Merge branch 'master' into pokenav-decomp-again

This commit is contained in:
Phlosioneer
2019-04-07 01:56:36 -04:00
3792 changed files with 73160 additions and 94218 deletions

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@@ -38,7 +38,7 @@ struct BardSong
// Exported ROM declarations
extern const u16 gUnknown_085F5490;
extern const u16 gNumSpeciesNames;
extern const u16 gUnknown_085FA1D4;
const struct BardSound *GetWordSounds(u16 word);
void GetWordPhonemes(struct BardSong *song, u16 word);

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@@ -62,70 +62,12 @@
#define BATTLE_BUFFER_LINK_SIZE 0x1000
struct TrainerMonNoItemDefaultMoves
{
u16 iv;
u8 lvl;
u16 species;
};
struct TrainerMonItemDefaultMoves
{
u16 iv;
u8 lvl;
u16 species;
u16 heldItem;
};
struct TrainerMonNoItemCustomMoves
{
u16 iv;
u8 lvl;
u16 species;
u16 moves[4];
};
struct TrainerMonItemCustomMoves
{
u16 iv;
u8 lvl;
u16 species;
u16 heldItem;
u16 moves[4];
};
union TrainerMonPtr
{
const struct TrainerMonNoItemDefaultMoves *NoItemDefaultMoves;
const struct TrainerMonNoItemCustomMoves *NoItemCustomMoves;
const struct TrainerMonItemDefaultMoves *ItemDefaultMoves;
const struct TrainerMonItemCustomMoves *ItemCustomMoves;
};
struct Trainer
{
/*0x00*/ u8 partyFlags;
/*0x01*/ u8 trainerClass;
/*0x02*/ u8 encounterMusic_gender; // last bit is gender
/*0x03*/ u8 trainerPic;
/*0x04*/ u8 trainerName[12];
/*0x10*/ u16 items[4];
/*0x18*/ bool8 doubleBattle;
/*0x1C*/ u32 aiFlags;
/*0x20*/ u8 partySize;
/*0x24*/ union TrainerMonPtr party;
};
extern const struct Trainer gTrainers[];
#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F))
struct UnknownFlags
struct ResourceFlags
{
u32 flags[4];
};
#define UNKNOWN_FLAG_FLASH_FIRE 1
#define RESOURCE_FLAG_FLASH_FIRE 1
struct DisableStruct
{
@@ -276,21 +218,16 @@ struct BattleCallbacksStack
struct StatsArray
{
u16 hp;
u16 atk;
u16 def;
u16 spd;
u16 spAtk;
u16 spDef;
u16 stats[NUM_STATS];
};
struct BattleResources
{
struct SecretBaseRecord* secretBase;
struct UnknownFlags *flags;
struct SecretBase* secretBase;
struct ResourceFlags *flags;
struct BattleScriptsStack* battleScriptsStack;
struct BattleCallbacksStack* battleCallbackStack;
struct StatsArray* statsBeforeLvlUp;
struct StatsArray* beforeLvlUp;
struct AI_ThinkingStruct *ai;
struct BattleHistory *battleHistory;
struct BattleScriptsStack *AI_ScriptsStack;
@@ -564,9 +501,7 @@ struct BattleScripting
};
// rom_80A5C6C
u8 GetBattlerSide(u8 battler);
u8 GetBattlerPosition(u8 battler);
u8 GetBattlerAtPosition(u8 position);
struct BattleSpriteInfo
{

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@@ -73,7 +73,7 @@ void sub_8118FBC(int bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *ar
void HandleIntroSlide(u8 terrainId);
int GetAnimBgAttribute(u8 bgId, u8 attributeId);
// battle_anim_80A5C6C.s
// battle_anim_mons.s
void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
void sub_80A8AEC(struct Sprite *sprite);
void sub_80A8A6C(struct Sprite *sprite);
@@ -155,6 +155,9 @@ void sub_80A6DEC(struct Sprite *sprite);
void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
void DestroySpriteAndFreeResources_(struct Sprite *sprite);
void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
u8 GetBattlerSide(u8 battler);
u8 GetBattlerPosition(u8 battler);
u8 GetBattlerAtPosition(u8 position);
enum
{
@@ -193,7 +196,7 @@ u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
void sub_80A64EC(struct Sprite *sprite);
void sub_80A718C(struct Sprite *sprite);
// battle_anim_80A9C70.s
// battle_anim_status_effects.s
#define STAT_ANIM_PLUS1 15
#define STAT_ANIM_PLUS2 39
#define STAT_ANIM_MINUS1 22
@@ -204,13 +207,11 @@ void sub_80A718C(struct Sprite *sprite);
#define STAT_ANIM_MULTIPLE_MINUS2 58
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
// battle_anim_8170478.c
void sub_8172EF0(u8 battler, struct Pokemon *mon);
// ground.c
void sub_81152DC(u8 taskId);
// battle_anim_8170478.s
// battle_anim_special.c
void sub_8172EF0(u8 battler, struct Pokemon *mon);
u8 ItemIdToBallId(u16 itemId);
u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId);

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@@ -1,10 +1,10 @@
#ifndef GUARD_BATTLE_SETUP_H
#define GUARD_BATTLE_SETUP_H
#include "gym_leader_rematch.h"
#define REMATCHES_COUNT 5
#define REMATCH_TABLE_ENTRIES 78
#define REMATCH_WALLY_ENTRY 64
#define REMATCH_ELITE_FOUR_ENTRIES 73
#define REMATCH_ELITE_FOUR_ENTRIES REMATCH_SIDNEY
struct RematchTrainer
{

6
include/berry_crush.h Executable file
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@@ -0,0 +1,6 @@
#ifndef GUARD_BERRY_CRUSH_H
#define GUARD_BERRY_CRUSH_H
void sub_8020C70(MainCallback callback);
#endif // GUARD_BERRY_CRUSH_H

9
include/berry_powder.h Executable file
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@@ -0,0 +1,9 @@
#ifndef GUARD_BERRY_POWDER_H
#define GUARD_BERRY_POWDER_H
void SetBerryPowder(u32 *powder, u32 amount);
void ApplyNewEncryptionKeyToBerryPowder(u32 encryptionKey);
bool8 GiveBerryPowder(u32 amountToAdd);
u32 GetBerryPowder(void);
#endif // GUARD_BERRY_POWDER_H

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@@ -11,137 +11,137 @@
#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
#define ANIM_TAG_UNUSED_ORB (ANIM_SPRITES_START + 4)
#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4)
#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
#define ANIM_TAG_UNUSED_EXPLOSION (ANIM_SPRITES_START + 7)
#define ANIM_TAG_UNUSED_PINK_ORB (ANIM_SPRITES_START + 8)
#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7)
#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused
#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
#define ANIM_TAG_UNUSED_ORANGE (ANIM_SPRITES_START + 12)
#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused
#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
#define ANIM_TAG_UNUSED_GLASS (ANIM_SPRITES_START + 19)
#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused
#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
#define ANIM_TAG_UNUSED_HIT (ANIM_SPRITES_START + 21)
#define ANIM_TAG_UNUSED_HIT_2 (ANIM_SPRITES_START + 22)
#define ANIM_TAG_UNUSED_BLUE_SHARDS (ANIM_SPRITES_START + 23)
#define ANIM_TAG_UNUSED_CLOSING_EYE (ANIM_SPRITES_START + 24)
#define ANIM_TAG_UNUSED_WAVING_HAND (ANIM_SPRITES_START + 25)
#define ANIM_TAG_UNUSED_HIT_DUPLICATE (ANIM_SPRITES_START + 26)
#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21)
#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22)
#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused
#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused
#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused
#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused
#define ANIM_TAG_LEER (ANIM_SPRITES_START + 27)
#define ANIM_TAG_UNUSED_BLUE_BURST (ANIM_SPRITES_START + 28)
#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused
#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
#define ANIM_TAG_UNUSED_BUBBLE_BURST (ANIM_SPRITES_START + 32)
#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32)
#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
#define ANIM_TAG_UNUSED_SPINNING_FIRE (ANIM_SPRITES_START + 34)
#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused
#define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35)
#define ANIM_TAG_UNUSED_LIGHTNING (ANIM_SPRITES_START + 36)
#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused
#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
#define ANIM_TAG_UNUSED_CLAW_SLASH (ANIM_SPRITES_START + 38)
#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused
#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
#define ANIM_TAG_UNUSED_SCRATCH (ANIM_SPRITES_START + 40)
#define ANIM_TAG_UNUSED_SCRATCH_2 (ANIM_SPRITES_START + 41)
#define ANIM_TAG_UNUSED_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42)
#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused
#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused
#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused
#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
#define ANIM_TAG_UNUSED_GLASS_2 (ANIM_SPRITES_START + 44)
#define ANIM_TAG_UNUSED_PINK_HEART (ANIM_SPRITES_START + 45)
#define ANIM_TAG_UNUSED_SAP_DRIP (ANIM_SPRITES_START + 46)
#define ANIM_TAG_UNUSED_SAP_DRIP_2 (ANIM_SPRITES_START + 47)
#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused
#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused
#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused
#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused
#define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48)
#define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49)
#define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50)
#define ANIM_TAG_UNUSED_MONSTER_FOOT (ANIM_SPRITES_START + 51)
#define ANIM_TAG_UNUSED_HUMANOID_HAND (ANIM_SPRITES_START + 52)
#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51)
#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused
#define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53)
#define ANIM_TAG_UNUSED_YELLOW_UNK (ANIM_SPRITES_START + 54)
#define ANIM_TAG_UNUSED_RED_FIST (ANIM_SPRITES_START + 55)
#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused
#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused
#define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56)
#define ANIM_TAG_UNUSED_RING (ANIM_SPRITES_START + 57)
#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused
#define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58)
#define ANIM_TAG_UNUSED_Z (ANIM_SPRITES_START + 59)
#define ANIM_TAG_UNUSED_YELLOW_UNK_2 (ANIM_SPRITES_START + 60)
#define ANIM_TAG_UNUSED_AIR_SLASH (ANIM_SPRITES_START + 61)
#define ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62)
#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused
#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused
#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused
#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused
#define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63)
#define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64)
#define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65)
#define ANIM_TAG_UNUSED_BROWN_TRIANGLE (ANIM_SPRITES_START + 66)
#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused
#define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67)
#define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68)
#define ANIM_TAG_UNUSED_POWDER (ANIM_SPRITES_START + 69)
#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused
#define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70)
#define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71)
#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72)
#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73)
#define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74)
#define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75)
#define ANIM_TAG_UNUSED_BLUE_FLAMES (ANIM_SPRITES_START + 76)
#define ANIM_TAG_UNUSED_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77)
#define ANIM_TAG_UNUSED_SHOCK (ANIM_SPRITES_START + 78)
#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused
#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused
#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused
#define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79)
#define ANIM_TAG_UNUSED_BELL (ANIM_SPRITES_START + 80)
#define ANIM_TAG_UNUSED_PINK_GLOVE (ANIM_SPRITES_START + 81)
#define ANIM_TAG_UNUSED_BLUE_LINES (ANIM_SPRITES_START + 82)
#define ANIM_TAG_UNUSED_IMPACT (ANIM_SPRITES_START + 83)
#define ANIM_TAG_UNUSED_IMPACT_2 (ANIM_SPRITES_START + 84)
#define ANIM_TAG_UNUSED_RETICLE (ANIM_SPRITES_START + 85)
#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused
#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused
#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused
#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused
#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused
#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused
#define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86)
#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87)
#define ANIM_TAG_UNUSED_SNOWBALL (ANIM_SPRITES_START + 88)
#define ANIM_TAG_UNUSED_VINE (ANIM_SPRITES_START + 89)
#define ANIM_TAG_UNUSED_SWORD (ANIM_SPRITES_START + 90)
#define ANIM_TAG_UNUSED_CLAPPING (ANIM_SPRITES_START + 91)
#define ANIM_TAG_UNUSED_RED_TUBE (ANIM_SPRITES_START + 92)
#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused
#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused
#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused
#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused
#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused
#define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93)
#define ANIM_TAG_UNUSED_STRING (ANIM_SPRITES_START + 94)
#define ANIM_TAG_UNUSED_PENCIL (ANIM_SPRITES_START + 95)
#define ANIM_TAG_UNUSED_PETAL (ANIM_SPRITES_START + 96)
#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused
#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused
#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused
#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97)
#define ANIM_TAG_UNUSED_WEB (ANIM_SPRITES_START + 98)
#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused
#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99)
#define ANIM_TAG_COIN (ANIM_SPRITES_START + 100)
#define ANIM_TAG_UNUSED_CRACKED_EGG (ANIM_SPRITES_START + 101)
#define ANIM_TAG_UNUSED_HATCHED_EGG (ANIM_SPRITES_START + 102)
#define ANIM_TAG_UNUSED_FRESH_EGG (ANIM_SPRITES_START + 103)
#define ANIM_TAG_UNUSED_FANGS (ANIM_SPRITES_START + 104)
#define ANIM_TAG_UNUSED_EXPLOSION_2 (ANIM_SPRITES_START + 105)
#define ANIM_TAG_UNUSED_EXPLOSION_3 (ANIM_SPRITES_START + 106)
#define ANIM_TAG_UNUSED_WATER_DROPLET (ANIM_SPRITES_START + 107)
#define ANIM_TAG_UNUSED_WATER_DROPLET_2 (ANIM_SPRITES_START + 108)
#define ANIM_TAG_UNUSED_SEED (ANIM_SPRITES_START + 109)
#define ANIM_TAG_UNUSED_SPROUT (ANIM_SPRITES_START + 110)
#define ANIM_TAG_UNUSED_RED_WAND (ANIM_SPRITES_START + 111)
#define ANIM_TAG_UNUSED_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112)
#define ANIM_TAG_UNUSED_WATER_COLUMN (ANIM_SPRITES_START + 113)
#define ANIM_TAG_UNUSED_MUD_UNK (ANIM_SPRITES_START + 114)
#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused
#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused
#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused
#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused
#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused
#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused
#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused
#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused
#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused
#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused
#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused
#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused
#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused
#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused
#define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115)
#define ANIM_TAG_UNUSED_FURY_SWIPES (ANIM_SPRITES_START + 116)
#define ANIM_TAG_UNUSED_VINE_2 (ANIM_SPRITES_START + 117)
#define ANIM_TAG_UNUSED_TEETH (ANIM_SPRITES_START + 118)
#define ANIM_TAG_UNUSED_BONE (ANIM_SPRITES_START + 119)
#define ANIM_TAG_UNUSED_WHITE_BAG (ANIM_SPRITES_START + 120)
#define ANIM_TAG_UNUSED_UNKNOWN (ANIM_SPRITES_START + 121)
#define ANIM_TAG_UNUSED_PURPLE_CORAL (ANIM_SPRITES_START + 122)
#define ANIM_TAG_UNUSED_PURPLE_DROPLET (ANIM_SPRITES_START + 123)
#define ANIM_TAG_UNUSED_SHOCK_2 (ANIM_SPRITES_START + 124)
#define ANIM_TAG_UNUSED_CLOSING_EYE_2 (ANIM_SPRITES_START + 125)
#define ANIM_TAG_UNUSED_METAL_BALL (ANIM_SPRITES_START + 126)
#define ANIM_TAG_UNUSED_MONSTER_DOLL (ANIM_SPRITES_START + 127)
#define ANIM_TAG_UNUSED_WHIRLWIND (ANIM_SPRITES_START + 128)
#define ANIM_TAG_UNUSED_WHIRLWIND_2 (ANIM_SPRITES_START + 129)
#define ANIM_TAG_UNUSED_EXPLOSION_4 (ANIM_SPRITES_START + 130)
#define ANIM_TAG_UNUSED_EXPLOSION_5 (ANIM_SPRITES_START + 131)
#define ANIM_TAG_UNUSED_TONGUE (ANIM_SPRITES_START + 132)
#define ANIM_TAG_UNUSED_SMOKE (ANIM_SPRITES_START + 133)
#define ANIM_TAG_UNUSED_SMOKE_2 (ANIM_SPRITES_START + 134)
#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused
#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused
#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused
#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused
#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused
#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused
#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused
#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused
#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused
#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused
#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused
#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused
#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused
#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused
#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused
#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused
#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused
#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused
#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused
#define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135)
#define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136)
#define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137)
@@ -185,11 +185,11 @@
#define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175)
#define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176)
#define ANIM_TAG_LICK (ANIM_SPRITES_START + 177)
#define ANIM_TAG_UNUSED_VOID_LINES (ANIM_SPRITES_START + 178)
#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178)
#define ANIM_TAG_STRING (ANIM_SPRITES_START + 179)
#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180)
#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181)
#define ANIM_TAG_UNUSED_LIGHTBULB (ANIM_SPRITES_START + 182)
#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused
#define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183)
#define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184)
#define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185)
@@ -211,7 +211,7 @@
#define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201)
#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202)
#define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203)
#define ANIM_TAG_UNUSED_PUNCH_IMPACT (ANIM_SPRITES_START + 204)
#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused
#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205)
#define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206)
#define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207)
@@ -276,17 +276,17 @@
#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266)
#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267)
#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268)
#define ANIM_TAG_UNUSED_RED_BRICK (ANIM_SPRITES_START + 269)
#define ANIM_TAG_RED_BRICK (ANIM_SPRITES_START + 269)
#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270)
#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271)
#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272)
#define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273)
#define ANIM_TAG_UNUSED_GEM_1 (ANIM_SPRITES_START + 274)
#define ANIM_TAG_UNUSED_GEM_2 (ANIM_SPRITES_START + 275)
#define ANIM_TAG_UNUSED_GEM_3 (ANIM_SPRITES_START + 276)
#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused
#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused
#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused
#define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277)
#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278)
#define ANIM_TAG_UNUSED_RED_PARTICLES (ANIM_SPRITES_START + 279)
#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused
#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280)
#define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281)
#define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282)
@@ -313,7 +313,7 @@
// . .
// . .
// 127
//
//
#define SOUND_PAN_ATTACKER -64
#define SOUND_PAN_TARGET 63
@@ -335,10 +335,10 @@
#define BG_GUILLOTINE_CONTESTS 14
#define BG_ICE 15
#define BG_COSMIC 16
#define BG_SEISMICTOSS_SKUUPPERCUT 17
#define BG_FLYING 18
#define BG_FLYING_CONTESTS 19
#define BG_AURORABEAM 20
#define BG_IN_AIR 17
#define BG_SKY 18
#define BG_SKY_CONTESTS 19
#define BG_AURORA 20
#define BG_FISSURE 21
#define BG_BUG_OPPONENT 22
#define BG_BUG_PLAYER 23
@@ -411,32 +411,32 @@
#define ANIM_WEATHER_HAIL 4
// Battle mon back animations.
#define BACK_ANIM_NONE 0x00
#define BACK_ANIM_H_SLIDE_QUICK 0x01
#define BACK_ANIM_H_SLIDE 0x02
#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1 0x03
#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2 0x04
#define BACK_ANIM_SHRINK_GROW_1 0x05
#define BACK_ANIM_GROW_1 0x06
#define BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE 0x07
#define BACK_ANIM_HORIZONTAL_SHAKE 0x08
#define BACK_ANIM_VERTICAL_SHAKE 0x09
#define BACK_ANIM_V_SHAKE_WITH_H_SLIDE 0x0a
#define BACK_ANIM_VERTICAL_STRETCH 0x0b
#define BACK_ANIM_HORIZONTAL_STRETCH 0x0c
#define BACK_ANIM_GROW_2 0x0d
#define BACK_ANIM_V_SHAKE_WITH_PAUSE 0x0e
#define BACK_ANIM_CIRCLE_MOVE_CLOCKWISE 0x0f
#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL 0x10
#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE 0x11
#define BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE 0x12
#define BACK_ANIM_DIP_RIGHT_SIDE 0x13
#define BACK_ANIM_SHRINK_GROW_2 0x14
#define BACK_ANIM_JOLT_RIGHT 0x15
#define BACK_ANIM_FLASH_YELLOW_WITH_SHAKE 0x16
#define BACK_ANIM_FADE_RED_WITH_SHAKE 0x17
#define BACK_ANIM_FADE_GREEN_WITH_SHAKE 0x18
#define BACK_ANIM_FADE_BLUE_WITH_SHAKE 0x19
#define BACK_ANIM_NONE 0x00
#define BACK_ANIM_H_SLIDE_QUICK 0x01
#define BACK_ANIM_H_SLIDE 0x02
#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1 0x03
#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2 0x04
#define BACK_ANIM_SHRINK_GROW_1 0x05
#define BACK_ANIM_GROW_1 0x06
#define BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE 0x07
#define BACK_ANIM_HORIZONTAL_SHAKE 0x08
#define BACK_ANIM_VERTICAL_SHAKE 0x09
#define BACK_ANIM_V_SHAKE_WITH_H_SLIDE 0x0a
#define BACK_ANIM_VERTICAL_STRETCH 0x0b
#define BACK_ANIM_HORIZONTAL_STRETCH 0x0c
#define BACK_ANIM_GROW_2 0x0d
#define BACK_ANIM_V_SHAKE_WITH_PAUSE 0x0e
#define BACK_ANIM_CIRCLE_MOVE_CLOCKWISE 0x0f
#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL 0x10
#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE 0x11
#define BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE 0x12
#define BACK_ANIM_DIP_RIGHT_SIDE 0x13
#define BACK_ANIM_SHRINK_GROW_2 0x14
#define BACK_ANIM_JOLT_RIGHT 0x15
#define BACK_ANIM_FLASH_YELLOW_WITH_SHAKE 0x16
#define BACK_ANIM_FADE_RED_WITH_SHAKE 0x17
#define BACK_ANIM_FADE_GREEN_WITH_SHAKE 0x18
#define BACK_ANIM_FADE_BLUE_WITH_SHAKE 0x19
#endif // GUARD_CONSTANTS_BATTLE_ANIM_H

