battle 4 up to a8

This commit is contained in:
DizzyEggg
2017-09-26 22:39:59 +02:00
parent 52a951276f
commit d769ec1374
52 changed files with 3497 additions and 8242 deletions
+27 -2
View File
@@ -7,8 +7,26 @@ struct HpAndStatus
u32 status;
};
struct MovePpInfo
{
u16 move[4];
u8 pp[4];
u8 ppBonuses;
};
#define REQUEST_ALL_BATTLE 0x0
#define REQUEST_SPECIES_BATTLE 0x1
#define REQUEST_HELDITEM_BATTLE 0x2
#define REQUEST_MOVES_PP_BATTLE 0x3
#define REQUEST_PPMOVE1_BATTLE 0x9
#define REQUEST_PPMOVE2_BATTLE 0xA
#define REQUEST_PPMOVE3_BATTLE 0xB
#define REQUEST_PPMOVE4_BATTLE 0xC
#define REQUEST_STATUS_BATTLE 0x28
#define REQUEST_HP_BATTLE 0x2A
// rom3.s, emitters
void EmitSetAttributes(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct* disableStructPtr, u8 multihit);
void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void EmitEffectivenessSound(u8 bufferId, u16 songId);
@@ -20,7 +38,7 @@ void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
void EmitReturnPokeToBall(u8 bufferId, u8 arg1);
void EmitGetAttributes(u8 bufferId, u8 arg1, u8 arg2);
void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2);
void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, const u8* arg4);
void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, u8 arg2);
@@ -31,6 +49,13 @@ void EmitHitAnimation(u8 bufferId);
void EmitCmd48(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
void EmitCmd49(u8 bufferId);
void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
void EmitCmd13(u8 bufferId);
void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
#define RESET_ACTION_MOVE_SELECTION 0
#define RESET_ACTION_SELECTION 1
#define RESET_MOVE_SELECTION 2
void MarkBufferBankForExecution(u8 bank);