merge
This commit is contained in:
314
src/bg.c
314
src/bg.c
@@ -1,21 +1,12 @@
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#include "global.h"
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#include "dma3.h"
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#include "bg.h"
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#include "dma3.h"
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#include "gpu_regs.h"
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#define DISPCNT_ALL_BG_AND_MODE_BITS 0x0F07
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#define DISPCNT_ALL_BG_AND_MODE_BITS (DISPCNT_BG_ALL_ON | 0x7)
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enum {
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BG_CTRL_ATTR_VISIBLE = 1,
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BG_CTRL_ATTR_CHARBASEINDEX = 2,
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BG_CTRL_ATTR_MAPBASEINDEX = 3,
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BG_CTRL_ATTR_SCREENSIZE = 4,
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BG_CTRL_ATTR_PALETTEMODE = 5,
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BG_CTRL_ATTR_PRIORITY = 6,
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BG_CTRL_ATTR_MOSAIC = 7,
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BG_CTRL_ATTR_WRAPAROUND = 8,
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};
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struct BgControl {
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struct BgControl
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{
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struct BgConfig {
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u16 visible:1;
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u16 unknown_1:1;
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@@ -35,7 +26,8 @@ struct BgControl {
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u16 bgVisibilityAndMode;
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};
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struct BgConfig2 {
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struct BgConfig2
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{
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u32 baseTile:10;
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u32 basePalette:4;
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u32 unk_3:18;
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@@ -45,54 +37,36 @@ struct BgConfig2 {
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u32 bg_y;
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};
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static struct BgControl gGpuBgConfigs;
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static struct BgConfig2 gGpuBgConfigs2[4];
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static u32 gDmaBusyBitfield[4];
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static IWRAM_DATA struct BgControl sGpuBgConfigs;
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static IWRAM_DATA struct BgConfig2 sGpuBgConfigs2[4];
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static IWRAM_DATA u32 sDmaBusyBitfield[4];
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u32 gUnneededFireRedVariable;
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static const struct BgConfig gZeroedBgControlStruct = { 0 };
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extern void SetGpuReg(u8 regOffset, u16 value);
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extern void SetGpuReg_ForcedBlank(u8 regOffset, u16 value);
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extern u16 GetGpuReg(u8 regOffset);
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extern int CheckForSpaceForDma3Request(s16 index);
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bool32 IsInvalidBg32(u8);
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void ResetBgControlStructs();
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u16 GetBgMetricTextMode(u8, u8);
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u32 GetBgMetricAffineMode(u8, u8);
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u32 GetBgType(u8);
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void SetTextModeAndHideBgs();
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bool8 IsInvalidBg(u8);
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bool32 IsTileMapOutsideWram(u8);
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void CopyRectToBgTilemapBufferRect(u8, void*, u8, u8, u8, u8, u8, u8, u8, u8, u8, u16, u16);
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void CopyTileMapEntry(u16*, u16*, s32, u32, u32);
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u32 GetTileMapIndexFromCoords(s32, s32, s32, u32, u32);
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void WriteSequenceToBgTilemapBuffer(u8, u16, u8, u8, u8, u8, u8, s16);
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static const struct BgConfig sZeroedBgControlStruct = { 0 };
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void ResetBgs(void)
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{
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ResetBgControlStructs();
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gGpuBgConfigs.bgVisibilityAndMode = 0;
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sGpuBgConfigs.bgVisibilityAndMode = 0;
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SetTextModeAndHideBgs();
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}
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void SetBgModeInternal(u8 bgMode)
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static void SetBgModeInternal(u8 bgMode)
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{
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gGpuBgConfigs.bgVisibilityAndMode &= 0xFFF8;
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gGpuBgConfigs.bgVisibilityAndMode |= bgMode;
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sGpuBgConfigs.bgVisibilityAndMode &= 0xFFF8;
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sGpuBgConfigs.bgVisibilityAndMode |= bgMode;
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}
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u8 GetBgMode(void)
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{
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return gGpuBgConfigs.bgVisibilityAndMode & 0x7;
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return sGpuBgConfigs.bgVisibilityAndMode & 0x7;
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}
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void ResetBgControlStructs(void)
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{
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struct BgConfig* bgConfigs = &gGpuBgConfigs.configs[0];
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struct BgConfig zeroedConfig = gZeroedBgControlStruct;
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struct BgConfig* bgConfigs = &sGpuBgConfigs.configs[0];
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struct BgConfig zeroedConfig = sZeroedBgControlStruct;
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int i;
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for (i = 0; i < 4; i++)
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@@ -105,7 +79,7 @@ void Unused_ResetBgControlStruct(u8 bg)
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{
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if (IsInvalidBg(bg) == FALSE)
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{
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gGpuBgConfigs.configs[bg] = gZeroedBgControlStruct;
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sGpuBgConfigs.configs[bg] = sZeroedBgControlStruct;
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}
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}
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@@ -115,88 +89,88 @@ void SetBgControlAttributes(u8 bg, u8 charBaseIndex, u8 mapBaseIndex, u8 screenS
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{
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if (charBaseIndex != 0xFF)
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{
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gGpuBgConfigs.configs[bg].charBaseIndex = charBaseIndex & 0x3;
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sGpuBgConfigs.configs[bg].charBaseIndex = charBaseIndex & 0x3;
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}
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if (mapBaseIndex != 0xFF)
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{
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gGpuBgConfigs.configs[bg].mapBaseIndex = mapBaseIndex & 0x1F;
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sGpuBgConfigs.configs[bg].mapBaseIndex = mapBaseIndex & 0x1F;
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}
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if (screenSize != 0xFF)
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{
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gGpuBgConfigs.configs[bg].screenSize = screenSize & 0x3;
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sGpuBgConfigs.configs[bg].screenSize = screenSize & 0x3;
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}
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if (paletteMode != 0xFF)
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{
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gGpuBgConfigs.configs[bg].paletteMode = paletteMode;
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sGpuBgConfigs.configs[bg].paletteMode = paletteMode;
