Add usage of battle strings table offset constant
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@@ -2551,7 +2551,7 @@ static void PlayerHandlePrintString(void)
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
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BattleTv_SetDataBasedOnString(*stringId);
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BattleArena_DeductMindPoints(gActiveBattler, *stringId);
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BattleArena_DeductSkillPoints(gActiveBattler, *stringId);
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}
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static void PlayerHandlePrintSelectionString(void)
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