Decimal paletteNums

This commit is contained in:
Martin Griffin
2022-08-19 16:32:00 +01:00
parent 5719a7f7bc
commit d57442a511
103 changed files with 1032 additions and 1032 deletions

View File

@@ -20,9 +20,9 @@
#include "window.h"
#include "constants/songs.h"
#define DLG_WINDOW_PALETTE_NUM 0xF
#define DLG_WINDOW_PALETTE_NUM 15
#define DLG_WINDOW_BASE_TILE_NUM 0x200
#define STD_WINDOW_PALETTE_NUM 0xE
#define STD_WINDOW_PALETTE_NUM 14
#define STD_WINDOW_PALETTE_SIZE PLTT_SIZEOF(10)
#define STD_WINDOW_BASE_TILE_NUM 0x214
@@ -89,7 +89,7 @@ static const struct WindowTemplate sStandardTextBox_WindowTemplates[] =
.tilemapTop = 15,
.width = 27,
.height = 4,
.paletteNum = 0xF,
.paletteNum = 15,
.baseBlock = 0x194
},
DUMMY_WIN_TEMPLATE
@@ -102,7 +102,7 @@ static const struct WindowTemplate sYesNo_WindowTemplates =
.tilemapTop = 9,
.width = 5,
.height = 4,
.paletteNum = 0xF,
.paletteNum = 15,
.baseBlock = 0x125
};
@@ -429,7 +429,7 @@ void SetStandardWindowBorderStyle(u8 windowId, bool8 copyToVram)
void LoadMessageBoxAndFrameGfx(u8 windowId, bool8 copyToVram)
{
LoadMessageBoxGfx(windowId, DLG_WINDOW_BASE_TILE_NUM, BG_PLTT_ID(DLG_WINDOW_PALETTE_NUM));
DrawDialogFrameWithCustomTileAndPalette(windowId, copyToVram, DLG_WINDOW_BASE_TILE_NUM, 0xF);
DrawDialogFrameWithCustomTileAndPalette(windowId, copyToVram, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM);
}
void Menu_LoadStdPal(void)
@@ -686,7 +686,7 @@ void ClearDialogWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram)
static void WindowFunc_ClearDialogWindowAndFrameNullPalette(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
{
FillBgTilemapBufferRect(bg, 0, tilemapLeft - 3, tilemapTop - 1, width + 6, height + 2, 0x0);
FillBgTilemapBufferRect(bg, 0, tilemapLeft - 3, tilemapTop - 1, width + 6, height + 2, 0);
}
void DrawStdFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 baseTileNum, u8 paletteNum)
@@ -783,7 +783,7 @@ void ClearStdWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram)
static void WindowFunc_ClearStdWindowAndFrameToTransparent(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
{
FillBgTilemapBufferRect(bg, 0, tilemapLeft - 1, tilemapTop - 1, width + 2, height + 2, 0x0);
FillBgTilemapBufferRect(bg, 0, tilemapLeft - 1, tilemapTop - 1, width + 2, height + 2, 0);
}
// Creates the window used to display the info bar at the top of the HOF PC that shows the controls and team number.
@@ -806,8 +806,8 @@ u8 HofPCTopBar_AddWindow(u8 bg, u8 xPos, u8 yPos, u8 palette, u16 baseTile)
sHofPCTopBarWindowId = AddWindow(&window);
if (palette > 0xF)
palette = BG_PLTT_ID(0xF);
if (palette > 15)
palette = BG_PLTT_ID(15);
else
palette = BG_PLTT_ID(palette);