Misc overworld documentation
This commit is contained in:
153
src/overworld.c
153
src/overworld.c
@@ -57,8 +57,10 @@
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#include "constants/abilities.h"
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#include "constants/map_types.h"
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#include "constants/maps.h"
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#include "constants/region_map_sections.h"
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#include "constants/songs.h"
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#include "constants/species.h"
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#include "constants/weather.h"
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// event scripts
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extern const u8 EventScript_WhiteOut[];
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@@ -114,7 +116,6 @@ extern void c2_change_map(void);
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extern void sub_81D5DF8(void);
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extern void sub_80EB218(void);
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extern void sub_80AF3C8(void);
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extern void sub_81971F4(void);
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extern void sub_808B578(void);
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extern void sub_80AF314(void);
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extern void sub_80AF214(void);
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@@ -134,7 +135,7 @@ extern void sub_81AA2F8(void);
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extern void sub_8195E10(void);
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extern void sub_80EDB44(void);
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extern void sub_81D64C0(void);
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extern void sub_8098128(void);
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extern void InitFieldMessageBox(void);
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extern void copy_map_tileset1_to_vram(const struct MapLayout *);
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extern void copy_map_tileset2_to_vram(const struct MapLayout *);
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extern void FieldUpdateBgTilemapScroll(void);
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@@ -339,7 +340,7 @@ const struct UCoords32 gDirectionToVectors[] =
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},
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};
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static const struct BgTemplate gUnknown_08339DAC[] =
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static const struct BgTemplate sOverworldBgTemplates[] =
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{
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{
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.bg = 0,
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@@ -433,7 +434,7 @@ void DoWhiteOut(void)
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SetMoney(&gSaveBlock1Ptr->money, GetMoney(&gSaveBlock1Ptr->money) / 2);
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HealPlayerParty();
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Overworld_ResetStateAfterWhiteOut();
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Overworld_SetWarpDestToLastHealLoc();
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SetWarpDestinationToLastHealLocation();
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WarpIntoMap();
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}
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@@ -615,7 +616,7 @@ void ApplyCurrentWarp(void)
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gFixedHoleWarp = sDummyWarpData;
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}
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void set_warp2_warp3_to_neg_1(void)
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static void ClearDiveAndHoleWarps(void)
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{
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gFixedDiveWarp = sDummyWarpData;
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gFixedHoleWarp = sDummyWarpData;
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@@ -696,68 +697,66 @@ void WarpIntoMap(void)
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SetPlayerCoordsFromWarp();
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}
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void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
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void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
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{
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SetWarpData(&sWarpDestination, mapGroup, mapNum, warpId, x, y);
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}
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void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpId)
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void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpId)
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{
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Overworld_SetWarpDestination(mapGroup, mapNum, warpId, -1, -1);
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SetWarpDestination(mapGroup, mapNum, warpId, -1, -1);
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}
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void saved_warp2_set(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId)
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void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId)
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{
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SetWarpData(&gSaveBlock1Ptr->warp2, mapGroup, mapNum, warpId, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y);
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SetWarpData(&gSaveBlock1Ptr->dynamicWarp, mapGroup, mapNum, warpId, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y);
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}
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void saved_warp2_set_2(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
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void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
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{
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SetWarpData(&gSaveBlock1Ptr->warp2, mapGroup, mapNum, warpId, x, y);
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SetWarpData(&gSaveBlock1Ptr->dynamicWarp, mapGroup, mapNum, warpId, x, y);
