More DISPLAY_WIDTH/HEIGHT constant usage
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@@ -118,7 +118,7 @@ const u8 gMiscBlank_Gfx[] = INCBIN_U8("graphics/interface/blank.4bpp");
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u8 CreateInvisibleSpriteWithCallback(void (*callback)(struct Sprite *))
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{
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u8 sprite = CreateSprite(&sInvisibleSpriteTemplate, 248, 168, 14);
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u8 sprite = CreateSprite(&sInvisibleSpriteTemplate, DISPLAY_WIDTH + 8, DISPLAY_HEIGHT + 8, 14);
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gSprites[sprite].invisible = TRUE;
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gSprites[sprite].callback = callback;
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return sprite;
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