battle 4 up to a8
This commit is contained in:
+70
-38
@@ -1,8 +1,28 @@
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#ifndef GUARD_BATTLE_H
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#define GUARD_BATTLE_H
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/*
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Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
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Each bank has a value consisting of two bits.
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0x1 bit is responsible for the side, 0 = player's side, 1 = opponent's side.
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0x2 bit is responsible for the id of sent out pokemon. 0 means it's the first sent out pokemon, 1 it's the second one. (Triple battle didn't exist at the time yet.)
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*/
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#define BATTLE_BANKS_COUNT 4
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#define IDENTITY_PLAYER_MON1 0
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#define IDENTITY_OPPONENT_MON1 1
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#define IDENTITY_PLAYER_MON2 2
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#define IDENTITY_OPPONENT_MON2 3
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#define SIDE_PLAYER 0x0
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#define SIDE_OPPONENT 0x1
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#define BIT_SIDE 0x1
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#define BIT_MON 0x2
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#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & BIT_SIDE))
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#define BATTLE_TYPE_DOUBLE 0x0001
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#define BATTLE_TYPE_LINK 0x0002
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#define BATTLE_TYPE_WILD 0x0004
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@@ -40,9 +60,6 @@
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#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID)
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#define SIDE_PLAYER 0x0
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#define SIDE_OPPONENT 0x1
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#define BATTLE_WON 0x1
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#define BATTLE_LOST 0x2
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#define BATTLE_DREW 0x3
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@@ -66,11 +83,12 @@
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#define STATUS2_CONFUSION 0x00000007
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#define STATUS2_FLINCHED 0x00000008
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#define STATUS2_UPROAR 0x00000070
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#define STATUS2_BIDE 0x00000300 //two bits 0x100 0x200
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#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200
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#define STATUS2_LOCK_CONFUSE 0x00000C00
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#define STATUS2_MULTIPLETURNS 0x00001000
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#define STATUS2_WRAPPED 0x0000E000
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#define STATUS2_INFATUATION 0x000F0000
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#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every bank
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#define STATUS2_INFATUATED_WITH(bank)((gBitTable[bank] << 16))
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#define STATUS2_FOCUS_ENERGY 0x00100000
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#define STATUS2_TRANSFORMED 0x00200000
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#define STATUS2_RECHARGE 0x00400000
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@@ -86,7 +104,7 @@
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#define STATUS3_LEECHSEED_BANK 0x3
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#define STATUS3_LEECHSEED 0x4
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#define STATUS3_ALWAYS_HITS 0x18 //two bits
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#define STATUS3_ALWAYS_HITS 0x18 // two bits
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#define STATUS3_PERISH_SONG 0x20
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#define STATUS3_ON_AIR 0x40
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#define STATUS3_UNDERGROUND 0x80
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@@ -188,17 +206,6 @@
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#define WEATHER_HAIL (1 << 7)
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#define WEATHER_HAIL_ANY ((WEATHER_HAIL))
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#define REQUEST_ALL_BATTLE 0x0
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#define REQUEST_SPECIES_BATTLE 0x1
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#define REQUEST_HELDITEM_BATTLE 0x2
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#define REQUEST_MOVES_PP_BATTLE 0x3
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#define REQUEST_PPMOVE1_BATTLE 0x9
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#define REQUEST_PPMOVE2_BATTLE 0xA
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#define REQUEST_PPMOVE3_BATTLE 0xB
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#define REQUEST_PPMOVE4_BATTLE 0xC
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#define REQUEST_STATUS_BATTLE 0x28
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#define REQUEST_HP_BATTLE 0x2A
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// array entries for battle communication
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#define CURSOR_POSITION 0x1
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#define MOVE_EFFECT_BYTE 0x3
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@@ -222,6 +229,7 @@
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#define BS_GET_TARGET 0
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#define BS_GET_ATTACKER 1
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#define BS_GET_EFFECT_BANK 2
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#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
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#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability
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#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
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#define BS_GET_SCRIPTING_BANK 10
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@@ -384,11 +392,11 @@ extern struct ProtectStruct gProtectStructs[BATTLE_BANKS_COUNT];
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struct SpecialStatus
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{
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u8 statLowered : 1;
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u8 lightningRodRedirected : 1;
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u8 restoredBankSprite: 1;
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u8 intimidatedPoke : 1;
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u8 traced : 1;
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u8 statLowered : 1; // 0x1