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}
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void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused)
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void SetWarpDestinationToDynamicWarp(u8 unusedWarpId)
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{
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sWarpDestination = gSaveBlock1Ptr->warp2;
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sWarpDestination = gSaveBlock1Ptr->dynamicWarp;
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}
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void sub_8084CCC(u8 a1)
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void SetWarpDestinationToHealLocation(u8 healLocationId)
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{
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const struct HealLocation *warp = GetHealLocation(a1);
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const struct HealLocation *warp = GetHealLocation(healLocationId);
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if (warp)
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Overworld_SetWarpDestination(warp->group, warp->map, -1, warp->x, warp->y);
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SetWarpDestination(warp->group, warp->map, -1, warp->x, warp->y);
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}
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void Overworld_SetWarpDestToLastHealLoc(void)
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void SetWarpDestinationToLastHealLocation(void)
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{
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sWarpDestination = gSaveBlock1Ptr->lastHealLocation;
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}
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void Overworld_SetHealLocationWarp(u8 healLocationId)
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void SetLastHealLocationWarp(u8 healLocationId)
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{
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const struct HealLocation *healLocation = GetHealLocation(healLocationId);
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if (healLocation != NULL)
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if (healLocation)
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SetWarpData(&gSaveBlock1Ptr->lastHealLocation, healLocation->group, healLocation->map, -1, healLocation->x, healLocation->y);
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}
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void sub_8084D5C(s16 a1, s16 a2)
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void sub_8084D5C(s16 x, s16 y)
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{
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u8 currMapType = Overworld_GetMapTypeOfSaveblockLocation();
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u8 currMapType = GetCurrentMapType();
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u8 destMapType = GetMapTypeByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum);
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if (is_map_type_1_2_3_5_or_6(currMapType) && is_map_type_1_2_3_5_or_6(destMapType) != TRUE)
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sub_8084DD4(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1, a1 - 7, a2 - 6);
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SetEscapeWarp(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1, x - 7, y - 6);
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}
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void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
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void SetEscapeWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
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{
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SetWarpData(&gSaveBlock1Ptr->warp4, mapGroup, mapNum, warpId, x, y);
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SetWarpData(&gSaveBlock1Ptr->escapeWarp, mapGroup, mapNum, warpId, x, y);
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}
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void sub_8084E14(void)
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void SetWarpDestinationToEscapeWarp(void)
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{
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sWarpDestination = gSaveBlock1Ptr->warp4;
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sWarpDestination = gSaveBlock1Ptr->escapeWarp;
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}
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void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
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@@ -765,7 +764,7 @@ void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
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SetWarpData(&gFixedDiveWarp, mapGroup, mapNum, warpId, x, y);
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}
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static void SetFixedDiveWarpAsDestination(void)
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static void SetWarpDestinationToDiveWarp(void)
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{
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sWarpDestination = gFixedDiveWarp;
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}
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@@ -775,34 +774,34 @@ void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
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SetWarpData(&gFixedHoleWarp, mapGroup, mapNum, warpId, x, y);
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}
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void SetFixedHoleWarpAsDestination(s16 x, s16 y)
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void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y)
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{
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if (IsDummyWarp(&gFixedHoleWarp) == TRUE)
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sWarpDestination = gLastUsedWarp;
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else
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Overworld_SetWarpDestination(gFixedHoleWarp.mapGroup, gFixedHoleWarp.mapNum, -1, x, y);
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SetWarpDestination(gFixedHoleWarp.mapGroup, gFixedHoleWarp.mapNum, -1, x, y);
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}
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void warp1_set_to_sav1w(void)
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static void SetWarpDestinationToContinueGameWarp(void)