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}
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if (priority != 0xFF)
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{
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gGpuBgConfigs.configs[bg].priority = priority & 0x3;
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sGpuBgConfigs.configs[bg].priority = priority & 0x3;
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}
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if (mosaic != 0xFF)
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{
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gGpuBgConfigs.configs[bg].mosaic = mosaic & 0x1;
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sGpuBgConfigs.configs[bg].mosaic = mosaic & 0x1;
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}
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if (wraparound != 0xFF)
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{
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gGpuBgConfigs.configs[bg].wraparound = wraparound;
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sGpuBgConfigs.configs[bg].wraparound = wraparound;
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}
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gGpuBgConfigs.configs[bg].unknown_2 = 0;
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gGpuBgConfigs.configs[bg].unknown_3 = 0;
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sGpuBgConfigs.configs[bg].unknown_2 = 0;
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sGpuBgConfigs.configs[bg].unknown_3 = 0;
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gGpuBgConfigs.configs[bg].visible = 1;
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sGpuBgConfigs.configs[bg].visible = 1;
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}
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}
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u16 GetBgControlAttribute(u8 bg, u8 attributeId)
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{
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if (IsInvalidBg(bg) == FALSE && gGpuBgConfigs.configs[bg].visible != FALSE)
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if (IsInvalidBg(bg) == FALSE && sGpuBgConfigs.configs[bg].visible != FALSE)
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{
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switch (attributeId)
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{
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case BG_CTRL_ATTR_VISIBLE:
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return gGpuBgConfigs.configs[bg].visible;
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return sGpuBgConfigs.configs[bg].visible;
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case BG_CTRL_ATTR_CHARBASEINDEX:
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return gGpuBgConfigs.configs[bg].charBaseIndex;
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return sGpuBgConfigs.configs[bg].charBaseIndex;
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case BG_CTRL_ATTR_MAPBASEINDEX:
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return gGpuBgConfigs.configs[bg].mapBaseIndex;
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return sGpuBgConfigs.configs[bg].mapBaseIndex;
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case BG_CTRL_ATTR_SCREENSIZE:
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return gGpuBgConfigs.configs[bg].screenSize;
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return sGpuBgConfigs.configs[bg].screenSize;
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case BG_CTRL_ATTR_PALETTEMODE:
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return gGpuBgConfigs.configs[bg].paletteMode;
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return sGpuBgConfigs.configs[bg].paletteMode;
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case BG_CTRL_ATTR_PRIORITY:
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return gGpuBgConfigs.configs[bg].priority;
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return sGpuBgConfigs.configs[bg].priority;
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case BG_CTRL_ATTR_MOSAIC:
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return gGpuBgConfigs.configs[bg].mosaic;
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return sGpuBgConfigs.configs[bg].mosaic;
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case BG_CTRL_ATTR_WRAPAROUND:
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return gGpuBgConfigs.configs[bg].wraparound;
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return sGpuBgConfigs.configs[bg].wraparound;
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}
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}
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return 0xFF;
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}
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u8 LoadBgVram(u8 bg, void *src, u16 size, u16 destOffset, u8 mode)
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u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode)
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{
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u16 offset;
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s8 cursor;
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if (IsInvalidBg(bg) == FALSE && gGpuBgConfigs.configs[bg].visible != FALSE)
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if (IsInvalidBg(bg) == FALSE && sGpuBgConfigs.configs[bg].visible != FALSE)
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{
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switch (mode)
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{
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case 0x1:
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offset = gGpuBgConfigs.configs[bg].charBaseIndex * BG_CHAR_SIZE;
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offset = sGpuBgConfigs.configs[bg].charBaseIndex * BG_CHAR_SIZE;
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break;
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case 0x2:
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offset = gGpuBgConfigs.configs[bg].mapBaseIndex * BG_SCREEN_SIZE;
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offset = sGpuBgConfigs.configs[bg].mapBaseIndex * BG_SCREEN_SIZE;
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break;
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default:
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cursor = -1;
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@@ -221,51 +195,51 @@ end:
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return cursor;
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}
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void ShowBgInternal(u8 bg)
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static void ShowBgInternal(u8 bg)
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{
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u16 value;
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if (IsInvalidBg(bg) == FALSE && gGpuBgConfigs.configs[bg].visible != FALSE)
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if (IsInvalidBg(bg) == FALSE && sGpuBgConfigs.configs[bg].visible != FALSE)
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{
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value = gGpuBgConfigs.configs[bg].priority |
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(gGpuBgConfigs.configs[bg].charBaseIndex << 2) |
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(gGpuBgConfigs.configs[bg].mosaic << 6) |
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(gGpuBgConfigs.configs[bg].paletteMode << 7) |
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(gGpuBgConfigs.configs[bg].mapBaseIndex << 8) |
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(gGpuBgConfigs.configs[bg].wraparound << 13) |
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(gGpuBgConfigs.configs[bg].screenSize << 14);
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value = sGpuBgConfigs.configs[bg].priority |
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(sGpuBgConfigs.configs[bg].charBaseIndex << 2) |
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(sGpuBgConfigs.configs[bg].mosaic << 6) |
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(sGpuBgConfigs.configs[bg].paletteMode << 7) |
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(sGpuBgConfigs.configs[bg].mapBaseIndex << 8) |
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(sGpuBgConfigs.configs[bg].wraparound << 13) |
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(sGpuBgConfigs.configs[bg].screenSize << 14);
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SetGpuReg((bg << 1) + 0x8, value);
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gGpuBgConfigs.bgVisibilityAndMode |= 1 << (bg + 8);
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gGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS;
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sGpuBgConfigs.bgVisibilityAndMode |= 1 << (bg + 8);
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sGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS;
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}
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}
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void HideBgInternal(u8 bg)
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static void HideBgInternal(u8 bg)
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{
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if (IsInvalidBg(bg) == FALSE)
