This commit is contained in:
ProjectRevoTPP
2017-09-23 15:02:32 -04:00
51 changed files with 3668 additions and 4532 deletions

314
src/bg.c
View File

@@ -1,21 +1,12 @@
#include "global.h"
#include "dma3.h"
#include "bg.h"
#include "dma3.h"
#include "gpu_regs.h"
#define DISPCNT_ALL_BG_AND_MODE_BITS 0x0F07
#define DISPCNT_ALL_BG_AND_MODE_BITS (DISPCNT_BG_ALL_ON | 0x7)
enum {
BG_CTRL_ATTR_VISIBLE = 1,
BG_CTRL_ATTR_CHARBASEINDEX = 2,
BG_CTRL_ATTR_MAPBASEINDEX = 3,
BG_CTRL_ATTR_SCREENSIZE = 4,
BG_CTRL_ATTR_PALETTEMODE = 5,
BG_CTRL_ATTR_PRIORITY = 6,
BG_CTRL_ATTR_MOSAIC = 7,
BG_CTRL_ATTR_WRAPAROUND = 8,
};
struct BgControl {
struct BgControl
{
struct BgConfig {
u16 visible:1;
u16 unknown_1:1;
@@ -35,7 +26,8 @@ struct BgControl {
u16 bgVisibilityAndMode;
};
struct BgConfig2 {
struct BgConfig2
{
u32 baseTile:10;
u32 basePalette:4;
u32 unk_3:18;
@@ -45,54 +37,36 @@ struct BgConfig2 {
u32 bg_y;
};
static struct BgControl gGpuBgConfigs;
static struct BgConfig2 gGpuBgConfigs2[4];
static u32 gDmaBusyBitfield[4];
static IWRAM_DATA struct BgControl sGpuBgConfigs;
static IWRAM_DATA struct BgConfig2 sGpuBgConfigs2[4];
static IWRAM_DATA u32 sDmaBusyBitfield[4];
u32 gUnneededFireRedVariable;
static const struct BgConfig gZeroedBgControlStruct = { 0 };
extern void SetGpuReg(u8 regOffset, u16 value);
extern void SetGpuReg_ForcedBlank(u8 regOffset, u16 value);
extern u16 GetGpuReg(u8 regOffset);
extern int CheckForSpaceForDma3Request(s16 index);
bool32 IsInvalidBg32(u8);
void ResetBgControlStructs();
u16 GetBgMetricTextMode(u8, u8);
u32 GetBgMetricAffineMode(u8, u8);
u32 GetBgType(u8);
void SetTextModeAndHideBgs();
bool8 IsInvalidBg(u8);
bool32 IsTileMapOutsideWram(u8);
void CopyRectToBgTilemapBufferRect(u8, void*, u8, u8, u8, u8, u8, u8, u8, u8, u8, u16, u16);
void CopyTileMapEntry(u16*, u16*, s32, u32, u32);
u32 GetTileMapIndexFromCoords(s32, s32, s32, u32, u32);
void WriteSequenceToBgTilemapBuffer(u8, u16, u8, u8, u8, u8, u8, s16);
static const struct BgConfig sZeroedBgControlStruct = { 0 };
void ResetBgs(void)
{
ResetBgControlStructs();
gGpuBgConfigs.bgVisibilityAndMode = 0;
sGpuBgConfigs.bgVisibilityAndMode = 0;
SetTextModeAndHideBgs();
}
void SetBgModeInternal(u8 bgMode)
static void SetBgModeInternal(u8 bgMode)
{
gGpuBgConfigs.bgVisibilityAndMode &= 0xFFF8;
gGpuBgConfigs.bgVisibilityAndMode |= bgMode;
sGpuBgConfigs.bgVisibilityAndMode &= 0xFFF8;
sGpuBgConfigs.bgVisibilityAndMode |= bgMode;
}
u8 GetBgMode(void)
{
return gGpuBgConfigs.bgVisibilityAndMode & 0x7;
return sGpuBgConfigs.bgVisibilityAndMode & 0x7;
}
void ResetBgControlStructs(void)
{
struct BgConfig* bgConfigs = &gGpuBgConfigs.configs[0];
struct BgConfig zeroedConfig = gZeroedBgControlStruct;
struct BgConfig* bgConfigs = &sGpuBgConfigs.configs[0];
struct BgConfig zeroedConfig = sZeroedBgControlStruct;
int i;
for (i = 0; i < 4; i++)
@@ -105,7 +79,7 @@ void Unused_ResetBgControlStruct(u8 bg)
{
if (IsInvalidBg(bg) == FALSE)
{
gGpuBgConfigs.configs[bg] = gZeroedBgControlStruct;
sGpuBgConfigs.configs[bg] = sZeroedBgControlStruct;
}
}
@@ -115,88 +89,88 @@ void SetBgControlAttributes(u8 bg, u8 charBaseIndex, u8 mapBaseIndex, u8 screenS
{
if (charBaseIndex != 0xFF)
{
gGpuBgConfigs.configs[bg].charBaseIndex = charBaseIndex & 0x3;
sGpuBgConfigs.configs[bg].charBaseIndex = charBaseIndex & 0x3;
}
if (mapBaseIndex != 0xFF)
{
gGpuBgConfigs.configs[bg].mapBaseIndex = mapBaseIndex & 0x1F;
sGpuBgConfigs.configs[bg].mapBaseIndex = mapBaseIndex & 0x1F;
}
if (screenSize != 0xFF)
{
gGpuBgConfigs.configs[bg].screenSize = screenSize & 0x3;
sGpuBgConfigs.configs[bg].screenSize = screenSize & 0x3;
}
if (paletteMode != 0xFF)
{
gGpuBgConfigs.configs[bg].paletteMode = paletteMode;
sGpuBgConfigs.configs[bg].paletteMode = paletteMode;
}
if (priority != 0xFF)
{
gGpuBgConfigs.configs[bg].priority = priority & 0x3;
sGpuBgConfigs.configs[bg].priority = priority & 0x3;
}
if (mosaic != 0xFF)
{
gGpuBgConfigs.configs[bg].mosaic = mosaic & 0x1;
sGpuBgConfigs.configs[bg].mosaic = mosaic & 0x1;
}
if (wraparound != 0xFF)
{
gGpuBgConfigs.configs[bg].wraparound = wraparound;
sGpuBgConfigs.configs[bg].wraparound = wraparound;
}
gGpuBgConfigs.configs[bg].unknown_2 = 0;
gGpuBgConfigs.configs[bg].unknown_3 = 0;
sGpuBgConfigs.configs[bg].unknown_2 = 0;
sGpuBgConfigs.configs[bg].unknown_3 = 0;
gGpuBgConfigs.configs[bg].visible = 1;
sGpuBgConfigs.configs[bg].visible = 1;
}
}
u16 GetBgControlAttribute(u8 bg, u8 attributeId)
{
if (IsInvalidBg(bg) == FALSE && gGpuBgConfigs.configs[bg].visible != FALSE)
if (IsInvalidBg(bg) == FALSE && sGpuBgConfigs.configs[bg].visible != FALSE)
{
switch (attributeId)
{
case BG_CTRL_ATTR_VISIBLE:
return gGpuBgConfigs.configs[bg].visible;
return sGpuBgConfigs.configs[bg].visible;
case BG_CTRL_ATTR_CHARBASEINDEX:
return gGpuBgConfigs.configs[bg].charBaseIndex;
return sGpuBgConfigs.configs[bg].charBaseIndex;
case BG_CTRL_ATTR_MAPBASEINDEX:
return gGpuBgConfigs.configs[bg].mapBaseIndex;
return sGpuBgConfigs.configs[bg].mapBaseIndex;
case BG_CTRL_ATTR_SCREENSIZE:
return gGpuBgConfigs.configs[bg].screenSize;
return sGpuBgConfigs.configs[bg].screenSize;
case BG_CTRL_ATTR_PALETTEMODE:
return gGpuBgConfigs.configs[bg].paletteMode;
return sGpuBgConfigs.configs[bg].paletteMode;
case BG_CTRL_ATTR_PRIORITY:
return gGpuBgConfigs.configs[bg].priority;
return sGpuBgConfigs.configs[bg].priority;
case BG_CTRL_ATTR_MOSAIC:
return gGpuBgConfigs.configs[bg].mosaic;
return sGpuBgConfigs.configs[bg].mosaic;
case BG_CTRL_ATTR_WRAPAROUND:
return gGpuBgConfigs.configs[bg].wraparound;
return sGpuBgConfigs.configs[bg].wraparound;
}
}
return 0xFF;
}
u8 LoadBgVram(u8 bg, void *src, u16 size, u16 destOffset, u8 mode)
u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode)
{
u16 offset;
s8 cursor;
if (IsInvalidBg(bg) == FALSE && gGpuBgConfigs.configs[bg].visible != FALSE)
