Misc overworld documentation
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@@ -521,7 +521,7 @@ struct SaveBlock2
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{
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/*0x00*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
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/*0x08*/ u8 playerGender; // MALE, FEMALE
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/*0x09*/ u8 specialSaveWarp;
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/*0x09*/ u8 specialSaveWarpFlags;
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/*0x0A*/ u8 playerTrainerId[4];
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/*0x0E*/ u16 playTimeHours;
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/*0x10*/ u8 playTimeMinutes;
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@@ -889,10 +889,10 @@ struct SaveBlock1
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{
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/*0x00*/ struct Coords16 pos;
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/*0x04*/ struct WarpData location;
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/*0x0C*/ struct WarpData warp1;
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/*0x14*/ struct WarpData warp2;
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/*0x1C*/ struct WarpData lastHealLocation;
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/*0x24*/ struct WarpData warp4;
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/*0x0C*/ struct WarpData continueGameWarp;
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/*0x14*/ struct WarpData dynamicWarp;
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/*0x1C*/ struct WarpData lastHealLocation; // used by white-out and teleport
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/*0x24*/ struct WarpData escapeWarp; // used by Dig and Escape Rope
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/*0x2C*/ u16 savedMusic;
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/*0x2E*/ u8 weather;
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/*0x2F*/ u8 weatherCycleStage;
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