View File

@@ -95,8 +95,6 @@
// statchange defines
#define STAT_CHANGE_BS_PTR 0x1
#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
#define STAT_CHANGE_WORKED 0
#define STAT_CHANGE_DIDNT_WORK 1
// atk48
#define ATK48_STAT_NEGATIVE 0x1
@@ -104,6 +102,26 @@
#define ATK48_ONLY_MULTIPLE 0x4
#define ATK48_DONT_CHECK_LOWER 0x8
// atk49, moveend cases
#define ATK49_RAGE 0
#define ATK49_DEFROST 1
#define ATK49_SYNCHRONIZE_TARGET 2
#define ATK49_MOVE_END_ABILITIES 3
#define ATK49_STATUS_IMMUNITY_ABILITIES 4
#define ATK49_SYNCHRONIZE_ATTACKER 5
#define ATK49_CHOICE_MOVE 6
#define ATK49_CHANGED_ITEMS 7
#define ATK49_ATTACKER_INVISIBLE 8
#define ATK49_ATTACKER_VISIBLE 9
#define ATK49_TARGET_VISIBLE 10
#define ATK49_ITEM_EFFECTS_ALL 11
#define ATK49_KINGSROCK_SHELLBELL 12
#define ATK49_SUBSTITUTE 13
#define ATK49_UPDATE_LAST_MOVES 14
#define ATK49_MIRROR_MOVE 15
#define ATK49_NEXT_TARGET 16
#define ATK49_COUNT 17
#define BIT_HP 0x1
#define BIT_ATK 0x2
#define BIT_DEF 0x4

View File

@@ -242,4 +242,6 @@
#define MOVEMENT_ACTION_FLY_UP 0x9C
#define MOVEMENT_ACTION_FLY_DOWN 0x9D
#define MOVEMENT_ACTION_STEP_END 0xFE
#endif // GUARD_CONSTANTS_EVENTOBJMV_H

View File

@@ -274,6 +274,8 @@
#define TRACKS_FOOT 1
#define TRACKS_BIKE_TIRE 2
#define FIRST_DECORATION_SPRITE_GFX EVENT_OBJ_GFX_PICHU_DOLL
#define EVENT_OBJ_ID_PLAYER 0xFF
#define EVENT_OBJ_ID_CAMERA 0x7F

View File

@@ -1,7 +1,7 @@
#ifndef GUARD_FIELD_EFFECT_CONSTANTS_H
#define GUARD_FIELD_EFFECT_CONSTANTS_H
#define FLDEFF_EXCLAMATION_MARK_ICON 0
#define FLDEFF_EXCLAMATION_MARK_ICON 0
#define FLDEFF_USE_CUT_ON_GRASS 1
#define FLDEFF_USE_CUT_ON_TREE 2
#define FLDEFF_SHADOW 3
@@ -61,11 +61,11 @@
#define FLDEFF_SECRET_POWER_SHRUB 57
#define FLDEFF_CUT_GRASS 58
#define FLDEFF_FIELD_MOVE_SHOW_MON_INIT 59
#define FLDEFF_USE_TOMB_PUZZLE_EFFECT 60
#define FLDEFF_USE_TOMB_PUZZLE_EFFECT 60
#define FLDEFF_PCTURN_ON 61
#define FLDEFF_HALL_OF_FAME_RECORD 62
#define FLDEFF_USE_TELEPORT 63
#define FLDEFF_64 64
#define FLDEFF_RAYQUAZA 64
#define FLDEFF_65 65
#define FLDEFF_MOVE_DEOXYS_ROCK 66

View File

@@ -287,7 +287,7 @@
#define FLAG_RECEIVED_TM41 0x109
#define FLAG_RECEIVED_LAVARIDGE_EGG 0x10A
#define FLAG_RECEIVED_REVIVED_FOSSIL_MON 0x10B
#define FLAG_DECORATION_16 0x10C
#define FLAG_SECRET_BASE_REGISTRY_ENABLED 0x10C
#define FLAG_RECEIVED_TM46 0x10D
#define FLAG_CONTEST_SKETCH_CREATED 0x10E
#define FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE 0x10F
@@ -336,24 +336,23 @@
#define FLAG_RECEIVED_AURORA_TICKET 0x13A // RECEIVED Aurora Ticket in Mystery Gift
#define FLAG_RECEIVED_MYSTIC_TICKET 0x13B // RECEIVED Mystic Ticket in Mystery Gift
#define FLAG_RECEIVED_OLD_SEA_MAP 0x13C // RECEIVED Old Sea Map in Mystery Gift
#define FLAG_UNUSED_0x13D 0x13D // Unused Flag
#define FLAG_UNUSED_0x13E 0x13E // Unused Flag
#define FLAG_UNUSED_0x13F 0x13F // Unused Flag
#define FLAG_UNUSED_0x140 0x140 // Unused Flag
#define FLAG_UNUSED_0x141 0x141 // Unused Flag
#define FLAG_UNUSED_0x142 0x142 // Unused Flag
#define FLAG_UNUSED_0x143 0x143 // Unused Flag
#define FLAG_UNUSED_0x144 0x144 // Unused Flag
#define FLAG_UNUSED_0x145 0x145 // Unused Flag
#define FLAG_UNUSED_0x146 0x146 // Unused Flag
#define FLAG_UNUSED_0x147 0x147 // Unused Flag
#define FLAG_UNUSED_0x148 0x148 // Unused Flag
#define FLAG_UNUSED_0x149 0x149 // Unused Flag
#define FLAG_UNUSED_0x14A 0x14A // Unused Flag
#define FLAG_UNUSED_0x14B 0x14B // Unused Flag
#define FLAG_UNUSED_0x14C 0x14C // Unused Flag
#define FLAG_UNUSED_0x14D 0x14D // Unused Flag
#define FLAG_UNUSED_MYSTERY_GIFT_0x13D 0x13D
#define FLAG_UNUSED_MYSTERY_GIFT_0x13E 0x13E
#define FLAG_UNUSED_MYSTERY_GIFT_0x13F 0x13F
#define FLAG_UNUSED_MYSTERY_GIFT_0x140 0x140
#define FLAG_UNUSED_MYSTERY_GIFT_0x141 0x141
#define FLAG_UNUSED_MYSTERY_GIFT_0x142 0x142
#define FLAG_UNUSED_MYSTERY_GIFT_0x143 0x143
#define FLAG_UNUSED_MYSTERY_GIFT_0x144 0x144
#define FLAG_UNUSED_MYSTERY_GIFT_0x145 0x145
#define FLAG_UNUSED_MYSTERY_GIFT_0x146 0x146
#define FLAG_UNUSED_MYSTERY_GIFT_0x147 0x147
#define FLAG_UNUSED_MYSTERY_GIFT_0x148 0x148
#define FLAG_UNUSED_MYSTERY_GIFT_0x149 0x149
#define FLAG_UNUSED_MYSTERY_GIFT_0x14A 0x14A
#define FLAG_UNUSED_MYSTERY_GIFT_0x14B 0x14B
#define FLAG_UNUSED_MYSTERY_GIFT_0x14C 0x14C
#define FLAG_UNUSED_MYSTERY_GIFT_0x14D 0x14D
#define FLAG_MIRAGE_TOWER_VISIBLE 0x14E
#define FLAG_CHOSE_CLAW_FOSSIL 0x14F // Player chose Claw Fossil
@@ -446,13 +445,14 @@
#define FLAG_REMATCH_NORMAN 0x1A2
#define FLAG_REMATCH_WINONA 0x1A3
#define FLAG_REMATCH_TATE_AND_LIZA 0x1A4
#define FLAG_REMATCH_JUAN 0x1A5
#define FLAG_REMATCH_SIDNEY 0x1A6
#define FLAG_REMATCH_PHOEBE 0x1A7
#define FLAG_REMATCH_GLACIA 0x1A8
#define FLAG_REMATCH_DRAKE 0x1A9
#define FLAG_REMATCH_WALLACE 0x1AA
// Note: FLAG_REMATCH_JUAN is handled by FLAG_ENABLE_JUAN_MATCH_CALL instead.
#define FLAG_REMATCH_SIDNEY 0x1A5
#define FLAG_REMATCH_PHOEBE 0x1A6
#define FLAG_REMATCH_GLACIA 0x1A7
#define FLAG_REMATCH_DRAKE 0x1A8
#define FLAG_REMATCH_WALLACE 0x1A9
#define FLAG_UNUSED_0x1AA 0x1AA // Unused Flag
#define FLAG_UNUSED_0x1AB 0x1AB // Unused Flag
#define FLAG_DEFEATED_DEOXYS 0x1AC

