Reformatted gNatureStatTable
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@@ -1355,8 +1355,7 @@ const struct SpindaSpot gSpindaSpotGraphics[] =
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#include "data/pokemon/item_effects.h"
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#include "data/pokemon/item_effects.h"
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const s8 gNatureStatTable[NUM_NATURES][NUM_NATURE_STATS] =
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const s8 gNatureStatTable[NUM_NATURES][NUM_NATURE_STATS] =
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{
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{ // Attack Defense Speed Sp.Atk Sp.Def
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// Atk Def Spd Sp.Atk Sp.Def
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[NATURE_HARDY] = { 0, 0, 0, 0, 0 },
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[NATURE_HARDY] = { 0, 0, 0, 0, 0 },
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[NATURE_LONELY] = { +1, -1, 0, 0, 0 },
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[NATURE_LONELY] = { +1, -1, 0, 0, 0 },
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[NATURE_BRAVE] = { +1, 0, -1, 0, 0 },
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[NATURE_BRAVE] = { +1, 0, -1, 0, 0 },
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