battle transition is decompiled
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@@ -2,11 +2,14 @@
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#define GUARD_BATTLE_TRANSITION_H
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void TestBattleTransition(u8 transitionId);
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void sub_8149DFC(u8 a1);
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void BattleTransition_StartOnField(u8 transitionID);
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void BattleTransition_Start(u8 transitionID);
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void BattleTransition_StartOnField(u8 transitionId);
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void BattleTransition_Start(u8 transitionId);
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bool8 IsBattleTransitionDone(void);
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void Phase1_Task_RunFuncs(u8 taskId);
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bool8 FldEff_Pokeball(void);
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void TransitionPhase1_Task_RunFuncs(u8 taskId);
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void sub_8149F58(u16 **a0, u16 **a1);
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extern const struct SpritePalette gFieldEffectObjectPaletteInfo10;
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enum // TRANSITION_MUGSHOT
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{
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@@ -70,7 +70,7 @@ void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset);
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void CopyBgTilemapBufferToVram(u8 bg);
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void CopyToBgTilemapBufferRect(u8 bg, void* src, u8 destX, u8 destY, u8 width, u8 height);
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void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette);
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void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2);
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void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2);
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void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height);
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void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
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void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, s16 tileNumDelta);
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