View File

@@ -51,7 +51,7 @@
#define GAME_STAT_USED_DAYCARE 47
#define GAME_STAT_RODE_CABLE_CAR 48
#define GAME_STAT_ENTERED_HOT_SPRINGS 49
#define GAME_STAT_50 50
#define GAME_STAT_NUM_UNION_ROOM_BATTLES 50
#define GAME_STAT_51 51
#define NUM_USED_GAME_STATS 52

View File

@@ -9,4 +9,10 @@
#define MAP_GROUP(map) (MAP_##map >> 8)
#define MAP_NUM(map) (MAP_##map & 0xFF)
// These groups are used by pokedex_area_screen.c to find wild
// pokemon locations.
#define MAP_GROUP_OVERWORLD_MONS MAP_GROUP(PETALBURG_CITY)
#define MAP_GROUP_SPECIAL_MONS_1 MAP_GROUP(METEOR_FALLS_1F_1R)
#define MAP_GROUP_SPECIAL_MONS_2 MAP_GROUP(SAFARI_ZONE_NORTHWEST)
#endif // GUARD_CONSTANTS_MAPS_H

View File

@@ -182,7 +182,7 @@
#define MB_SECRET_BASE_UNUSED 0xB2
#define MB_BLOCK_DECORATION 0xB3
#define MB_SECRET_BASE_DECORATION 0xB4
#define MB_SECRET_BASE_LARGE_MAT_EDGE 0xB5
#define MB_HOLDS_SMALL_DECORATION 0xB5
#define MB_UNUSED_B6 0xB6
#define MB_SECRET_BASE_NORTH_WALL 0xB7
#define MB_SECRET_BASE_BALLOON 0xB8
@@ -196,7 +196,7 @@
#define MB_IMPASSABLE_SOUTH_AND_NORTH 0xC0
#define MB_IMPASSABLE_WEST_AND_EAST 0xC1
#define MB_SECRET_BASE_HOLE 0xC2
#define MB_LARGE_MAT_CENTER 0xC3
#define MB_HOLDS_LARGE_DECORATION 0xC3
#define MB_SECRET_BASE_TV_SHIELD 0xC4
#define MB_PLAYER_ROOM_PC_ON 0xC5
#define MB_C6 0xC6

View File

@@ -467,7 +467,7 @@
#define MUS_RG_UNION 539 // Union Room
#define MUS_RG_NETWORK 540 // Network Center
#define MUS_RG_OKURIMONO 541 // Mystery Gift
#define MUS_RG_KINOMIKUI 542
#define MUS_RG_KINOMIKUI 542 // Dodrio Berry Picking
#define MUS_RG_NANADUNGEON 543 // Sevii Caves/Altering Cave (Mt. Moon)
#define MUS_RG_OSHIE_TV 544 // Follow Me!
#define MUS_RG_NANASHIMA 545 // Sevii Islands Routes (Lake of Rage)
@@ -538,4 +538,6 @@
#define MUS_ROUTE_118 0x7FFF // map is split into 2 music sections. controlled by GetCurrLocationDefaultMusic().
#define MUS_NONE 0xFFFF
#endif // GUARD_CONSTANTS_SONGS_H

View File

@@ -1,8 +1,6 @@
#ifndef GUARD_CONSTANTS_VARS_H
#define GUARD_CONSTANTS_VARS_H
#define UNKNOWN_VAR_OFFSET_3F20 0x3F20
#define VARS_START 0x4000
// temporary vars
@@ -60,7 +58,7 @@
#define VAR_POISON_STEP_COUNTER 0x402B
#define VAR_RESET_RTC_ENABLE 0x402C
#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D
#define VAR_UNUSED_0x402E 0x402E // Unused Var
#define VAR_0x402E 0x402E
#define VAR_FRONTIER_MANIAC_FACILITY 0x402F
#define VAR_FRONTIER_GAMBLER_FACILITY 0x4030
@@ -74,7 +72,7 @@
#define VAR_UNUSUAL_WEATHER_LOCATION 0x4037
#define VAR_UNUSUAL_WEATHER_STEP_COUNTER 0x4038
#define VAR_SHOULD_END_UNUSUAL_WEATHER 0x4039
#define VAR_NEVER_READ_0x403A 0x403A // Var is written to, but never checked
#define VAR_FARAWAY_ISLAND_STEP_COUNTER 0x403A
#define VAR_REGICE_STEPS_1 0x403B
#define VAR_REGICE_STEPS_2 0x403C
#define VAR_REGICE_STEPS_3 0x403D
@@ -84,7 +82,7 @@
#define VAR_FANCLUB_UNKNOWN_1 0x4041
#define VAR_FANCLUB_UNKNOWN_2 0x4042
#define VAR_DEPT_STORE_FLOOR 0x4043
#define VAR_0x4044 0x4044
#define VAR_TRICK_HOUSE_LEVEL 0x4044
#define VAR_POKELOT_PRIZE_ITEM 0x4045
#define VAR_NATIONAL_DEX 0x4046
#define VAR_SEEDOT_SIZE_RECORD 0x4047

View File

@@ -196,19 +196,33 @@ enum
CONTEST_STRING_NONE = 255
};
enum {
CONTEST_RANK_NORMAL,
CONTEST_RANK_SUPER,
CONTEST_RANK_HYPER,
CONTEST_RANK_MASTER,
CONTEST_RANK_LINK
};
enum {
CONTEST_FILTER_NONE,
CONTEST_FILTER_NO_POSTGAME,
CONTEST_FILTER_ONLY_POSTGAME
};
struct ContestPokemon
{
/*0x00*/ u16 species;
/*0x02*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
/*0x0D*/ u8 trainerName[8];
/*0x0D*/ u8 trainerName[PLAYER_NAME_LENGTH + 1];
/*0x15*/ u8 trainerGfxId;
/*0x18*/ u32 flags;
/*0x1C*/ u8 whichRank:2;
u8 aiPool_Cool:1;
u8 aiPool_Beauty:1;
u8 aiPool_Cute:1;
u8 aiPool_Smart:1;
u8 aiPool_Tough:1;
/*0x1C*/ u8 whichRank:2; // 0x1 0x2
u8 aiPool_Cool:1; // 0x4
u8 aiPool_Beauty:1; // 0x8
u8 aiPool_Cute:1; // 0x10
u8 aiPool_Smart:1; // 0x20
u8 aiPool_Tough:1; // 0x40
/*0x1E*/ u16 moves[4]; // moves
/*0x26*/ u8 cool; // cool
/*0x27*/ u8 beauty; // beauty
@@ -219,7 +233,7 @@ struct ContestPokemon
/*0x2C*/ u8 unk2C[12];
/*0x38*/ u32 personality; // personality
/*0x3C*/ u32 otId; // otId
}; // wow
};
struct Shared18000
{

View File

@@ -19,6 +19,7 @@ struct ContestEffect
extern const struct ContestMove gContestMoves[];
extern const struct ContestEffect gContestEffects[];
extern const u8 *const gContestEffectDescriptionPointers[];
extern const u8 *const gContestMoveTypeTextPointers[];
bool8 AreMovesContestCombo(u16 lastMove, u16 nextMove);

119
include/data.h Normal file
View File

@@ -0,0 +1,119 @@
#ifndef GUARD_DATA_H
#define GUARD_DATA_H
#include "constants/moves.h"
#include "constants/species.h"
#define SPECIES_SHINY_TAG 500
struct MonCoords
{
// This would use a bitfield, but some function
// uses it as a u8 and casting won't match.
u8 size; // u8 width:4, height:4;
u8 y_offset;
};
struct TrainerMonNoItemDefaultMoves
{
u16 iv;
u8 lvl;
u16 species;
};
struct TrainerMonItemDefaultMoves
{
u16 iv;
u8 lvl;
u16 species;
u16 heldItem;
};
struct TrainerMonNoItemCustomMoves
{
u16 iv;
u8 lvl;
u16 species;
u16 moves[4];
};
struct TrainerMonItemCustomMoves
{
u16 iv;
u8 lvl;
u16 species;
u16 heldItem;
u16 moves[4];
};
union TrainerMonPtr
{
const struct TrainerMonNoItemDefaultMoves *NoItemDefaultMoves;
const struct TrainerMonNoItemCustomMoves *NoItemCustomMoves;
const struct TrainerMonItemDefaultMoves *ItemDefaultMoves;
const struct TrainerMonItemCustomMoves *ItemCustomMoves;
};
struct Trainer
{
/*0x00*/ u8 partyFlags;
/*0x01*/ u8 trainerClass;
/*0x02*/ u8 encounterMusic_gender; // last bit is gender
/*0x03*/ u8 trainerPic;
/*0x04*/ u8 trainerName[12];
/*0x10*/ u16 items[4];
/*0x18*/ bool8 doubleBattle;
/*0x1C*/ u32 aiFlags;
/*0x20*/ u8 partySize;
/*0x24*/ union TrainerMonPtr party;
};
#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F))
extern const u16 gUnknown_082FF1D8[];
extern const u32 gUnknown_082FF1F8[];
extern const struct SpriteFrameImage gUnknown_082FF3A8[];
extern const struct SpriteFrameImage gUnknown_082FF3C8[];
extern const struct SpriteFrameImage gUnknown_082FF3E8[];
extern const struct SpriteFrameImage gUnknown_082FF408[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Brendan[];
extern const struct SpriteFrameImage gTrainerBackPicTable_May[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Red[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Leaf[];
extern const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireBrendan[];
extern const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireMay[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Wally[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Steven[];
extern const union AffineAnimCmd *const gUnknown_082FF618[];
extern const union AffineAnimCmd *const gUnknown_082FF694[];
extern const union AffineAnimCmd *const gUnknown_082FF6C0[];
extern const union AnimCmd *const gUnknown_082FF70C[];
extern const struct MonCoords gMonFrontPicCoords[];
extern const struct CompressedSpriteSheet gMonStillFrontPicTable[];
extern const struct MonCoords gMonBackPicCoords[];
extern const struct CompressedSpriteSheet gMonBackPicTable[];
extern const struct CompressedSpritePalette gMonPaletteTable[];
extern const struct CompressedSpritePalette gMonShinyPaletteTable[];
extern const union AnimCmd *const *const gTrainerFrontAnimsPtrTable[];
extern const struct MonCoords gTrainerFrontPicCoords[];
extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const union AnimCmd *const *const gTrainerBackAnimsPtrTable[];
extern const struct MonCoords gTrainerBackPicCoords[];
extern const struct CompressedSpriteSheet gTrainerBackPicTable[]; // functionally unused
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
extern const u8 gEnemyMonElevation[NUM_SPECIES];
extern const union AnimCmd *const *const gMonFrontAnimsPtrTable[];
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
extern const struct Trainer gTrainers[];
extern const u8 gTrainerClassNames[][13];
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
extern const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1];
#endif // GUARD_DATA_H

View File

@@ -1,22 +0,0 @@
#ifndef GUARD_DATA2_H
#define GUARD_DATA2_H
struct MonCoords
{
// This would use a bitfield, but some function
// uses it as a u8 and casting won't match.
u8 size; // u8 width:4, height:4;
u8 y_offset;
};
extern const struct MonCoords gTrainerBackPicCoords[];
extern const struct MonCoords gTrainerFrontPicCoords[];
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
extern const u8 gMoveNames[][MOVE_NAME_LENGTH + 1];
extern struct CompressedSpriteSheet gUnknown_0831C620;
extern struct CompressedSpritePalette gUnknown_0831C628;
extern const struct SpriteTemplate gUnknown_0831C688;
extern const struct CompressedSpriteSheet gMonBackPicTable[];
#endif // GUARD_DATA2_H

