Decimal paletteNums

This commit is contained in:
Martin Griffin
2022-08-19 16:32:00 +01:00
parent 5719a7f7bc
commit d57442a511
103 changed files with 1032 additions and 1032 deletions
+21 -21
View File
@@ -730,7 +730,7 @@ void LoadIntroPart2Graphics(u8 scenery)
{
LZ77UnCompVram(sGrass_Gfx, (void *)(BG_CHAR_ADDR(1)));
LZ77UnCompVram(sGrass_Tilemap, (void *)(BG_SCREEN_ADDR(15)));
LoadPalette(&sGrass_Pal, BG_PLTT_ID(0xF), sizeof(sGrass_Pal));
LoadPalette(&sGrass_Pal, BG_PLTT_ID(15), sizeof(sGrass_Pal));
switch (scenery)
{
case 0:
@@ -739,17 +739,17 @@ void LoadIntroPart2Graphics(u8 scenery)
// Clouds are never used in this part of the intro
LZ77UnCompVram(sCloudsBg_Gfx, (void *)(VRAM));
LZ77UnCompVram(sCloudsBg_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&sCloudsBg_Pal, BG_PLTT_ID(0x0), sizeof(sCloudsBg_Pal));
LoadPalette(&sCloudsBg_Pal, BG_PLTT_ID(0), sizeof(sCloudsBg_Pal));
LoadCompressedSpriteSheet(sSpriteSheet_Clouds);
LoadPalette(&sClouds_Pal, OBJ_PLTT_ID(0x0), sizeof(sClouds_Pal));
LoadPalette(&sClouds_Pal, OBJ_PLTT_ID(0), sizeof(sClouds_Pal));
CreateCloudSprites();
break;
case 1:
LZ77UnCompVram(sTrees_Gfx, (void *)(VRAM));
LZ77UnCompVram(sTrees_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&sTrees_Pal, BG_PLTT_ID(0x0), sizeof(sTrees_Pal));
LoadPalette(&sTrees_Pal, BG_PLTT_ID(0), sizeof(sTrees_Pal));
LoadCompressedSpriteSheet(sSpriteSheet_TreesSmall);
LoadPalette(&sTreesSmall_Pal, OBJ_PLTT_ID(0x0), sizeof(sTreesSmall_Pal));
LoadPalette(&sTreesSmall_Pal, OBJ_PLTT_ID(0), sizeof(sTreesSmall_Pal));
CreateTreeSprites();
break;
}
@@ -843,42 +843,42 @@ void LoadCreditsSceneGraphics(u8 scene)
{
case SCENE_OCEAN_MORNING:
default:
LoadPalette(&sGrass_Pal, BG_PLTT_ID(0xF), sizeof(sGrass_Pal));
LoadPalette(&sGrass_Pal, BG_PLTT_ID(15), sizeof(sGrass_Pal));
LZ77UnCompVram(sCloudsBg_Gfx, (void *)(VRAM));
LZ77UnCompVram(sCloudsBg_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&sCloudsBg_Pal, BG_PLTT_ID(0x0), sizeof(sCloudsBg_Pal));
LoadPalette(&sCloudsBg_Pal, BG_PLTT_ID(0), sizeof(sCloudsBg_Pal));
LoadCompressedSpriteSheet(sSpriteSheet_Clouds);
LZ77UnCompVram(sClouds_Gfx, (void *)(OBJ_VRAM0));
LoadPalette(&sClouds_Pal, OBJ_PLTT_ID(0x0), sizeof(sClouds_Pal));
LoadPalette(&sClouds_Pal, OBJ_PLTT_ID(0), sizeof(sClouds_Pal));
CreateCloudSprites();
break;
case SCENE_OCEAN_SUNSET:
LoadPalette(&sGrassSunset_Pal, BG_PLTT_ID(0xF), sizeof(sGrassSunset_Pal));
LoadPalette(&sGrassSunset_Pal, BG_PLTT_ID(15), sizeof(sGrassSunset_Pal));
LZ77UnCompVram(sCloudsBg_Gfx, (void *)(VRAM));
