decompile time events
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@@ -70,6 +70,8 @@ void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpNum);
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void c2_load_new_map(void);
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void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
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void mapldr_default(void);
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u8 get_map_light_from_warp0(void);
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bool8 is_light_level_1_2_3_5_or_6(u8 a1);
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void IncrementGameStat(u8);
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u32 GetGameStat(u8);
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