Misc overworld documentation
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@@ -536,6 +536,6 @@
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#define PH_NURSE_HELD 608
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#define PH_NURSE_SOLO 609
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#define MUS_ROUTE_118 0x7FFF // What is this for?
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#define MUS_ROUTE_118 0x7FFF // map is split into 2 music sections. controlled by GetCurrLocationDefaultMusic().
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#endif // GUARD_CONSTANTS_SONGS_H
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@@ -521,7 +521,7 @@ struct SaveBlock2
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{
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/*0x00*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
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/*0x08*/ u8 playerGender; // MALE, FEMALE
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/*0x09*/ u8 specialSaveWarp;
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/*0x09*/ u8 specialSaveWarpFlags;
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/*0x0A*/ u8 playerTrainerId[4];
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/*0x0E*/ u16 playTimeHours;
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/*0x10*/ u8 playTimeMinutes;
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@@ -889,10 +889,10 @@ struct SaveBlock1
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{
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/*0x00*/ struct Coords16 pos;
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/*0x04*/ struct WarpData location;
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/*0x0C*/ struct WarpData warp1;
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/*0x14*/ struct WarpData warp2;
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/*0x1C*/ struct WarpData lastHealLocation;
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/*0x24*/ struct WarpData warp4;
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/*0x0C*/ struct WarpData continueGameWarp;
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/*0x14*/ struct WarpData dynamicWarp;
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/*0x1C*/ struct WarpData lastHealLocation; // used by white-out and teleport
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/*0x24*/ struct WarpData escapeWarp; // used by Dig and Escape Rope
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/*0x2C*/ u16 savedMusic;
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/*0x2E*/ u8 weather;
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/*0x2F*/ u8 weatherCycleStage;
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@@ -15,11 +15,11 @@ void ClearSav2(void);
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void ClearSav1(void);
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void SetSaveBlocksPointers(u16 offset);
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void MoveSaveBlocks_ResetHeap(void);
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u32 GetSecretBase2Field_9(void);
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void ClearSecretBase2Field_9(void);
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void SetSecretBase2Field_9(void);
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void sub_8076D5C(void);
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void sav2_gender2_inplace_and_xFE(void);
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u32 UseContinueGameWarp(void);
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void ClearContinueGameWarpStatus(void);
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void SetContinueGameWarpStatus(void);
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void SetContinueGameWarpStatusToDynamicWarp(void);
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void ClearContinueGameWarpStatus2(void);
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void SavePlayerParty(void);
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void LoadPlayerParty(void);
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void SaveEventObjects(void);
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@@ -20,7 +20,8 @@ struct MenuAction
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extern const u16 gUnknown_0860F074[];
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void sub_81971D0(void);
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void FreeAllOverworldWindowBuffers(void);
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void InitStandardTextBoxWindows(void);
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void sub_8197200(void);
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u16 RunTextPrintersAndIsPrinter0Active(void);
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void sub_81973A4(void);
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@@ -46,28 +46,25 @@ void Overworld_SetEventObjTemplateCoords(u8 localId, s16 x, s16 y);
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void Overworld_SetEventObjTemplateMovementType(u8 localId, u8 movementType);
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const struct MapLayout *GetMapLayout(void);
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void ApplyCurrentWarp(void);
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void set_warp2_warp3_to_neg_1(void);
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struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum);
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struct MapHeader const *const GetDestinationWarpMapHeader(void);
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void WarpIntoMap(void);
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void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpId);
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void saved_warp2_set(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId);
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void saved_warp2_set_2(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
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void sub_8084CCC(u8 a1);
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void Overworld_SetWarpDestToLastHealLoc(void);
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void Overworld_SetHealLocationWarp(u8 healLocationId);
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void sub_8084D5C(s16 a1, s16 a2);
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void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void sub_8084E14(void);
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void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpId);
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void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId);
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void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void SetWarpDestinationToDynamicWarp(u8 unused);
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void SetWarpDestinationToHealLocation(u8 a1);
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void SetWarpDestinationToLastHealLocation(void);
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void SetLastHealLocationWarp(u8 healLocationId);
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void sub_8084D5C(s16 x, s16 y);
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void SetEscapeWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void SetWarpDestinationToEscapeWarp(void);
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void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void SetFixedHoleWarpAsDestination(s16 x, s16 y);
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void warp1_set_to_sav1w(void);
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void sub_8084F2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void sub_8084F6C(u8 a1);
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void sub_8084FAC(int unused);
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void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y);
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void SetContinueGameWarpToHealLocation(u8 a1);
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void SetContinueGameWarpToDynamicWarp(int unused);
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const struct MapConnection *GetMapConnection(u8 dir);
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bool8 SetDiveWarpEmerge(u16 x, u16 y);
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bool8 SetDiveWarpDive(u16 x, u16 y);
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@@ -78,7 +75,7 @@ bool32 Overworld_IsBikingAllowed(void);
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void SetDefaultFlashLevel(void);
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void Overworld_SetFlashLevel(s32 flashLevel);
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u8 Overworld_GetFlashLevel(void);
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void sub_8085524(u16 mapLayoutId);
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void SetCurrentMapLayout(u16 mapLayoutId);
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void sub_8085540(u8 var);
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u8 sub_808554C(void);
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u16 GetLocationMusic(struct WarpData *warp);
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@@ -97,15 +94,15 @@ void Overworld_FadeOutMapMusic(void);
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void UpdateAmbientCry(s16 *state, u16 *delayCounter);
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u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
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u8 GetMapTypeByWarpData(struct WarpData *warp);
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u8 Overworld_GetMapTypeOfSaveblockLocation(void);
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u8 GetCurrentMapType(void);
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u8 GetLastUsedWarpMapType(void);
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bool8 is_map_type_1_2_3_5_or_6(u8 mapType);
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bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
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bool8 Overworld_MapTypeIsIndoors(u8 mapType);
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u8 sav1_saved_warp2_map_get_name(void);
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u8 sav1_map_get_name(void);
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u8 GetSavedWarpRegionMapSectionId(void);
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u8 GetCurrentRegionMapSectionId(void);
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u8 GetCurrentMapBattleScene(void);
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void overworld_free_bg_tilemaps(void);
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void CleanupOverworldWindowsAndTilemaps(void);
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bool32 is_c1_link_related_active(void);
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void CB1_Overworld(void);
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void CB2_OverworldBasic(void);
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@@ -1,6 +1,12 @@
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#ifndef GUARD_SAVE_LOCATION_H
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#define GUARD_SAVE_LOCATION_H
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// specialSaveWarp flags
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#define CONTINUE_GAME_WARP (1 << 0)
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#define POKECENTER_SAVEWARP (1 << 1)
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#define LOBBY_SAVEWARP (1 << 2)
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#define UNK_SPECIAL_SAVE_WARP_FLAG_3 (1 << 3)
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void TrySetMapSaveWarpStatus(void);
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void sub_81AFDA0(void);
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void sub_81AFDD0(void);
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