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{
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gGpuBgConfigs.bgVisibilityAndMode &= ~(1 << (bg + 8));
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gGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS;
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sGpuBgConfigs.bgVisibilityAndMode &= ~(1 << (bg + 8));
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sGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS;
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}
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}
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void SyncBgVisibilityAndMode()
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static void SyncBgVisibilityAndMode(void)
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{
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SetGpuReg(0, (GetGpuReg(0) & ~DISPCNT_ALL_BG_AND_MODE_BITS) | gGpuBgConfigs.bgVisibilityAndMode);
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SetGpuReg(0, (GetGpuReg(0) & ~DISPCNT_ALL_BG_AND_MODE_BITS) | sGpuBgConfigs.bgVisibilityAndMode);
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}
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void SetTextModeAndHideBgs()
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void SetTextModeAndHideBgs(void)
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{
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SetGpuReg(0, GetGpuReg(0) & ~DISPCNT_ALL_BG_AND_MODE_BITS);
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}
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void SetBgAffineInternal(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle)
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static void SetBgAffineInternal(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle)
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{
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struct BgAffineSrcData src;
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struct BgAffineDstData dest;
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switch (gGpuBgConfigs.bgVisibilityAndMode & 0x7)
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switch (sGpuBgConfigs.bgVisibilityAndMode & 0x7)
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{
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case 1:
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if (bg != 2)
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@@ -320,7 +294,7 @@ void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable)
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for (i = 0; i < 4; i++)
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{
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gDmaBusyBitfield[i] = 0;
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sDmaBusyBitfield[i] = 0;
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}
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gUnneededFireRedVariable = leftoverFireRedLeafGreenVariable;
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@@ -347,13 +321,13 @@ void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numT
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0,
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0);
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gGpuBgConfigs2[bg].baseTile = templates[i].baseTile;
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gGpuBgConfigs2[bg].basePalette = 0;
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gGpuBgConfigs2[bg].unk_3 = 0;
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sGpuBgConfigs2[bg].baseTile = templates[i].baseTile;
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sGpuBgConfigs2[bg].basePalette = 0;
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sGpuBgConfigs2[bg].unk_3 = 0;
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gGpuBgConfigs2[bg].tilemap = NULL;
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gGpuBgConfigs2[bg].bg_x = 0;
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gGpuBgConfigs2[bg].bg_y = 0;
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sGpuBgConfigs2[bg].tilemap = NULL;
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sGpuBgConfigs2[bg].bg_x = 0;
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sGpuBgConfigs2[bg].bg_y = 0;
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}
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}
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}
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@@ -373,13 +347,13 @@ void InitBgFromTemplate(const struct BgTemplate *template)
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0,
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0);
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gGpuBgConfigs2[bg].baseTile = template->baseTile;
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gGpuBgConfigs2[bg].basePalette = 0;
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gGpuBgConfigs2[bg].unk_3 = 0;
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sGpuBgConfigs2[bg].baseTile = template->baseTile;
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sGpuBgConfigs2[bg].basePalette = 0;
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sGpuBgConfigs2[bg].unk_3 = 0;
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gGpuBgConfigs2[bg].tilemap = NULL;
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gGpuBgConfigs2[bg].bg_x = 0;
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gGpuBgConfigs2[bg].bg_y = 0;
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sGpuBgConfigs2[bg].tilemap = NULL;
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sGpuBgConfigs2[bg].bg_x = 0;
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sGpuBgConfigs2[bg].bg_y = 0;
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}
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}
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@@ -388,18 +362,18 @@ void SetBgMode(u8 bgMode)
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SetBgModeInternal(bgMode);
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}
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u16 LoadBgTiles(u8 bg, void* src, u16 size, u16 destOffset)
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u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset)
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{
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u16 tileOffset;
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u8 cursor;
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if (GetBgControlAttribute(bg, BG_CTRL_ATTR_PALETTEMODE) == 0)
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{
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tileOffset = (gGpuBgConfigs2[bg].baseTile + destOffset) * 0x20;
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tileOffset = (sGpuBgConfigs2[bg].baseTile + destOffset) * 0x20;
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}
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else
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{
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tileOffset = (gGpuBgConfigs2[bg].baseTile + destOffset) * 0x40;
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tileOffset = (sGpuBgConfigs2[bg].baseTile + destOffset) * 0x40;
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}
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cursor = LoadBgVram(bg, src, size, tileOffset, DISPCNT_MODE_1);
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@@ -409,7 +383,7 @@ u16 LoadBgTiles(u8 bg, void* src, u16 size, u16 destOffset)
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return -1;
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}
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gDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
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sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
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if (gUnneededFireRedVariable == 1)
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{
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@@ -419,7 +393,7 @@ u16 LoadBgTiles(u8 bg, void* src, u16 size, u16 destOffset)
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return cursor;
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}
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u16 LoadBgTilemap(u8 bg, void *src, u16 size, u16 destOffset)
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u16 LoadBgTilemap(u8 bg, const void *src, u16 size, u16 destOffset)
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{
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u8 cursor;
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@@ -430,19 +404,19 @@ u16 LoadBgTilemap(u8 bg, void *src, u16 size, u16 destOffset)
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return -1;
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}
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gDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
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sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
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return cursor;
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}
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u16 Unused_LoadBgPalette(u8 bg, void *src, u16 size, u16 destOffset)
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u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset)
|
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{
|
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u16 paletteOffset;
|
