Add some uses of OBJ_VRAM/VRAM_SIZE

This commit is contained in:
GriffinR
2021-03-30 15:07:04 -04:00
parent c40fb9288c
commit d5d1caf965
5 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -1272,7 +1272,7 @@ void LoadBallGfx(u8 ballId)
break;
default:
var = GetSpriteTileStartByTag(gBallSpriteSheets[ballId].tag);
LZDecompressVram(gOpenPokeballGfx, (void *)(VRAM + 0x10100 + var * 32));
LZDecompressVram(gOpenPokeballGfx, (void *)(OBJ_VRAM0 + 0x100 + var * 32));
break;
}
}