label battle stuff
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@@ -1053,7 +1053,7 @@ static void atk00_attackcanceler(void)
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if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
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{
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i = IsPokeDisobedient(); // why use the 'i' variable...?
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i = IsMonDisobedient(); // why use the 'i' variable...?
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switch (i)
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{
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case 0:
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