More DISPLAY_WIDTH/HEIGHT constant usage

This commit is contained in:
GriffinR
2023-08-10 01:42:38 -04:00
parent 18319e8da3
commit d5d46bb438
15 changed files with 62 additions and 65 deletions

View File

@@ -1305,11 +1305,11 @@ static void MovePoisonGasCloud(struct Sprite *sprite)
sprite->data[3] = sprite->y += sprite->y2;
sprite->data[4] = sprite->y + 4;
if (IsContest())
sprite->data[2] = -0x10;
sprite->data[2] = -16;
else if (GET_BATTLER_SIDE2(gBattleAnimTarget) != B_SIDE_PLAYER)
sprite->data[2] = 0x100;
sprite->data[2] = DISPLAY_WIDTH + 16;
else
sprite->data[2] = -0x10;
sprite->data[2] = -16;
sprite->data[7]++;
sprite->x2 = sprite->y2 = 0;