battle transition is decompiled
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@@ -2,11 +2,14 @@
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#define GUARD_BATTLE_TRANSITION_H
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void TestBattleTransition(u8 transitionId);
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void sub_8149DFC(u8 a1);
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void BattleTransition_StartOnField(u8 transitionID);
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void BattleTransition_Start(u8 transitionID);
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void BattleTransition_StartOnField(u8 transitionId);
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void BattleTransition_Start(u8 transitionId);
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bool8 IsBattleTransitionDone(void);
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void Phase1_Task_RunFuncs(u8 taskId);
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bool8 FldEff_Pokeball(void);
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void TransitionPhase1_Task_RunFuncs(u8 taskId);
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void sub_8149F58(u16 **a0, u16 **a1);
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extern const struct SpritePalette gFieldEffectObjectPaletteInfo10;
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enum // TRANSITION_MUGSHOT
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{
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