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s8 cursor;
|
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|
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if (IsInvalidBg32(bg) == FALSE)
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{
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paletteOffset = (gGpuBgConfigs2[bg].basePalette * 0x20) + (destOffset * 2);
|
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paletteOffset = (sGpuBgConfigs2[bg].basePalette * 0x20) + (destOffset * 2);
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cursor = RequestDma3Copy(src, (void*)(paletteOffset + BG_PLTT), size, 0);
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if (cursor == -1)
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@@ -455,7 +429,7 @@ u16 Unused_LoadBgPalette(u8 bg, void *src, u16 size, u16 destOffset)
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return -1;
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}
|
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gDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
|
||||
sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
|
||||
|
||||
return (u8)cursor;
|
||||
}
|
||||
@@ -474,7 +448,7 @@ bool8 IsDma3ManagerBusyWithBgCopy(void)
|
||||
div = i / 0x20;
|
||||
mod = i % 0x20;
|
||||
|
||||
if ((gDmaBusyBitfield[div] & (1 << mod)) != FALSE)
|
||||
if ((sDmaBusyBitfield[div] & (1 << mod)) != FALSE)
|
||||
{
|
||||
reqSpace = CheckForSpaceForDma3Request(i);
|
||||
if (reqSpace == -1)
|
||||
@@ -482,7 +456,7 @@ bool8 IsDma3ManagerBusyWithBgCopy(void)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
gDmaBusyBitfield[div] &= ~(1 << mod);
|
||||
sDmaBusyBitfield[div] &= ~(1 << mod);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -508,7 +482,7 @@ _08001AE4:\n\
|
||||
sub r0, r5, r0\n\
|
||||
lsl r0, #24\n\
|
||||
lsr r0, #24\n\
|
||||
ldr r1, =gDmaBusyBitfield\n\
|
||||
ldr r1, =sDmaBusyBitfield\n\
|
||||
lsr r2, #22\n\
|
||||
add r4, r2, r1\n\
|
||||
mov r6, #0x1\n\
|
||||
@@ -614,7 +588,7 @@ u16 GetBgAttribute(u8 bg, u8 attributeId)
|
||||
case 9:
|
||||
return GetBgType(bg);
|
||||
case 10:
|
||||
return gGpuBgConfigs2[bg].baseTile;
|
||||
return sGpuBgConfigs2[bg].baseTile;
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
@@ -635,13 +609,13 @@ u32 ChangeBgX(u8 bg, u32 value, u8 op)
|
||||
{
|
||||
case 0:
|
||||
default:
|
||||
gGpuBgConfigs2[bg].bg_x = value;
|
||||
sGpuBgConfigs2[bg].bg_x = value;
|
||||
break;
|
||||
case 1:
|
||||
gGpuBgConfigs2[bg].bg_x += value;
|
||||
sGpuBgConfigs2[bg].bg_x += value;
|
||||
break;
|
||||
case 2:
|
||||
gGpuBgConfigs2[bg].bg_x -= value;
|
||||
sGpuBgConfigs2[bg].bg_x -= value;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -650,23 +624,23 @@ u32 ChangeBgX(u8 bg, u32 value, u8 op)
|
||||
switch (bg)
|
||||
{
|
||||
case 0:
|
||||
temp1 = gGpuBgConfigs2[0].bg_x >> 0x8;
|
||||
temp1 = sGpuBgConfigs2[0].bg_x >> 0x8;
|
||||
SetGpuReg(REG_OFFSET_BG0HOFS, temp1);
|
||||
break;
|
||||
case 1:
|
||||
temp1 = gGpuBgConfigs2[1].bg_x >> 0x8;
|
||||
temp1 = sGpuBgConfigs2[1].bg_x >> 0x8;
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, temp1);
|
||||
break;
|
||||
case 2:
|
||||
if (mode == 0)
|
||||
{
|
||||
temp1 = gGpuBgConfigs2[2].bg_x >> 0x8;
|
||||
temp1 = sGpuBgConfigs2[2].bg_x >> 0x8;
|
||||
SetGpuReg(REG_OFFSET_BG2HOFS, temp1);
|
||||
}
|
||||
else
|
||||
{
|
||||
temp1 = gGpuBgConfigs2[2].bg_x >> 0x10;
|
||||
temp2 = gGpuBgConfigs2[2].bg_x & 0xFFFF;
|
||||
temp1 = sGpuBgConfigs2[2].bg_x >> 0x10;
|
||||
temp2 = sGpuBgConfigs2[2].bg_x & 0xFFFF;
|
||||
SetGpuReg(REG_OFFSET_BG2X_H, temp1);
|
||||
SetGpuReg(REG_OFFSET_BG2X_L, temp2);
|
||||
}
|
||||
@@ -674,20 +648,20 @@ u32 ChangeBgX(u8 bg, u32 value, u8 op)
|
||||
case 3:
|
||||
if (mode == 0)
|
||||
{
|
||||
temp1 = gGpuBgConfigs2[3].bg_x >> 0x8;
|
||||
temp1 = sGpuBgConfigs2[3].bg_x >> 0x8;
|
||||
SetGpuReg(REG_OFFSET_BG3HOFS, temp1);
|
||||
}
|
||||
else if (mode == 2)
|
||||
{
|
||||
temp1 = gGpuBgConfigs2[3].bg_x >> 0x10;
|
||||
temp2 = gGpuBgConfigs2[3].bg_x & 0xFFFF;
|
||||
temp1 = sGpuBgConfigs2[3].bg_x >> 0x10;
|
||||
temp2 = sGpuBgConfigs2[3].bg_x & 0xFFFF;
|
||||
SetGpuReg(REG_OFFSET_BG3X_H, temp1);
|
||||
SetGpuReg(REG_OFFSET_BG3X_L, temp2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return gGpuBgConfigs2[bg].bg_x;
|
||||
return sGpuBgConfigs2[bg].bg_x;
|
||||
}
|
||||
|
||||
u32 GetBgX(u8 bg)
|
||||
@@ -696,7 +670,7 @@ u32 GetBgX(u8 bg)
|
||||
return -1;
|
||||
if (GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
|
||||
return -1;
|
||||
return gGpuBgConfigs2[bg].bg_x;
|
||||
return sGpuBgConfigs2[bg].bg_x;
|
||||
}
|
||||
|
||||
u32 ChangeBgY(u8 bg, u32 value, u8 op)
|
||||
@@ -714,13 +688,13 @@ u32 ChangeBgY(u8 bg, u32 value, u8 op)
|
||||
{
|
||||
case 0:
|
||||
default:
|
||||
gGpuBgConfigs2[bg].bg_y = value;
|
||||
sGpuBgConfigs2[bg].bg_y = value;
|
||||
break;
|
||||
case 1:
|
||||
gGpuBgConfigs2[bg].bg_y += value;
|
||||
sGpuBgConfigs2[bg].bg_y += value;
|
||||
break;
|
||||
case 2:
|
||||
gGpuBgConfigs2[bg].bg_y -= value;
|
||||
sGpuBgConfigs2[bg].bg_y -= value;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -729,23 +703,23 @@ u32 ChangeBgY(u8 bg, u32 value, u8 op)
|
||||
switch (bg)
|
||||
{
|
||||
case 0:
|
||||
temp1 = gGpuBgConfigs2[0].bg_y >> 0x8;
|
||||
temp1 = sGpuBgConfigs2[0].bg_y >> 0x8;
|
||||
SetGpuReg(REG_OFFSET_BG0VOFS, temp1);
|
||||
break;
|
||||
case 1:
|
||||
temp1 = gGpuBgConfigs2[1].bg_y >> 0x8;
|
||||
temp1 = sGpuBgConfigs2[1].bg_y >> 0x8;
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, temp1);
|
||||
break;
|
||||
case 2:
|
||||
if (mode == 0)
|
||||
{
|
||||
temp1 = gGpuBgConfigs2[2].bg_y >> 0x8;
|
||||
temp1 = sGpuBgConfigs2[2].bg_y >> 0x8;
|
||||
SetGpuReg(REG_OFFSET_BG2VOFS, temp1);
|
||||
}
|
||||
else
|
||||
{
|
||||
temp1 = gGpuBgConfigs2[2].bg_y >> 0x10;
|
||||
temp2 = gGpuBgConfigs2[2].bg_y & 0xFFFF;
|
||||
temp1 = sGpuBgConfigs2[2].bg_y >> 0x10;
|
||||
temp2 = sGpuBgConfigs2[2].bg_y & 0xFFFF;
|
||||
SetGpuReg(REG_OFFSET_BG2Y_H, temp1);
|
||||
SetGpuReg(REG_OFFSET_BG2Y_L, temp2);
|
||||
}
|
||||
@@ -753,20 +727,20 @@ u32 ChangeBgY(u8 bg, u32 value, u8 op)
|
||||
case 3:
|
||||
if (mode == 0)
|
||||
{
|
||||
temp1 = gGpuBgConfigs2[3].bg_y >> 0x8;
|
||||
temp1 = sGpuBgConfigs2[3].bg_y >> 0x8;
|
||||
SetGpuReg(REG_OFFSET_BG3VOFS, temp1);
|
||||
}
|
||||
else if (mode == 2)
|
||||
{
|
||||
temp1 = gGpuBgConfigs2[3].bg_y >> 0x10;
|
||||
temp2 = gGpuBgConfigs2[3].bg_y & 0xFFFF;
|
||||
temp1 = sGpuBgConfigs2[3].bg_y >> 0x10;
|
||||
temp2 = sGpuBgConfigs2[3].bg_y & 0xFFFF;
|
||||
SetGpuReg(REG_OFFSET_BG3Y_H, temp1);
|
||||
SetGpuReg(REG_OFFSET_BG3Y_L, temp2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return gGpuBgConfigs2[bg].bg_y;
|
||||
return sGpuBgConfigs2[bg].bg_y;
|
||||
}
|
||||
|
||||
u32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op)
|
||||
@@ -784,13 +758,13 @@ u32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op)
|
||||
{
|
||||
case 0:
|
||||
default:
|
||||
gGpuBgConfigs2[bg].bg_y = value;
|
||||
sGpuBgConfigs2[bg].bg_y = value;
|
||||
break;
|
||||
case 1:
|
||||
gGpuBgConfigs2[bg].bg_y += value;
|
||||
sGpuBgConfigs2[bg].bg_y += value;
|
||||
break;
|
||||
case 2:
|
||||
gGpuBgConfigs2[bg].bg_y -= value;
|
||||
sGpuBgConfigs2[bg].bg_y -= value;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -799,24 +773,24 @@ u32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op)
|
||||
switch (bg)
|
||||
{
|
||||
case 0:
|
||||
temp1 = gGpuBgConfigs2[0].bg_y >> 0x8;
|
||||
temp1 = sGpuBgConfigs2[0].bg_y >> 0x8;
|
||||
SetGpuReg_ForcedBlank(REG_OFFSET_BG0VOFS, temp1);
|
||||
break;
|
||||
case 1:
|
||||
temp1 = gGpuBgConfigs2[1].bg_y >> 0x8;
|
||||
temp1 = sGpuBgConfigs2[1].bg_y >> 0x8;
|
||||
SetGpuReg_ForcedBlank(REG_OFFSET_BG1VOFS, temp1);
|
||||
break;
|
||||
case 2:
|
||||
if (mode == 0)
|
||||
{
|
||||
temp1 = gGpuBgConfigs2[2].bg_y >> 0x8;
|
||||
temp1 = sGpuBgConfigs2[2].bg_y >> 0x8;
|
||||
SetGpuReg_ForcedBlank(REG_OFFSET_BG2VOFS, temp1);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
temp1 = gGpuBgConfigs2[2].bg_y >> 0x10;
|
||||
temp2 = gGpuBgConfigs2[2].bg_y & 0xFFFF;
|
||||
temp1 = sGpuBgConfigs2[2].bg_y >> 0x10;
|
||||
temp2 = sGpuBgConfigs2[2].bg_y & 0xFFFF;
|
||||
SetGpuReg_ForcedBlank(REG_OFFSET_BG2Y_H, temp1);
|
||||
SetGpuReg_ForcedBlank(REG_OFFSET_BG2Y_L, temp2);
|
||||
}
|
||||
@@ -824,20 +798,20 @@ u32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op)
|
||||
case 3:
|
||||
if (mode == 0)
|
||||
{
|
||||
temp1 = gGpuBgConfigs2[3].bg_y >> 0x8;
|
||||
temp1 = sGpuBgConfigs2[3].bg_y >> 0x8;
|
||||
SetGpuReg_ForcedBlank(REG_OFFSET_BG3VOFS, temp1);
|
||||
}
|
||||
else if (mode == 2)
|
||||
{
|
||||
temp1 = gGpuBgConfigs2[3].bg_y >> 0x10;
|
||||
temp2 = gGpuBgConfigs2[3].bg_y & 0xFFFF;
|
||||
temp1 = sGpuBgConfigs2[3].bg_y >> 0x10;
|
||||
temp2 = sGpuBgConfigs2[3].bg_y & 0xFFFF;
|
||||
SetGpuReg_ForcedBlank(REG_OFFSET_BG3Y_H, temp1);
|
||||
SetGpuReg_ForcedBlank(REG_OFFSET_BG3Y_L, temp2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return gGpuBgConfigs2[bg].bg_y;
|
||||
return sGpuBgConfigs2[bg].bg_y;
|
||||
}
|
||||
|
||||
u32 GetBgY(u8 bg)
|
||||
@@ -846,7 +820,7 @@ u32 GetBgY(u8 bg)
|
||||
return -1;
|
||||
if (GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
|
||||
return -1;
|
||||
return gGpuBgConfigs2[bg].bg_y;
|
||||
return sGpuBgConfigs2[bg].bg_y;
|
||||
}
|
||||
|
||||
void SetBgAffine(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle)
|
||||
@@ -933,7 +907,7 @@ void SetBgTilemapBuffer(u8 bg, void *tilemap)
|
||||
{
|
||||
if (IsInvalidBg32(bg) == FALSE && GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) != 0x0)
|
||||
{
|
||||
gGpuBgConfigs2[bg].tilemap = tilemap;
|
||||
sGpuBgConfigs2[bg].tilemap = tilemap;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -941,7 +915,7 @@ void UnsetBgTilemapBuffer(u8 bg)