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u8 lightningRodRedirected : 1; // 0x2
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u8 restoredBankSprite: 1; // 0x4
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u8 intimidatedPoke : 1; // 0x8
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u8 traced : 1; // 0x10
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u8 flag20 : 1;
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u8 flag40 : 1;
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u8 focusBanded : 1;
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@@ -690,6 +698,7 @@ struct BattleStruct
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u8 field_298[8];
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u8 field_2A0;
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u8 field_2A1;
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u8 field_2A2;
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};
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extern struct BattleStruct* gBattleStruct;
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@@ -709,6 +718,13 @@ extern struct BattleStruct* gBattleStruct;
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varName = (u16*)(((void*)(*memes1) + (u32)(memes2))); \
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}
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#define GET_USED_ITEM_PTR_VIA_MEME_ACCESS(bank, varName) \
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{ \
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void** memes1 = (void**)(&gBattleStruct); \
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void* memes2 = (void*)((u32)(bank * 2 + offsetof(struct BattleStruct, usedHeldItems))); \
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varName = (u16*)(((void*)(*memes1) + (u32)(memes2))); \
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}
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#define GET_HP_SWITCHOUT_PTR_VIA_MEME_ACCESS(bank, varName) \
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{ \
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void** memes1 = (void**)(&gBattleStruct); \
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@@ -724,8 +740,6 @@ extern struct BattleStruct* gBattleStruct;
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typeArg = gBattleMoves[move].type; \
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}
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#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & 1))
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#define MOVE_EFFECT_SLEEP 0x1
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#define MOVE_EFFECT_POISON 0x2
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#define MOVE_EFFECT_BURN 0x3
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@@ -832,26 +846,39 @@ extern struct BattleStruct* gBattleStruct;
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#define ATK4F_DONT_CHECK_STATUSES 0x80
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_WAIT_CRY 18
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#define VARIOUS_RETURN_OPPONENT_MON1 19
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#define VARIOUS_RETURN_OPPONENT_MON2 20
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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#define ATK80_DMG_CHANGE_SIGN 0
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#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
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#define ATK80_DMG_DOUBLED 2
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#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
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#define GET_STAT_BUFF_VALUE(n)((n & 0xF0) >> 4) // 0x10, 0x20, 0x40
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#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
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#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
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#define STAT_CHANGE_BS_PTR 0x1
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#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
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#define STAT_CHANGE_WORKED 0
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#define STAT_CHANGE_DIDNT_WORK 1
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#define SET_STAT_BUFF_ID(n)((n & 0xF))
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#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0))
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struct BattleScripting
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{
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u8 field_0;
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u8 field_1;
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u8 field_2;
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u8 field_3;
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u32 bideDmg;
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u8 field_8;
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u8 field_9;
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u8 field_A;
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u8 field_B;
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u8 field_C;
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u8 field_D;
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s32 painSplitHp;
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s32 bideDmg;
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u8 multihitString[6];
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u8 dmgMultiplier;
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u8 field_F;
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u8 animArg1;
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@@ -868,7 +895,7 @@ struct BattleScripting
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u8 field_1B;
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u8 atk23_state;
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u8 field_1D;
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u8 field_1E;
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u8 atk6C_state;
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u8 learnMoveState;
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};
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@@ -887,6 +914,9 @@ void SwitchInClearStructs(void);
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void sub_803BDA0(u8 bank);
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void sub_803FA70(u8 bank);
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void BattleMainCB2(void);
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void ResetSentPokesToOpponentValue(void);
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bool8 CanRunFromBattle(u8 bank);
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bool8 IsRunningFromBattleImpossible(void);
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// battle_3
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void BattleScriptPush(const u8* bsPtr);
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@@ -920,10 +950,12 @@ u8 AI_TypeCalc(u16 move, u16 species, u8 ability);
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u8 BankGetTurnOrder(u8 bank);
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void BattleDestroyCursorAt(u8 cursorPosition);