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{
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sWarpDestination = gSaveBlock1Ptr->warp1;
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sWarpDestination = gSaveBlock1Ptr->continueGameWarp;
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}
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void sub_8084F2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
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void SetContinueGameWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
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{
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SetWarpData(&gSaveBlock1Ptr->warp1, mapGroup, mapNum, warpId, x, y);
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SetWarpData(&gSaveBlock1Ptr->continueGameWarp, mapGroup, mapNum, warpId, x, y);
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}
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void sub_8084F6C(u8 a1)
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void SetContinueGameWarpToHealLocation(u8 healLocationId)
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{
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const struct HealLocation *warp = GetHealLocation(a1);
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const struct HealLocation *warp = GetHealLocation(healLocationId);
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if (warp)
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SetWarpData(&gSaveBlock1Ptr->warp1, warp->group, warp->map, -1, warp->x, warp->y);
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SetWarpData(&gSaveBlock1Ptr->continueGameWarp, warp->group, warp->map, -1, warp->x, warp->y);
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}
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void sub_8084FAC(int unused)
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void SetContinueGameWarpToDynamicWarp(int unused)
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{
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gSaveBlock1Ptr->warp1 = gSaveBlock1Ptr->warp2;
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gSaveBlock1Ptr->continueGameWarp = gSaveBlock1Ptr->dynamicWarp;
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}
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const struct MapConnection *GetMapConnection(u8 dir)
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@@ -827,14 +826,14 @@ static bool8 SetDiveWarp(u8 dir, u16 x, u16 y)
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if (connection != NULL)
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{
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Overworld_SetWarpDestination(connection->mapGroup, connection->mapNum, -1, x, y);
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SetWarpDestination(connection->mapGroup, connection->mapNum, -1, x, y);
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}
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else
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{
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mapheader_run_script_with_tag_x6();
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if (IsDummyWarp(&gFixedDiveWarp))
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return FALSE;
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SetFixedDiveWarpAsDestination();
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SetWarpDestinationToDiveWarp();
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}
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return TRUE;
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}
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@@ -853,7 +852,7 @@ void mliX_load_map(u8 mapGroup, u8 mapNum)
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{
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s32 paletteIndex;
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Overworld_SetWarpDestination(mapGroup, mapNum, -1, -1, -1);
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SetWarpDestination(mapGroup, mapNum, -1, -1, -1);
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if (gMapHeader.regionMapSectionId != 0x3A)
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sub_8085810();
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@@ -885,7 +884,7 @@ void mliX_load_map(u8 mapGroup, u8 mapNum)
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ResetFieldTasksArgs();
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mapheader_run_script_with_tag_x5();
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if (gMapHeader.regionMapSectionId != 0x3A || gMapHeader.regionMapSectionId != sLastMapSectionId)
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if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER || gMapHeader.regionMapSectionId != sLastMapSectionId)
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ShowMapNamePopup();
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}
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@@ -964,7 +963,7 @@ void StoreInitialPlayerAvatarState(void)
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static struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void)
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{
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struct InitialPlayerAvatarState playerStruct;
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u8 mapType = Overworld_GetMapTypeOfSaveblockLocation();
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u8 mapType = GetCurrentMapType();
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u16 metatileBehavior = GetCenterScreenMetatileBehavior();
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u8 transitionFlags = GetAdjustedInitialTransitionFlags(&gInitialPlayerAvatarState, metatileBehavior, mapType);
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playerStruct.transitionFlags = transitionFlags;
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@@ -1051,7 +1050,7 @@ u8 Overworld_GetFlashLevel(void)
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return gSaveBlock1Ptr->flashLevel;
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}
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void sub_8085524(u16 mapLayoutId)
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void SetCurrentMapLayout(u16 mapLayoutId)
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{
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gSaveBlock1Ptr->mapLayoutId = mapLayoutId;
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gMapHeader.mapLayout = GetMapLayout();
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@@ -1160,11 +1159,11 @@ u16 GetCurrLocationDefaultMusic(void)
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// Play the desert music only when the sandstorm is active on Route 111.