if (IsInvalidBg(bg) == FALSE && sGpuBgConfigs.configs[bg].visible != FALSE)
{
switch (mode)
{
case 0x1:
offset = gGpuBgConfigs.configs[bg].charBaseIndex * BG_CHAR_SIZE;
offset = sGpuBgConfigs.configs[bg].charBaseIndex * BG_CHAR_SIZE;
break;
case 0x2:
offset = gGpuBgConfigs.configs[bg].mapBaseIndex * BG_SCREEN_SIZE;
offset = sGpuBgConfigs.configs[bg].mapBaseIndex * BG_SCREEN_SIZE;
break;
default:
cursor = -1;
@@ -221,51 +195,51 @@ end:
return cursor;
}
void ShowBgInternal(u8 bg)
static void ShowBgInternal(u8 bg)
{
u16 value;
if (IsInvalidBg(bg) == FALSE && gGpuBgConfigs.configs[bg].visible != FALSE)
if (IsInvalidBg(bg) == FALSE && sGpuBgConfigs.configs[bg].visible != FALSE)
{
value = gGpuBgConfigs.configs[bg].priority |
(gGpuBgConfigs.configs[bg].charBaseIndex << 2) |
(gGpuBgConfigs.configs[bg].mosaic << 6) |
(gGpuBgConfigs.configs[bg].paletteMode << 7) |
(gGpuBgConfigs.configs[bg].mapBaseIndex << 8) |
(gGpuBgConfigs.configs[bg].wraparound << 13) |
(gGpuBgConfigs.configs[bg].screenSize << 14);
value = sGpuBgConfigs.configs[bg].priority |
(sGpuBgConfigs.configs[bg].charBaseIndex << 2) |
(sGpuBgConfigs.configs[bg].mosaic << 6) |
(sGpuBgConfigs.configs[bg].paletteMode << 7) |
(sGpuBgConfigs.configs[bg].mapBaseIndex << 8) |
(sGpuBgConfigs.configs[bg].wraparound << 13) |
(sGpuBgConfigs.configs[bg].screenSize << 14);
SetGpuReg((bg << 1) + 0x8, value);
gGpuBgConfigs.bgVisibilityAndMode |= 1 << (bg + 8);
gGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS;
sGpuBgConfigs.bgVisibilityAndMode |= 1 << (bg + 8);
sGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS;
}
}
void HideBgInternal(u8 bg)
static void HideBgInternal(u8 bg)
{
if (IsInvalidBg(bg) == FALSE)
{
gGpuBgConfigs.bgVisibilityAndMode &= ~(1 << (bg + 8));
gGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS;
sGpuBgConfigs.bgVisibilityAndMode &= ~(1 << (bg + 8));
sGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS;
}
}
void SyncBgVisibilityAndMode()
static void SyncBgVisibilityAndMode(void)
{
SetGpuReg(0, (GetGpuReg(0) & ~DISPCNT_ALL_BG_AND_MODE_BITS) | gGpuBgConfigs.bgVisibilityAndMode);
SetGpuReg(0, (GetGpuReg(0) & ~DISPCNT_ALL_BG_AND_MODE_BITS) | sGpuBgConfigs.bgVisibilityAndMode);
}
void SetTextModeAndHideBgs()
void SetTextModeAndHideBgs(void)
{
SetGpuReg(0, GetGpuReg(0) & ~DISPCNT_ALL_BG_AND_MODE_BITS);
}
void SetBgAffineInternal(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle)
static void SetBgAffineInternal(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle)
{
struct BgAffineSrcData src;
struct BgAffineDstData dest;
switch (gGpuBgConfigs.bgVisibilityAndMode & 0x7)
switch (sGpuBgConfigs.bgVisibilityAndMode & 0x7)
{
case 1:
if (bg != 2)
@@ -320,7 +294,7 @@ void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable)
for (i = 0; i < 4; i++)
{
gDmaBusyBitfield[i] = 0;
sDmaBusyBitfield[i] = 0;
}
gUnneededFireRedVariable = leftoverFireRedLeafGreenVariable;
@@ -347,13 +321,13 @@ void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numT
0,
0);
gGpuBgConfigs2[bg].baseTile = templates[i].baseTile;
gGpuBgConfigs2[bg].basePalette = 0;
gGpuBgConfigs2[bg].unk_3 = 0;
sGpuBgConfigs2[bg].baseTile = templates[i].baseTile;
sGpuBgConfigs2[bg].basePalette = 0;
sGpuBgConfigs2[bg].unk_3 = 0;
gGpuBgConfigs2[bg].tilemap = NULL;
gGpuBgConfigs2[bg].bg_x = 0;
gGpuBgConfigs2[bg].bg_y = 0;
sGpuBgConfigs2[bg].tilemap = NULL;
sGpuBgConfigs2[bg].bg_x = 0;
sGpuBgConfigs2[bg].bg_y = 0;
}
}
}
@@ -373,13 +347,13 @@ void InitBgFromTemplate(const struct BgTemplate *template)
0,
0);
gGpuBgConfigs2[bg].baseTile = template->baseTile;
gGpuBgConfigs2[bg].basePalette = 0;
gGpuBgConfigs2[bg].unk_3 = 0;
sGpuBgConfigs2[bg].baseTile = template->baseTile;
sGpuBgConfigs2[bg].basePalette = 0;
sGpuBgConfigs2[bg].unk_3 = 0;
gGpuBgConfigs2[bg].tilemap = NULL;
gGpuBgConfigs2[bg].bg_x = 0;
gGpuBgConfigs2[bg].bg_y = 0;
sGpuBgConfigs2[bg].tilemap = NULL;
sGpuBgConfigs2[bg].bg_x = 0;
sGpuBgConfigs2[bg].bg_y = 0;
}
}
@@ -388,18 +362,18 @@ void SetBgMode(u8 bgMode)
SetBgModeInternal(bgMode);
}
u16 LoadBgTiles(u8 bg, void* src, u16 size, u16 destOffset)
u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset)
{
u16 tileOffset;
u8 cursor;
if (GetBgControlAttribute(bg, BG_CTRL_ATTR_PALETTEMODE) == 0)
{
tileOffset = (gGpuBgConfigs2[bg].baseTile + destOffset) * 0x20;
tileOffset = (sGpuBgConfigs2[bg].baseTile + destOffset) * 0x20;
}
else
{
tileOffset = (gGpuBgConfigs2[bg].baseTile + destOffset) * 0x40;
tileOffset = (sGpuBgConfigs2[bg].baseTile + destOffset) * 0x40;
}
cursor = LoadBgVram(bg, src, size, tileOffset, DISPCNT_MODE_1);
@@ -409,7 +383,7 @@ u16 LoadBgTiles(u8 bg, void* src, u16 size, u16 destOffset)
return -1;
}
gDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
if (gUnneededFireRedVariable == 1)
{
@@ -419,7 +393,7 @@ u16 LoadBgTiles(u8 bg, void* src, u16 size, u16 destOffset)
return cursor;
}
u16 LoadBgTilemap(u8 bg, void *src, u16 size, u16 destOffset)
u16 LoadBgTilemap(u8 bg, const void *src, u16 size, u16 destOffset)
{
u8 cursor;
@@ -430,19 +404,19 @@ u16 LoadBgTilemap(u8 bg, void *src, u16 size, u16 destOffset)
return -1;
}
gDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
return cursor;
}
u16 Unused_LoadBgPalette(u8 bg, void *src, u16 size, u16 destOffset)
u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset)
{
u16 paletteOffset;
s8 cursor;
if (IsInvalidBg32(bg) == FALSE)
{
paletteOffset = (gGpuBgConfigs2[bg].basePalette * 0x20) + (destOffset * 2);
paletteOffset = (sGpuBgConfigs2[bg].basePalette * 0x20) + (destOffset * 2);
cursor = RequestDma3Copy(src, (void*)(paletteOffset + BG_PLTT), size, 0);
if (cursor == -1)
@@ -455,7 +429,7 @@ u16 Unused_LoadBgPalette(u8 bg, void *src, u16 size, u16 destOffset)
return -1;
}
gDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
return (u8)cursor;
}
