battle 4 up to a8
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@@ -451,7 +451,7 @@ void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16
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FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue);
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}
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void CopyToWindowPixelBuffer(u8 windowId, u8 *src, u16 size, u16 tileOffset)
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void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset)
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{
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if (size != 0)
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CpuCopy16(src, gWindows[windowId].tileData + (0x20 * tileOffset), size);
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