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if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE111)
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&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE111)
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&& GetSav1Weather() == 8)
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&& GetSav1Weather() == WEATHER_SANDSTORM)
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return MUS_ASHROAD;
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music = GetLocationMusic(&gSaveBlock1Ptr->location);
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if (music != 0x7FFF)
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if (music != MUS_ROUTE_118)
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{
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return music;
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}
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@@ -1180,7 +1179,7 @@ u16 GetCurrLocationDefaultMusic(void)
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u16 GetWarpDestinationMusic(void)
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{
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u16 music = GetLocationMusic(&sWarpDestination);
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if (music != 0x7FFF)
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if (music != MUS_ROUTE_118)
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{
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return music;
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}
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@@ -1207,7 +1206,7 @@ void Overworld_PlaySpecialMapMusic(void)
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{
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if (gSaveBlock1Ptr->savedMusic)
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music = gSaveBlock1Ptr->savedMusic;
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else if (Overworld_GetMapTypeOfSaveblockLocation() == MAP_TYPE_UNDERWATER)
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else if (GetCurrentMapType() == MAP_TYPE_UNDERWATER)
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music = MUS_DEEPDEEP;
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else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
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music = MUS_NAMINORI;
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@@ -1285,8 +1284,8 @@ void TryFadeOutOldMapMusic(void)
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&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(SOOTOPOLIS_CITY)
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&& sWarpDestination.mapGroup == MAP_GROUP(SOOTOPOLIS_CITY)
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&& sWarpDestination.mapNum == MAP_NUM(SOOTOPOLIS_CITY)
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&& sWarpDestination.x == 0x1D
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&& sWarpDestination.y == 0x35)
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&& sWarpDestination.x == 29
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&& sWarpDestination.y == 53)
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return;
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FadeOutMapMusic(GetMapMusicFadeoutSpeed());
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}
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@@ -1388,7 +1387,7 @@ u8 GetMapTypeByWarpData(struct WarpData *warp)
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return GetMapTypeByGroupAndId(warp->mapGroup, warp->mapNum);
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}
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u8 Overworld_GetMapTypeOfSaveblockLocation(void)
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u8 GetCurrentMapType(void)
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{
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return GetMapTypeByWarpData(&gSaveBlock1Ptr->location);
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}
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@@ -1430,12 +1429,12 @@ bool8 Overworld_MapTypeIsIndoors(u8 mapType)
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return FALSE;
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}
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u8 sav1_saved_warp2_map_get_name(void)
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u8 GetSavedWarpRegionMapSectionId(void)
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{
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return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->warp2.mapGroup, gSaveBlock1Ptr->warp2.mapNum)->regionMapSectionId;
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return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->dynamicWarp.mapGroup, gSaveBlock1Ptr->dynamicWarp.mapNum)->regionMapSectionId;
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}
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u8 sav1_map_get_name(void)
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u8 GetCurrentRegionMapSectionId(void)
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{
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return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum)->regionMapSectionId;
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}
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@@ -1445,30 +1444,30 @@ u8 GetCurrentMapBattleScene(void)
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return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum)->battleType;
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}
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static void overworld_bg_setup(void)
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static void InitOverworldBgs(void)
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{
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InitBgsFromTemplates(0, gUnknown_08339DAC, ARRAY_COUNT(gUnknown_08339DAC));
