Add some uses of OBJ_VRAM/VRAM_SIZE
This commit is contained in:
+1
-1
@@ -1272,7 +1272,7 @@ void LoadBallGfx(u8 ballId)
|
||||
break;
|
||||
default:
|
||||
var = GetSpriteTileStartByTag(gBallSpriteSheets[ballId].tag);
|
||||
LZDecompressVram(gOpenPokeballGfx, (void *)(VRAM + 0x10100 + var * 32));
|
||||
LZDecompressVram(gOpenPokeballGfx, (void *)(OBJ_VRAM0 + 0x100 + var * 32));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user