|
||||
{
|
||||
if (IsInvalidBg32(bg) == FALSE && GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) != 0x0)
|
||||
{
|
||||
gGpuBgConfigs2[bg].tilemap = NULL;
|
||||
sGpuBgConfigs2[bg].tilemap = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -951,20 +925,20 @@ void* GetBgTilemapBuffer(u8 bg)
|
||||
return NULL;
|
||||
if (GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
|
||||
return NULL;
|
||||
return gGpuBgConfigs2[bg].tilemap;
|
||||
return sGpuBgConfigs2[bg].tilemap;
|
||||
}
|
||||
|
||||
void CopyToBgTilemapBuffer(u8 bg, void *src, u16 mode, u16 destOffset)
|
||||
void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset)
|
||||
{
|
||||
if (IsInvalidBg32(bg) == FALSE && IsTileMapOutsideWram(bg) == FALSE)
|
||||
{
|
||||
if (mode != 0)
|
||||
{
|
||||
CpuCopy16(src, (void *)(gGpuBgConfigs2[bg].tilemap + (destOffset * 2)), mode);
|
||||
CpuCopy16(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2)), mode);
|
||||
}
|
||||
else
|
||||
{
|
||||
LZ77UnCompWram(src, (void *)(gGpuBgConfigs2[bg].tilemap + (destOffset * 2)));
|
||||
LZ77UnCompWram(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -987,7 +961,7 @@ void CopyBgTilemapBufferToVram(u8 bg)
|
||||
sizeToLoad = 0;
|
||||
break;
|
||||
}
|
||||
LoadBgVram(bg, gGpuBgConfigs2[bg].tilemap, sizeToLoad, 0, 2);
|
||||
LoadBgVram(bg, sGpuBgConfigs2[bg].tilemap, sizeToLoad, 0, 2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1008,7 +982,7 @@ void CopyToBgTilemapBufferRect(u8 bg, void* src, u8 destX, u8 destY, u8 width, u
|
||||
{
|
||||
for (destX16 = destX; destX16 < (destX + width); destX16++)
|
||||
{
|
||||
((u16*)gGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *((u16*)srcCopy)++;
|
||||
((u16*)sGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *((u16*)srcCopy)++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -1019,7 +993,7 @@ void CopyToBgTilemapBufferRect(u8 bg, void* src, u8 destX, u8 destY, u8 width, u
|
||||
{
|
||||
for (destX16 = destX; destX16 < (destX + width); destX16++)
|
||||
{
|
||||
((u8*)gGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *((u8*)srcCopy)++;
|
||||
((u8*)sGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *((u8*)srcCopy)++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -1056,7 +1030,7 @@ void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWid
|
||||
{
|
||||
for (destX16 = destX; destX16 < (destX + rectWidth); destX16++)
|
||||
{
|
||||
CopyTileMapEntry(&((u16*)srcCopy)[(srcY * rectWidth) + srcX], &((u16*)gGpuBgConfigs2[bg].tilemap)[GetTileMapIndexFromCoords(destX16, destY16, attribute, mode, mode2)], palette1, tileOffset, palette2);
|
||||
CopyTileMapEntry(&((u16*)srcCopy)[(srcY * rectWidth) + srcX], &((u16*)sGpuBgConfigs2[bg].tilemap)[GetTileMapIndexFromCoords(destX16, destY16, attribute, mode, mode2)], palette1, tileOffset, palette2);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -1067,7 +1041,7 @@ void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWid
|
||||
{
|
||||
for (destX16 = destX; destX16 < (destX + rectWidth); destX16++)
|
||||
{
|
||||
CopyTileMapEntry(&((u16*)srcCopy)[(srcY * rectWidth) + srcX], &((u16*)gGpuBgConfigs2[bg].tilemap)[GetTileMapIndexFromCoords(destX16, destY16, attribute, mode, mode2)], palette1, tileOffset, palette2);
|
||||
CopyTileMapEntry(&((u16*)srcCopy)[(srcY * rectWidth) + srcX], &((u16*)sGpuBgConfigs2[bg].tilemap)[GetTileMapIndexFromCoords(destX16, destY16, attribute, mode, mode2)], palette1, tileOffset, palette2);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -1195,7 +1169,7 @@ _080025F8:\n\
|
||||
bge _0800265A\n\
|
||||
ldr r2, [sp, #0x4]\n\
|
||||
lsl r0, r2, #4\n\
|
||||
ldr r1, =gGpuBgConfigs2+4\n\
|
||||
ldr r1, =sGpuBgConfigs2+4\n\
|
||||
add r0, r1\n\
|
||||
mov r10, r0\n\
|
||||
ldr r7, [sp, #0x20]\n\
|
||||
@@ -1267,7 +1241,7 @@ _08002674:\n\
|
||||
sub r2, r7, r2\n\
|
||||
str r2, [sp, #0x34]\n\
|
||||
str r0, [sp, #0x38]\n\
|
||||
ldr r7, =gGpuBgConfigs2+4\n\
|
||||
ldr r7, =sGpuBgConfigs2+4\n\
|
||||
mov r10, r7\n\
|
||||
ldr r0, [sp, #0x4]\n\
|
||||
lsl r0, #4\n\
|
||||
@@ -1337,7 +1311,7 @@ void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width,
|
||||
{
|
||||
for (x16 = x; x16 < (x + width); x16++)
|
||||
{
|
||||
((u16*)gGpuBgConfigs2[bg].tilemap)[((y16 * 0x20) + x16)] = tileNum;
|
||||
((u16*)sGpuBgConfigs2[bg].tilemap)[((y16 * 0x20) + x16)] = tileNum;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -1347,7 +1321,7 @@ void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width,
|
||||
{
|
||||
for (x16 = x; x16 < (x + width); x16++)
|
||||
{
|
||||
((u8*)gGpuBgConfigs2[bg].tilemap)[((y16 * mode) + x16)] = tileNum;
|
||||
((u8*)sGpuBgConfigs2[bg].tilemap)[((y16 * mode) + x16)] = tileNum;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -1382,7 +1356,7 @@ void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 widt
|
||||
{
|
||||
for (x16 = x; x16 < (x + width); x16++)
|
||||
{
|
||||
CopyTileMapEntry(&firstTileNum, &((u16*)gGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0);
|
||||
CopyTileMapEntry(&firstTileNum, &((u16*)sGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0);
|
||||
firstTileNum = (firstTileNum & 0xFC00) + ((firstTileNum + tileNumDelta) & 0x3FF);
|
||||
}
|
||||
}
|
||||
@@ -1393,7 +1367,7 @@ void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 widt
|
||||
{
|
||||
for (x16 = x; x16 < (x + width); x16++)
|
||||
{
|
||||
((u8*)gGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum;
|
||||
((u8*)sGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum;
|
||||
firstTileNum = (firstTileNum & 0xFC00) + ((firstTileNum + tileNumDelta) & 0x3FF);
|
||||
}
|
||||
}
|
||||
@@ -1625,9 +1599,9 @@ bool32 IsInvalidBg32(u8 bg)
|
||||
|
||||
bool32 IsTileMapOutsideWram(u8 bg)
|
||||
{
|
||||
if (gGpuBgConfigs2[bg].tilemap > (void*)IWRAM_END)
|
||||
if (sGpuBgConfigs2[bg].tilemap > (void*)IWRAM_END)
|
||||
return TRUE;
|
||||
if (gGpuBgConfigs2[bg].tilemap == 0x0)
|
||||
if (sGpuBgConfigs2[bg].tilemap == 0x0)
|
||||
return TRUE;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ void ClearDma3Requests(void)
|
||||
gDma3Requests[i].src = 0;
|
||||
gDma3Requests[i].dest = 0;
|
||||
}
|
||||
|
||||
|
||||
gDma3ManagerLocked = FALSE;
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ void ProcessDma3Requests(void)
|
||||
// NOTE: the fillerA member of the DMA struct is actually u32 value;
|
||||
// NOTE: gUnknown_0300001C is just a pointer inside the gDma3Requests structure, not a true symbol; feel free to remove
|
||||
u16 total_size;
|
||||
|
||||
|
||||
if (gDma3ManagerLocked)
|
||||
return;
|
||||
|
||||
@@ -34,7 +34,7 @@ void ProcessDma3Requests(void)
|
||||
while (gDma3Requests[gDma3RequestCursor].size)
|
||||
{
|
||||
total_size += gDma3Requests[gDma3RequestCursor].size;
|
||||
|
||||
|
||||
if (total_size > 0xA000)
|
||||
return; // don't do too much at once
|
||||
|
||||
@@ -90,14 +90,14 @@ void ProcessDma3Requests(void)
|
||||
}
|
||||
DmaFill16(3, gDma3Requests[gDma3RequestCursor].value, gDma3Requests[gDma3RequestCursor].dest, gDma3Requests[gDma3RequestCursor].size);
|
||||
break;
|
||||
}
|
||||
gDma3Requests[gDma3RequestCursor].src = 0;
|
||||
gDma3Requests[gDma3RequestCursor].dest = 0;
|
||||
}
|
||||
gDma3Requests[gDma3RequestCursor].src = NULL;
|
||||
gDma3Requests[gDma3RequestCursor].dest = NULL;
|
||||
gDma3Requests[gDma3RequestCursor].size = 0;
|
||||
gDma3Requests[gDma3RequestCursor].mode = 0;
|
||||
gDma3Requests[gDma3RequestCursor].value = 0;
|
||||
gDma3RequestCursor++;
|
||||
|
||||
|
||||
if (gDma3RequestCursor >= 128) // loop back to the first DMA request
|
||||
gDma3RequestCursor = 0;
|
||||
}
|
||||
@@ -419,13 +419,13 @@ _08000E46:\n\
|
||||
}
|
||||
#endif
|
||||
|
||||
int RequestDma3Copy(void *src, void *dest, u16 size, u8 mode)
|
||||
int RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode)
|
||||
{
|
||||
int cursor;
|
||||
int var = 0;
|
||||
|
||||
|
||||
gDma3ManagerLocked = 1;
|
||||
|
||||
|
||||
cursor = gDma3RequestCursor;
|
||||
while(1)
|
||||
{
|
||||
@@ -434,12 +434,12 @@ int RequestDma3Copy(void *src, void *dest, u16 size, u8 mode)
|
||||
gDma3Requests[cursor].src = src;
|
||||
gDma3Requests[cursor].dest = dest;
|
||||
gDma3Requests[cursor].size = size;
|
||||
|
||||
|
||||
if(mode == 1)
|
||||
gDma3Requests[cursor].mode = mode;
|
||||
else
|
||||
gDma3Requests[cursor].mode = 3;
|
||||
|
||||
|
||||
gDma3ManagerLocked = FALSE;
|
||||
return (s16)cursor;
|
||||
}
|
||||
@@ -460,10 +460,10 @@ int RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode)
|
||||
{
|
||||
int cursor;
|
||||
int var = 0;
|
||||
|
||||
|
||||
cursor = gDma3RequestCursor;
|
||||
gDma3ManagerLocked = 1;
|
||||
|
||||
|
||||
while(1)
|
||||
{
|
||||
if(!gDma3Requests[cursor].size)
|
||||
@@ -477,7 +477,7 @@ int RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode)
|
||||
gDma3Requests[cursor].mode = 2;
|
||||
else
|
||||
gDma3Requests[cursor].mode = 4;
|
||||
|
||||
|
||||
gDma3ManagerLocked = FALSE;
|
||||
return (s16)cursor;
|
||||
}
|
||||
@@ -503,9 +503,9 @@ int CheckForSpaceForDma3Request(s16 index)
|
||||
for (; current < 0x80; current ++)
|
||||
if (gDma3Requests[current].size)
|
||||
return -1;
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (gDma3Requests[index].size)
|
||||
return -1;
|
||||
|
||||
893
src/egg_hatch.c
Normal file
893
src/egg_hatch.c
Normal file
@@ -0,0 +1,893 @@
|
||||
#include "global.h"
|
||||
#include "pokemon.h"
|
||||
#include "pokedex.h"
|
||||
#include "items.h"
|
||||
#include "script.h"
|
||||
#include "decompress.h"
|
||||
#include "task.h"
|
||||
#include "palette.h"
|
||||
#include "main.h"
|
||||
#include "event_data.h"
|
||||
#include "sound.h"
|
||||
#include "songs.h"
|
||||
#include "text.h"
|
||||
#include "text_window.h"