@@ -474,7 +448,7 @@ bool8 IsDma3ManagerBusyWithBgCopy(void)
div = i / 0x20;
mod = i % 0x20;
if ((gDmaBusyBitfield[div] & (1 << mod)) != FALSE)
if ((sDmaBusyBitfield[div] & (1 << mod)) != FALSE)
{
reqSpace = CheckForSpaceForDma3Request(i);
if (reqSpace == -1)
@@ -482,7 +456,7 @@ bool8 IsDma3ManagerBusyWithBgCopy(void)
return TRUE;
}
gDmaBusyBitfield[div] &= ~(1 << mod);
sDmaBusyBitfield[div] &= ~(1 << mod);
}
}
@@ -508,7 +482,7 @@ _08001AE4:\n\
sub r0, r5, r0\n\
lsl r0, #24\n\
lsr r0, #24\n\
ldr r1, =gDmaBusyBitfield\n\
ldr r1, =sDmaBusyBitfield\n\
lsr r2, #22\n\
add r4, r2, r1\n\
mov r6, #0x1\n\
@@ -614,7 +588,7 @@ u16 GetBgAttribute(u8 bg, u8 attributeId)
case 9:
return GetBgType(bg);
case 10:
return gGpuBgConfigs2[bg].baseTile;
return sGpuBgConfigs2[bg].baseTile;
default:
return -1;
}
@@ -635,13 +609,13 @@ u32 ChangeBgX(u8 bg, u32 value, u8 op)
{
case 0:
default:
gGpuBgConfigs2[bg].bg_x = value;
sGpuBgConfigs2[bg].bg_x = value;
break;
case 1:
gGpuBgConfigs2[bg].bg_x += value;
sGpuBgConfigs2[bg].bg_x += value;
break;
case 2:
gGpuBgConfigs2[bg].bg_x -= value;
sGpuBgConfigs2[bg].bg_x -= value;
break;
}
@@ -650,23 +624,23 @@ u32 ChangeBgX(u8 bg, u32 value, u8 op)
switch (bg)
{
case 0:
temp1 = gGpuBgConfigs2[0].bg_x >> 0x8;
temp1 = sGpuBgConfigs2[0].bg_x >> 0x8;
SetGpuReg(REG_OFFSET_BG0HOFS, temp1);
break;
case 1:
temp1 = gGpuBgConfigs2[1].bg_x >> 0x8;
temp1 = sGpuBgConfigs2[1].bg_x >> 0x8;
SetGpuReg(REG_OFFSET_BG1HOFS, temp1);
break;
case 2:
if (mode == 0)
{
temp1 = gGpuBgConfigs2[2].bg_x >> 0x8;
temp1 = sGpuBgConfigs2[2].bg_x >> 0x8;
SetGpuReg(REG_OFFSET_BG2HOFS, temp1);
}
else
{
temp1 = gGpuBgConfigs2[2].bg_x >> 0x10;
temp2 = gGpuBgConfigs2[2].bg_x & 0xFFFF;
temp1 = sGpuBgConfigs2[2].bg_x >> 0x10;
temp2 = sGpuBgConfigs2[2].bg_x & 0xFFFF;
SetGpuReg(REG_OFFSET_BG2X_H, temp1);
SetGpuReg(REG_OFFSET_BG2X_L, temp2);
}
@@ -674,20 +648,20 @@ u32 ChangeBgX(u8 bg, u32 value, u8 op)
case 3:
if (mode == 0)
{
temp1 = gGpuBgConfigs2[3].bg_x >> 0x8;
temp1 = sGpuBgConfigs2[3].bg_x >> 0x8;
SetGpuReg(REG_OFFSET_BG3HOFS, temp1);
}
else if (mode == 2)
{
temp1 = gGpuBgConfigs2[3].bg_x >> 0x10;
temp2 = gGpuBgConfigs2[3].bg_x & 0xFFFF;
temp1 = sGpuBgConfigs2[3].bg_x >> 0x10;
temp2 = sGpuBgConfigs2[3].bg_x & 0xFFFF;
SetGpuReg(REG_OFFSET_BG3X_H, temp1);
SetGpuReg(REG_OFFSET_BG3X_L, temp2);
}
break;
}
return gGpuBgConfigs2[bg].bg_x;
return sGpuBgConfigs2[bg].bg_x;
}
u32 GetBgX(u8 bg)
@@ -696,7 +670,7 @@ u32 GetBgX(u8 bg)
return -1;
if (GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
return -1;
return gGpuBgConfigs2[bg].bg_x;
return sGpuBgConfigs2[bg].bg_x;
}
u32 ChangeBgY(u8 bg, u32 value, u8 op)
@@ -714,13 +688,13 @@ u32 ChangeBgY(u8 bg, u32 value, u8 op)
{
case 0:
default:
gGpuBgConfigs2[bg].bg_y = value;
sGpuBgConfigs2[bg].bg_y = value;
break;
case 1:
gGpuBgConfigs2[bg].bg_y += value;
sGpuBgConfigs2[bg].bg_y += value;
break;
case 2:
gGpuBgConfigs2[bg].bg_y -= value;
sGpuBgConfigs2[bg].bg_y -= value;
break;
}
@@ -729,23 +703,23 @@ u32 ChangeBgY(u8 bg, u32 value, u8 op)
switch (bg)
{
case 0:
temp1 = gGpuBgConfigs2[0].bg_y >> 0x8;
temp1 = sGpuBgConfigs2[0].bg_y >> 0x8;
SetGpuReg(REG_OFFSET_BG0VOFS, temp1);
break;
case 1:
temp1 = gGpuBgConfigs2[1].bg_y >> 0x8;
temp1 = sGpuBgConfigs2[1].bg_y >> 0x8;
SetGpuReg(REG_OFFSET_BG1VOFS, temp1);
break;
case 2:
if (mode == 0)
{
temp1 = gGpuBgConfigs2[2].bg_y >> 0x8;
temp1 = sGpuBgConfigs2[2].bg_y >> 0x8;
SetGpuReg(REG_OFFSET_BG2VOFS, temp1);
}
else
{
temp1 = gGpuBgConfigs2[2].bg_y >> 0x10;
temp2 = gGpuBgConfigs2[2].bg_y & 0xFFFF;
temp1 = sGpuBgConfigs2[2].bg_y >> 0x10;
temp2 = sGpuBgConfigs2[2].bg_y & 0xFFFF;
SetGpuReg(REG_OFFSET_BG2Y_H, temp1);
SetGpuReg(REG_OFFSET_BG2Y_L, temp2);
}
@@ -753,20 +727,20 @@ u32 ChangeBgY(u8 bg, u32 value, u8 op)
case 3:
if (mode == 0)
{
temp1 = gGpuBgConfigs2[3].bg_y >> 0x8;
temp1 = sGpuBgConfigs2[3].bg_y >> 0x8;
SetGpuReg(REG_OFFSET_BG3VOFS, temp1);
}
else if (mode == 2)
{
temp1 = gGpuBgConfigs2[3].bg_y >> 0x10;
temp2 = gGpuBgConfigs2[3].bg_y & 0xFFFF;
temp1 = sGpuBgConfigs2[3].bg_y >> 0x10;
temp2 = sGpuBgConfigs2[3].bg_y & 0xFFFF;
SetGpuReg(REG_OFFSET_BG3Y_H, temp1);
SetGpuReg(REG_OFFSET_BG3Y_L, temp2);
}
break;
}
return gGpuBgConfigs2[bg].bg_y;
return sGpuBgConfigs2[bg].bg_y;
}
u32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op)
@@ -784,13 +758,13 @@ u32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op)
{
case 0:
default:
gGpuBgConfigs2[bg].bg_y = value;
sGpuBgConfigs2[bg].bg_y = value;
break;
case 1:
gGpuBgConfigs2[bg].bg_y += value;
sGpuBgConfigs2[bg].bg_y += value;
break;
case 2:
gGpuBgConfigs2[bg].bg_y -= value;
sGpuBgConfigs2[bg].bg_y -= value;
break;
}
@@ -799,24 +773,24 @@ u32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op)
switch (bg)
{
case 0:
temp1 = gGpuBgConfigs2[0].bg_y >> 0x8;
temp1 = sGpuBgConfigs2[0].bg_y >> 0x8;
SetGpuReg_ForcedBlank(REG_OFFSET_BG0VOFS, temp1);
break;
case 1:
temp1 = gGpuBgConfigs2[1].bg_y >> 0x8;
temp1 = sGpuBgConfigs2[1].bg_y >> 0x8;
SetGpuReg_ForcedBlank(REG_OFFSET_BG1VOFS, temp1);
break;
case 2:
if (mode == 0)
{
temp1 = gGpuBgConfigs2[2].bg_y >> 0x8;
temp1 = sGpuBgConfigs2[2].bg_y >> 0x8;
SetGpuReg_ForcedBlank(REG_OFFSET_BG2VOFS, temp1);
}
else
{
temp1 = gGpuBgConfigs2[2].bg_y >> 0x10;
temp2 = gGpuBgConfigs2[2].bg_y & 0xFFFF;
temp1 = sGpuBgConfigs2[2].bg_y >> 0x10;
temp2 = sGpuBgConfigs2[2].bg_y & 0xFFFF;
SetGpuReg_ForcedBlank(REG_OFFSET_BG2Y_H, temp1);
SetGpuReg_ForcedBlank(REG_OFFSET_BG2Y_L, temp2);
}
@@ -824,20 +798,20 @@ u32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op)
case 3:
if (mode == 0)
{
temp1 = gGpuBgConfigs2[3].bg_y >> 0x8;
temp1 = sGpuBgConfigs2[3].bg_y >> 0x8;
SetGpuReg_ForcedBlank(REG_OFFSET_BG3VOFS, temp1);
}
else if (mode == 2)
{
temp1 = gGpuBgConfigs2[3].bg_y >> 0x10;
temp2 = gGpuBgConfigs2[3].bg_y & 0xFFFF;
temp1 = sGpuBgConfigs2[3].bg_y >> 0x10;
