Decimal paletteNums
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@@ -1201,7 +1201,7 @@ void TryLoadAllMonIconPalettesAtOffset(u16 offset)
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s32 i;
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const struct SpritePalette* monIconPalettePtr;
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if (offset <= BG_PLTT_ID(0xA))
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if (offset <= BG_PLTT_ID(10))
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{
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monIconPalettePtr = gMonIconPaletteTable;
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for (i = ARRAY_COUNT(gMonIconPaletteTable) - 1; i >= 0; i--)
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