|
||||
#include "string_util.h"
|
||||
#include "menu.h"
|
||||
#include "trig.h"
|
||||
#include "rng.h"
|
||||
#include "malloc.h"
|
||||
#include "dma3.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "bg.h"
|
||||
#include "m4a.h"
|
||||
#include "window.h"
|
||||
#include "abilities.h"
|
||||
#include "battle.h" // to get rid of later
|
||||
|
||||
struct EggHatchData
|
||||
{
|
||||
u8 eggSpriteID;
|
||||
u8 pokeSpriteID;
|
||||
u8 CB2_state;
|
||||
u8 CB2_PalCounter;
|
||||
u8 eggPartyID;
|
||||
u8 unused_5;
|
||||
u8 unused_6;
|
||||
u8 eggShardVelocityID;
|
||||
u8 windowId;
|
||||
u8 unused_9;
|
||||
u8 unused_A;
|
||||
u16 species;
|
||||
struct TextColor textColor;
|
||||
};
|
||||
|
||||
extern struct SpriteTemplate gUnknown_0202499C;
|
||||
extern void (*gFieldCallback)(void);
|
||||
|
||||
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
|
||||
extern const u8 gUnknown_08C00000[];
|
||||
extern const u8 gUnknown_08C00524[];
|
||||
extern const u8 gUnknown_08C004E0[];
|
||||
extern const u16 gUnknown_08DD7300[]; // palette, gameboy advance
|
||||
extern const u32 gUnknown_08DD7360[]; // tileset gameboy advance
|
||||
extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
|
||||
extern const u8 gText_HatchedFromEgg[];
|
||||
extern const u8 gText_NickHatchPrompt[];
|
||||
|
||||
extern u8* GetMonNick(struct Pokemon* mon, u8* dst);
|
||||
extern u8* GetBoxMonNick(struct BoxPokemon* boxMon, u8* dst);
|
||||
extern u8 sav1_map_get_name(void);
|
||||
extern s8 sub_8198C58(void);
|
||||
extern void sub_81DB5E8(u8* str1, u8* str2, u8);
|
||||
extern void sub_806A068(u16, u8);
|
||||
extern void fade_screen(u8, u8);
|
||||
extern void overworld_free_bg_tilemaps(void);
|
||||
extern void sub_80AF168(void);
|
||||
extern void init_uns_table_pokemon_copy(void);
|
||||
extern void sub_805F094(void);
|
||||
extern void remove_some_task(void);
|
||||
extern void reset_temp_tile_data_buffers(void);
|
||||
extern void c2_exit_to_overworld_2_switch(void);
|
||||
extern void play_some_sound(void);
|
||||
extern void copy_decompressed_tile_data_to_vram_autofree(u8 bg_id, const void* src, u16 size, u16 offset, u8 mode);
|
||||
extern void CreateYesNoMenu(const struct WindowTemplate*, u16, u8, u8);
|
||||
extern void DoNamingScreen(u8, const u8*, u16, u8, u32, MainCallback);
|
||||
extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor* colors, s8 speed, u8 *str);
|
||||
extern u16 sub_80D22D0(void);
|
||||
extern u8 sub_80C7050(u8);
|
||||
|
||||
static void Task_EggHatch(u8 taskID);
|
||||
static void CB2_EggHatch_0(void);
|
||||
static void CB2_EggHatch_1(void);
|
||||
static void SpriteCB_Egg_0(struct Sprite* sprite);
|
||||
static void SpriteCB_Egg_1(struct Sprite* sprite);
|
||||
static void SpriteCB_Egg_2(struct Sprite* sprite);
|
||||
static void SpriteCB_Egg_3(struct Sprite* sprite);
|
||||
static void SpriteCB_Egg_4(struct Sprite* sprite);
|
||||
static void SpriteCB_Egg_5(struct Sprite* sprite);
|
||||
static void SpriteCB_EggShard(struct Sprite* sprite);
|
||||
static void EggHatchPrintMessage(u8 windowId, u8* string, u8 x, u8 y, u8 speed);
|
||||
static void CreateRandomEggShardSprite(void);
|
||||
static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 spriteAnimIndex);
|
||||
|
||||
// IWRAM bss
|
||||
static IWRAM_DATA struct EggHatchData* sEggHatchData;
|
||||
|
||||
// rom data
|
||||
static const u16 sEggPalette[] = INCBIN_U16("graphics/pokemon/palettes/egg_palette.gbapal");
|
||||
static const u8 sEggHatchTiles[] = INCBIN_U8("graphics/misc/egg_hatch.4bpp");
|
||||
static const u8 sEggShardTiles[] = INCBIN_U8("graphics/misc/egg_shard.4bpp");
|
||||
|
||||
static const struct OamData sOamData_EggHatch =
|
||||
{
|
||||
.y = 0,
|
||||
.affineMode = 0,
|
||||
.objMode = 0,
|
||||
.mosaic = 0,
|
||||
.bpp = 0,
|
||||
.shape = 0,
|
||||
.x = 0,
|
||||
.matrixNum = 0,
|
||||
.size = 2,
|
||||
.tileNum = 0,
|
||||
.priority = 1,
|
||||
.paletteNum = 0,
|
||||
.affineParam = 0,
|
||||
};
|
||||
|
||||
static const union AnimCmd sSpriteAnim_EggHatch0[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 5),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sSpriteAnim_EggHatch1[] =
|
||||
{
|
||||
ANIMCMD_FRAME(16, 5),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sSpriteAnim_EggHatch2[] =
|
||||
{
|
||||
ANIMCMD_FRAME(32, 5),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sSpriteAnim_EggHatch3[] =
|
||||
{
|
||||
ANIMCMD_FRAME(48, 5),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd *const sSpriteAnimTable_EggHatch[] =
|
||||
{
|
||||
sSpriteAnim_EggHatch0,
|
||||
sSpriteAnim_EggHatch1,
|
||||
sSpriteAnim_EggHatch2,
|
||||
sSpriteAnim_EggHatch3,
|
||||
};
|
||||
|
||||
static const struct SpriteSheet sEggHatch_Sheet =
|
||||
{
|
||||
.data = sEggHatchTiles,
|
||||
.size = 2048,
|
||||
.tag = 12345,
|
||||
};
|
||||
|
||||
static const struct SpriteSheet sEggShards_Sheet =
|
||||
{
|
||||
.data = sEggShardTiles,
|
||||
.size = 128,
|
||||
.tag = 23456,
|
||||
};
|
||||
|
||||
static const struct SpritePalette sEgg_SpritePalette =
|
||||
{
|
||||
.data = sEggPalette,
|
||||
.tag = 54321
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sSpriteTemplate_EggHatch =
|
||||
{
|
||||
.tileTag = 12345,
|
||||
.paletteTag = 54321,
|
||||
.oam = &sOamData_EggHatch,
|
||||
.anims = sSpriteAnimTable_EggHatch,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCallbackDummy
|
||||
};
|
||||
|
||||
static const struct OamData sOamData_EggShard =
|
||||
{
|
||||
.y = 0,
|
||||
.affineMode = 0,
|
||||
.objMode = 0,
|
||||
.mosaic = 0,
|
||||
.bpp = 0,
|
||||
.shape = 0,
|
||||
.x = 0,
|
||||
.matrixNum = 0,
|
||||
.size = 0,
|
||||
.tileNum = 0,
|
||||
.priority = 2,
|
||||
.paletteNum = 0,
|
||||
.affineParam = 0,
|
||||
};
|
||||
|
||||
static const union AnimCmd sSpriteAnim_EggShard0[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 5),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sSpriteAnim_EggShard1[] =
|
||||
{
|
||||
ANIMCMD_FRAME(1, 5),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sSpriteAnim_EggShard2[] =
|
||||
{
|
||||
ANIMCMD_FRAME(2, 5),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sSpriteAnim_EggShard3[] =
|
||||
{
|
||||
ANIMCMD_FRAME(3, 5),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd *const sSpriteAnimTable_EggShard[] =
|
||||
{
|
||||
sSpriteAnim_EggShard0,
|
||||
sSpriteAnim_EggShard1,
|
||||
sSpriteAnim_EggShard2,
|
||||
sSpriteAnim_EggShard3,
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sSpriteTemplate_EggShard =
|
||||
{
|
||||
.tileTag = 23456,
|
||||
.paletteTag = 54321,
|
||||
.oam = &sOamData_EggShard,
|
||||
.anims = sSpriteAnimTable_EggShard,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCB_EggShard
|
||||
};
|
||||
|
||||
static const struct BgTemplate sBgTemplates_EggHatch[2] =
|
||||
{
|
||||
{
|
||||
.bg = 0,
|
||||
.charBaseIndex = 2,
|
||||
.mapBaseIndex = 24,
|
||||
.screenSize = 3,
|
||||
.paletteMode = 0,
|
||||
.priority = 0,
|
||||
.baseTile = 0
|
||||
},
|
||||
|
||||
{
|
||||
.bg = 1,
|
||||
.charBaseIndex = 0,
|
||||
.mapBaseIndex = 8,
|
||||
.screenSize = 1,
|
||||
.paletteMode = 0,
|
||||
.priority = 2,
|
||||
.baseTile = 0
|
||||
},
|
||||
};
|
||||
|
||||
static const struct WindowTemplate sWinTemplates_EggHatch[2] =
|
||||
{
|
||||
{0, 2, 0xF, 0x1A, 4, 0, 0x40},
|
||||
DUMMY_WIN_TEMPLATE
|
||||
};
|
||||
|
||||
static const struct WindowTemplate sYesNoWinTemplate =
|
||||
{
|
||||
0, 0x15, 9, 5, 4, 0xF, 0x1A8
|
||||
};
|
||||
|
||||
static const s16 sEggShardVelocities[][2] =
|
||||
{
|
||||
{Q_8_8(-1.5), Q_8_8(-3.75)},
|
||||
{Q_8_8(-5), Q_8_8(-3)},
|
||||
{Q_8_8(3.5), Q_8_8(-3)},
|
||||
{Q_8_8(-4), Q_8_8(-3.75)},
|
||||
{Q_8_8(2), Q_8_8(-1.5)},
|
||||
{Q_8_8(-0.5), Q_8_8(-6.75)},
|
||||
{Q_8_8(5), Q_8_8(-2.25)},
|
||||
{Q_8_8(-1.5), Q_8_8(-3.75)},
|
||||
{Q_8_8(4.5), Q_8_8(-1.5)},
|
||||
{Q_8_8(-1), Q_8_8(-6.75)},
|
||||
{Q_8_8(4), Q_8_8(-2.25)},
|
||||
{Q_8_8(-3.5), Q_8_8(-3.75)},
|
||||
{Q_8_8(1), Q_8_8(-1.5)},
|
||||
{Q_8_8(-3.515625), Q_8_8(-6.75)},
|
||||
{Q_8_8(4.5), Q_8_8(-2.25)},
|
||||
{Q_8_8(-0.5), Q_8_8(-7.5)},
|
||||
{Q_8_8(1), Q_8_8(-4.5)},
|
||||
{Q_8_8(-2.5), Q_8_8(-2.25)},
|
||||
{Q_8_8(2.5), Q_8_8(-7.5)},
|
||||
};
|
||||
|
||||
// code
|
||||
|
||||
static void CreatedHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
|
||||
{
|
||||
u16 species;
|
||||
u32 personality, pokerus;
|
||||
u8 i, friendship, language, gameMet, markings, obedience;
|
||||
u16 moves[4];
|
||||
u32 ivs[6];
|
||||
|
||||
|
||||
species = GetMonData(egg, MON_DATA_SPECIES);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
moves[i] = GetMonData(egg, MON_DATA_MOVE1 + i);
|
||||
}
|
||||
|
||||
personality = GetMonData(egg, MON_DATA_PERSONALITY);
|
||||
|
||||
for (i = 0; i < 6; i++)
|
||||
{
|
||||
ivs[i] = GetMonData(egg, MON_DATA_HP_IV + i);
|
||||
}
|
||||
|
||||
language = GetMonData(egg, MON_DATA_LANGUAGE);
|
||||
gameMet = GetMonData(egg, MON_DATA_MET_GAME);
|
||||
markings = GetMonData(egg, MON_DATA_MARKINGS);
|
||||
pokerus = GetMonData(egg, MON_DATA_POKERUS);
|
||||
obedience = GetMonData(egg, MON_DATA_OBEDIENCE);
|
||||
|
||||
CreateMon(temp, species, 5, 32, TRUE, personality, 0, 0);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
SetMonData(temp, MON_DATA_MOVE1 + i, &moves[i]);
|
||||
}
|
||||
|
||||
for (i = 0; i < 6; i++)
|
||||
{
|
||||
SetMonData(temp, MON_DATA_HP_IV + i, &ivs[i]);
|
||||
}
|
||||
|
||||
language = GAME_LANGUAGE;
|
||||
SetMonData(temp, MON_DATA_LANGUAGE, &language);
|
||||
SetMonData(temp, MON_DATA_MET_GAME, &gameMet);
|
||||
SetMonData(temp, MON_DATA_MARKINGS, &markings);
|
||||
|
||||
friendship = 120;
|
||||
SetMonData(temp, MON_DATA_FRIENDSHIP, &friendship);
|
||||
SetMonData(temp, MON_DATA_POKERUS, &pokerus);
|
||||
SetMonData(temp, MON_DATA_OBEDIENCE, &obedience);
