battle transition is decompiled
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+2
-2
@@ -1393,7 +1393,7 @@ static void sub_80A1818(u16 a1)
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{
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CpuCopy16(gTilesetAnims_BattleDomePals0[a1 & 0x3], gPlttBufferUnfaded + 0x80, 32);
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BlendPalette(0x80, 0x10, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
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if ((u8)FindTaskIdByFunc(Phase1_Task_RunFuncs) != 0xFF )
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if ((u8)FindTaskIdByFunc(TransitionPhase1_Task_RunFuncs) != 0xFF )
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{
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sSecondaryTilesetCB = sub_80A1670;
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sSecondaryTilesetCBBufferSize = 0x20;
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@@ -1403,7 +1403,7 @@ static void sub_80A1818(u16 a1)
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static void sub_80A1884(u16 a1)
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{
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CpuCopy16(gTilesetAnims_BattleDomePals0[a1 & 0x3], gPlttBufferUnfaded + 0x80, 32);
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if ((u8)FindTaskIdByFunc(Phase1_Task_RunFuncs) == 0xFF )
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if ((u8)FindTaskIdByFunc(TransitionPhase1_Task_RunFuncs) == 0xFF )
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{
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BlendPalette(0x80, 0x10, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
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if (!--sSecondaryTilesetCBBufferSize)
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