temp2 = sGpuBgConfigs2[3].bg_y & 0xFFFF;
SetGpuReg_ForcedBlank(REG_OFFSET_BG3Y_H, temp1);
SetGpuReg_ForcedBlank(REG_OFFSET_BG3Y_L, temp2);
}
break;
}
return gGpuBgConfigs2[bg].bg_y;
return sGpuBgConfigs2[bg].bg_y;
}
u32 GetBgY(u8 bg)
@@ -846,7 +820,7 @@ u32 GetBgY(u8 bg)
return -1;
if (GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
return -1;
return gGpuBgConfigs2[bg].bg_y;
return sGpuBgConfigs2[bg].bg_y;
}
void SetBgAffine(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle)
@@ -933,7 +907,7 @@ void SetBgTilemapBuffer(u8 bg, void *tilemap)
{
if (IsInvalidBg32(bg) == FALSE && GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) != 0x0)
{
gGpuBgConfigs2[bg].tilemap = tilemap;
sGpuBgConfigs2[bg].tilemap = tilemap;
}
}
@@ -941,7 +915,7 @@ void UnsetBgTilemapBuffer(u8 bg)
{
if (IsInvalidBg32(bg) == FALSE && GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) != 0x0)
{
gGpuBgConfigs2[bg].tilemap = NULL;
sGpuBgConfigs2[bg].tilemap = NULL;
}
}
@@ -951,20 +925,20 @@ void* GetBgTilemapBuffer(u8 bg)
return NULL;
if (GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
return NULL;
return gGpuBgConfigs2[bg].tilemap;
return sGpuBgConfigs2[bg].tilemap;
}
void CopyToBgTilemapBuffer(u8 bg, void *src, u16 mode, u16 destOffset)
void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset)
{
if (IsInvalidBg32(bg) == FALSE && IsTileMapOutsideWram(bg) == FALSE)
{
if (mode != 0)
{
CpuCopy16(src, (void *)(gGpuBgConfigs2[bg].tilemap + (destOffset * 2)), mode);
CpuCopy16(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2)), mode);
}
else
{
LZ77UnCompWram(src, (void *)(gGpuBgConfigs2[bg].tilemap + (destOffset * 2)));
LZ77UnCompWram(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2)));
}
}
}
@@ -987,7 +961,7 @@ void CopyBgTilemapBufferToVram(u8 bg)
sizeToLoad = 0;
break;
}
LoadBgVram(bg, gGpuBgConfigs2[bg].tilemap, sizeToLoad, 0, 2);
LoadBgVram(bg, sGpuBgConfigs2[bg].tilemap, sizeToLoad, 0, 2);
}
}
@@ -1008,7 +982,7 @@ void CopyToBgTilemapBufferRect(u8 bg, void* src, u8 destX, u8 destY, u8 width, u
{
for (destX16 = destX; destX16 < (destX + width); destX16++)
{
((u16*)gGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *((u16*)srcCopy)++;
((u16*)sGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *((u16*)srcCopy)++;
}
}
break;
@@ -1019,7 +993,7 @@ void CopyToBgTilemapBufferRect(u8 bg, void* src, u8 destX, u8 destY, u8 width, u
{
for (destX16 = destX; destX16 < (destX + width); destX16++)
{
((u8*)gGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *((u8*)srcCopy)++;
((u8*)sGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *((u8*)srcCopy)++;
}
}
break;
@@ -1056,7 +1030,7 @@ void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWid
{
for (destX16 = destX; destX16 < (destX + rectWidth); destX16++)
{
CopyTileMapEntry(&((u16*)srcCopy)[(srcY * rectWidth) + srcX], &((u16*)gGpuBgConfigs2[bg].tilemap)[GetTileMapIndexFromCoords(destX16, destY16, attribute, mode, mode2)], palette1, tileOffset, palette2);
CopyTileMapEntry(&((u16*)srcCopy)[(srcY * rectWidth) + srcX], &((u16*)sGpuBgConfigs2[bg].tilemap)[GetTileMapIndexFromCoords(destX16, destY16, attribute, mode, mode2)], palette1, tileOffset, palette2);
}
}
break;
@@ -1067,7 +1041,7 @@ void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWid
{
for (destX16 = destX; destX16 < (destX + rectWidth); destX16++)
{
CopyTileMapEntry(&((u16*)srcCopy)[(srcY * rectWidth) + srcX], &((u16*)gGpuBgConfigs2[bg].tilemap)[GetTileMapIndexFromCoords(destX16, destY16, attribute, mode, mode2)], palette1, tileOffset, palette2);
CopyTileMapEntry(&((u16*)srcCopy)[(srcY * rectWidth) + srcX], &((u16*)sGpuBgConfigs2[bg].tilemap)[GetTileMapIndexFromCoords(destX16, destY16, attribute, mode, mode2)], palette1, tileOffset, palette2);
}
}
break;
@@ -1195,7 +1169,7 @@ _080025F8:\n\
bge _0800265A\n\
ldr r2, [sp, #0x4]\n\
lsl r0, r2, #4\n\
ldr r1, =gGpuBgConfigs2+4\n\
ldr r1, =sGpuBgConfigs2+4\n\
add r0, r1\n\
mov r10, r0\n\
ldr r7, [sp, #0x20]\n\
@@ -1267,7 +1241,7 @@ _08002674:\n\
sub r2, r7, r2\n\
str r2, [sp, #0x34]\n\
str r0, [sp, #0x38]\n\
ldr r7, =gGpuBgConfigs2+4\n\
ldr r7, =sGpuBgConfigs2+4\n\
mov r10, r7\n\
ldr r0, [sp, #0x4]\n\
lsl r0, #4\n\
@@ -1337,7 +1311,7 @@ void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width,
{
for (x16 = x; x16 < (x + width); x16++)
{
((u16*)gGpuBgConfigs2[bg].tilemap)[((y16 * 0x20) + x16)] = tileNum;
((u16*)sGpuBgConfigs2[bg].tilemap)[((y16 * 0x20) + x16)] = tileNum;
}
}
break;
@@ -1347,7 +1321,7 @@ void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width,
{
for (x16 = x; x16 < (x + width); x16++)
{
((u8*)gGpuBgConfigs2[bg].tilemap)[((y16 * mode) + x16)] = tileNum;
((u8*)sGpuBgConfigs2[bg].tilemap)[((y16 * mode) + x16)] = tileNum;
}
}
break;
@@ -1382,7 +1356,7 @@ void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 widt
{
for (x16 = x; x16 < (x + width); x16++)
{
CopyTileMapEntry(&firstTileNum, &((u16*)gGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0);
CopyTileMapEntry(&firstTileNum, &((u16*)sGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0);
firstTileNum = (firstTileNum & 0xFC00) + ((firstTileNum + tileNumDelta) & 0x3FF);
}
}
@@ -1393,7 +1367,7 @@ void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 widt
{
for (x16 = x; x16 < (x + width); x16++)
{
((u8*)gGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum;
((u8*)sGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum;
firstTileNum = (firstTileNum & 0xFC00) + ((firstTileNum + tileNumDelta) & 0x3FF);
}
}
@@ -1625,9 +1599,9 @@ bool32 IsInvalidBg32(u8 bg)
bool32 IsTileMapOutsideWram(u8 bg)
{
if (gGpuBgConfigs2[bg].tilemap > (void*)IWRAM_END)
if (sGpuBgConfigs2[bg].tilemap > (void*)IWRAM_END)
return TRUE;
if (gGpuBgConfigs2[bg].tilemap == 0x0)
if (sGpuBgConfigs2[bg].tilemap == 0x0)
return TRUE;
return FALSE;
}