|
||||
|
||||
*egg = *temp;
|
||||
}
|
||||
|
||||
static void AddHatchedMonToParty(u8 id)
|
||||
{
|
||||
u8 isEgg = 0x46; // ?
|
||||
u16 pokeNum;
|
||||
u8 name[12];
|
||||
u16 ball;
|
||||
u16 caughtLvl;
|
||||
u8 mapNameID;
|
||||
struct Pokemon* mon = &gPlayerParty[id];
|
||||
|
||||
CreatedHatchedMon(mon, &gEnemyParty[0]);
|
||||
SetMonData(mon, MON_DATA_IS_EGG, &isEgg);
|
||||
|
||||
pokeNum = GetMonData(mon, MON_DATA_SPECIES);
|
||||
GetSpeciesName(name, pokeNum);
|
||||
SetMonData(mon, MON_DATA_NICKNAME, name);
|
||||
|
||||
pokeNum = SpeciesToNationalPokedexNum(pokeNum);
|
||||
GetSetPokedexFlag(pokeNum, FLAG_SET_SEEN);
|
||||
GetSetPokedexFlag(pokeNum, FLAG_SET_CAUGHT);
|
||||
|
||||
GetMonNick(mon, gStringVar1);
|
||||
|
||||
ball = ITEM_POKE_BALL;
|
||||
SetMonData(mon, MON_DATA_POKEBALL, &ball);
|
||||
|
||||
caughtLvl = 0;
|
||||
SetMonData(mon, MON_DATA_MET_LEVEL, &caughtLvl);
|
||||
|
||||
mapNameID = sav1_map_get_name();
|
||||
SetMonData(mon, MON_DATA_MET_LOCATION, &mapNameID);
|
||||
|
||||
MonRestorePP(mon);
|
||||
CalculateMonStats(mon);
|
||||
}
|
||||
|
||||
void ScriptHatchMon(void)
|
||||
{
|
||||
AddHatchedMonToParty(gSpecialVar_0x8004);
|
||||
}
|
||||
|
||||
static bool8 sub_807158C(struct DaycareData* daycare, u8 daycareId)
|
||||
{
|
||||
u8 nick[0x20];
|
||||
struct DaycareMon* daycareMon = &daycare->mons[daycareId];
|
||||
|
||||
GetBoxMonNick(&daycareMon->mon, nick);
|
||||
if (daycareMon->mail.itemId != 0
|
||||
&& (StringCompareWithoutExtCtrlCodes(nick, daycareMon->monName) != 0
|
||||
|| StringCompareWithoutExtCtrlCodes(gSaveBlock2Ptr->playerName, daycareMon->OT_name) != 0))
|
||||
{
|
||||
StringCopy(gStringVar1, nick);
|
||||
sub_81DB5E8(gStringVar2, daycareMon->OT_name, daycareMon->language_maybe);
|
||||
sub_81DB5E8(gStringVar3, daycareMon->monName, daycareMon->unknown);
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 sub_8071614(void)
|
||||
{
|
||||
return sub_807158C(&gSaveBlock1Ptr->daycare, gSpecialVar_0x8004);
|
||||
}
|
||||
|
||||
static u8 EggHatchCreateMonSprite(u8 a0, u8 switchID, u8 pokeID, u16* speciesLoc)
|
||||
{
|
||||
u8 r5 = 0;
|
||||
u8 spriteID = 0;
|
||||
struct Pokemon* mon = NULL;
|
||||
|
||||
if (a0 == 0)
|
||||
{
|
||||
mon = &gPlayerParty[pokeID];
|
||||
r5 = 1;
|
||||
}
|
||||
if (a0 == 1)
|
||||
{
|
||||
mon = &gPlayerParty[pokeID];
|
||||
r5 = 3;
|
||||
}
|
||||
switch (switchID)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
u16 species = GetMonData(mon, MON_DATA_SPECIES);
|
||||
u32 pid = GetMonData(mon, MON_DATA_PERSONALITY);
|
||||
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
|
||||
gBattleSpritesGfx->sprites[(a0 * 2) + 1],
|
||||
species, pid);
|
||||
LoadCompressedObjectPalette(sub_806E794(mon));
|
||||
*speciesLoc = species;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
sub_806A068(sub_806E794(mon)->tag, r5);
|
||||
spriteID = CreateSprite(&gUnknown_0202499C, 120, 75, 6);
|
||||
gSprites[spriteID].invisible = 1;
|
||||
gSprites[spriteID].callback = SpriteCallbackDummy;
|
||||
break;
|
||||
}
|
||||
return spriteID;
|
||||
}
|
||||
|
||||
static void VBlankCB_EggHatch(void)
|
||||
{
|
||||
LoadOam();
|
||||
ProcessSpriteCopyRequests();
|
||||
TransferPlttBuffer();
|
||||
}
|
||||
|
||||
static void EggHatch(void)
|
||||
{
|
||||
ScriptContext2_Enable();
|
||||
CreateTask(Task_EggHatch, 10);
|
||||
fade_screen(1, 0);
|
||||
}
|
||||
|
||||
static void Task_EggHatch(u8 taskID)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
overworld_free_bg_tilemaps();
|
||||
SetMainCallback2(CB2_EggHatch_0);
|
||||
gFieldCallback = sub_80AF168;
|
||||
DestroyTask(taskID);
|
||||
}
|
||||
}
|
||||
|
||||
static void CB2_EggHatch_0(void)
|
||||
{
|
||||
switch (gMain.state)
|
||||
{
|
||||
case 0:
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
||||
|
||||
sEggHatchData = Alloc(sizeof(struct EggHatchData));
|
||||
init_uns_table_pokemon_copy();
|
||||
sEggHatchData->eggPartyID = gSpecialVar_0x8004;
|
||||
sEggHatchData->eggShardVelocityID = 0;
|
||||
|
||||
SetVBlankCallback(VBlankCB_EggHatch);
|
||||
gSpecialVar_0x8005 = GetCurrentMapMusic();
|
||||
|
||||
reset_temp_tile_data_buffers();
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, sBgTemplates_EggHatch, ARRAY_COUNT(sBgTemplates_EggHatch));
|
||||
|
||||
ChangeBgX(1, 0, 0);
|
||||
ChangeBgY(1, 0, 0);
|
||||
ChangeBgX(0, 0, 0);
|
||||
ChangeBgY(0, 0, 0);
|
||||
|
||||
SetBgAttribute(1, BG_CTRL_ATTR_MOSAIC, 2);
|
||||
SetBgTilemapBuffer(1, Alloc(0x1000));
|
||||
SetBgTilemapBuffer(0, Alloc(0x2000));
|
||||
|
||||
DeactivateAllTextPrinters();
|
||||
ResetPaletteFade();
|
||||
FreeAllSpritePalettes();
|
||||
ResetSpriteData();
|
||||
ResetTasks();
|
||||
remove_some_task();
|
||||
m4aSoundVSyncOn();
|
||||
gMain.state++;
|
||||
break;
|
||||
case 1:
|
||||
InitWindows(sWinTemplates_EggHatch);
|
||||
sEggHatchData->windowId = 0;
|
||||
gMain.state++;
|
||||
break;
|
||||
case 2:
|
||||
copy_decompressed_tile_data_to_vram_autofree(0, gUnknown_08C00000, 0, 0, 0);
|
||||
CopyToBgTilemapBuffer(0, gUnknown_08C00524, 0, 0);
|
||||
LoadCompressedPalette(gUnknown_08C004E0, 0, 0x20);
|
||||
gMain.state++;
|
||||
break;
|
||||
case 3:
|
||||
LoadSpriteSheet(&sEggHatch_Sheet);
|
||||
LoadSpriteSheet(&sEggShards_Sheet);
|
||||
LoadSpritePalette(&sEgg_SpritePalette);
|
||||
gMain.state++;
|
||||
break;
|
||||
case 4:
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
AddHatchedMonToParty(sEggHatchData->eggPartyID);
|
||||
gMain.state++;
|
||||
break;
|
||||
case 5:
|
||||
EggHatchCreateMonSprite(0, 0, sEggHatchData->eggPartyID, &sEggHatchData->species);
|
||||
gMain.state++;
|
||||
break;
|
||||
case 6:
|
||||
sEggHatchData->pokeSpriteID = EggHatchCreateMonSprite(0, 1, sEggHatchData->eggPartyID, &sEggHatchData->species);
|
||||
gMain.state++;
|
||||
break;
|
||||
case 7:
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
||||
LoadPalette(gUnknown_08DD7300, 0x10, 0xA0);
|
||||
LoadBgTiles(1, gUnknown_08DD7360, 0x1420, 0);
|
||||
CopyToBgTilemapBuffer(1, gUnknown_08331F60, 0x1000, 0);
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
gMain.state++;
|
||||
break;
|
||||
case 8:
|
||||
SetMainCallback2(CB2_EggHatch_1);
|
||||
sEggHatchData->CB2_state = 0;
|
||||
break;
|
||||
}
|
||||
RunTasks();
|
||||
RunTextPrinters();
|
||||
AnimateSprites();
|
||||
BuildOamBuffer();
|
||||
UpdatePaletteFade();
|
||||
}
|
||||
|
||||
static void EggHatchSetMonNickname(void)
|
||||
{
|
||||
SetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, gStringVar3);
|
||||
sub_805F094();
|
||||
Free(sEggHatchData);
|
||||
SetMainCallback2(c2_exit_to_overworld_2_switch);
|
||||
}
|
||||
|
||||
static void Task_EggHatchPlayBGM(u8 taskID)
|
||||
{
|
||||
if (gTasks[taskID].data[0] == 0)
|
||||
{
|
||||
StopMapMusic();
|
||||
play_some_sound();
|
||||
}
|
||||
if (gTasks[taskID].data[0] == 1)
|
||||
PlayBGM(376);
|
||||
if (gTasks[taskID].data[0] > 60)
|
||||
{
|
||||
PlayBGM(377);
|
||||
DestroyTask(taskID);
|
||||
// UB: task is destroyed, yet the value is incremented
|
||||
}
|
||||
gTasks[taskID].data[0]++;
|
||||
}
|
||||
|
||||
static void CB2_EggHatch_1(void)
|
||||
{
|
||||
u16 species;
|
||||
u8 gender;
|
||||
u32 personality;
|
||||
|
||||
switch (sEggHatchData->CB2_state)
|
||||
{
|
||||
case 0:
|
||||
BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
|
||||
sEggHatchData->eggSpriteID = CreateSprite(&sSpriteTemplate_EggHatch, 120, 75, 5);
|
||||
ShowBg(0);
|
||||
ShowBg(1);
|
||||
sEggHatchData->CB2_state++;
|
||||
CreateTask(Task_EggHatchPlayBGM, 5);
|
||||
break;
|
||||
case 1:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
FillWindowPixelBuffer(sEggHatchData->windowId, 0);
|
||||
sEggHatchData->CB2_PalCounter = 0;
|
||||
sEggHatchData->CB2_state++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (++sEggHatchData->CB2_PalCounter > 30)
|
||||
{
|
||||
sEggHatchData->CB2_state++;
|
||||
gSprites[sEggHatchData->eggSpriteID].callback = SpriteCB_Egg_0;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (gSprites[sEggHatchData->eggSpriteID].callback == SpriteCallbackDummy)
|
||||
{
|
||||
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
|
||||
DoMonFrontSpriteAnimation(&gSprites[sEggHatchData->pokeSpriteID], species, FALSE, 1);
|
||||
sEggHatchData->CB2_state++;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (gSprites[sEggHatchData->pokeSpriteID].callback == SpriteCallbackDummy)
|
||||
{
|
||||
sEggHatchData->CB2_state++;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
GetMonNick(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar1);
|
||||
StringExpandPlaceholders(gStringVar4, gText_HatchedFromEgg);
|
||||
EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 3, 0xFF);
|
||||
PlayFanfare(371);
|
||||
sEggHatchData->CB2_state++;
|
||||
PutWindowTilemap(sEggHatchData->windowId);
|
||||
CopyWindowToVram(sEggHatchData->windowId, 3);
|
||||
break;
|
||||
case 6:
|
||||
if (IsFanfareTaskInactive())
|
||||
sEggHatchData->CB2_state++;
|
||||
break;
|
||||
case 7:
|
||||
if (IsFanfareTaskInactive())
|
||||
sEggHatchData->CB2_state++;
|
||||
break;
|
||||
case 8:
|
||||
GetMonNick(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar1);
|
||||
StringExpandPlaceholders(gStringVar4, gText_NickHatchPrompt);
|
||||
EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 2, 1);
|
||||
sEggHatchData->CB2_state++;
|
||||
break;
|
||||
case 9:
|
||||
if (!IsTextPrinterActive(sEggHatchData->windowId))
|
||||
{
|
||||
sub_809882C(sEggHatchData->windowId, 0x140, 0xE0);
|
||||
CreateYesNoMenu(&sYesNoWinTemplate, 0x140, 0xE, 0);
|
||||
sEggHatchData->CB2_state++;
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
switch (sub_8198C58())
|
||||
{
|
||||
case 0:
|
||||
GetMonNick(&gPlayerParty[sEggHatchData->eggPartyID], gStringVar3);
|
||||
