More DISPLAY_WIDTH/HEIGHT constant usage

This commit is contained in:
GriffinR
2023-08-10 01:42:38 -04:00
parent 18319e8da3
commit d5d46bb438
15 changed files with 62 additions and 65 deletions

View File

@@ -3056,7 +3056,7 @@ static void AnimFlatterConfetti(struct Sprite *sprite)
if (sprite->data[2] == ANIM_ATTACKER)
sprite->x = -8;
else
sprite->x = 248;
sprite->x = DISPLAY_WIDTH + 8;
sprite->y = 104;
sprite->callback = AnimFlatterConfetti_Step;
@@ -3414,8 +3414,8 @@ static void AnimTask_AcidArmor_Step(u8 taskId)
var0 *= 2;
while (var0 >= 0)
{
gScanlineEffectRegBuffers[0][var0] = bgX + 240;
gScanlineEffectRegBuffers[1][var0] = bgX + 240;
gScanlineEffectRegBuffers[0][var0] = bgX + DISPLAY_WIDTH;
gScanlineEffectRegBuffers[1][var0] = bgX + DISPLAY_WIDTH;
var0 -= 2;
}