More DISPLAY_WIDTH/HEIGHT constant usage
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@@ -1305,11 +1305,11 @@ static void MovePoisonGasCloud(struct Sprite *sprite)
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sprite->data[3] = sprite->y += sprite->y2;
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sprite->data[4] = sprite->y + 4;
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if (IsContest())
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sprite->data[2] = -0x10;
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sprite->data[2] = -16;
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else if (GET_BATTLER_SIDE2(gBattleAnimTarget) != B_SIDE_PLAYER)
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sprite->data[2] = 0x100;
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sprite->data[2] = DISPLAY_WIDTH + 16;
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else
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sprite->data[2] = -0x10;
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sprite->data[2] = -16;
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sprite->data[7]++;
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sprite->x2 = sprite->y2 = 0;
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