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
|
||||
gender = GetMonGender(&gPlayerParty[sEggHatchData->eggPartyID]);
|
||||
personality = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_PERSONALITY, 0);
|
||||
DoNamingScreen(3, gStringVar3, species, gender, personality, EggHatchSetMonNickname);
|
||||
break;
|
||||
case 1:
|
||||
case -1:
|
||||
sEggHatchData->CB2_state++;
|
||||
}
|
||||
break;
|
||||
case 11:
|
||||
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
|
||||
sEggHatchData->CB2_state++;
|
||||
break;
|
||||
case 12:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
sub_805F094();
|
||||
RemoveWindow(sEggHatchData->windowId);
|
||||
UnsetBgTilemapBuffer(0);
|
||||
UnsetBgTilemapBuffer(1);
|
||||
Free(sEggHatchData);
|
||||
SetMainCallback2(c2_exit_to_overworld_2_switch);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
RunTasks();
|
||||
RunTextPrinters();
|
||||
AnimateSprites();
|
||||
BuildOamBuffer();
|
||||
UpdatePaletteFade();
|
||||
}
|
||||
|
||||
static void SpriteCB_Egg_0(struct Sprite* sprite)
|
||||
{
|
||||
if (++sprite->data0 > 20)
|
||||
{
|
||||
sprite->callback = SpriteCB_Egg_1;
|
||||
sprite->data0 = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data1 = (sprite->data1 + 20) & 0xFF;
|
||||
sprite->pos2.x = Sin(sprite->data1, 1);
|
||||
if (sprite->data0 == 15)
|
||||
{
|
||||
PlaySE(SE_BOWA);
|
||||
StartSpriteAnim(sprite, 1);
|
||||
CreateRandomEggShardSprite();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_Egg_1(struct Sprite* sprite)
|
||||
{
|
||||
if (++sprite->data2 > 30)
|
||||
{
|
||||
if (++sprite->data0 > 20)
|
||||
{
|
||||
sprite->callback = SpriteCB_Egg_2;
|
||||
sprite->data0 = 0;
|
||||
sprite->data2 = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data1 = (sprite->data1 + 20) & 0xFF;
|
||||
sprite->pos2.x = Sin(sprite->data1, 2);
|
||||
if (sprite->data0 == 15)
|
||||
{
|
||||
PlaySE(SE_BOWA);
|
||||
StartSpriteAnim(sprite, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_Egg_2(struct Sprite* sprite)
|
||||
{
|
||||
if (++sprite->data2 > 30)
|
||||
{
|
||||
if (++sprite->data0 > 38)
|
||||
{
|
||||
u16 species;
|
||||
|
||||
sprite->callback = SpriteCB_Egg_3;
|
||||
sprite->data0 = 0;
|
||||
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyID], MON_DATA_SPECIES);
|
||||
gSprites[sEggHatchData->pokeSpriteID].pos2.x = 0;
|
||||
gSprites[sEggHatchData->pokeSpriteID].pos2.y = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data1 = (sprite->data1 + 20) & 0xFF;
|
||||
sprite->pos2.x = Sin(sprite->data1, 2);
|
||||
if (sprite->data0 == 15)
|
||||
{
|
||||
PlaySE(SE_BOWA);
|
||||
StartSpriteAnim(sprite, 2);
|
||||
CreateRandomEggShardSprite();
|
||||
CreateRandomEggShardSprite();
|
||||
}
|
||||
if (sprite->data0 == 30)
|
||||
PlaySE(SE_BOWA);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_Egg_3(struct Sprite* sprite)
|
||||
{
|
||||
if (++sprite->data0 > 50)
|
||||
{
|
||||
sprite->callback = SpriteCB_Egg_4;
|
||||
sprite->data0 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_Egg_4(struct Sprite* sprite)
|
||||
{
|
||||
s16 i;
|
||||
if (sprite->data0 == 0)
|
||||
BeginNormalPaletteFade(-1, -1, 0, 0x10, 0xFFFF);
|
||||
if (sprite->data0 < 4u)
|
||||
{
|
||||
for (i = 0; i <= 3; i++)
|
||||
CreateRandomEggShardSprite();
|
||||
}
|
||||
sprite->data0++;
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
PlaySE(SE_TAMAGO);
|
||||
sprite->invisible = 1;
|
||||
sprite->callback = SpriteCB_Egg_5;
|
||||
sprite->data0 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_Egg_5(struct Sprite* sprite)
|
||||
{
|
||||
if (sprite->data0 == 0)
|
||||
{
|
||||
gSprites[sEggHatchData->pokeSpriteID].invisible = 0;
|
||||
StartSpriteAffineAnim(&gSprites[sEggHatchData->pokeSpriteID], 1);
|
||||
}
|
||||
if (sprite->data0 == 8)
|
||||
BeginNormalPaletteFade(-1, -1, 0x10, 0, 0xFFFF);
|
||||
if (sprite->data0 <= 9)
|
||||
gSprites[sEggHatchData->pokeSpriteID].pos1.y -= 1;
|
||||
if (sprite->data0 > 40)
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
sprite->data0++;
|
||||
}
|
||||
|
||||
static void SpriteCB_EggShard(struct Sprite* sprite)
|
||||
{
|
||||
sprite->data4 += sprite->data1;
|
||||
sprite->data5 += sprite->data2;
|
||||
|
||||
sprite->pos2.x = sprite->data4 / 256;
|
||||
sprite->pos2.y = sprite->data5 / 256;
|
||||
|
||||
sprite->data2 += sprite->data3;
|
||||
|
||||
if (sprite->pos1.y + sprite->pos2.y > sprite->pos1.y + 20 && sprite->data2 > 0)
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
|
||||
static void CreateRandomEggShardSprite(void)
|
||||
{
|
||||
u16 spriteAnimIndex;
|
||||
|
||||
s16 velocity1 = sEggShardVelocities[sEggHatchData->eggShardVelocityID][0];
|
||||
s16 velocity2 = sEggShardVelocities[sEggHatchData->eggShardVelocityID][1];
|
||||
sEggHatchData->eggShardVelocityID++;
|
||||
spriteAnimIndex = Random() % 4;
|
||||
CreateEggShardSprite(120, 60, velocity1, velocity2, 100, spriteAnimIndex);
|
||||
}
|
||||
|
||||
static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 spriteAnimIndex)
|
||||
{
|
||||
u8 spriteID = CreateSprite(&sSpriteTemplate_EggShard, x, y, 4);
|
||||
gSprites[spriteID].data1 = data1;
|
||||
gSprites[spriteID].data2 = data2;
|
||||
gSprites[spriteID].data3 = data3;
|
||||
StartSpriteAnim(&gSprites[spriteID], spriteAnimIndex);
|
||||
}
|
||||
|
||||
static void EggHatchPrintMessage(u8 windowId, u8* string, u8 x, u8 y, u8 speed)
|
||||
{
|
||||
FillWindowPixelBuffer(windowId, 0xFF);
|
||||
sEggHatchData->textColor.fgColor = 0;
|
||||
sEggHatchData->textColor.bgColor = 5;
|
||||
sEggHatchData->textColor.shadowColor = 6;
|
||||
AddTextPrinterParametrized2(windowId, 1, x, y, 0, 0, &sEggHatchData->textColor, speed, string);
|
||||
}
|
||||
|
||||
u8 GetEggStepsToSubtract(void)
|
||||
{
|
||||
u8 count, i;
|
||||
for (count = CalculatePlayerPartyCount(), i = 0; i < count; i++)
|
||||
{
|
||||
if (!GetMonData(&gPlayerParty[i], MON_DATA_SANITY_BIT3))
|
||||
{
|
||||
u8 ability = GetMonAbility(&gPlayerParty[i]);
|
||||
if (ability == ABILITY_MAGMA_ARMOR || ability == ABILITY_FLAME_BODY)
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
u16 sub_80722E0(void)
|
||||
{
|
||||
u16 value = sub_80D22D0();
|
||||
value += sub_80C7050(6);
|
||||
return value;
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "global.h"
|
||||
#include "gpu_regs.h"
|
||||
|
||||
#define GPU_REG_BUF_SIZE 0x60
|
||||
|
||||
@@ -14,14 +15,15 @@ static bool8 sShouldSyncRegIE;
|
||||
static u16 sRegIE;
|
||||
|
||||
static void CopyBufferedValueToGpuReg(u8 regOffset);
|
||||
static void SyncRegIE();
|
||||
static void SyncRegIE(void);
|
||||
static void UpdateRegDispstatIntrBits(u16 regIE);
|
||||
|
||||
void InitGpuRegManager()
|
||||
void InitGpuRegManager(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < GPU_REG_BUF_SIZE; i++) {
|
||||
for (i = 0; i < GPU_REG_BUF_SIZE; i++)
|
||||
{
|
||||
sGpuRegBuffer[i] = 0;
|
||||
sGpuRegWaitingList[i] = EMPTY_SLOT;
|
||||
}
|
||||
@@ -33,20 +35,25 @@ void InitGpuRegManager()
|
||||
|
||||
static void CopyBufferedValueToGpuReg(u8 regOffset)
|
||||
{
|
||||
if (regOffset == REG_OFFSET_DISPSTAT) {
|
||||
if (regOffset == REG_OFFSET_DISPSTAT)
|
||||
{
|
||||
REG_DISPSTAT &= ~(DISPSTAT_HBLANK_INTR | DISPSTAT_VBLANK_INTR);
|
||||
REG_DISPSTAT |= GPU_REG_BUF(REG_OFFSET_DISPSTAT);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
GPU_REG(regOffset) = GPU_REG_BUF(regOffset);
|
||||
}
|
||||
}
|
||||
|
||||
void CopyBufferedValuesToGpuRegs()
|
||||
void CopyBufferedValuesToGpuRegs(void)
|
||||
{
|
||||
if (!sGpuRegBufferLocked) {
|
||||
if (!sGpuRegBufferLocked)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < GPU_REG_BUF_SIZE; i++) {
|
||||
for (i = 0; i < GPU_REG_BUF_SIZE; i++)
|
||||
{
|
||||
u8 regOffset = sGpuRegWaitingList[i];
|
||||
if (regOffset == EMPTY_SLOT)
|
||||
return;
|
||||
@@ -135,7 +142,7 @@ void ClearGpuRegBits(u8 regOffset, u16 mask)
|
||||
SetGpuReg(regOffset, regValue & ~mask);
|
||||
}
|
||||
|
||||
static void SyncRegIE()
|
||||
static void SyncRegIE(void)
|
||||
{
|
||||
if (sShouldSyncRegIE) {
|
||||
u16 temp = REG_IME;
|
||||
|
||||
@@ -1511,8 +1511,6 @@ static void Task_PokemonSummaryAnimateAfterDelay(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
|
||||
|
||||
void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3)
|
||||
{
|
||||
if (gHitMarker & HITMARKER_NO_ANIMATIONS && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
|
||||
|
||||
@@ -18,7 +18,7 @@ struct PokeblockFeeder
|
||||
#define NUM_POKEBLOCK_FEEDERS 10
|
||||
|
||||
extern u8 gBattleOutcome;
|
||||
extern void* gUnknown_03005DAC;
|
||||
extern void* gFieldCallback;
|
||||
|
||||
extern u8 gUnknown_082A4B8A[];
|
||||
extern u8 gUnknown_082A4B6F[];
|
||||
@@ -118,7 +118,7 @@ void sub_80FC190(void)
|
||||
{
|
||||
ScriptContext2_RunNewScript(gUnknown_082A4B4C);
|
||||
warp_in();
|
||||
gUnknown_03005DAC = sub_80AF6F0;
|
||||
gFieldCallback = sub_80AF6F0;
|
||||
SetMainCallback2(c2_load_new_map);
|
||||
}
|
||||
else if (gBattleOutcome == BATTLE_CAUGHT)
|
||||
|
||||
@@ -244,12 +244,11 @@ void RunTextPrinters(void)
|
||||
}
|
||||
}
|
||||
|
||||
bool8 IsTextPrinterActive(u8 id)
|
||||
bool16 IsTextPrinterActive(u8 id)
|
||||
{
|
||||
return gTextPrinters[id].sub_union.sub.active;
|
||||
}
|
||||
|
||||
|
||||
u32 RenderFont(struct TextPrinter *textPrinter)
|
||||
{
|
||||
u32 ret;
|
||||
|
||||
@@ -1,12 +1,6 @@
|
||||
#include "global.h"
|
||||
#include "trig.h"
|
||||
|
||||
// Converts a number to Q8.8 fixed-point format
|
||||
#define Q_8_8(n) ((s16)((n) * 256))
|
||||
|
||||
// Converts a number to Q4.12 fixed-point format
|
||||
#define Q_4_12(n) ((s16)((n) * 4096))
|
||||
|
||||
// Values of sin(x*(π/128)) as Q8.8 fixed-point numbers from x = 0 to x = 319
|
||||
const s16 gSineTable[] =
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user