up to x48 and troubles
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@@ -7,6 +7,9 @@ void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32
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void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
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void EmitEffectivenessSound(u8 bufferId, u16 songId);
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void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId);
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void EmitFaintAnimation(u8 bufferId);
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void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
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void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
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void MarkBufferBankForExecution(u8 bank);
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