View File

@@ -14,7 +14,7 @@ void ClearDma3Requests(void)
gDma3Requests[i].src = 0;
gDma3Requests[i].dest = 0;
}
gDma3ManagerLocked = FALSE;
}
@@ -24,7 +24,7 @@ void ProcessDma3Requests(void)
// NOTE: the fillerA member of the DMA struct is actually u32 value;
// NOTE: gUnknown_0300001C is just a pointer inside the gDma3Requests structure, not a true symbol; feel free to remove
u16 total_size;
if (gDma3ManagerLocked)
return;
@@ -34,7 +34,7 @@ void ProcessDma3Requests(void)
while (gDma3Requests[gDma3RequestCursor].size)
{
total_size += gDma3Requests[gDma3RequestCursor].size;
if (total_size > 0xA000)
return; // don't do too much at once
@@ -90,14 +90,14 @@ void ProcessDma3Requests(void)
}
DmaFill16(3, gDma3Requests[gDma3RequestCursor].value, gDma3Requests[gDma3RequestCursor].dest, gDma3Requests[gDma3RequestCursor].size);
break;
}
gDma3Requests[gDma3RequestCursor].src = 0;
gDma3Requests[gDma3RequestCursor].dest = 0;
}
gDma3Requests[gDma3RequestCursor].src = NULL;
gDma3Requests[gDma3RequestCursor].dest = NULL;
gDma3Requests[gDma3RequestCursor].size = 0;
gDma3Requests[gDma3RequestCursor].mode = 0;
gDma3Requests[gDma3RequestCursor].value = 0;
gDma3RequestCursor++;
if (gDma3RequestCursor >= 128) // loop back to the first DMA request
gDma3RequestCursor = 0;
}
@@ -419,13 +419,13 @@ _08000E46:\n\
}
#endif
int RequestDma3Copy(void *src, void *dest, u16 size, u8 mode)
int RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode)
{
int cursor;
int var = 0;
gDma3ManagerLocked = 1;
cursor = gDma3RequestCursor;
while(1)
{
@@ -434,12 +434,12 @@ int RequestDma3Copy(void *src, void *dest, u16 size, u8 mode)
gDma3Requests[cursor].src = src;
gDma3Requests[cursor].dest = dest;
gDma3Requests[cursor].size = size;
if(mode == 1)
gDma3Requests[cursor].mode = mode;
else
gDma3Requests[cursor].mode = 3;
gDma3ManagerLocked = FALSE;
return (s16)cursor;
}
@@ -460,10 +460,10 @@ int RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode)
{
int cursor;
int var = 0;
cursor = gDma3RequestCursor;
gDma3ManagerLocked = 1;
while(1)
{
if(!gDma3Requests[cursor].size)
@@ -477,7 +477,7 @@ int RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode)
gDma3Requests[cursor].mode = 2;
else
gDma3Requests[cursor].mode = 4;
gDma3ManagerLocked = FALSE;
return (s16)cursor;
}
@@ -503,9 +503,9 @@ int CheckForSpaceForDma3Request(s16 index)
for (; current < 0x80; current ++)
if (gDma3Requests[current].size)
return -1;
return 0;
}
}
if (gDma3Requests[index].size)
return -1;

