Decimal paletteNums
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@@ -730,7 +730,7 @@ void LoadIntroPart2Graphics(u8 scenery)
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{
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LZ77UnCompVram(sGrass_Gfx, (void *)(BG_CHAR_ADDR(1)));
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LZ77UnCompVram(sGrass_Tilemap, (void *)(BG_SCREEN_ADDR(15)));
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LoadPalette(&sGrass_Pal, BG_PLTT_ID(0xF), sizeof(sGrass_Pal));
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LoadPalette(&sGrass_Pal, BG_PLTT_ID(15), sizeof(sGrass_Pal));
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switch (scenery)
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{
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case 0:
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@@ -739,17 +739,17 @@ void LoadIntroPart2Graphics(u8 scenery)
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// Clouds are never used in this part of the intro
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LZ77UnCompVram(sCloudsBg_Gfx, (void *)(VRAM));
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LZ77UnCompVram(sCloudsBg_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
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LoadPalette(&sCloudsBg_Pal, BG_PLTT_ID(0x0), sizeof(sCloudsBg_Pal));
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LoadPalette(&sCloudsBg_Pal, BG_PLTT_ID(0), sizeof(sCloudsBg_Pal));
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LoadCompressedSpriteSheet(sSpriteSheet_Clouds);
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LoadPalette(&sClouds_Pal, OBJ_PLTT_ID(0x0), sizeof(sClouds_Pal));
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LoadPalette(&sClouds_Pal, OBJ_PLTT_ID(0), sizeof(sClouds_Pal));
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CreateCloudSprites();
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break;
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case 1:
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LZ77UnCompVram(sTrees_Gfx, (void *)(VRAM));
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LZ77UnCompVram(sTrees_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
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LoadPalette(&sTrees_Pal, BG_PLTT_ID(0x0), sizeof(sTrees_Pal));
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LoadPalette(&sTrees_Pal, BG_PLTT_ID(0), sizeof(sTrees_Pal));
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LoadCompressedSpriteSheet(sSpriteSheet_TreesSmall);
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LoadPalette(&sTreesSmall_Pal, OBJ_PLTT_ID(0x0), sizeof(sTreesSmall_Pal));
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LoadPalette(&sTreesSmall_Pal, OBJ_PLTT_ID(0), sizeof(sTreesSmall_Pal));
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CreateTreeSprites();
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break;
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}
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@@ -843,42 +843,42 @@ void LoadCreditsSceneGraphics(u8 scene)
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{
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case SCENE_OCEAN_MORNING:
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default:
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LoadPalette(&sGrass_Pal, BG_PLTT_ID(0xF), sizeof(sGrass_Pal));
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LoadPalette(&sGrass_Pal, BG_PLTT_ID(15), sizeof(sGrass_Pal));
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LZ77UnCompVram(sCloudsBg_Gfx, (void *)(VRAM));
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LZ77UnCompVram(sCloudsBg_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
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LoadPalette(&sCloudsBg_Pal, BG_PLTT_ID(0x0), sizeof(sCloudsBg_Pal));
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LoadPalette(&sCloudsBg_Pal, BG_PLTT_ID(0), sizeof(sCloudsBg_Pal));
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LoadCompressedSpriteSheet(sSpriteSheet_Clouds);
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LZ77UnCompVram(sClouds_Gfx, (void *)(OBJ_VRAM0));
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LoadPalette(&sClouds_Pal, OBJ_PLTT_ID(0x0), sizeof(sClouds_Pal));
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LoadPalette(&sClouds_Pal, OBJ_PLTT_ID(0), sizeof(sClouds_Pal));
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CreateCloudSprites();
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break;
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case SCENE_OCEAN_SUNSET:
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LoadPalette(&sGrassSunset_Pal, BG_PLTT_ID(0xF), sizeof(sGrassSunset_Pal));
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LoadPalette(&sGrassSunset_Pal, BG_PLTT_ID(15), sizeof(sGrassSunset_Pal));
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LZ77UnCompVram(sCloudsBg_Gfx, (void *)(VRAM));
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LZ77UnCompVram(sCloudsBg_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
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LoadPalette(&sCloudsBgSunset_Pal, BG_PLTT_ID(0x0), sizeof(sCloudsBgSunset_Pal));
