Add usage of battle strings table offset constant
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@@ -1523,7 +1523,7 @@ static void OpponentHandlePrintString(void)
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BufferStringBattle(*stringId);
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
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BattleArena_DeductMindPoints(gActiveBattler, *stringId);
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BattleArena_DeductSkillPoints(gActiveBattler, *stringId);
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}
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static void OpponentHandlePrintSelectionString(void)
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