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InitBgsFromTemplates(0, sOverworldBgTemplates, ARRAY_COUNT(sOverworldBgTemplates));
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SetBgAttribute(1, BG_ATTR_MOSAIC, 1);
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SetBgAttribute(2, BG_ATTR_MOSAIC, 1);
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SetBgAttribute(3, BG_ATTR_MOSAIC, 1);
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gBGTilemapBuffers2 = AllocZeroed(0x800);
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gBGTilemapBuffers1 = AllocZeroed(0x800);
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gBGTilemapBuffers3 = AllocZeroed(0x800);
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gBGTilemapBuffers2 = AllocZeroed(BG_SCREEN_SIZE);
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gBGTilemapBuffers1 = AllocZeroed(BG_SCREEN_SIZE);
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gBGTilemapBuffers3 = AllocZeroed(BG_SCREEN_SIZE);
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SetBgTilemapBuffer(1, gBGTilemapBuffers2);
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SetBgTilemapBuffer(2, gBGTilemapBuffers1);
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SetBgTilemapBuffer(3, gBGTilemapBuffers3);
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sub_81971D0();
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InitStandardTextBoxWindows();
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}
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void overworld_free_bg_tilemaps(void)
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void CleanupOverworldWindowsAndTilemaps(void)
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{
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ClearMirageTowerPulseBlendEffect();
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sub_81971F4();
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if (gBGTilemapBuffers3 != NULL)
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FreeAllOverworldWindowBuffers();
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if (gBGTilemapBuffers3)
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FREE_AND_SET_NULL(gBGTilemapBuffers3);
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if (gBGTilemapBuffers1 != NULL)
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if (gBGTilemapBuffers1)
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FREE_AND_SET_NULL(gBGTilemapBuffers1);
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if (gBGTilemapBuffers2 != NULL)
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if (gBGTilemapBuffers2)
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FREE_AND_SET_NULL(gBGTilemapBuffers2);
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}
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@@ -1762,7 +1761,7 @@ void CB2_ContinueSavedGame(void)
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sub_81A3908();
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LoadSaveblockMapHeader();
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set_warp2_warp3_to_neg_1();
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ClearDiveAndHoleWarps();
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trainerHillMapId = GetCurrentTrainerHillMapId();
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if (gMapHeader.mapLayoutId == 0x169)
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sub_81AA2F8();
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@@ -1785,10 +1784,10 @@ void CB2_ContinueSavedGame(void)
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ScriptContext1_Init();
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ScriptContext2_Disable();
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sub_8195E10();
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if (GetSecretBase2Field_9() == 1)
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if (UseContinueGameWarp() == TRUE)
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{
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ClearSecretBase2Field_9();
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warp1_set_to_sav1w();
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ClearContinueGameWarpStatus();
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SetWarpDestinationToContinueGameWarp();
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WarpIntoMap();
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||||
sub_80EDB44();
|
||||
SetMainCallback2(CB2_LoadMap);
|
||||
@@ -1861,7 +1860,7 @@ static bool32 map_loading_iteration_3(u8 *state)
|
||||
switch (*state)
|
||||
{
|
||||
case 0:
|
||||
overworld_bg_setup();
|
||||
InitOverworldBgs();
|
||||
ScriptContext1_Init();
|
||||
ScriptContext2_Disable();
|
||||
sub_80867C8();
|
||||
@@ -2147,8 +2146,8 @@ static void InitOverworldGraphicsRegisters(void)
|
||||
clear_scheduled_bg_copies_to_vram();
|
||||
reset_temp_tile_data_buffers();
|
||||
SetGpuReg(REG_OFFSET_MOSAIC, 0);
|
||||
SetGpuReg(REG_OFFSET_WININ, 0x1F1F);
|
||||
SetGpuReg(REG_OFFSET_WINOUT, 0x101);
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ);
|
||||
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WINOBJ_BG0);
|
||||
SetGpuReg(REG_OFFSET_WIN0H, 0xFF);
|
||||
SetGpuReg(REG_OFFSET_WIN0V, 0xFF);
|
||||
SetGpuReg(REG_OFFSET_WIN1H, 0xFFFF);
|
||||
@@ -2156,7 +2155,7 @@ static void InitOverworldGraphicsRegisters(void)
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, gUnknown_82EC7C4[1] | gUnknown_82EC7C4[2] | gUnknown_82EC7C4[3]
|
||||
| BLDCNT_TGT2_OBJ | BLDCNT_EFFECT_BLEND);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(13, 7));
|
||||
overworld_bg_setup();
|
||||
InitOverworldBgs();
|
||||
schedule_bg_copy_tilemap_to_vram(1);
|
||||
schedule_bg_copy_tilemap_to_vram(2);
|
||||
schedule_bg_copy_tilemap_to_vram(3);
|
||||
@@ -2174,7 +2173,7 @@ static void InitOverworldGraphicsRegisters(void)
|
||||
ShowBg(1);
|
||||
ShowBg(2);
|
||||
ShowBg(3);
|
||||
sub_8098128();
|
||||
InitFieldMessageBox();
|
||||
}
|
||||
|
||||
static void sub_8086988(u32 a1)
|
||||
|
||||
Reference in New Issue
Block a user