Misc overworld documentation

This commit is contained in:
Marcus Huderle
2018-12-27 16:30:47 -06:00
parent 2c0f5f58e9
commit d59f5a8e56
52 changed files with 345 additions and 355 deletions

View File

@@ -735,7 +735,7 @@ bool8 ScrCmd_setmaplayoutindex(struct ScriptContext *ctx)
{
u16 value = VarGet(ScriptReadHalfword(ctx));
sub_8085524(value);
SetCurrentMapLayout(value);
return FALSE;
}
@@ -747,7 +747,7 @@ bool8 ScrCmd_warp(struct ScriptContext *ctx)
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
Overworld_SetWarpDestination(mapGroup, mapNum, warpId, x, y);
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
sub_80AF734();
ResetInitialPlayerAvatarState();
return TRUE;
@@ -761,7 +761,7 @@ bool8 ScrCmd_warpsilent(struct ScriptContext *ctx)
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
Overworld_SetWarpDestination(mapGroup, mapNum, warpId, x, y);
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
sp13E_warp_to_last_warp();
ResetInitialPlayerAvatarState();
return TRUE;
@@ -775,7 +775,7 @@ bool8 ScrCmd_warpdoor(struct ScriptContext *ctx)
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
Overworld_SetWarpDestination(mapGroup, mapNum, warpId, x, y);
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
sub_80AF7D0();
ResetInitialPlayerAvatarState();
return TRUE;
@@ -790,9 +790,9 @@ bool8 ScrCmd_warphole(struct ScriptContext *ctx)
PlayerGetDestCoords(&x, &y);
if (mapGroup == 0xFF && mapNum == 0xFF)
SetFixedHoleWarpAsDestination(x - 7, y - 7);
SetWarpDestinationToFixedHoleWarp(x - 7, y - 7);
else
Overworld_SetWarpDestination(mapGroup, mapNum, -1, x - 7, y - 7);
SetWarpDestination(mapGroup, mapNum, -1, x - 7, y - 7);
sp13F_fall_to_last_warp();
ResetInitialPlayerAvatarState();
return TRUE;
@@ -806,7 +806,7 @@ bool8 ScrCmd_warpteleport(struct ScriptContext *ctx)
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
Overworld_SetWarpDestination(mapGroup, mapNum, warpId, x, y);
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
sub_80AF848();
ResetInitialPlayerAvatarState();
return TRUE;
@@ -820,7 +820,7 @@ bool8 ScrCmd_warpD7(struct ScriptContext *ctx)
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
Overworld_SetWarpDestination(mapGroup, mapNum, warpId, x, y);
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
sub_80AF87C();
ResetInitialPlayerAvatarState();
return TRUE;
@@ -834,7 +834,7 @@ bool8 ScrCmd_setwarp(struct ScriptContext *ctx)
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
Overworld_SetWarpDestination(mapGroup, mapNum, warpId, x, y);
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
return FALSE;
}
@@ -846,7 +846,7 @@ bool8 ScrCmd_setdynamicwarp(struct ScriptContext *ctx)
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
saved_warp2_set_2(0, mapGroup, mapNum, warpId, x, y);
SetDynamicWarpWithCoords(0, mapGroup, mapNum, warpId, x, y);
return FALSE;
}
@@ -882,7 +882,7 @@ bool8 ScrCmd_setescapewarp(struct ScriptContext *ctx)
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
sub_8084DD4(mapGroup, mapNum, warpId, x, y);
SetEscapeWarp(mapGroup, mapNum, warpId, x, y);
return FALSE;
}
@@ -1998,7 +1998,7 @@ bool8 ScrCmd_setrespawn(struct ScriptContext *ctx)
{
u16 healLocationId = VarGet(ScriptReadHalfword(ctx));
Overworld_SetHealLocationWarp(healLocationId);
SetLastHealLocationWarp(healLocationId);
return FALSE;
}
@@ -2235,7 +2235,7 @@ bool8 ScrCmd_warpD1(struct ScriptContext *ctx)
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
Overworld_SetWarpDestination(mapGroup, mapNum, warpId, x, y);
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
sub_808D074(GetPlayerFacingDirection());
sub_80B0244();
ResetInitialPlayerAvatarState();
@@ -2289,7 +2289,7 @@ bool8 ScrCmd_warpE0(struct ScriptContext *ctx)
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
Overworld_SetWarpDestination(mapGroup, mapNum, warpId, x, y);
SetWarpDestination(mapGroup, mapNum, warpId, x, y);
sub_80AF79C();
ResetInitialPlayerAvatarState();
return TRUE;