View File

@@ -1,7 +1,8 @@
#ifndef GUARD_DECORATION_H
#define GUARD_DECORATION_H
enum DecorPerm {
enum DecorationPermission
{
/*
* The nomenclature here describes collision and placement permissions, in that order.
*/
@@ -9,13 +10,11 @@ enum DecorPerm {
DECORPERM_PASS_FLOOR,
DECORPERM_BEHIND_FLOOR,
DECORPERM_NA_WALL,
DECORPERM_SOLID_MAT
DECORPERM_SPRITE,
};
enum DecorShape {
/*
* Width-x-height
*/
enum DecorationShape
{
DECORSHAPE_1x1,
DECORSHAPE_2x1,
DECORSHAPE_3x1, // unused
@@ -25,53 +24,52 @@ enum DecorShape {
DECORSHAPE_1x3, // unused
DECORSHAPE_2x4,
DECORSHAPE_3x3,
DECORSHAPE_3x2
DECORSHAPE_3x2,
};
enum DecorCat {
/*
* In which category you can find the decoration in the PC.
*/
/*0*/ DECORCAT_DESK,
/*1*/ DECORCAT_CHAIR,
/*2*/ DECORCAT_PLANT,
/*3*/ DECORCAT_ORNAMENT,
/*4*/ DECORCAT_MAT,
/*5*/ DECORCAT_POSTER,
/*6*/ DECORCAT_DOLL,
/*7*/ DECORCAT_CUSHION
enum DecorationCategory
{
DECORCAT_DESK,
DECORCAT_CHAIR,
DECORCAT_PLANT,
DECORCAT_ORNAMENT,
DECORCAT_MAT,
DECORCAT_POSTER,
DECORCAT_DOLL,
DECORCAT_CUSHION,
DECORCAT_COUNT,
};
struct Decoration
{
/*0x00*/ u8 id;
/*0x01*/ u8 name[16];
/*0x11*/ u8 permission;
/*0x12*/ u8 shape;
/*0x13*/ u8 category;
/*0x14*/ u16 price;
/*0x18*/ const u8 *description;
/*0x1c*/ const u16 *tiles;
u8 id;
u8 name[16];
u8 permission;
u8 shape;
u8 category;
u16 price;
const u8 *description;
const u16 *tiles;
};
struct DecorPCPointers
struct DecorationPCContext
{
/* 0x00 */ u8 *items;
/* 0x04 */ u8 *pos;
/* 0x08 */ u8 size;
/* 0x09 */ u8 isPlayerRoom;
u8 *items;
u8 *pos;
u8 size;
u8 isPlayerRoom;
};
extern const struct Decoration gDecorations[];
extern EWRAM_DATA u8 *gCurDecorInventoryItems;
extern EWRAM_DATA u8 *gCurDecorationItems;
extern EWRAM_DATA u8 gCurDecorationIndex;
void sub_8126968(void);
void sub_8126AD8(u8 taskId);
void sub_8127D38(u16 mapX, u16 mapY, u16 decor);
void sub_8126B2C(u8 taskId);
void sub_8127208(u8 taskId);
void sub_8127250(u8 *dest, u8 decorCat);
void InitDecorationContextItems(void);
void DoSecretBaseDecorationMenu(u8 taskId);
void ShowDecorationOnMap(u16 mapX, u16 mapY, u16 decor);
void DoPlayerRoomDecorationMenu(u8 taskId);
void ShowDecorationCategoriesWindow(u8 taskId);
void CopyDecorationCategoryName(u8 *dest, u8 decorCat);
bool8 IsSelectedDecorInThePC(void);
u8 AddDecorationIconObject(u8 decor, s16 x, s16 y, u8 priority, u16 tilesTag, u16 paletteTag);

View File

@@ -11,13 +11,13 @@ extern struct DecorationInventory gDecorationInventories[];
void SetDecorationInventoriesPointers(void);
void ClearDecorationInventories(void);
s8 GetFirstEmptyDecorSlot(u8 idx);
s8 GetFirstEmptyDecorSlot(u8 category);
u8 CheckHasDecoration(u8);
u8 DecorationAdd(u8);
u8 DecorationCheckSpace(u8);
s8 DecorationRemove(u8);
void CondenseDecorationCategoryN(u8);
u8 CountDecorationCategoryN(u8 idx);
u8 CountDecorations(void);
void CondenseDecorationsInCategory(u8 category);
u8 GetNumOwnedDecorationsInCategory(u8 category);
u8 GetNumOwnedDecorations(void);
#endif // GUARD_DECORATION_INVENTORY_H

51
include/ereader_helpers.h Executable file
View File

@@ -0,0 +1,51 @@
#ifndef GUARD_EREADER_HELPERS_H
#define GUARD_EREADER_HELPERS_H
struct Unk81D38FC
{
u8 unk0;
u8 filler_1[3];
u8 unk4[0x148];
u8 unk14C[0x124];
int checksum;
};
struct EReaderTrainerHillSet
{
u8 unk_0;
u8 unk_1;
u8 unk_2;
u8 unk_3;
int checksum;
struct Unk81D38FC unk_8[6];
u8 unk_ec0[40];
};
struct Unk81D3998Sub
{
u8 unk_000[4];
u8 unk_004[0x148];
u8 unk_14C[0x148];
u8 unk_294[0x124];
};
struct Unk81D3998
{
u8 unk_000;
u8 unk_001;
u8 unk_002;
int checksum;
struct Unk81D3998Sub unk_008[4];
};
bool8 EReader_IsReceivedDataValid(struct EReaderTrainerHillSet *buffer);
bool32 TryWriteTrainerHill(struct EReaderTrainerHillSet *arg0);
bool32 ReadTrainerHillAndValidate(void);
int sub_81D3D70(u8, u32, u32*, u32*);
void sub_81D3F9C(void);
void sub_81D3FAC(void);
void sub_81D41A0(void);
void sub_81D41F4(void);
void sub_81D4238(void);
#endif // GUARD_EREADER_HELPERS_H

6
include/ereader_screen.h Executable file
View File

@@ -0,0 +1,6 @@
#ifndef GUARD_EREADER_SCREEN_H
#define GUARD_EREADER_SCREEN_H
void task_add_00_ereader(void);
#endif // GUARD_EREADER_SCREEN_H

View File

@@ -8,5 +8,6 @@ void LockSelectedEventObject(void);
void sub_8098630(void);
bool8 sub_8098734(void);
void ScriptUnfreezeEventObjects(void);
void sub_8098524(void);
#endif // GUARD_EVENT_OBJ_LOCK_H

View File

@@ -74,10 +74,10 @@ u8 GetFirstInactiveEventObjectId(void);
void RemoveEventObjectByLocalIdAndMap(u8, u8, u8);
void LoadPlayerObjectReflectionPalette(u16, u8);
void LoadSpecialObjectReflectionPalette(u16, u8);
void sub_808EBA8(u8, u8, u8, s16, s16);
void TryMoveEventObjectToMapCoords(u8, u8, u8, s16, s16);
void PatchObjectPalette(u16, u8);
void sub_808E16C(s16, s16);
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
void OverrideSecretBaseDecorationSpriteScript(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
void sub_8092FF0(s16, s16, s16 *, s16 *);
u8 GetFaceDirectionAnimNum(u8);
void sub_80930E0(s16 *, s16 *, s16, s16);
@@ -86,10 +86,10 @@ void EventObjectClearHeldMovementIfActive(struct EventObject *);
void TrySpawnEventObjects(s16, s16);
u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction);
u8 AddPseudoEventObject(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority);
u8 show_sprite(u8, u8, u8);
u8 TrySpawnEventObject(u8, u8, u8);
u8 SpawnSpecialEventObjectParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z);
u8 SpawnSpecialEventObject(struct EventObjectTemplate *);
void sub_8093038(s16, s16, s16 *, s16 *);
void SetSpritePosToMapCoords(s16, s16, s16 *, s16 *);
void CameraObjectReset1(void);
void EventObjectSetGraphicsId(struct EventObject *, u8 graphicsId);
void EventObjectTurn(struct EventObject *, u8);
@@ -103,8 +103,8 @@ void sub_808E78C(u8, u8, u8, u8);
void sub_808E75C(s16, s16);
void EventObjectGetLocalIdAndMap(struct EventObject *eventObject, void *localId, void *mapNum, void *mapGroup);
void ShiftEventObjectCoords(struct EventObject *, s16, s16);
void sub_808EB08(struct EventObject *, s16, s16);
void sub_808F254(u8, u8, u8);
void MoveEventObjectToMapCoords(struct EventObject *, s16, s16);
void TryOverrideEventObjectTemplateCoords(u8, u8, u8);
void InitEventObjectPalettes(u8 palSlot);
void UpdateEventObjectCurrentMovement(struct EventObject *, struct Sprite *, bool8(struct EventObject *, struct Sprite *));
u8 EventObjectFaceOppositeDirection(struct EventObject *, u8);
@@ -413,5 +413,10 @@ u8 MovementType_RunInPlace_Step0(struct EventObject *, struct Sprite *);
u8 MovementType_Invisible_Step0(struct EventObject *, struct Sprite *);
u8 MovementType_Invisible_Step1(struct EventObject *, struct Sprite *);
u8 MovementType_Invisible_Step2(struct EventObject *, struct Sprite *);
void sub_8097C44(u8 var, bool32 var2);
bool32 sub_8097C8C(u8 var);
void sub_8097BB4(u8 var1, u8 graphicsId);
void sub_8097CC4(u8 var1, u8 var2);
bool32 sub_8097D9C(u8 var);
#endif //GUARD_FIELD_EVENT_OBJ_H

View File

@@ -15,8 +15,8 @@ extern const u8 EventScript_TryDoDoubleTrainerBattle[];
extern const u8 EventScript_TryDoNormalTrainerBattle[];
extern const u8 EventScript_TryDoDoubleRematchBattle[];
extern const u8 EventScript_TryDoRematchBattle[];
extern const u8 EventScript_SecretPower1[];
extern const u8 EventScript_SecretPower2[];
extern const u8 SecretBase_EventScript_DollInteract[];
extern const u8 SecretBase_EventScript_CushionInteract[];
extern const u8 gTVBravoTrainerText00[];
@@ -381,10 +381,10 @@ extern const u8 SecretBase_RedCave1_Text_2758CC[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88[];
//field effects
extern const u8 FieryPath_EventScript_2908FD[];
extern const u8 EventScript_290CAE[];
extern const u8 EventScript_FldEffStrength[];
extern const u8 EventScript_FailSweetScent[];
extern const u8 EventScript_2926F8[];
extern const u8 Route111_EventScript_2907F0[];
extern const u8 EventScript_FldEffRockSmash[];
//player pc
extern const u8 LittlerootTown_BrendansHouse_2F_EventScript_1F863F[];
@@ -528,8 +528,6 @@ extern const u8 EventScript_PlayerPCMale[];
extern const u8 EventScript_PlayerPCFemale[];
extern const u8 EventScript_SecretBasePC[];
extern const u8 EventScript_RecordMixingSecretBasePC[];
extern const u8 EventScript_SecretPower1[];
extern const u8 EventScript_SecretPower2[];
extern const u8 EventScript_PC[];
extern const u8 EventScript_TestSignpostMsg[];
extern const u8 EventScript_HiddenItemScript[];
@@ -544,9 +542,9 @@ extern const u8 EventScript_RegionMap[];
extern const u8 EventScript_RunningShoesManual[];
extern const u8 EventScript_PictureBookShelf[];
extern const u8 EventScript_BookShelf[];
extern const u8 EventScript_PokemonCenterBookshelf[];
extern const u8 EventScript_PokemonCenterBookShelf[];
extern const u8 EventScript_Vase[];
extern const u8 EventScript_TrashCan[];
extern const u8 EventScript_EmptyTrashCan[];
extern const u8 EventScript_ShopShelf[];
extern const u8 EventScript_Blueprint[];
extern const u8 EventScript_WirelessBoxResults[];

10
include/faraway_island.h Executable file
View File

@@ -0,0 +1,10 @@
#ifndef GUARD_FARAWAY_ISLAND_H
#define GUARD_FARAWAY_ISLAND_H
u32 GetMewMoveDirection(void);
bool8 sub_81D4A58(struct EventObject*);
void UpdateFarawayIslandStepCounter(void);
bool8 EventObjectIsFarawayIslandMew(struct EventObject *);
bool8 IsMewPlayingHideAndSeek(void);
#endif // GUARD_FARAWAY_ISLAND_H

View File

@@ -1,9 +1,7 @@
#ifndef GUARD_FIELD_EFFECTS_H
#define GUARD_FIELD_EFFECTS_H
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[2];
extern const struct SpritePalette gNewGameBirchObjectPaletteInfo;
extern const struct CompressedSpriteSheet gTrainerFrontPicTable[2];
extern const struct SpriteTemplate gNewGameBirchObjectTemplate;
extern const struct OamData gNewGameBirchOamAttributes;
@@ -53,4 +51,4 @@ void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId);
u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority);
void StartEscapeRopeFieldEffect(void);
#endif //GUARD_FIELD_EFFECTS_H
#endif // GUARD_FIELD_EFFECTS_H

View File

@@ -1,17 +1,6 @@
#ifndef GUARD_FIELD_PLAYER_AVATAR_H
#define GUARD_FIELD_PLAYER_AVATAR_H
enum {
PLAYER_AVATAR_STATE_NORMAL,
PLAYER_AVATAR_STATE_MACH_BIKE,
PLAYER_AVATAR_STATE_ACRO_BIKE,
PLAYER_AVATAR_STATE_SURFING,
PLAYER_AVATAR_STATE_UNDERWATER,
PLAYER_AVATAR_STATE_FIELD_MOVE,
PLAYER_AVATAR_STATE_FISHING,
PLAYER_AVATAR_STATE_WATERING,
};
void player_step(u8 a, u16 b, u16 c);
void ClearPlayerAvatarInfo(void);
void SetPlayerAvatarExtraStateTransition(u8, u8);
@@ -73,5 +62,6 @@ void sub_808D1C8(void);
bool32 sub_808D1B4(void);
bool32 sub_808D1E8(void);
void sub_808C0A8(u8 a);
u8 player_get_pos_including_state_based_drift(s16 *x, s16 *y);
#endif // GUARD_FIELD_PLAYER_AVATAR_H

View File

@@ -5,7 +5,7 @@ void pal_fill_for_maplights(void);
void pal_fill_black(void);
void WarpFadeScreen(void);
void sub_80AF128(void);
void sub_80AF168(void);
void FieldCallback_ReturnToEventScript2(void);
void sub_80AF188(void);
void sub_80AF214(void);
void sub_80AF2B4(u8 taskId);

View File

@@ -1,6 +1,9 @@
#ifndef GUARD_FIELD_SPECIALS_H
#define GUARD_FIELD_SPECIALS_H
extern bool8 gBikeCyclingChallenge;
extern u8 gBikeCollisions;
u8 GetLeadMonIndex(void);
u8 sub_813B260(void);
u16 get_unknown_box_id(void);