893
src/egg_hatch.c Normal file
View File

@@ -0,0 +1,893 @@
#include "global.h"
#include "pokemon.h"
#include "pokedex.h"
#include "items.h"
#include "script.h"
#include "decompress.h"
#include "task.h"
#include "palette.h"
#include "main.h"
#include "event_data.h"
#include "sound.h"
#include "songs.h"
#include "text.h"
#include "text_window.h"
#include "string_util.h"
#include "menu.h"
#include "trig.h"
#include "rng.h"
#include "malloc.h"
#include "dma3.h"
#include "gpu_regs.h"
#include "bg.h"
#include "m4a.h"
#include "window.h"
#include "abilities.h"
#include "battle.h" // to get rid of later
struct EggHatchData
{
u8 eggSpriteID;
u8 pokeSpriteID;
u8 CB2_state;
u8 CB2_PalCounter;
u8 eggPartyID;
u8 unused_5;
u8 unused_6;
u8 eggShardVelocityID;
u8 windowId;
u8 unused_9;
u8 unused_A;
u16 species;
struct TextColor textColor;
};
extern struct SpriteTemplate gUnknown_0202499C;
extern void (*gFieldCallback)(void);
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
extern const u8 gUnknown_08C00000[];
extern const u8 gUnknown_08C00524[];
extern const u8 gUnknown_08C004E0[];
extern const u16 gUnknown_08DD7300[]; // palette, gameboy advance
extern const u32 gUnknown_08DD7360[]; // tileset gameboy advance
extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
extern const u8 gText_HatchedFromEgg[];
extern const u8 gText_NickHatchPrompt[];
extern u8* GetMonNick(struct Pokemon* mon, u8* dst);
extern u8* GetBoxMonNick(struct BoxPokemon* boxMon, u8* dst);
extern u8 sav1_map_get_name(void);
extern s8 sub_8198C58(void);
extern void sub_81DB5E8(u8* str1, u8* str2, u8);
extern void sub_806A068(u16, u8);
extern void fade_screen(u8, u8);
extern void overworld_free_bg_tilemaps(void);
extern void sub_80AF168(void);
extern void init_uns_table_pokemon_copy(void);
extern void sub_805F094(void);
extern void remove_some_task(void);
extern void reset_temp_tile_data_buffers(void);
extern void c2_exit_to_overworld_2_switch(void);
extern void play_some_sound(void);
extern void copy_decompressed_tile_data_to_vram_autofree(u8 bg_id, const void* src, u16 size, u16 offset, u8 mode);
extern void CreateYesNoMenu(const struct WindowTemplate*, u16, u8, u8);
extern void DoNamingScreen(u8, const u8*, u16, u8, u32, MainCallback);
extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor* colors, s8 speed, u8 *str);
extern u16 sub_80D22D0(void);
extern u8 sub_80C7050(u8);
static void Task_EggHatch(u8 taskID);
static void CB2_EggHatch_0(void);
static void CB2_EggHatch_1(void);
static void SpriteCB_Egg_0(struct Sprite* sprite);
static void SpriteCB_Egg_1(struct Sprite* sprite);
static void SpriteCB_Egg_2(struct Sprite* sprite);
static void SpriteCB_Egg_3(struct Sprite* sprite);
static void SpriteCB_Egg_4(struct Sprite* sprite);
static void SpriteCB_Egg_5(struct Sprite* sprite);
static void SpriteCB_EggShard(struct Sprite* sprite);
static void EggHatchPrintMessage(u8 windowId, u8* string, u8 x, u8 y, u8 speed);
static void CreateRandomEggShardSprite(void);
static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 spriteAnimIndex);
// IWRAM bss
static IWRAM_DATA struct EggHatchData* sEggHatchData;
// rom data
static const u16 sEggPalette[] = INCBIN_U16("graphics/pokemon/palettes/egg_palette.gbapal");
static const u8 sEggHatchTiles[] = INCBIN_U8("graphics/misc/egg_hatch.4bpp");
static const u8 sEggShardTiles[] = INCBIN_U8("graphics/misc/egg_shard.4bpp");
static const struct OamData sOamData_EggHatch =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 2,
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sSpriteAnim_EggHatch0[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_EggHatch1[] =
{
ANIMCMD_FRAME(16, 5),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_EggHatch2[] =
{
ANIMCMD_FRAME(32, 5),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_EggHatch3[] =
{
ANIMCMD_FRAME(48, 5),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_EggHatch[] =
{
sSpriteAnim_EggHatch0,
sSpriteAnim_EggHatch1,
sSpriteAnim_EggHatch2,
sSpriteAnim_EggHatch3,
};
static const struct SpriteSheet sEggHatch_Sheet =
{
.data = sEggHatchTiles,
.size = 2048,
.tag = 12345,
};
static const struct SpriteSheet sEggShards_Sheet =
{
.data = sEggShardTiles,
.size = 128,
.tag = 23456,
};
static const struct SpritePalette sEgg_SpritePalette =
{
.data = sEggPalette,
.tag = 54321
};
static const struct SpriteTemplate sSpriteTemplate_EggHatch =
{
.tileTag = 12345,
.paletteTag = 54321,
.oam = &sOamData_EggHatch,
.anims = sSpriteAnimTable_EggHatch,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct OamData sOamData_EggShard =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 0,
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sSpriteAnim_EggShard0[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_EggShard1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_EggShard2[] =
{
ANIMCMD_FRAME(2, 5),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_EggShard3[] =
{
ANIMCMD_FRAME(3, 5),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_EggShard[] =
{
sSpriteAnim_EggShard0,
sSpriteAnim_EggShard1,
sSpriteAnim_EggShard2,
sSpriteAnim_EggShard3,
};
static const struct SpriteTemplate sSpriteTemplate_EggShard =
{
.tileTag = 23456,
.paletteTag = 54321,
.oam = &sOamData_EggShard,
.anims = sSpriteAnimTable_EggShard,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_EggShard
};
static const struct BgTemplate sBgTemplates_EggHatch[2] =
{
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 24,
.screenSize = 3,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 0,
.mapBaseIndex = 8,
.screenSize = 1,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
};
static const struct WindowTemplate sWinTemplates_EggHatch[2] =
{
{0, 2, 0xF, 0x1A, 4, 0, 0x40},
DUMMY_WIN_TEMPLATE
};
static const struct WindowTemplate sYesNoWinTemplate =
{
0, 0x15, 9, 5, 4, 0xF, 0x1A8
};
static const s16 sEggShardVelocities[][2] =
{
{Q_8_8(-1.5), Q_8_8(-3.75)},
{Q_8_8(-5), Q_8_8(-3)},
{Q_8_8(3.5), Q_8_8(-3)},
{Q_8_8(-4), Q_8_8(-3.75)},
{Q_8_8(2), Q_8_8(-1.5)},
{Q_8_8(-0.5), Q_8_8(-6.75)},
{Q_8_8(5), Q_8_8(-2.25)},
{Q_8_8(-1.5), Q_8_8(-3.75)},
{Q_8_8(4.5), Q_8_8(-1.5)},
{Q_8_8(-1), Q_8_8(-6.75)},
{Q_8_8(4), Q_8_8(-2.25)},
{Q_8_8(-3.5), Q_8_8(-3.75)},
{Q_8_8(1), Q_8_8(-1.5)},
{Q_8_8(-3.515625), Q_8_8(-6.75)},
{Q_8_8(4.5), Q_8_8(-2.25)},
{Q_8_8(-0.5), Q_8_8(-7.5)},
{Q_8_8(1), Q_8_8(-4.5)},
{Q_8_8(-2.5), Q_8_8(-2.25)},
{Q_8_8(2.5), Q_8_8(-7.5)},
};
// code
static void CreatedHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
{
u16 species;
u32 personality, pokerus;
u8 i, friendship, language, gameMet, markings, obedience;
u16 moves[4];
u32 ivs[6];
species = GetMonData(egg, MON_DATA_SPECIES);
for (i = 0; i < 4; i++)
{
moves[i] = GetMonData(egg, MON_DATA_MOVE1 + i);
}
personality = GetMonData(egg, MON_DATA_PERSONALITY);
for (i = 0; i < 6; i++)
{
ivs[i] = GetMonData(egg, MON_DATA_HP_IV + i);
}
language = GetMonData(egg, MON_DATA_LANGUAGE);
gameMet = GetMonData(egg, MON_DATA_MET_GAME);
markings = GetMonData(egg, MON_DATA_MARKINGS);
pokerus = GetMonData(egg, MON_DATA_POKERUS);
obedience = GetMonData(egg, MON_DATA_OBEDIENCE);
CreateMon(temp, species, 5, 32, TRUE, personality, 0, 0);
for (i = 0; i < 4; i++)
{
SetMonData(temp, MON_DATA_MOVE1 + i, &moves[i]);
}
for (i = 0; i < 6; i++)
{
SetMonData(temp, MON_DATA_HP_IV + i, &ivs[i]);
}
language = GAME_LANGUAGE;
SetMonData(temp, MON_DATA_LANGUAGE, &language);
SetMonData(temp, MON_DATA_MET_GAME, &gameMet);
SetMonData(temp, MON_DATA_MARKINGS, &markings);
friendship = 120;
SetMonData(temp, MON_DATA_FRIENDSHIP, &friendship);
SetMonData(temp, MON_DATA_POKERUS, &pokerus);
SetMonData(temp, MON_DATA_OBEDIENCE, &obedience);
*egg = *temp;
}
static void AddHatchedMonToParty(u8 id)
{
u8 isEgg = 0x46; // ?
u16 pokeNum;
u8 name[12];
u16 ball;
u16 caughtLvl;
u8 mapNameID;
struct Pokemon* mon = &gPlayerParty[id];
CreatedHatchedMon(mon, &gEnemyParty[0]);
SetMonData(mon, MON_DATA_IS_EGG, &isEgg);
pokeNum = GetMonData(mon, MON_DATA_SPECIES);
GetSpeciesName(name, pokeNum);
SetMonData(mon, MON_DATA_NICKNAME, name);
pokeNum = SpeciesToNationalPokedexNum(pokeNum);
GetSetPokedexFlag(pokeNum, FLAG_SET_SEEN);
GetSetPokedexFlag(pokeNum, FLAG_SET_CAUGHT);
GetMonNick(mon, gStringVar1);
ball = ITEM_POKE_BALL;
SetMonData(mon, MON_DATA_POKEBALL, &ball);
caughtLvl = 0;
SetMonData(mon, MON_DATA_MET_LEVEL, &caughtLvl);
mapNameID = sav1_map_get_name();
SetMonData(mon, MON_DATA_MET_LOCATION, &mapNameID);
MonRestorePP(mon);
CalculateMonStats(mon);
}
void ScriptHatchMon(void)
{
AddHatchedMonToParty(gSpecialVar_0x8004);
}
static bool8 sub_807158C(struct DaycareData* daycare, u8 daycareId)
{
u8 nick[0x20];
struct DaycareMon* daycareMon = &daycare->mons[daycareId];
GetBoxMonNick(&daycareMon->mon, nick);
if (daycareMon->mail.itemId != 0
&& (StringCompareWithoutExtCtrlCodes(nick, daycareMon->monName) != 0
|| StringCompareWithoutExtCtrlCodes(gSaveBlock2Ptr->playerName, daycareMon->OT_name) != 0))
{
StringCopy(gStringVar1, nick);
sub_81DB5E8(gStringVar2, daycareMon->OT_name, daycareMon->language_maybe);
sub_81DB5E8(gStringVar3, daycareMon->monName, daycareMon->unknown);
return TRUE;
}
return FALSE;
}
bool8 sub_8071614(void)
{
return sub_807158C(&gSaveBlock1Ptr->daycare, gSpecialVar_0x8004);
}
static u8 EggHatchCreateMonSprite(u8 a0, u8 switchID, u8 pokeID, u16* speciesLoc)
{
u8 r5 = 0;
u8 spriteID = 0;
struct Pokemon* mon = NULL;
if (a0 == 0)
{
mon = &gPlayerParty[pokeID];
r5 = 1;
}
if (a0 == 1)
{
mon = &gPlayerParty[pokeID];
r5 = 3;
}
switch (switchID)
{
case 0:
{
u16 species = GetMonData(mon, MON_DATA_SPECIES);
u32 pid = GetMonData(mon, MON_DATA_PERSONALITY);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
gBattleSpritesGfx->sprites[(a0 * 2) + 1],
species, pid);
LoadCompressedObjectPalette(sub_806E794(mon));
*speciesLoc = species;
}
break;
case 1:
sub_806A068(sub_806E794(mon)->tag, r5);
spriteID = CreateSprite(&gUnknown_0202499C, 120, 75, 6);