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LoadPalette(&sCloudsBgSunset_Pal, BG_PLTT_ID(0), sizeof(sCloudsBgSunset_Pal));
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LoadCompressedSpriteSheet(sSpriteSheet_Clouds);
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LZ77UnCompVram(sClouds_Gfx, (void *)(OBJ_VRAM0));
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LoadPalette(&sCloudsSunset_Pal, OBJ_PLTT_ID(0x0), sizeof(sCloudsSunset_Pal));
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LoadPalette(&sCloudsSunset_Pal, OBJ_PLTT_ID(0), sizeof(sCloudsSunset_Pal));
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CreateCloudSprites();
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break;
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case SCENE_FOREST_RIVAL_ARRIVE:
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case SCENE_FOREST_CATCH_RIVAL:
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LoadPalette(&sGrassSunset_Pal, BG_PLTT_ID(0xF), sizeof(sGrassSunset_Pal));
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LoadPalette(&sGrassSunset_Pal, BG_PLTT_ID(15), sizeof(sGrassSunset_Pal));
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LZ77UnCompVram(sTrees_Gfx, (void *)(VRAM));
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LZ77UnCompVram(sTrees_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
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LoadPalette(&sTreesSunset_Pal, BG_PLTT_ID(0x0), sizeof(sTreesSunset_Pal));
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LoadPalette(&sTreesSunset_Pal, BG_PLTT_ID(0), sizeof(sTreesSunset_Pal));
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LoadCompressedSpriteSheet(sSpriteSheet_TreesSmall);
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LoadPalette(&sTreesSunset_Pal, OBJ_PLTT_ID(0x0), sizeof(sTreesSunset_Pal));
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LoadPalette(&sTreesSunset_Pal, OBJ_PLTT_ID(0), sizeof(sTreesSunset_Pal));
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CreateTreeSprites();
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break;
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case SCENE_CITY_NIGHT:
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LoadPalette(&sGrassNight_Pal, BG_PLTT_ID(0xF), sizeof(sGrassNight_Pal));
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LoadPalette(&sGrassNight_Pal, BG_PLTT_ID(15), sizeof(sGrassNight_Pal));
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LZ77UnCompVram(sHouses_Gfx, (void *)(VRAM));
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LZ77UnCompVram(sHouses_Tilemap, (void *)(BG_SCREEN_ADDR(6)));
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LoadPalette(&sHouses_Pal, BG_PLTT_ID(0x0), sizeof(sHouses_Pal));
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LoadPalette(&sHouses_Pal, BG_PLTT_ID(0), sizeof(sHouses_Pal));
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LoadCompressedSpriteSheet(sSpriteSheet_HouseSilhouette);
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LoadPalette(&sHouseSilhouette_Pal, OBJ_PLTT_ID(0x0), sizeof(sHouseSilhouette_Pal));
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LoadPalette(&sHouseSilhouette_Pal, OBJ_PLTT_ID(0), sizeof(sHouseSilhouette_Pal));
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CreateHouseSprites();
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break;
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}
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@@ -1006,8 +1006,8 @@ void CycleSceneryPalette(u8 mode)
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x = gPlttBufferUnfaded[10];
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y = gPlttBufferUnfaded[9];
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}
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LoadPalette(&x, BG_PLTT_ID(0x0) + 9, sizeof(x));
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LoadPalette(&y, BG_PLTT_ID(0x0) + 10, sizeof(y));
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LoadPalette(&x, BG_PLTT_ID(0) + 9, sizeof(x));
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LoadPalette(&y, BG_PLTT_ID(0) + 10, sizeof(y));
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break;
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case 2:
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if (gMain.vblankCounter1 & 3 || gPaletteFade.active)
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@@ -1022,8 +1022,8 @@ void CycleSceneryPalette(u8 mode)
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x = RGB(28, 24, 0);
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y = RGB(7, 9, 15);
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}
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LoadPalette(&x, BG_PLTT_ID(0x0) + 12, sizeof(x));
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LoadPalette(&y, BG_PLTT_ID(0x0) + 13, sizeof(y));
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LoadPalette(&x, BG_PLTT_ID(0) + 12, sizeof(x));
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LoadPalette(&y, BG_PLTT_ID(0) + 13, sizeof(y));
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break;
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case 1:
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break;
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