View File

@@ -3,6 +3,14 @@
#include "sprite.h"
#define MAX_RAIN_SPRITES 24
#define NUM_CLOUD_SPRITES 3
#define NUM_FOG1_SPRITES 20
#define NUM_ASH_SPRITES 20
#define NUM_FOG2_SPRITES 20
#define NUM_SANDSTORM_SPRITES 20
#define NUM_SWIRL_SANDSTORM_SPRITES 5
// Controls how the weather should be changing the screen palettes.
enum
{
@@ -27,18 +35,18 @@ struct Weather
{
struct
{
struct Sprite *rainSprites[24];
struct Sprite *rainSprites[MAX_RAIN_SPRITES];
struct Sprite *snowflakeSprites[101];
struct Sprite *cloudSprites[3];
struct Sprite *cloudSprites[NUM_CLOUD_SPRITES];
} s1;
struct
{
u8 filler0[0xA0];
struct Sprite *fog1Sprites[20];
struct Sprite *ashSprites[20];
struct Sprite *fog2Sprites[20];
struct Sprite *sandstormSprites1[20];
struct Sprite *sandstormSprites2[5];
struct Sprite *fog1Sprites[NUM_FOG1_SPRITES];
struct Sprite *ashSprites[NUM_ASH_SPRITES];
struct Sprite *fog2Sprites[NUM_FOG2_SPRITES];
struct Sprite *sandstormSprites1[NUM_SANDSTORM_SPRITES];
struct Sprite *sandstormSprites2[NUM_SWIRL_SANDSTORM_SPRITES];
} s2;
} sprites;
u8 gammaShifts[19][32];
@@ -62,57 +70,57 @@ struct Weather
bool8 weatherChangeComplete;
u8 weatherPicSpritePalIndex;
u8 altGammaSpritePalIndex;
u16 unknown_6D6;
u8 unknown_6D8;
u8 unknown_6D9;
u16 rainSpriteVisibleCounter;
u8 curRainSpriteIndex;
u8 targetRainSpriteCount;
u8 rainSpriteCount;
u8 unknown_6DB;
u8 unknown_6DC;
u8 rainSpriteVisibleDelay;
u8 isHeavyRain;
u8 rainStrength;
/*0x6DE*/ u8 cloudSpritesCreated;
u8 filler_6DF[1];
u16 unknown_6E0;
u16 snowflakeVisibleCounter;
u16 unknown_6E2;
u8 snowflakeSpriteCount;
u8 unknown_6E5;
u8 targetSnowflakeSpriteCount;
u16 unknown_6E6;
u16 thunderCounter;
u8 unknown_6EA;
u8 unknown_6EB;
u8 unknown_6EC;
u8 unknown_6ED;
u8 thunderTriggered;
u16 fog1ScrollPosX;
u16 unknown_6F0;
u16 unknown_6F2;
u16 fog1ScrollCounter;
u16 fog1ScrollOffset;
u8 lightenedFogSpritePals[6];
u8 lightenedFogSpritePalsCount;
u8 fog1SpritesCreated;
u16 unknown_6FC;
u16 ashBaseSpritesX;
u16 unknown_6FE;
u8 ashSpritesCreated;
u8 filler_701[3];
u32 unknown_704;
u32 unknown_708;
u32 sandstormXOffset;
u32 sandstormYOffset;
u8 filler_70C[2];
u16 unknown_70E;
u16 unknown_710;
u16 unknown_712;
u16 unknown_714;
u8 sandstormSprites1Created;
u8 sandstormSprites2Created;
u16 unknown_718;
u16 unknown_71A;
u16 unknown_71C;
u16 unknown_71E;
u16 unknown_720;
u16 unknown_722;
u16 sandstormBaseSpritesX;
u16 sandstormPosY;
u16 sandstormWaveIndex;
u16 sandstormWaveCounter;
u8 sandstormSpritesCreated;
u8 sandstormSwirlSpritesCreated;
u16 fog2BaseSpritesX;
u16 fog2PosY;
u16 fog2ScrollXCounter;
u16 fog2ScrollYCounter;
u16 fog2XOffset;
u16 fog2YOffset;
u8 fog2SpritesCreated;
u8 filler_725[1];
u16 unknown_726;
u16 unknown_728;
u16 unknown_72A;
u16 unknown_72C;
u8 unknown_72E;
u16 bubblesDelayCounter;
u16 bubblesDelayIndex;
u16 bubblesCoordsIndex;
u16 bubblesSpriteCount;
u8 bubblesSpritesCreated;
u8 filler_72F;
u16 currBlendEVA;
u16 currBlendEVB;
@@ -174,10 +182,10 @@ void Clouds_InitVars(void);
void Clouds_Main(void);
void Clouds_InitAll(void);
bool8 Clouds_Finish(void);
void Weather2_InitVars(void);
void Weather2_Main(void);
void Weather2_InitAll(void);
bool8 Weather2_Finish(void);
void Sunny_InitVars(void);
void Sunny_Main(void);
void Sunny_InitAll(void);
bool8 Sunny_Finish(void);
void LightRain_InitVars(void);
void LightRain_Main(void);
void LightRain_InitAll(void);

View File

@@ -50,5 +50,6 @@ void SpriteCB_HallOfFameMonitor(struct Sprite *);
// field_region_map.c
void FieldInitRegionMap(MainCallback callback);
void sub_8088B94(int x, int y, int a2);
#endif //GUARD_FIELDMAP_H

View File

@@ -10,6 +10,7 @@ void FixLongGrassMetatilesWindowTop(s16 x, s16 y);
void FixLongGrassMetatilesWindowBottom(s16 x, s16 y);
extern const struct SpritePalette gFieldEffectObjectPaletteInfo6;
extern struct MapPosition gPlayerFacingPosition;
// groundshake
bool8 sub_81BE66C(void);

View File

@@ -87,6 +87,29 @@ struct OamData
#define ST_OAM_H_RECTANGLE 1
#define ST_OAM_V_RECTANGLE 2
#define ST_OAM_SIZE_0 0
#define ST_OAM_SIZE_1 1
#define ST_OAM_SIZE_2 2
#define ST_OAM_SIZE_3 3
#define SPRITE_SIZE_8x8 ((ST_OAM_SIZE_0 << 2) | (ST_OAM_SQUARE))
#define SPRITE_SIZE_16x16 ((ST_OAM_SIZE_1 << 2) | (ST_OAM_SQUARE))
#define SPRITE_SIZE_32x32 ((ST_OAM_SIZE_2 << 2) | (ST_OAM_SQUARE))
#define SPRITE_SIZE_64x64 ((ST_OAM_SIZE_3 << 2) | (ST_OAM_SQUARE))
#define SPRITE_SIZE_16x8 ((ST_OAM_SIZE_0 << 2) | (ST_OAM_H_RECTANGLE))
#define SPRITE_SIZE_32x8 ((ST_OAM_SIZE_1 << 2) | (ST_OAM_H_RECTANGLE))
#define SPRITE_SIZE_32x16 ((ST_OAM_SIZE_2 << 2) | (ST_OAM_H_RECTANGLE))
#define SPRITE_SIZE_64x32 ((ST_OAM_SIZE_3 << 2) | (ST_OAM_H_RECTANGLE))
#define SPRITE_SIZE_8x16 ((ST_OAM_SIZE_0 << 2) | (ST_OAM_V_RECTANGLE))
#define SPRITE_SIZE_8x32 ((ST_OAM_SIZE_1 << 2) | (ST_OAM_V_RECTANGLE))
#define SPRITE_SIZE_16x32 ((ST_OAM_SIZE_2 << 2) | (ST_OAM_V_RECTANGLE))
#define SPRITE_SIZE_32x64 ((ST_OAM_SIZE_3 << 2) | (ST_OAM_V_RECTANGLE))
#define SPRITE_SIZE(dim) ((SPRITE_SIZE_##dim >> 2) & 0x03)
#define SPRITE_SHAPE(dim) (SPRITE_SIZE_##dim & 0x03)
struct BgAffineSrcData
{
s32 texX;

View File

@@ -232,14 +232,25 @@ struct EventObjectGraphicsInfo
/*0x20*/ const union AffineAnimCmd *const *affineAnims;
};
#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4)
#define PLAYER_AVATAR_FLAG_5 (1 << 5)
#define PLAYER_AVATAR_FLAG_6 (1 << 6)
#define PLAYER_AVATAR_FLAG_DASH (1 << 7)
enum {
PLAYER_AVATAR_STATE_NORMAL,
PLAYER_AVATAR_STATE_MACH_BIKE,
PLAYER_AVATAR_STATE_ACRO_BIKE,
PLAYER_AVATAR_STATE_SURFING,
PLAYER_AVATAR_STATE_UNDERWATER,
PLAYER_AVATAR_STATE_FIELD_MOVE,
PLAYER_AVATAR_STATE_FISHING,
PLAYER_AVATAR_STATE_WATERING,
};
#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << PLAYER_AVATAR_STATE_NORMAL)
#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << PLAYER_AVATAR_STATE_MACH_BIKE)
#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << PLAYER_AVATAR_STATE_ACRO_BIKE)
#define PLAYER_AVATAR_FLAG_SURFING (1 << PLAYER_AVATAR_STATE_SURFING)
#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << PLAYER_AVATAR_STATE_UNDERWATER)
#define PLAYER_AVATAR_FLAG_5 (1 << PLAYER_AVATAR_STATE_FIELD_MOVE)
#define PLAYER_AVATAR_FLAG_6 (1 << PLAYER_AVATAR_STATE_FISHING)
#define PLAYER_AVATAR_FLAG_DASH (1 << PLAYER_AVATAR_STATE_WATERING)
enum
{

View File

@@ -471,21 +471,21 @@ struct SecretBaseParty
u8 EVs[PARTY_SIZE];
};
struct SecretBaseRecord
struct SecretBase
{
/*0x1A9C*/ u8 secretBaseId;
/*0x1A9D*/ u8 sbr_field_1_0:4;
/*0x1A9D*/ u8 gender:1;
/*0x1A9D*/ u8 sbr_field_1_5:1;
/*0x1A9D*/ u8 sbr_field_1_6:2;
/*0x1A9D*/ u8 battledOwnerToday:1;
/*0x1A9D*/ u8 registryStatus:2;
/*0x1A9E*/ u8 trainerName[PLAYER_NAME_LENGTH];
/*0x1AA5*/ u8 trainerId[4]; // byte 0 is used for determining trainer class
/*0x1AA9*/ u8 language;
/*0x1AAA*/ u16 sbr_field_e;
/*0x1AAC*/ u8 sbr_field_10;
/*0x1AAA*/ u16 numSecretBasesReceived;
/*0x1AAC*/ u8 numTimesEntered;
/*0x1AAD*/ u8 sbr_field_11;
/*0x1AAE*/ u8 decorations[16];
/*0x1ABE*/ u8 decorationPos[16];
/*0x1ABE*/ u8 decorationPositions[16];
/*0x1AD0*/ struct SecretBaseParty party;
};
@@ -808,6 +808,76 @@ struct SaveTrainerHill
/*0x3D6E*/ u16 tag:2; // x40, x80 = xC0
};
struct MysteryEventStruct
{
u8 unk_0_0:2;
u8 unk_0_2:3;
u8 unk_0_5:3;
u8 unk_1;
};
struct WonderNews
{
u16 unk_00;
u8 unk_02;
u8 unk_03;
u8 unk_04[40];
u8 unk_2C[10][40];
};
struct WonderNewsSaveStruct
{
u32 crc;
struct WonderNews data;
};
struct WonderCard
{
u16 unk_00;
u16 unk_02;
u32 unk_04;
u8 unk_08_0:2;
u8 unk_08_2:4;
u8 unk_08_6:2;
u8 unk_09;
u8 unk_0A[40];
u8 unk_32[40];
u8 unk_5A[4][40];
u8 unk_FA[40];
u8 unk_122[40];
};
struct WonderCardSaveStruct
{
u32 crc;
struct WonderCard data;
};
struct MEventBuffer_3430_Sub
{
u16 unk_00;
u16 unk_02;
u16 unk_04;
u16 unk_06;
u16 unk_08[2][7];
};
struct MEventBuffer_3430
{
u32 crc;
struct MEventBuffer_3430_Sub data;
};
struct MEventBuffers
{
/*0x000 0x322C*/ struct WonderNewsSaveStruct wonderNews;
/*0x1c0 0x33EC*/ struct WonderCardSaveStruct wonderCard;
/*0x310 0x353C*/ struct MEventBuffer_3430 buffer_310;
/*0x338 0x3564*/ u16 unk_338[4];
/*0x340 0x356C*/ struct MysteryEventStruct unk_340;
/*0x344 0x3570*/ u32 unk_344[2][5];
}; // 0x36C 0x3598
struct SaveBlock1
{
/*0x00*/ struct Coords16 pos;
@@ -845,7 +915,7 @@ struct SaveBlock1
/*0x139C*/ u16 vars[VARS_COUNT];
/*0x159C*/ u32 gameStats[NUM_GAME_STATS];
/*0x169C*/ struct BerryTree berryTrees[BERRY_TREES_COUNT];
/*0x1A9C*/ struct SecretBaseRecord secretBases[SECRET_BASES_COUNT];
/*0x1A9C*/ struct SecretBase secretBases[SECRET_BASES_COUNT];
/*0x271C*/ u8 playerRoomDecor[12];
/*0x2728*/ u8 playerRoomDecorPos[12];
/*0x2734*/ u8 decorDesk[10];
@@ -884,14 +954,16 @@ struct SaveBlock1
/*0x31A8*/ u8 giftRibbons[52];
/*0x31DC*/ struct Roamer roamer;
/*0x31F8*/ struct EnigmaBerry enigmaBerry;
/*0x322C*/ u8 field_322C[1260];
/*0x322C*/ struct MEventBuffers unk_322C;
/*0x3598*/ u8 field_3598[0x180];
/*0x3718*/ u32 trainerHillTimes[4];
/*0x3728*/ struct RamScript ramScript;
/*0x3B14*/ struct RecordMixingGift recordMixingGift;
/*0x3B24*/ u8 seen2[DEX_FLAGS_NO];
/*0x3B58*/ LilycoveLady lilycoveLady;
/*0x3B98*/ struct TrainerNameRecord trainerNameRecords[20];
/*0x3C88*/ u8 filler_3C88[0xDC];
/*0x3C88*/ u8 unk3C88[10][21];
/*0x3D5A*/ u8 filler3D5A[0xA];
/*0x3D64*/ struct SaveTrainerHill trainerHill;
/*0x3D70*/ struct WaldaPhrase waldaPhrase;
// sizeof: 0x3D88

