Misc overworld documentation
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@@ -1,13 +1,14 @@
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#include "global.h"
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#include "gba/flash_internal.h"
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#include "alloc.h"
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#include "item.h"
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#include "load_save.h"
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#include "main.h"
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#include "overworld.h"
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#include "pokemon.h"
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#include "pokemon_storage_system.h"
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#include "random.h"
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#include "alloc.h"
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#include "item.h"
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#include "overworld.h"
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#include "save_location.h"
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#include "gba/flash_internal.h"
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#include "decoration_inventory.h"
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static void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey);
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@@ -136,30 +137,30 @@ void MoveSaveBlocks_ResetHeap(void)
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gSaveBlock2Ptr->encryptionKey = encryptionKey;
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}
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u32 GetSecretBase2Field_9(void)
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u32 UseContinueGameWarp(void)
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{
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return gSaveBlock2Ptr->specialSaveWarp & 1;
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return gSaveBlock2Ptr->specialSaveWarpFlags & CONTINUE_GAME_WARP;
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}
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void ClearSecretBase2Field_9(void)
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void ClearContinueGameWarpStatus(void)
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{
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gSaveBlock2Ptr->specialSaveWarp &= ~1;
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gSaveBlock2Ptr->specialSaveWarpFlags &= ~CONTINUE_GAME_WARP;
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}
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void SetSecretBase2Field_9(void)
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void SetContinueGameWarpStatus(void)
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{
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gSaveBlock2Ptr->specialSaveWarp |= 1;
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gSaveBlock2Ptr->specialSaveWarpFlags |= CONTINUE_GAME_WARP;
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}
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void sub_8076D5C(void)
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void SetContinueGameWarpStatusToDynamicWarp(void)
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{
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sub_8084FAC(0);
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gSaveBlock2Ptr->specialSaveWarp |= 1;
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SetContinueGameWarpToDynamicWarp(0);
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gSaveBlock2Ptr->specialSaveWarpFlags |= CONTINUE_GAME_WARP;
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}
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void sav2_gender2_inplace_and_xFE(void)
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void ClearContinueGameWarpStatus2(void)
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{
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gSaveBlock2Ptr->specialSaveWarp &= ~1;
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gSaveBlock2Ptr->specialSaveWarpFlags &= ~CONTINUE_GAME_WARP;
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}
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void SavePlayerParty(void)
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