Battle code enums in case switches

This commit is contained in:
DizzyEggg
2018-08-03 00:13:44 +02:00
parent 759bc2671c
commit d6537c811b
4 changed files with 115 additions and 61 deletions
+3 -3
View File
@@ -3964,9 +3964,9 @@ void BattleTurnPassed(void)
TurnValuesCleanUp(TRUE);
if (gBattleOutcome == 0)
{
if (UpdateTurnCounters())
if (DoFieldEndTurnEffects())
return;
if (TurnBasedEffects())
if (DoBattlerEndTurnEffects())
return;
}
if (HandleFaintedMonActions())
@@ -4008,7 +4008,7 @@ void BattleTurnPassed(void)
gChosenMoveByBattler[i] = MOVE_NONE;
}
for (i = 0; i < 4; i++)
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
*(&gBattleStruct->field_91) = gAbsentBattlerFlags;