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void BattleCreateCursorAt(u8 cursorPosition);
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void BufferMoveToLearnIntoBattleTextBuff2(void);
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// battle_5
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void AdjustFriendshipOnBattleFaint(u8 bank);
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void sub_80571DC(u8 bank, u8 arg1);
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u32 sub_805725C(u8 bank);
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// battle 7
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void BattleMusicStop(void);
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@@ -932,7 +964,7 @@ void sub_805E990(struct Pokemon* mon, u8 bank);
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// rom_80A5C6C
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u8 GetBankSide(u8 bank);
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u8 GetBankIdentity(u8 bank);
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u8 GetBankByPlayerAI(u8 bank);
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u8 GetBankByIdentity(u8 bank);
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// Move this somewhere else
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@@ -7,8 +7,26 @@ struct HpAndStatus
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u32 status;
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};
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struct MovePpInfo
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{
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u16 move[4];
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u8 pp[4];
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u8 ppBonuses;
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};
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#define REQUEST_ALL_BATTLE 0x0
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#define REQUEST_SPECIES_BATTLE 0x1
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#define REQUEST_HELDITEM_BATTLE 0x2
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#define REQUEST_MOVES_PP_BATTLE 0x3
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#define REQUEST_PPMOVE1_BATTLE 0x9
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#define REQUEST_PPMOVE2_BATTLE 0xA
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#define REQUEST_PPMOVE3_BATTLE 0xB
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#define REQUEST_PPMOVE4_BATTLE 0xC
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#define REQUEST_STATUS_BATTLE 0x28
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#define REQUEST_HP_BATTLE 0x2A
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// rom3.s, emitters
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void EmitSetAttributes(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
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void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
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void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit);
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void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
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void EmitEffectivenessSound(u8 bufferId, u16 songId);
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@@ -20,7 +38,7 @@ void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
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void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
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void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
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void EmitReturnPokeToBall(u8 bufferId, u8 arg1);
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void EmitGetAttributes(u8 bufferId, u8 arg1, u8 arg2);
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void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2);
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void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
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void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, const u8* arg4);
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void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, u8 arg2);
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@@ -31,6 +49,13 @@ void EmitHitAnimation(u8 bufferId);
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void EmitCmd48(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
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void EmitCmd49(u8 bufferId);
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void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
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void EmitCmd13(u8 bufferId);
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void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
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void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
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#define RESET_ACTION_MOVE_SELECTION 0
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#define RESET_ACTION_SELECTION 1
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#define RESET_MOVE_SELECTION 2
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void MarkBufferBankForExecution(u8 bank);
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@@ -74,6 +74,22 @@
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#define B_BUFF_PLACEHOLDER_BEGIN 0xFD
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#define B_BUFF_EOS 0xFF
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#define PREPARE_STAT_BUFFER(textVar, statId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_STAT; \
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textVar[2] = statId; \
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textVar[3] = B_BUFF_EOS; \
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}
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#define PREPARE_TYPE_BUFFER(textVar, typeId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_TYPE; \
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textVar[2] = typeId; \
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textVar[3] = B_BUFF_EOS; \
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}
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#define PREPARE_BYTE_NUMBER_BUFFER(textVar, maxDigits, number) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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@@ -84,6 +100,17 @@
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textVar[5] = B_BUFF_EOS; \
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}
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#define PREPARE_HWORD_NUMBER_BUFFER(textVar, maxDigits, number) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_NUMBER; \
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textVar[2] = 2; \
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textVar[3] = maxDigits; \
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textVar[4] = (number); \
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textVar[5] = (number & 0x0000FF00) >> 8; \
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textVar[6] = B_BUFF_EOS; \
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}