File diff suppressed because it is too large Load Diff

View File

@@ -75,11 +75,17 @@ enum {
REMATCH_WINONA,
REMATCH_TATE_AND_LIZA,
REMATCH_JUAN,
// Entries below SIDNEY are considered part of REMATCH_ELITE_FOUR_ENTRIES.
REMATCH_SIDNEY,
REMATCH_PHOEBE,
REMATCH_GLACIA,
REMATCH_DRAKE,
REMATCH_WALLACE
REMATCH_WALLACE,
// The total number of rematch entries. This must be the last element
// in the enum.
REMATCH_TABLE_ENTRIES
};
void UpdateGymLeaderRematch(void);

View File

@@ -12,7 +12,7 @@ int GetStringCenterAlignXOffsetWithLetterSpacing(int fontId, const u8 *str, int
int GetStringWidthDifference(int fontId, const u8 *str, int totalWidth, int letterSpacing);
int GetMaxWidthInMenuTable(const struct MenuAction *str, int arg1);
int sub_81DB3D8(const struct MenuAction *str, const u8* arg1, int arg2);
int sub_81DB41C(const struct ListMenuTemplate *listMenu);
int Intl_GetListMenuWidth(const struct ListMenuTemplate *listMenu);
void CopyMonCategoryText(int dexNum, u8 *dest);
u8 *sub_81DB494(u8 *str, int fontId, u8 *str2, int totalStringWidth);
void PadNameString(u8 *dest, u8 padChar);

View File

@@ -10,7 +10,7 @@ bool8 AllocItemIconTemporaryBuffers(void);
void FreeItemIconTemporaryBuffers(void);
void CopyItemIconPicTo4x4Buffer(const void *src, void *dest);
u8 AddItemIconSprite(u16 tilesTag, u16 paletteTag, u16 itemId);
u8 AddCustomItemIconSprite(struct SpriteTemplate *customSpriteTemplate, u16 tilesTag, u16 paletteTag, u16 itemId);
u8 AddCustomItemIconSprite(const struct SpriteTemplate *customSpriteTemplate, u16 tilesTag, u16 paletteTag, u16 itemId);
const void *GetItemIconPicOrPalette(u16 itemId, u8 which);
#endif //GUARD_ITEM_ICON_H

View File

@@ -1,7 +0,0 @@
#ifndef GUARD_LEARN_MOVE_H
#define GUARD_LEARN_MOVE_H
void TeachMoveTutorMove(void);
void ShowHideHearts(s32);
#endif //GUARD_LEARN_MOVE_H

View File

@@ -200,8 +200,6 @@ extern bool8 gLinkVSyncDisabled;
extern u32 gLinkStatus;
void c2_mystery_gift(void);
void sub_801867C(void);
bool8 IsWirelessAdapterConnected(void);
void Task_DestroySelf(u8 taskId);
void OpenLink(void);
@@ -230,14 +228,12 @@ bool8 IsLinkMaster(void);
void CB2_LinkError(void);
u8 GetSioMultiSI(void);
bool8 IsLinkConnectionEstablished(void);
void SetSuppressLinkErrorMessage(bool8);
bool8 HasLinkErrorOccurred(void);
void ResetSerial(void);
u32 LinkMain1(u8 *shouldAdvanceLinkState, u16 *sendCmd, u16 (*recvCmds)[CMD_LENGTH]);
void LinkVSync(void);
void Timer3Intr(void);
void SerialCB(void);
u8 GetLinkPlayerCount(void);
bool32 InUnionRoom(void);
void sub_800E0E8(void);
bool8 IsLinkTaskFinished(void);
@@ -307,7 +303,6 @@ void sub_8009FAC(void);
bool8 sub_800A4D8(u8 a0);
u8 sub_800A9D8(void);
u8 sub_800A0C8(s32, s32);
u16 *GetSaveBlock1Field3564(void);
u8 sub_800A9A8(void);
void sub_800AD10(void);
void sub_800AB18(void);

View File

@@ -260,7 +260,7 @@ u32 sub_8010714(u16 a0, const u8 *a1);
void sub_8011DC0(const u8 *a0, u16 a1);
bool8 sub_800EF1C(void);
bool32 sub_800EF58(bool32 a0);
void sub_800E084(void);
void DestroyWirelessStatusIndicatorSprite(void);
void sub_801103C(void);
void sub_8011C5C(void);
void sub_80106D4(void);
@@ -281,8 +281,13 @@ void sub_8011DE0(u32 arg0);
u8 sub_801100C(int a0);
void sub_800EF7C(void);
bool8 sub_800DE7C(struct UnkLinkRfuStruct_02022B14 *buff1, u8 *buff2, u8 idx);
bool8 sub_800DF34(struct UnkLinkRfuStruct_02022B14 *buff1, u8 *buff2, u8 idx);
s32 sub_800E87C(u8 idx);
void sub_8011BA4(void);
void sub_8010198(void);
void LinkRfu_FatalError(void);
bool32 sub_8011A9C(void);
void sub_80104B0(void);
void sub_8011A50(void);
void sub_80110B8(u32 a0);
#endif //GUARD_LINK_RFU_H

View File

@@ -4,7 +4,7 @@
#include "window.h"
#define LIST_NOTHING_CHOSEN -1
#define LIST_B_PRESSED -2
#define LIST_CANCEL -2
#define LIST_HEADER -3
#define LIST_NO_MULTIPLE_SCROLL 0
@@ -98,7 +98,7 @@ struct CursorStruct
extern struct ScrollArrowsTemplate gTempScrollArrowTemplate;
extern struct ListMenuTemplate gMultiuseListMenuTemplate;
s32 DoMysteryGiftListMenu(struct WindowTemplate *windowTemplate, struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum);
s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum);
u8 ListMenuInit(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow);
u8 ListMenuInitInRect(struct ListMenuTemplate *listMenuTemplate, struct ListMenuWindowRect *arg1, u16 scrollOffset, u16 selectedRow);
s32 ListMenu_ProcessInput(u8 listTaskId);

View File

@@ -42,6 +42,8 @@ struct Main
extern const u8 gGameVersion;
extern const u8 gGameLanguage;
extern const u8 RomHeaderGameCode[4];
extern const u8 RomHeaderSoftwareVersion;
extern u16 gKeyRepeatStartDelay;
extern bool8 gLinkTransferringData;
@@ -69,6 +71,6 @@ void RestoreSerialTimer3IntrHandlers(void);
void StartTimer1(void);
void SeedRngAndSetTrainerId(void);
u16 GetGeneratedTrainerIdLower(void);
void sub_819789C(void);
#endif // GUARD_MAIN_H

View File

@@ -31,11 +31,11 @@ u16 AddTextPrinterParameterized2(u8 windowId, u8 fontId, const u8 *str, u8 speed
void PrintPlayerNameOnWindow(u8, const u8*, u16, u16);
void DisplayItemMessageOnField(u8 taskId, const u8 *src, TaskFunc callback);
void ClearDialogWindowAndFrame(u8 windowId, bool8 copyToVram);
void SetStandardWindowBorderStyle(u8 a0, u8 a1);
void SetStandardWindowBorderStyle(u8 windowId, bool8 copyToVram);
void DisplayYesNoMenuDefaultYes(void);
u32 GetPlayerTextSpeed(void);
u8 GetPlayerTextSpeedDelay(void);
void sub_81978B0(u16 arg0);
void Menu_LoadStdPalAt(u16 arg0);
void AddTextPrinterWithCallbackForMessage(bool8 a1, void (*callback)(struct TextPrinterTemplate *, u16));
void sub_8199DF0(u32 bg, u8 a1, int a2, int a3);
void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str);
@@ -69,7 +69,7 @@ u16 copy_decompressed_tile_data_to_vram(u8 bgId, const void *src, u16 size, u16
void AddTextPrinterForMessage(bool8 allowSkippingDelayWithButtonPress);
void AddItemMenuActionTextPrinters(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineHeight, u8 itemCount, const struct MenuAction *strs, const u8 *a8);
void sub_8198DBC(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 itemCount, u8 itemCount2, const struct MenuAction *strs, const u8 *a8);
u8 sub_8199944(u8 windowId, u8 optionWidth, u8 horizontalCount, u8 verticalCount, u8 initialCursorPos);
u8 sub_8199944(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCursorPos);
u8 sub_8199134(s8, s8);
u8 GetStartMenuWindowId(void);
void sub_819A2BC(u8, u8);
@@ -91,7 +91,7 @@ void sub_8199C30(u8 bgId, u8 left, u8 top, u8 width, u8 height, u8 palette);
void sub_8199D3C(void *ptr, int delta, int width, int height, bool32 is8BPP);
void sub_8198204(const u8 *string, const u8 *string2, u8 a3, u8 a4, bool8 copyToVram);
void sub_8197AE8(bool8 copyToVram);
void sub_81997AC(u8 windowId, u8 a4, u8 a6, u8 a7, const struct MenuAction *strs);
void PrintMenuGridTable(u8 windowId, u8 optionWidth, u8 columns, u8 rows, const struct MenuAction *strs);
s8 Menu_ProcessInputGridLayout(void);
u8 InitMenuInUpperLeftCorner(u8 windowId, u8 itemCount, u8 initialCursorPos, bool8 APressMuted);
s8 Menu_ProcessInputNoWrapAround_other(void);
@@ -100,5 +100,8 @@ u8 sub_81980F0(u8 bg, u8 xPos, u8 yPos, u8 palette, u16 baseTile);
void sub_8198314(void);
void sub_8198180(const u8 *string, u8 a2, bool8 copyToVram);
void ResetBgPositions(void);
void AddTextPrinterWithCustomSpeedForMessage(bool8 allowSkippingDelayWithButtonPress, u8 speed);
void sub_8198C78(void);
void PrintTextArray(u8 windowId, u8 fontId, u8 left, u8 top, u8 lineHeight, u8 itemCount, const struct MenuAction *strs);
#endif // GUARD_MENU_H

View File

@@ -30,7 +30,7 @@ bool8 itemid_80BF6D8_mail_related(u16 itemId);
bool8 sub_81221AC(void);
bool8 sub_81221EC(void);
void sub_812220C(struct ItemSlot *slots, u8 count, u8 *arg2, u8 *usedSlotsCount, u8 maxUsedSlotsCount);
void sub_812225C(u16 *arg0, u16 *arg1, u8 arg2, u8 arg3);
void sub_812225C(u16 *scrollOffset, u16 *cursorPos, u8 maxShownItems, u8 numItems);
void sub_8122298(u16 *arg0, u16 *arg1, u8 arg2, u8 arg3, u8 arg4);
void LoadListMenuArrowsGfx(void);
void sub_8122344(u8 *spriteIds, u8 count);

View File

@@ -0,0 +1,67 @@
#ifndef GUARD_MENU_SPECIALIZED_H
#define GUARD_MENU_SPECIALIZED_H
#include "sprite.h"
#include "player_pc.h"
#include "list_menu.h"
#include "pokemon.h"
struct UnknownSubStruct_81D1ED4
{
u16 unk0;
u16 unk2;
};
struct UnknownStruct_81D1ED4
{
/*0x000*/ u8 unk0[4][5];
/*0x014*/ struct UnknownSubStruct_81D1ED4 unk14[4][5];
/*0x064*/ struct UnknownSubStruct_81D1ED4 unk64[10][5];
/*0x12C*/ struct UnknownSubStruct_81D1ED4 unk12C[5];
/*0x140*/ u16 unk140[66][2];
/*0x248*/ u16 unk248[66][2];
/*0x350*/ u16 unk350;
/*0x352*/ u16 unk352;
/*0x354*/ u8 unk354;
/*0x355*/ u8 unk355;
};
bool8 sub_81D1C44(u8 count);
u8 sub_81D1C84(u8 a0);
u8 sub_81D1DC0(struct PlayerPCItemPageStruct *page);
void sub_81D1E90(struct PlayerPCItemPageStruct *page);
void sub_81D1EC0(void);
void sub_81D1D04(u8 a0);
void sub_81D1ED4(struct UnknownStruct_81D1ED4 *a0);
void sub_81D2108(struct UnknownStruct_81D1ED4 *arg0);
void sub_81D20AC(struct UnknownStruct_81D1ED4 *arg0);
void sub_81D2230(struct UnknownStruct_81D1ED4 *arg0);
bool8 sub_81D20BC(struct UnknownStruct_81D1ED4 *arg0);
bool32 sub_81D2074(struct UnknownStruct_81D1ED4 *a0);
void sub_81D2754(u8 *arg0, struct UnknownSubStruct_81D1ED4 *arg1);
void sub_81D1F84(struct UnknownStruct_81D1ED4 *arg0, struct UnknownSubStruct_81D1ED4 *arg1, struct UnknownSubStruct_81D1ED4 *arg2);
void MoveRelearnerPrintText(u8 *str);
bool16 MoveRelearnerRunTextPrinters(void);
void MoveRelearnerCreateYesNoMenu(void);
u8 LoadMoveRelearnerMovesList(const struct ListMenuItem *items, u16 numChoices);
void InitMoveRelearnerWindows(bool8 useContextWindow);
s32 GetBoxOrPartyMonData(u16 boxId, u16 monId, s32 request, u8 *dst);
void sub_81D2ED4(u8 *dst, u8 *nameDst, u16 boxId, u16 monId, u16 arg5, u16 arg6, bool8 arg7);
void sub_81D2F78(struct UnknownStruct_81D1ED4 *arg0, u8 *sheen, u16 boxId, u16 monId, u16 arg5, u16 id, u16 arg7, bool8 arg8);
void sub_81D3094(void *tilesDst, void *palDst, u16 boxId, u16 monId, u16 arg5, u16 arg6, bool8 arg7);
bool8 sub_81D312C(s16 *var);
bool8 sub_81D3150(s16 *var);
bool8 sub_81D3178(struct UnknownStruct_81D1ED4 *arg0, s16 *arg1);
bool8 sub_81D31A4(struct UnknownStruct_81D1ED4 *arg0, s16 *arg1);
void sub_81D31D0(struct SpriteSheet *sheet, struct SpriteTemplate *template, struct SpritePalette *pal);
void sub_81D321C(struct SpriteSheet *sheets, struct SpriteTemplate * template, struct SpritePalette *pals);
void sub_81D32B0(struct SpriteSheet *sheet, struct SpritePalette *pal);
void sub_81D3464(struct Sprite **sprites);
void sub_81D3480(struct Sprite **sprites, u8 arg1, u8 arg2);
void sub_81D3520(struct Sprite **sprites);
void sub_81D354C(struct Sprite **sprites);
void DrawLevelUpWindowPg1(u16 windowId, u16 *statsBefore, u16 *statsAfter, u8 bgClr, u8 fgClr, u8 shadowClr);
void DrawLevelUpWindowPg2(u16 windowId, u16 *currStats, u8 bgClr, u8 fgClr, u8 shadowClr);
void GetMonLevelUpWindowStats(struct Pokemon *mon, u16 *currStats);
#endif // GUARD_MENU_SPECIALIZED_H