LZ77UnCompVram(sCloudsBg_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&sCloudsBgSunset_Pal, BG_PLTT_ID(0x0), sizeof(sCloudsBgSunset_Pal));
LoadPalette(&sCloudsBgSunset_Pal, BG_PLTT_ID(0), sizeof(sCloudsBgSunset_Pal));
LoadCompressedSpriteSheet(sSpriteSheet_Clouds);
LZ77UnCompVram(sClouds_Gfx, (void *)(OBJ_VRAM0));
LoadPalette(&sCloudsSunset_Pal, OBJ_PLTT_ID(0x0), sizeof(sCloudsSunset_Pal));
LoadPalette(&sCloudsSunset_Pal, OBJ_PLTT_ID(0), sizeof(sCloudsSunset_Pal));
CreateCloudSprites();
break;
case SCENE_FOREST_RIVAL_ARRIVE:
case SCENE_FOREST_CATCH_RIVAL:
LoadPalette(&sGrassSunset_Pal, BG_PLTT_ID(0xF), sizeof(sGrassSunset_Pal));
LoadPalette(&sGrassSunset_Pal, BG_PLTT_ID(15), sizeof(sGrassSunset_Pal));
LZ77UnCompVram(sTrees_Gfx, (void *)(VRAM));
LZ77UnCompVram(sTrees_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&sTreesSunset_Pal, BG_PLTT_ID(0x0), sizeof(sTreesSunset_Pal));
LoadPalette(&sTreesSunset_Pal, BG_PLTT_ID(0), sizeof(sTreesSunset_Pal));
LoadCompressedSpriteSheet(sSpriteSheet_TreesSmall);
LoadPalette(&sTreesSunset_Pal, OBJ_PLTT_ID(0x0), sizeof(sTreesSunset_Pal));
LoadPalette(&sTreesSunset_Pal, OBJ_PLTT_ID(0), sizeof(sTreesSunset_Pal));
CreateTreeSprites();
break;
case SCENE_CITY_NIGHT:
LoadPalette(&sGrassNight_Pal, BG_PLTT_ID(0xF), sizeof(sGrassNight_Pal));
LoadPalette(&sGrassNight_Pal, BG_PLTT_ID(15), sizeof(sGrassNight_Pal));
LZ77UnCompVram(sHouses_Gfx, (void *)(VRAM));
LZ77UnCompVram(sHouses_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&sHouses_Pal, BG_PLTT_ID(0x0), sizeof(sHouses_Pal));
LoadPalette(&sHouses_Pal, BG_PLTT_ID(0), sizeof(sHouses_Pal));
LoadCompressedSpriteSheet(sSpriteSheet_HouseSilhouette);
LoadPalette(&sHouseSilhouette_Pal, OBJ_PLTT_ID(0x0), sizeof(sHouseSilhouette_Pal));
LoadPalette(&sHouseSilhouette_Pal, OBJ_PLTT_ID(0), sizeof(sHouseSilhouette_Pal));
CreateHouseSprites();
break;
}
@@ -1006,8 +1006,8 @@ void CycleSceneryPalette(u8 mode)
x = gPlttBufferUnfaded[10];
y = gPlttBufferUnfaded[9];
}
LoadPalette(&x, BG_PLTT_ID(0x0) + 9, sizeof(x));
LoadPalette(&y, BG_PLTT_ID(0x0) + 10, sizeof(y));
LoadPalette(&x, BG_PLTT_ID(0) + 9, sizeof(x));
LoadPalette(&y, BG_PLTT_ID(0) + 10, sizeof(y));
break;
case 2:
if (gMain.vblankCounter1 & 3 || gPaletteFade.active)
@@ -1022,8 +1022,8 @@ void CycleSceneryPalette(u8 mode)
x = RGB(28, 24, 0);
y = RGB(7, 9, 15);
}
LoadPalette(&x, BG_PLTT_ID(0x0) + 12, sizeof(x));
LoadPalette(&y, BG_PLTT_ID(0x0) + 13, sizeof(y));
LoadPalette(&x, BG_PLTT_ID(0) + 12, sizeof(x));
LoadPalette(&y, BG_PLTT_ID(0) + 13, sizeof(y));
break;
case 1:
break;