gSprites[spriteID].invisible = 1;
gSprites[spriteID].callback = SpriteCallbackDummy;
break;
}
return spriteID;
}
static void VBlankCB_EggHatch(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static void EggHatch(void)
{
ScriptContext2_Enable();
CreateTask(Task_EggHatch, 10);
fade_screen(1, 0);
}
static void Task_EggHatch(u8 taskID)
{
if (!gPaletteFade.active)
{
overworld_free_bg_tilemaps();
SetMainCallback2(CB2_EggHatch_0);
gFieldCallback = sub_80AF168;
DestroyTask(taskID);
}
}
static void CB2_EggHatch_0(void)
{
switch (gMain.state)
{
case 0:
SetGpuReg(REG_OFFSET_DISPCNT, 0);
sEggHatchData = Alloc(sizeof(struct EggHatchData));
init_uns_table_pokemon_copy();
sEggHatchData->eggPartyID = gSpecialVar_0x8004;
sEggHatchData->eggShardVelocityID = 0;
SetVBlankCallback(VBlankCB_EggHatch);
gSpecialVar_0x8005 = GetCurrentMapMusic();
reset_temp_tile_data_buffers();
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBgTemplates_EggHatch, ARRAY_COUNT(sBgTemplates_EggHatch));
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
SetBgAttribute(1, BG_CTRL_ATTR_MOSAIC, 2);
SetBgTilemapBuffer(1, Alloc(0x1000));
SetBgTilemapBuffer(0, Alloc(0x2000));
DeactivateAllTextPrinters();
ResetPaletteFade();
FreeAllSpritePalettes();
ResetSpriteData();
ResetTasks();
remove_some_task();
m4aSoundVSyncOn();
gMain.state++;
break;
case 1:
InitWindows(sWinTemplates_EggHatch);
sEggHatchData->windowId = 0;
gMain.state++;
break;
case 2:
copy_decompressed_tile_data_to_vram_autofree(0, gUnknown_08C00000, 0, 0, 0);
CopyToBgTilemapBuffer(0, gUnknown_08C00524, 0, 0);
LoadCompressedPalette(gUnknown_08C004E0, 0, 0x20);
gMain.state++;
break;
case 3:
LoadSpriteSheet(&sEggHatch_Sheet);
LoadSpriteSheet(&sEggShards_Sheet);
LoadSpritePalette(&sEgg_SpritePalette);
gMain.state++;
break;
case 4:
CopyBgTilemapBufferToVram(0);
AddHatchedMonToParty(sEggHatchData->eggPartyID);
gMain.state++;
break;
case 5:
EggHatchCreateMonSprite(0, 0, sEggHatchData->eggPartyID, &sEggHatchData->species);
gMain.state++;
break;
case 6:
sEggHatchData->pokeSpriteID = EggHatchCreateMonSprite(0, 1, sEggHatchData->eggPartyID, &sEggHatchData->species);
gMain.state++;
break;
case 7:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
LoadPalette(gUnknown_08DD7300, 0x10, 0xA0);
LoadBgTiles(1, gUnknown_08DD7360, 0x1420, 0);
CopyToBgTilemapBuffer(1, gUnknown_08331F60, 0x1000, 0);
CopyBgTilemapBufferToVram(1);
gMain.state++;
break;
case 8:
SetMainCallback2(CB2_EggHatch_1);
sEggHatchData->CB2_state = 0;
break;
}
RunTasks();
RunTextPrinters();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void EggHatchSetMonNickname(void)
{
SetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, gStringVar3);
sub_805F094();
Free(sEggHatchData);
SetMainCallback2(c2_exit_to_overworld_2_switch);
}
static void Task_EggHatchPlayBGM(u8 taskID)
{
if (gTasks[taskID].data[0] == 0)
{
StopMapMusic();
play_some_sound();
}
if (gTasks[taskID].data[0] == 1)
PlayBGM(376);
if (gTasks[taskID].data[0] > 60)
{
PlayBGM(377);
DestroyTask(taskID);
// UB: task is destroyed, yet the value is incremented
}
gTasks[taskID].data[0]++;
}
static void CB2_EggHatch_1(void)
{
u16 species;
u8 gender;
u32 personality;
switch (sEggHatchData->CB2_state)
{
case 0:
BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
sEggHatchData->eggSpriteID = CreateSprite(&sSpriteTemplate_EggHatch, 120, 75, 5);
ShowBg(0);
ShowBg(1);
sEggHatchData->CB2_state++;
CreateTask(Task_EggHatchPlayBGM, 5);
break;
case 1:
if (!gPaletteFade.active)
{
FillWindowPixelBuffer(sEggHatchData->windowId, 0);
sEggHatchData->CB2_PalCounter = 0;
sEggHatchData->CB2_state++;
}
break;
case 2:
if (++sEggHatchData->CB2_PalCounter > 30)
{
sEggHatchData->CB2_state++;
gSprites[sEggHatchData->eggSpriteID].callback = SpriteCB_Egg_0;
}
break;
case 3:
if (gSprites[sEggHatchData->eggSpriteID].callback == SpriteCallbackDummy)
{
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
DoMonFrontSpriteAnimation(&gSprites[sEggHatchData->pokeSpriteID], species, FALSE, 1);
sEggHatchData->CB2_state++;
}
break;
case 4:
if (gSprites[sEggHatchData->pokeSpriteID].callback == SpriteCallbackDummy)
{
sEggHatchData->CB2_state++;
}
break;
case 5:
GetMonNick(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar1);
StringExpandPlaceholders(gStringVar4, gText_HatchedFromEgg);
EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 3, 0xFF);
PlayFanfare(371);
sEggHatchData->CB2_state++;
PutWindowTilemap(sEggHatchData->windowId);
CopyWindowToVram(sEggHatchData->windowId, 3);
break;
case 6:
if (IsFanfareTaskInactive())
sEggHatchData->CB2_state++;
break;
case 7:
if (IsFanfareTaskInactive())
sEggHatchData->CB2_state++;
break;
case 8:
GetMonNick(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar1);
StringExpandPlaceholders(gStringVar4, gText_NickHatchPrompt);
EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 2, 1);
sEggHatchData->CB2_state++;
break;
case 9:
if (!IsTextPrinterActive(sEggHatchData->windowId))
{
sub_809882C(sEggHatchData->windowId, 0x140, 0xE0);
CreateYesNoMenu(&sYesNoWinTemplate, 0x140, 0xE, 0);
sEggHatchData->CB2_state++;
}
break;
case 10:
switch (sub_8198C58())
{
case 0:
GetMonNick(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar3);
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
gender = GetMonGender(&gPlayerParty[sEggHatchData->eggPartyID]);
personality = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_PERSONALITY, 0);
DoNamingScreen(3, gStringVar3, species, gender, personality, EggHatchSetMonNickname);
break;
case 1:
case -1:
sEggHatchData->CB2_state++;
}
break;
case 11:
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
sEggHatchData->CB2_state++;
break;
case 12:
if (!gPaletteFade.active)
{
sub_805F094();
RemoveWindow(sEggHatchData->windowId);
UnsetBgTilemapBuffer(0);
UnsetBgTilemapBuffer(1);
Free(sEggHatchData);
SetMainCallback2(c2_exit_to_overworld_2_switch);
}
break;
}
RunTasks();
RunTextPrinters();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void SpriteCB_Egg_0(struct Sprite* sprite)
{
if (++sprite->data0 > 20)
{
sprite->callback = SpriteCB_Egg_1;
sprite->data0 = 0;
}
else
{
sprite->data1 = (sprite->data1 + 20) & 0xFF;
sprite->pos2.x = Sin(sprite->data1, 1);
if (sprite->data0 == 15)
{
PlaySE(SE_BOWA);
StartSpriteAnim(sprite, 1);
CreateRandomEggShardSprite();
}
}
}
static void SpriteCB_Egg_1(struct Sprite* sprite)
{
if (++sprite->data2 > 30)
{
if (++sprite->data0 > 20)
{
sprite->callback = SpriteCB_Egg_2;
sprite->data0 = 0;
sprite->data2 = 0;
}
else
{
sprite->data1 = (sprite->data1 + 20) & 0xFF;
sprite->pos2.x = Sin(sprite->data1, 2);
if (sprite->data0 == 15)
{
PlaySE(SE_BOWA);
StartSpriteAnim(sprite, 2);
}
}
}
}
static void SpriteCB_Egg_2(struct Sprite* sprite)
{
if (++sprite->data2 > 30)
{
if (++sprite->data0 > 38)
{
u16 species;
sprite->callback = SpriteCB_Egg_3;
sprite->data0 = 0;
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
gSprites[sEggHatchData->pokeSpriteID].pos2.x = 0;
gSprites[sEggHatchData->pokeSpriteID].pos2.y = 0;
}
else
{
sprite->data1 = (sprite->data1 + 20) & 0xFF;
sprite->pos2.x = Sin(sprite->data1, 2);
if (sprite->data0 == 15)
{
PlaySE(SE_BOWA);
StartSpriteAnim(sprite, 2);
CreateRandomEggShardSprite();
CreateRandomEggShardSprite();
}
if (sprite->data0 == 30)
PlaySE(SE_BOWA);
}
}
}
static void SpriteCB_Egg_3(struct Sprite* sprite)
{
if (++sprite->data0 > 50)
{
sprite->callback = SpriteCB_Egg_4;
sprite->data0 = 0;
}
}
static void SpriteCB_Egg_4(struct Sprite* sprite)
{
s16 i;
if (sprite->data0 == 0)
BeginNormalPaletteFade(-1, -1, 0, 0x10, 0xFFFF);
if (sprite->data0 < 4u)
{
for (i = 0; i <= 3; i++)
CreateRandomEggShardSprite();
}
sprite->data0++;
if (!gPaletteFade.active)
{
PlaySE(SE_TAMAGO);
sprite->invisible = 1;
sprite->callback = SpriteCB_Egg_5;
sprite->data0 = 0;
}
}
static void SpriteCB_Egg_5(struct Sprite* sprite)
{
if (sprite->data0 == 0)
{
gSprites[sEggHatchData->pokeSpriteID].invisible = 0;
StartSpriteAffineAnim(&gSprites[sEggHatchData->pokeSpriteID], 1);
}
if (sprite->data0 == 8)
BeginNormalPaletteFade(-1, -1, 0x10, 0, 0xFFFF);
if (sprite->data0 <= 9)
gSprites[sEggHatchData->pokeSpriteID].pos1.y -= 1;
if (sprite->data0 > 40)
sprite->callback = SpriteCallbackDummy;
sprite->data0++;
}
static void SpriteCB_EggShard(struct Sprite* sprite)
{
sprite->data4 += sprite->data1;
sprite->data5 += sprite->data2;
sprite->pos2.x = sprite->data4 / 256;
sprite->pos2.y = sprite->data5 / 256;
sprite->data2 += sprite->data3;
if (sprite->pos1.y + sprite->pos2.y > sprite->pos1.y + 20 && sprite->data2 > 0)
DestroySprite(sprite);
}
static void CreateRandomEggShardSprite(void)
{
u16 spriteAnimIndex;
s16 velocity1 = sEggShardVelocities[sEggHatchData->eggShardVelocityID][0];
s16 velocity2 = sEggShardVelocities[sEggHatchData->eggShardVelocityID][1];
sEggHatchData->eggShardVelocityID++;
spriteAnimIndex = Random() % 4;
CreateEggShardSprite(120, 60, velocity1, velocity2, 100, spriteAnimIndex);
}
static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 spriteAnimIndex)
{
u8 spriteID = CreateSprite(&sSpriteTemplate_EggShard, x, y, 4);
gSprites[spriteID].data1 = data1;
gSprites[spriteID].data2 = data2;
gSprites[spriteID].data3 = data3;
StartSpriteAnim(&gSprites[spriteID], spriteAnimIndex);
}
static void EggHatchPrintMessage(u8 windowId, u8* string, u8 x, u8 y, u8 speed)
{
FillWindowPixelBuffer(windowId, 0xFF);
sEggHatchData->textColor.fgColor = 0;
sEggHatchData->textColor.bgColor = 5;
sEggHatchData->textColor.shadowColor = 6;
AddTextPrinterParametrized2(windowId, 1, x, y, 0, 0, &sEggHatchData->textColor, speed, string);
}
u8 GetEggStepsToSubtract(void)
{
u8 count, i;
for (count = CalculatePlayerPartyCount(), i = 0; i < count; i++)
{
if (!GetMonData(&gPlayerParty[i], MON_DATA_SANITY_BIT3))
{
u8 ability = GetMonAbility(&gPlayerParty[i]);
if (ability == ABILITY_MAGMA_ARMOR || ability == ABILITY_FLAME_BODY)
return 2;
}
}
return 1;
}
u16 sub_80722E0(void)
{
u16 value = sub_80D22D0();
value += sub_80C7050(6);
return value;
}