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#define PREPARE_WORD_NUMBER_BUFFER(textVar, maxDigits, number) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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@@ -158,7 +185,7 @@ struct StringInfoBattle
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};
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void BufferStringBattle(u16 stringID);
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u32 StrCpyDecodeToDisplayedStringBattle(const u8* src);
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u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src);
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u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
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void sub_814F9EC(const u8* text, u8 arg1);
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+3
-1
@@ -360,4 +360,6 @@ enum
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MOVE_PSYCHO_BOOST,
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};
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#endif // GUARD_MOVES_H
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#define LAST_MOVE_INDEX MOVE_PSYCHO_BOOST
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#endif // GUARD_MOVES_H
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+6
-1
@@ -126,6 +126,8 @@
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#define TYPE_DRAGON 0x10
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#define TYPE_DARK 0x11
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#define NUMBER_OF_MON_TYPES 0x12
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#define PARTY_SIZE 6
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#define MAX_TOTAL_EVS 510
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#define NUM_STATS 6
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@@ -333,6 +335,8 @@ struct UnknownPokemonStruct
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u8 friendship;
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};
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#define BATTLE_STATS_NO 8
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struct BattlePokemon
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{
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/*0x00*/ u16 species;
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@@ -350,7 +354,7 @@ struct BattlePokemon
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/*0x17*/ u32 spDefenseIV:5;
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/*0x17*/ u32 isEgg:1;
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/*0x17*/ u32 altAbility:1;
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/*0x18*/ s8 statStages[8];
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/*0x18*/ s8 statStages[BATTLE_STATS_NO];
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/*0x20*/ u8 ability;
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/*0x21*/ u8 type1;
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/*0x22*/ u8 type2;
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@@ -521,6 +525,7 @@ extern struct PokemonStorage* gPokemonStoragePtr;
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extern const u32 gExperienceTables[][MAX_MON_LEVEL + 1];
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extern const u16 *const gLevelUpLearnsets[];
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u8 CountAliveMonsInBattle(u8 caseId);
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#define BATTLE_ALIVE_EXCEPT_ACTIVE 0
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#define BATTLE_ALIVE_ATK_SIDE 1
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#define BATTLE_ALIVE_DEF_SIDE 2
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@@ -0,0 +1,7 @@
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#ifndef GUARD_POKEMON_ICON_H
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#define GUARD_POKEMON_ICON_H
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const u8 *GetMonIconPtr(u16 speciesId, u32 personality, u32 frameNo);
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const u16 *GetValidMonIconPalettePtr(u16 speciesId);
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#endif // GUARD_POKEMON_ICON_H
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@@ -0,0 +1,8 @@
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#ifndef GUARD_POKEMON_ITEM_EFFECTS
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#define GUARD_POKEMON_ITEM_EFFECTS
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#include "pokemon.h"
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bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 itemId, u8 partyId, u8 monMoveIndex, u8 a5);
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#endif // GUARD_POKEMON_ITEM_EFFECTS
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+23
-15
@@ -65,6 +65,7 @@
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#define CHAR_x 0xEC
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#define CHAR_y 0xED
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#define CHAR_z 0xEE
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#define CHAR_SPECIAL_F9 0xF9
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#define CHAR_COLON 0xF0
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#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog
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#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog
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||||
@@ -73,6 +74,10 @@
|
||||
#define CHAR_NEWLINE 0xFE
|
||||
#define EOS 0xFF // end of string
|
||||
|
||||
#define TEXT_COLOR_TRANSPARENT 0x0
|
||||
#define TEXT_COLOR_WHITE 0x1
|
||||
#define TEXT_COLOR_DARK_GREY 0x2
|
||||
|
||||
// battle placeholders are located in battle_message.h
|
||||
|
||||
#define EXT_CTRL_CODE_JPN 0x15
|
||||
@@ -80,23 +85,26 @@
|
||||
|
||||
#define NUM_TEXT_PRINTERS 32
|
||||
|
||||
struct TextSubPrinter // TODO: Better name
|
||||
{
|
||||
u8* current_text_offset;
|
||||
u8 windowId;
|
||||
u8 fontId;
|
||||
u8 x;
|
||||
u8 y;
|
||||
u8 currentX; // 0x8
|
||||
u8 currentY;
|
||||
u8 letterSpacing;
|
||||
u8 lineSpacing;
|
||||
u8 fontColor_l:4; // 0xC
|
||||
u8 fontColor_h:4;
|
||||
u8 bgColor:4;
|
||||
u8 shadowColor:4;
|
||||
};
|
||||
|
||||
struct TextPrinter
|
||||
{
|
||||
struct TextSubPrinter { // TODO: Better name
|
||||
u8* current_text_offset;
|
||||
u8 windowId;
|
||||
u8 fontId;
|
||||
u8 x;
|
||||
u8 y;
|
||||
u8 currentX; // 0x8
|
||||
u8 currentY;
|
||||
u8 letterSpacing;
|
||||
u8 lineSpacing;
|
||||
u8 fontColor_l:4; // 0xC
|
||||
u8 fontColor_h:4;
|
||||
u8 bgColor:4;
|
||||
u8 shadowColor:4;
|
||||
} subPrinter;
|
||||
struct TextSubPrinter subPrinter;
|
||||
|
||||
void (*callback)(struct TextSubPrinter *, u16); // 0x10
|
||||
|
||||
|
||||
+1
-1
@@ -55,7 +55,7 @@ void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height);
|
||||
void BlitBitmapToWindow(u8 windowId, u8 *pixels, u16 x, u16 y, u16 width, u16 height);
|
||||
void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
|
||||
void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
|
||||
void CopyToWindowPixelBuffer(u8 windowId, u8 *src, u16 size, u16 tileOffset);
|
||||
void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset);
|
||||
void FillWindowPixelBuffer(u8 windowId, u8 fillValue);
|
||||
void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
|
||||
void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8));
|
||||
|
||||
Reference in New Issue
Block a user