View File

@@ -59,8 +59,8 @@ bool8 MetatileBehavior_IsSecretBasePoster(u8);
bool8 MetatileBehavior_IsNormal(u8);
bool8 MetatileBehavior_IsSecretBaseNorthWall(u8);
bool8 MetatileBehavior_IsMB_B2_Duplicate(u8);
bool8 MetatileBehavior_IsSecretBaseLargeMatEdge(u8);
bool8 MetatileBehavior_IsLargeMatCenter(u8);
bool8 MetatileBehavior_HoldsSmallDecoration(u8);
bool8 MetatileBehavior_HoldsLargeDecoration(u8);
bool8 MetatileBehavior_IsSecretBaseHole(u8);
bool8 MetatileBehavior_IsSecretBaseBalloon(u8);
bool8 MetatileBehavior_IsSecretBaseBreakableDoor(u8);

63
include/mevent.h Executable file
View File

@@ -0,0 +1,63 @@
#ifndef GUARD_MEVENT_H
#define GUARD_MEVENT_H
struct MEvent_Str_1
{
u16 unk_000;
size_t unk_004;
const void * unk_008;
};
struct MEvent_Str_2
{
u8 fill_00[0x40];
};
struct MEventStruct_Unk1442CC
{
u32 unk_00;
u16 unk_04;
u32 unk_08;
u16 unk_0C;
u32 unk_10;
u16 unk_14;
u16 unk_16[4];
struct MEventBuffer_3430_Sub unk_20;
u8 unk_44;
u8 unk_45[7];
u8 unk_4C[4];
u16 unk_50[6];
u8 unk_5C[4];
u8 unk_60;
};
void sub_801AFD8(void);
struct WonderNews *GetSavedWonderNews(void);
struct WonderCard *GetSavedWonderCard(void);
struct MEventBuffer_3430_Sub *sav1_get_mevent_buffer_2(void);
struct MysteryEventStruct *sub_801B044(void);
u16 *sub_801B058(void);
void DestroyWonderNews(void);
bool32 sub_801B078(const struct WonderNews *src);
bool32 ValidateReceivedWonderNews(void);
bool32 WonderNews_Test_Unk_02(void);
bool32 sub_801B1A4(const u8 *src);
void DestroyWonderCard(void);
bool32 sub_801B21C(const struct WonderCard *data);
bool32 ValidateReceivedWonderCard(void);
bool32 WonderCard_Test_Unk_08_6(void);
u16 GetWonderCardFlagID(void);
void WonderCard_ResetInternalReceivedFlag(struct WonderCard *buffer);
bool32 CheckReceivedGiftFromWonderCard(void);
bool32 sub_801B508(const u16 *data);
void sub_801B580(struct MEventStruct_Unk1442CC *data, bool32 a1);
bool32 sub_801B6A0(const struct MEventStruct_Unk1442CC *data, bool32 a1);
u32 sub_801B6EC(const u16 *a0, const struct MEventStruct_Unk1442CC *a1, const void *unused);
u32 sub_801B708(const u16 *a0, const struct MEventStruct_Unk1442CC *a1, const void *unused);
bool32 MEventStruct_Unk1442CC_CompareField_unk_16(const struct MEventStruct_Unk1442CC *a0, const u16 *a1);
u16 MEventStruct_Unk1442CC_GetValueNFrom_unk_20(const struct MEventStruct_Unk1442CC *a0, u32 command);
u16 mevent_081445C0(u32 command);
void sub_801B940(void);
bool32 sub_801B94C(u16 a0);
#endif //GUARD_MEVENT_H

6
include/mevent2.h Normal file
View File

@@ -0,0 +1,6 @@
#ifndef GUARD_MEVENT2_H
#define GUARD_MEVENT2_H
void sub_801B990(u32, u32);
#endif //GUARD_MEVENT2_H

16
include/mevent_801BAAC.h Normal file
View File

@@ -0,0 +1,16 @@
#ifndef GUARD_MEVENT_801BAAC_H
#define GUARD_MEVENT_801BAAC_H
bool32 InitWonderCardResources(struct WonderCard * r5, struct MEventBuffer_3430_Sub * r6);
bool32 InitWonderNewsResources(const struct WonderNews * a0);
s32 FadeToWonderCardMenu(void);
s32 FadeToWonderNewsMenu(void);
s32 FadeOutFromWonderCard(bool32 flag);
void DestroyWonderCardResources(void);
s32 FadeOutFromWonderNews(bool32 flag);
void DestroyWonderNewsResources(void);
u32 MENews_GetInput(u16 input);
void MENews_AddScrollIndicatorArrowPair(void);
void MENews_RemoveScrollIndicatorArrowPair(void);
#endif //GUARD_MEVENT_801BAAC_H

33
include/mevent_client.h Normal file
View File

@@ -0,0 +1,33 @@
#ifndef GUARD_MEVENT_CLIENT_H
#define GUARD_MEVENT_CLIENT_H
#include "mevent_server_helpers.h"
struct mevent_client_cmd
{
u32 instr;
u32 parameter;
};
struct mevent_client
{
u32 unk_00;
u32 param;
u32 mainseqno;
u32 flag;
u32 cmdidx;
void * sendBuffer;
void * recvBuffer;
struct mevent_client_cmd * cmdBuffer;
void * buffer;
struct mevent_srv_sub manager;
u32 unk_4C;
};
void mevent_client_do_init(u32 arg);
u32 mevent_client_do_exec(u16 * a0);
void mevent_client_inc_flag(void);
void * mevent_client_get_buffer(void);
void mevent_client_set_param(u32 a0);
#endif //GUARD_MEVENT_CLIENT_H

7
include/mevent_news.h Executable file
View File

@@ -0,0 +1,7 @@
#ifndef GUARD_MEVENT_NEWS_H
#define GUARD_MEVENT_NEWS_H
void sub_801DBC0(void);
void GenerateRandomNews(u32 a0);
#endif //GUARD_MEVENT_NEWS_H

36
include/mevent_server.h Normal file
View File

@@ -0,0 +1,36 @@
#ifndef GUARD_MEVENT_SERVER_H
#define GUARD_MEVENT_SERVER_H
#include "mevent_server_helpers.h"
struct mevent_cmd
{
u32 instr;
bool32 flag;
const void * parameter;
};
struct mevent_srv_common
{
u32 unk_00;
u32 param;
u32 mainseqno;
u32 cmdidx;
const struct mevent_cmd * cmdBuffer;
void * recvBuffer;
struct WonderCard * wonder_card;
struct WonderNews * wonder_news;
struct MEventStruct_Unk1442CC * mevent_unk1442cc;
const void * sendBuffer1;
u32 sendBuffer1Size;
const void * sendBuffer2;
u32 sendBuffer2Size;
u32 sendWord;
struct mevent_srv_sub manager;
};
void mevent_srv_new_wcard();
void mevent_srv_init_wnews();
u32 mevent_srv_common_do_exec(u16 * a0);
#endif //GUARD_MEVENT_SERVER_H

View File

@@ -0,0 +1,38 @@
#ifndef GUARD_MEVENT_SERVER_HELPERS_H
#define GUARD_MEVENT_SERVER_HELPERS_H
#define ME_SEND_BUF_SIZE 0x400
struct mevent_srv_sub
{
s32 seqno;
u8 sendPlayerNo;
u8 recvPlayerNo;
u16 recvIdent;
u16 recvCounter;
u16 recvCRC;
u16 recvSize;
u16 sendIdent;
u16 sendCounter;
u16 sendCRC;
u16 sendSize;
void * recvBfr;
const void * sendBfr;
u32 (*recvFunc)(struct mevent_srv_sub *);
u32 (*sendFunc)(struct mevent_srv_sub *);
};
struct send_recv_header
{
u16 ident;
u16 crc;
u16 size;
};
void mevent_srv_sub_init(struct mevent_srv_sub *, u32, u32);
void mevent_srv_sub_init_send(struct mevent_srv_sub * manager, u32 ident, const void * src, u32 size);
bool32 mevent_srv_sub_recv(struct mevent_srv_sub * manager);
bool32 mevent_srv_sub_send(struct mevent_srv_sub * manager);
void mevent_srv_sub_init_recv(struct mevent_srv_sub *, u32, void *);
#endif //GUARD_MEVENT_SERVER_HELPERS_H

7
include/move_relearner.h Normal file
View File

@@ -0,0 +1,7 @@
#ifndef GUARD_MOVE_RELEARNER_H
#define GUARD_MOVE_RELEARNER_H
void TeachMoveRelearnerMove(void);
void MoveRelearnerShowHideHearts(s32);
#endif //GUARD_MOVE_RELEARNER_H

16
include/mystery_gift.h Normal file
View File

@@ -0,0 +1,16 @@
#ifndef GUARD_MYSTERY_GIFT_H
#define GUARD_MYSTERY_GIFT_H
extern bool8 gGiftIsFromEReader;
u16 GetMysteryGiftBaseBlock(void);
void c2_mystery_gift_e_reader_run(void);
void PrintMysteryGiftOrEReaderTopMenu(bool8 isJapanese, bool32 usePickOkCancel);
void MG_DrawCheckerboardPattern(u32 bg);
void MainCB_FreeAllBuffersAndReturnToInitTitleScreen(void);
bool32 MG_PrintTextOnWindow1AndWaitButton(u8 *textState, const u8 *str);
void AddTextPrinterToWindow1(const u8 *src);
void c2_ereader(void);
void c2_mystery_gift(void);
#endif //GUARD_MYSTERY_GIFT_H

View File

@@ -59,9 +59,9 @@ struct NamingScreenData {
enum
{
PAGE_OTHERS,
PAGE_UPPER,
PAGE_LOWER,
PAGE_OTHERS,
};
enum

View File

@@ -487,7 +487,7 @@ u8 GetDefaultMoveTarget(u8 battlerId);
u8 GetMonGender(struct Pokemon *mon);
u8 GetBoxMonGender(struct BoxPokemon *boxMon);
u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
void SetMultiuseSpriteTemplateToPokemon(u16 species, u8 battlerPosition);
void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition);
void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition);
void SetMultiuseSpriteTemplateToTrainerFront(u16 arg0, u8 battlerPosition);
@@ -509,7 +509,7 @@ u8 GetMonsStateToDoubles(void);
u8 GetMonsStateToDoubles_2(void);
u8 GetAbilityBySpecies(u16 species, bool8 altAbility);
u8 GetMonAbility(struct Pokemon *mon);
void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord);
void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord);
u8 GetSecretBaseTrainerPicIndex(void);
u8 GetSecretBaseTrainerClass(void);
bool8 IsPlayerPartyAndPokemonStorageFull(void);

View File

@@ -1,10 +0,0 @@
#ifndef GUARD_POKEMON_3_H
#define GUARD_POKEMON_3_H
u16 sub_806EFF0(u16);
const u8* GetTrainerClassNameFromId(u16 trainerId);
const u8* GetTrainerNameFromId(u16 trainerId);
void PlayMapChosenOrBattleBGM(u16 song);
u8 GetTrainerEncounterMusicId(u16 trainerOpponentId);
#endif // GUARD_POKEMON_3_H

View File

@@ -1,8 +1,13 @@
#ifndef GUARD_POKEMON_SUMMARY_SCREEN_H
#define GUARD_POKEMON_SUMMARY_SCREEN_H
#include "main.h"
extern u8 gLastViewedMonIndex;
extern const u8 *const gMoveDescriptionPointers[];
extern const u8 *const gNatureNamePointers[];
void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void));
void sub_81C4F98(u8, void(*)(void));
void ShowSelectMovePokemonSummaryScreen(struct Pokemon *, u8, u8, MainCallback, u16);

View File

@@ -1,35 +1,6 @@
#ifndef GUARD_POKENAV_H
#define GUARD_POKENAV_H
#include "player_pc.h"
#include "list_menu.h"
bool8 sub_81D20BC(void *arg0);
bool8 sub_81D312C(void *arg0);
void sub_81D1ED4(void *arg0);
void sub_81D2108(void *arg0);
void sub_81D20AC(void *arg0);
void sub_81D2230(void *arg0);
void sub_81D3464(void *arg0);
void sub_81D3480(void *arg0, u8 arg1);
void sub_81D2754(void *arg0, void *arg1);
void sub_81D1F84(void *arg0, void *arg1, void *arg2);
u8 sub_81D1C84(u8);
u8 sub_81D1DC0(struct PlayerPCItemPageStruct *);
void sub_81D1E90(struct PlayerPCItemPageStruct *);
void sub_81D1EC0(void);
void sub_81D1D04(u8);
bool8 sub_81D1C44(u8);
bool8 sub_81D4A58(struct EventObject*);
void sub_81D2BF4(u8 *);
u16 sub_81D2C3C(void);
void sub_81D2C50(void);
u8 sub_81D28C8(const struct ListMenuItem *items, u16 numChoices);
void sub_81D2824(u16);
bool8 EventObjectIsFarawayIslandMew(struct EventObject *);
u32 sub_81D427C(void);
void sub_81D4998(void);
void sub_81D3640(u16 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5);
void sub_81D3784(u16 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4);
void CB2_InitPokeNav(void);
#endif //GUARD_POKENAV_H

View File

@@ -1,23 +1,4 @@
#ifndef GUARD_rom_8011DC0_H
#define GUARD_rom_8011DC0_H
// Exported type declarations
// Exported RAM declarations
extern u8 gUnknown_02022C2C;
extern struct UnkLinkRfuStruct_02022B14Substruct gUnknown_02022C38;
extern u16 gUnknown_02022C3C;
extern u8 gUnknown_02022C3E;
// Exported ROM declarations
void sub_8018438(void);
u16 mevent_081445C0(u8);
void sub_801B990(u32, u32);
u8 sub_8013F78(void);
bool32 sub_802C908(u16);
void nullsub_89(u8 taskId);
void var_800D_set_xB(void);
#endif //GUARD_rom_8011DC0_H

