = 0x0;
u8 palNum = 0;
FillBgTilemapBufferRect(0, 3, 0, 14, 1, 1, palNum);
height = 4;