battle transition is decompiled

This commit is contained in:
DizzyEggg
2018-01-14 22:09:35 +01:00
parent fdbe7fa7de
commit d7644cd3d8
6 changed files with 861 additions and 1402 deletions
+7 -4
View File
@@ -2,11 +2,14 @@
#define GUARD_BATTLE_TRANSITION_H
void TestBattleTransition(u8 transitionId);
void sub_8149DFC(u8 a1);
void BattleTransition_StartOnField(u8 transitionID);
void BattleTransition_Start(u8 transitionID);
void BattleTransition_StartOnField(u8 transitionId);
void BattleTransition_Start(u8 transitionId);
bool8 IsBattleTransitionDone(void);
void Phase1_Task_RunFuncs(u8 taskId);
bool8 FldEff_Pokeball(void);
void TransitionPhase1_Task_RunFuncs(u8 taskId);
void sub_8149F58(u16 **a0, u16 **a1);
extern const struct SpritePalette gFieldEffectObjectPaletteInfo10;
enum // TRANSITION_MUGSHOT
{