Add some uses of OBJ_VRAM/VRAM_SIZE

This commit is contained in:
GriffinR
2021-03-30 15:07:04 -04:00
parent c40fb9288c
commit d5d1caf965
5 changed files with 6 additions and 6 deletions

View File

@@ -1935,7 +1935,7 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
{
TextIntoHealthboxObject((void*)(VRAM + 0x10040 + spriteTileNum), windowTileData, 6);
TextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x40 + spriteTileNum), windowTileData, 6);
ptr = (void*)(OBJ_VRAM0);
if (!IsDoubleBattle())
ptr += spriteTileNum + 0x800;
@@ -1945,7 +1945,7 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
}
else
{
TextIntoHealthboxObject((void*)(VRAM + 0x10020 + spriteTileNum), windowTileData, 7);
TextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x20 + spriteTileNum), windowTileData, 7);
}
RemoveWindowOnHealthbox(windowId);