Add some uses of OBJ_VRAM/VRAM_SIZE
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@@ -702,7 +702,7 @@ static void LoadLeftHeaderGfxForSubMenu(u32 menuGfxId)
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size = GetDecompressedDataSize(sPokenavSubMenuLeftHeaderSpriteSheets[menuGfxId].data);
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LoadPalette(&gPokenavLeftHeader_Pal[tag * 16], (IndexOfSpritePaletteTag(2) * 16) + 0x100, 0x20);
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LZ77UnCompWram(sPokenavSubMenuLeftHeaderSpriteSheets[menuGfxId].data, &gDecompressionBuffer[0x1000]);
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RequestDma3Copy(&gDecompressionBuffer[0x1000], (void *)VRAM + 0x10800 + (GetSpriteTileStartByTag(2) * 32), size, 1);
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RequestDma3Copy(&gDecompressionBuffer[0x1000], (void *)OBJ_VRAM0 + 0x800 + (GetSpriteTileStartByTag(2) * 32), size, 1);
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}
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void ShowLeftHeaderGfx(u32 menuGfxId, bool32 isMain, bool32 isOnRightSide)
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