View File

@@ -1,4 +1,5 @@
#include "global.h"
#include "gpu_regs.h"
#define GPU_REG_BUF_SIZE 0x60
@@ -14,14 +15,15 @@ static bool8 sShouldSyncRegIE;
static u16 sRegIE;
static void CopyBufferedValueToGpuReg(u8 regOffset);
static void SyncRegIE();
static void SyncRegIE(void);
static void UpdateRegDispstatIntrBits(u16 regIE);
void InitGpuRegManager()
void InitGpuRegManager(void)
{
s32 i;
for (i = 0; i < GPU_REG_BUF_SIZE; i++) {
for (i = 0; i < GPU_REG_BUF_SIZE; i++)
{
sGpuRegBuffer[i] = 0;
sGpuRegWaitingList[i] = EMPTY_SLOT;
}
@@ -33,20 +35,25 @@ void InitGpuRegManager()
static void CopyBufferedValueToGpuReg(u8 regOffset)
{
if (regOffset == REG_OFFSET_DISPSTAT) {
if (regOffset == REG_OFFSET_DISPSTAT)
{
REG_DISPSTAT &= ~(DISPSTAT_HBLANK_INTR | DISPSTAT_VBLANK_INTR);
REG_DISPSTAT |= GPU_REG_BUF(REG_OFFSET_DISPSTAT);
} else {
}
else
{
GPU_REG(regOffset) = GPU_REG_BUF(regOffset);
}
}
void CopyBufferedValuesToGpuRegs()
void CopyBufferedValuesToGpuRegs(void)
{
if (!sGpuRegBufferLocked) {
if (!sGpuRegBufferLocked)
{
s32 i;
for (i = 0; i < GPU_REG_BUF_SIZE; i++) {
for (i = 0; i < GPU_REG_BUF_SIZE; i++)
{
u8 regOffset = sGpuRegWaitingList[i];
if (regOffset == EMPTY_SLOT)
return;
@@ -135,7 +142,7 @@ void ClearGpuRegBits(u8 regOffset, u16 mask)
SetGpuReg(regOffset, regValue & ~mask);
}
static void SyncRegIE()
static void SyncRegIE(void)
{
if (sShouldSyncRegIE) {
u16 temp = REG_IME;

View File

@@ -1511,8 +1511,6 @@ static void Task_PokemonSummaryAnimateAfterDelay(u8 taskId)
}
}
void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3)
{
if (gHitMarker & HITMARKER_NO_ANIMATIONS && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))

View File

@@ -18,7 +18,7 @@ struct PokeblockFeeder
#define NUM_POKEBLOCK_FEEDERS 10
extern u8 gBattleOutcome;
extern void* gUnknown_03005DAC;
extern void* gFieldCallback;
extern u8 gUnknown_082A4B8A[];
extern u8 gUnknown_082A4B6F[];
@@ -118,7 +118,7 @@ void sub_80FC190(void)
{
ScriptContext2_RunNewScript(gUnknown_082A4B4C);
warp_in();
gUnknown_03005DAC = sub_80AF6F0;
gFieldCallback = sub_80AF6F0;
SetMainCallback2(c2_load_new_map);
}
else if (gBattleOutcome == BATTLE_CAUGHT)

View File

@@ -244,12 +244,11 @@ void RunTextPrinters(void)
}
}
bool8 IsTextPrinterActive(u8 id)
bool16 IsTextPrinterActive(u8 id)
{
return gTextPrinters[id].sub_union.sub.active;
}
u32 RenderFont(struct TextPrinter *textPrinter)
{
u32 ret;

View File

@@ -1,12 +1,6 @@
#include "global.h"
#include "trig.h"
// Converts a number to Q8.8 fixed-point format
#define Q_8_8(n) ((s16)((n) * 256))
// Converts a number to Q4.12 fixed-point format
#define Q_4_12(n) ((s16)((n) * 4096))
// Values of sin(x*(π/128)) as Q8.8 fixed-point numbers from x = 0 to x = 319
const s16 gSineTable[] =
{