Merge pull request #1912 from GriffinRichards/moves-mask
Handful of fixes related to MAX_MON_MOVES
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@@ -849,7 +849,7 @@ static const u8 sBallCatchBonuses[] =
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// In Battle Palace, moves are chosen based on the pokemons nature rather than by the player
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// Moves are grouped into "Attack", "Defense", or "Support" (see PALACE_MOVE_GROUP_*)
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// Each nature has a certain percent chance of selecting a move from a particular group
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// and a separate percent chance for each group when below 50% HP
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// and a separate percent chance for each group when at or below 50% HP
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// The table below doesn't list percentages for Support because you can subtract the other two
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// Support percentages are listed in comments off to the side instead
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#define PALACE_STYLE(atk, def, atkLow, defLow) {atk, atk + def, atkLow, atkLow + defLow}
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@@ -7350,7 +7350,7 @@ static void Cmd_tryconversiontypechange(void)
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{
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do
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{
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while ((moveChecked = Random() & (MAX_MON_MOVES - 1)) >= validMoves);
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while ((moveChecked = MOD(Random(), MAX_MON_MOVES)) >= validMoves);
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moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type;
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@@ -8179,7 +8179,7 @@ static void Cmd_trychoosesleeptalkmove(void)
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}
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unusableMovesBits = CheckMoveLimitations(gBattlerAttacker, unusableMovesBits, ~MOVE_LIMITATION_PP);
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if (unusableMovesBits == (1 << MAX_MON_MOVES) - 1) // all 4 moves cannot be chosen
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if (unusableMovesBits == ALL_MOVES_MASK) // all 4 moves cannot be chosen
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{
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gBattlescriptCurrInstr += 5;
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}
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@@ -8189,7 +8189,7 @@ static void Cmd_trychoosesleeptalkmove(void)
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do
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{
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movePosition = Random() & (MAX_MON_MOVES - 1);
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movePosition = MOD(Random(), MAX_MON_MOVES);
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} while ((gBitTable[movePosition] & unusableMovesBits));
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gCalledMove = gBattleMons[gBattlerAttacker].moves[movePosition];
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