More DISPLAY_WIDTH/HEIGHT constant usage
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@@ -3056,7 +3056,7 @@ static void AnimFlatterConfetti(struct Sprite *sprite)
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if (sprite->data[2] == ANIM_ATTACKER)
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sprite->x = -8;
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else
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sprite->x = 248;
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sprite->x = DISPLAY_WIDTH + 8;
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sprite->y = 104;
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sprite->callback = AnimFlatterConfetti_Step;
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@@ -3414,8 +3414,8 @@ static void AnimTask_AcidArmor_Step(u8 taskId)
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var0 *= 2;
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while (var0 >= 0)
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{
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gScanlineEffectRegBuffers[0][var0] = bgX + 240;
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gScanlineEffectRegBuffers[1][var0] = bgX + 240;
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gScanlineEffectRegBuffers[0][var0] = bgX + DISPLAY_WIDTH;
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gScanlineEffectRegBuffers[1][var0] = bgX + DISPLAY_WIDTH;
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var0 -= 2;
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}
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