battle transition is decompiled

This commit is contained in:
DizzyEggg
2018-01-14 22:09:35 +01:00
parent fdbe7fa7de
commit d7644cd3d8
6 changed files with 861 additions and 1402 deletions
+2 -2
View File
@@ -1393,7 +1393,7 @@ static void sub_80A1818(u16 a1)
{
CpuCopy16(gTilesetAnims_BattleDomePals0[a1 & 0x3], gPlttBufferUnfaded + 0x80, 32);
BlendPalette(0x80, 0x10, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
if ((u8)FindTaskIdByFunc(Phase1_Task_RunFuncs) != 0xFF )
if ((u8)FindTaskIdByFunc(TransitionPhase1_Task_RunFuncs) != 0xFF )
{
sSecondaryTilesetCB = sub_80A1670;
sSecondaryTilesetCBBufferSize = 0x20;
@@ -1403,7 +1403,7 @@ static void sub_80A1818(u16 a1)
static void sub_80A1884(u16 a1)
{
CpuCopy16(gTilesetAnims_BattleDomePals0[a1 & 0x3], gPlttBufferUnfaded + 0x80, 32);
if ((u8)FindTaskIdByFunc(Phase1_Task_RunFuncs) == 0xFF )
if ((u8)FindTaskIdByFunc(TransitionPhase1_Task_RunFuncs) == 0xFF )
{
BlendPalette(0x80, 0x10, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
if (!--sSecondaryTilesetCBBufferSize)