View File

@@ -33,6 +33,7 @@ struct SaveSectionOffsets
#define NUM_SECTORS_PER_SLOT 16
#define UNKNOWN_CHECK_VALUE 0x8012025
#define SPECIAL_SECTION_SENTINEL 0xB39D
// SetDamagedSectorBits states
enum
@@ -88,8 +89,8 @@ bool8 CheckSaveFile(void);
u8 Save_LoadGameData(u8 a1);
u16 sub_815355C(void);
u8 sub_81534D0(u8);
u32 TryCopySpecialSaveSection(u8 sector, u8* dst);
u32 sub_8153634(u8 sector, u8* src);
u32 TryReadSpecialSaveSection(u8 sector, u8* dst);
u32 TryWriteSpecialSaveSection(u8 sector, u8* src);
void sub_8153688(u8 taskId);
// save_failed_screen.c

View File

@@ -57,9 +57,9 @@ u32 CalculateRamScriptChecksum(void);
void ClearRamScript(void);
bool8 InitRamScript(const u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 objectId);
const u8 *GetRamScript(u8 objectId, const u8 *script);
bool32 sub_80991F8(void);
u8 *sub_8099244(void);
void sub_80992A0(u8 *script, u16 scriptSize);
bool32 ValidateSavedRamScript(void);
u8 *GetSavedRamScriptIfValid(void);
void InitRamScript_NoEventObject(u8 *script, u16 scriptSize);
// srccmd.h
void sub_809BE48(u16 npcId);

View File

@@ -11,7 +11,7 @@ bool8 ScriptMenu_ShowPokemonPic(u16 var1, u8 var2, u8 var3);
bool8 (*ScriptMenu_GetPicboxWaitFunc(void))(void);
int convert_pixel_width_to_tile_width(int);
u8 CreateWindowFromRect(u8, u8, u8, u8);
void sub_80E2A78(u8);
void ClearToTransparentAndRemoveWindow(u8);
int display_text_and_get_width(const u8*, int);
int sub_80E2D5C(int arg0, int tileWidth);
bool16 ScrSpecial_CreatePCMenu(void);

View File

@@ -1,40 +1,30 @@
#ifndef GUARD_SECRET_BASE_H
#define GUARD_SECRET_BASE_H
// Exported type declarations
// Exported RAM declarations
// Exported ROM declarations
void sub_80E9578(void);
void sub_80E980C(void);
void sub_80EB18C(struct SecretBaseRecord *dest);
void sub_80E9914(void);
void HideSecretBaseDecorationSprites(void);
void CopyCurSecretBaseOwnerName_StrVar1(void);
void ClearJapaneseSecretBases(struct SecretBase *dest);
void SetPlayerSecretBaseParty(void);
u8 *GetSecretBaseMapName(u8 *dest);
const u8 *GetSecretBaseTrainerLoseText(void);
void sub_80E8EE0(struct MapEvents const *events);
void sub_80E9238(u8 flagIn);
bool8 CurrentMapIsSecretBase(void);
void SetOccupiedSecretBaseEntranceMetatiles(struct MapEvents const *events);
void InitSecretBaseAppearance(bool8 hidePC);
bool8 CurMapIsSecretBase(void);
void SecretBasePerStepCallback(u8 taskId);
bool8 sub_80E9680(void);
void sub_80EB498(void);
void sub_80EB56C(void);
void sub_80EB9E0(void);
void sub_80EBB28(void);
bool8 TrySetCurSecretBase(void);
void SetSecretBaseSecretsTvFlags_Poster(void);
void SetSecretBaseSecretsTvFlags_MiscFurnature(void);
void SetSecretBaseSecretsTvFlags_LargeDecorationSpot(void);
void SetSecretBaseSecretsTvFlags_SmallDecorationSpot(void);
void WarpIntoSecretBase(const struct MapPosition *position, const struct MapEvents *events);
bool8 sub_80E909C(void);
bool8 SecretBaseMapPopupEnabled(void);
void sub_80EB218(void);
void ResetSecretBases(void);
// SetCurrentSecretBaseFromPosition
void sub_80E9608(const struct MapPosition *position, const struct MapEvents *events);
// SetCurrentSecretBaseVar
void sub_80E8B6C(void);
void sub_80E8BC8(void);
void sub_80E8D4C(void);
void ClearSecretBases(void);
void SetCurSecretBaseIdFromPosition(const struct MapPosition *position, const struct MapEvents *events);
void TrySetCurSecretBaseIndex(void);
void CheckPlayerHasSecretBase(void);
void ToggleSecretBaseEntranceMetatile(void);
void EnableBothScriptContexts(void);
void ReceiveSecretBasesData(void *records, size_t recordSize, u8 linkIdx);
#endif //GUARD_SECRET_BASE_H

View File

@@ -9,6 +9,12 @@ extern const u8 gText_OpenLevel[];
extern const u8 gText_Mom[];
extern const u8 gText_Dad[];
extern const u8 gText_GetsAPokeBlockQuestion[];
extern const u8 gText_WontEatAnymore[];
extern const u8 gText_WasEnhanced[];
extern const u8 gText_NothingChanged[];
extern const u8 gText_NatureSlash[];
extern const u8 gText_Cool[];
extern const u8 gText_Beauty[];
extern const u8 gText_Cute[];
@@ -126,7 +132,7 @@ extern const u8 gText_ApostropheSBase[];
extern const u8 gText_NoRegistry[];
extern const u8 gText_OkayToDeleteFromRegistry[];
extern const u8 gText_RegisteredDataDeleted[];
extern const u8 gUnknown_085EA79D[];
extern const u8 gText_DelRegist[];
extern const u8 gText_CommErrorEllipsis[];
extern const u8 gText_MoveCloserToLinkPartner[];
extern const u8 gText_CommErrorCheckConnections[];
@@ -188,6 +194,7 @@ extern const u8 gText_SeeYaDescription[];
extern const u8 gText_EggNickname[];
extern const u8 gText_Pokemon[];
extern const u8 gText_InParty[];
extern const u8 gText_InGameClockUsable[];
// reset rtc screen texts
@@ -464,6 +471,14 @@ extern const u8 gText_EggCantBattle[];
extern const u8 gText_PkmnAlreadySelected[];
extern const u8 gText_PkmnAlreadyInBattle[];
extern const u8 gText_PkmnCantSwitchOut[];
extern const u8 gUnknown_085EEA46[];
extern const u8 gUnknown_085EEA4E[];
extern const u8 gUnknown_085EEA55[];
extern const u8 gUnknown_085EEA63[];
extern const u8 gUnknown_085EEA6B[];
extern const u8 gUnknown_085EEA5D[];
extern const u8 gText_Dash[];
extern const u8 gText_UnkCtrlF904[];
//pokedex text
extern const u8 gText_CryOf[];
@@ -859,15 +874,22 @@ extern const u8 gText_Winona[];
extern const u8 gText_Phoebe[];
extern const u8 gText_Glacia[];
extern const u8 gText_PkmnLearnedMove4[];
extern const u8 gText_PkmnTryingToLearnMove[];
extern const u8 gText_WhichMoveToForget2[];
extern const u8 gText_StopTryingToTeachMove[];
extern const u8 gText_12AndPoof[];
extern const u8 gText_PkmnForgotMoveAndLearnedNew[];
extern const u8 gText_MoveRelearnerPkmnLearnedMove[];
extern const u8 gText_MoveRelearnerPkmnTryingToLearnMove[];
extern const u8 gText_MoveRelearnerWhichMoveToForget[];
extern const u8 gText_MoveRelearnerStopTryingToTeachMove[];
extern const u8 gText_MoveRelearnerAndPoof[];
extern const u8 gText_MoveRelearnerPkmnForgotMoveAndLearnedNew[];
extern const u8 gText_TeachWhichMoveToPkmn[];
extern const u8 gText_GiveUpTeachingNewMove[];
extern const u8 gText_TeachX[];
extern const u8 gText_MoveRelearnerGiveUp[];
extern const u8 gText_MoveRelearnerTeachMoveConfirm[];
extern const u8 gText_MoveRelearnerBattleMoves[];
extern const u8 gText_MoveRelearnerPP[];
extern const u8 gText_MoveRelearnerPower[];
extern const u8 gText_MoveRelearnerAccuracy[];
extern const u8 gText_MoveRelearnerContestMovesTitle[];
extern const u8 gText_MoveRelearnerAppeal[];
extern const u8 gText_MoveRelearnerJam[];
extern const u8 gText_Kira[];
extern const u8 gText_Amy[];
@@ -2559,4 +2581,131 @@ extern const u8 gUnknown_0862BAC4[];
extern const u8 gUnknown_0862BACF[];
extern const u8 gUnknown_0862BADA[];
// E-Reader
extern const u8 gUnknown_085EDFD6[];
extern const u8 gUnknown_085EDFF5[];
extern const u8 gUnknown_085EE014[];
extern const u8 gUnknown_085EE035[];
extern const u8 gUnknown_085EE05C[];
extern const u8 gUnknown_085EE06B[];
extern const u8 gUnknown_085EE080[];
extern const u8 gUnknown_085EE097[];
extern const u8 gUnknown_085EE0A3[];
extern const u8 gUnknown_085EE0BF[];
extern const u8 gUnknown_085EE0DC[];
extern const u8 gUnknown_085EE0FA[];
extern const u8 gUnknown_085EE107[];
extern const u8 gUnknown_085EE120[];
extern const u8 gUnknown_085EE12D[];
extern const u8 gUnknown_085EE14B[];
extern const u8 gUnknown_085EE14F[];
extern const u8 gUnknown_085EE154[];
// Berry Powder Menu
extern const u8 gText_Powder[];
// Union Room Chat
extern const u8 gText_F700JoinedChat[];
extern const u8 gText_F700LeftChat[];
extern const u8 gText_Hello[];
extern const u8 gText_Pokemon2[];
extern const u8 gText_Trade[];
extern const u8 gText_Battle[];
extern const u8 gText_Lets[];
extern const u8 gText_Ok[];
extern const u8 gText_Sorry[];
extern const u8 gText_YayUnkF9F9[];
extern const u8 gText_ThankYou[];
extern const u8 gText_ByeBye[];
// Mystery Gift
extern const u8 gText_MysteryGift[];
extern const u8 gText_PickOKCancel[];
extern const u8 gText_PickOKExit[];
extern const u8 gJPText_MysteryGift[];
extern const u8 gJPText_DecideStop[];
extern const u8 gText_WonderCards[];
extern const u8 gText_WonderNews[];
extern const u8 gText_Exit3[];
extern const u8 gText_WirelessCommunication[];
extern const u8 gText_Friend2[];
extern const u8 gText_Cancel2[];
extern const u8 gText_Receive[];
extern const u8 gText_Send[];
extern const u8 gText_Toss[];
extern const u8 gText_VarietyOfEventsImportedWireless[];
extern const u8 gText_WonderCardsInPossession[];
extern const u8 gText_ReadNewsThatArrived[];
extern const u8 gText_ReturnToTitle[];
extern const u8 gText_WhatToDoWithCards[];
extern const u8 gText_WhatToDoWithNews[];
extern const u8 gText_IfThrowAwayCardEventWontHappen[];
extern const u8 gText_OkayToDiscardNews[];
extern const u8 gText_WonderNewsThrownAway[];
extern const u8 gText_WonderCardThrownAway[];
extern const u8 gText_DataWillBeSaved[];
extern const u8 gText_SaveCompletedPressA[];
extern const u8 gText_NothingSentOver[];
extern const u8 gText_RecordUploadedViaWireless[];
extern const u8 gText_WonderCardReceivedFrom[];
extern const u8 gText_WonderCardReceived[];
extern const u8 gText_WonderNewsReceivedFrom[];
extern const u8 gText_WonderNewsReceived[];
extern const u8 gText_NewStampReceived[];
extern const u8 gText_AlreadyHadCard[];
extern const u8 gText_AlreadyHadStamp[];
extern const u8 gText_AlreadyHadNews[];
extern const u8 gText_NoMoreRoomForStamps[];
extern const u8 gText_CommunicationCanceled[];
extern const u8 gText_CantAcceptNewsFromTrainer[];
extern const u8 gText_CantAcceptCardFromTrainer[];
extern const u8 gText_CommunicationError[];
extern const u8 gText_NewTrainerReceived[];
extern const u8 gText_RecordUploadedViaWireless[];
extern const u8 gText_WonderCardSentTo[];
extern const u8 gText_WonderNewsSentTo[];
extern const u8 gText_StampSentTo[];
extern const u8 gText_OtherTrainerHasCard[];
extern const u8 gText_OtherTrainerHasStamp[];
extern const u8 gText_OtherTrainerHasNews[];
extern const u8 gText_NoMoreRoomForStamps[];
extern const u8 gText_OtherTrainerCanceled[];
extern const u8 gText_GiftSentTo[];
extern const u8 gText_CantSendGiftToTrainer[];
extern const u8 gText_DontHaveCardNewOneInput[];
extern const u8 gText_DontHaveNewsNewOneInput[];
extern const u8 gText_WhereShouldCardBeAccessed[];
extern const u8 gText_WhereShouldNewsBeAccessed[];
extern const u8 gText_Communicating[];
extern const u8 gText_ThrowAwayWonderCard[];
extern const u8 gText_HaventReceivedCardsGift[];
extern const u8 gText_CommunicationCompleted[];
extern const u8 gText_HaventReceivedGiftOkayToDiscard[];
extern const u8 gText_SendingWonderCard[];
extern const u8 gText_SendingWonderNews[];
extern const u8 gText_WirelessCommStatus[];
extern const u8 gText_PeopleTrading[];
extern const u8 gText_PeopleBattling[];
extern const u8 gText_PeopleInUnionRoom[];
extern const u8 gText_PeopleCommunicating[];
extern const u8 gText_CommStandbyAwaitingOtherPlayer[];
extern const u8 gText_RefusedBattle[];
extern const u8 gText_BattleWasRefused[];
extern const u8 gText_QuitChatting[];
extern const u8 gText_RegisterTextWhere[];
extern const u8 gText_RegisterTextHere[];
extern const u8 gText_InputText[];
extern const u8 gText_ExitingChat[];
extern const u8 gText_LeaderLeftEndingChat[];
extern const u8 gText_RegisteredTextChanged[];
extern const u8 gText_AlreadySavedFile_Unused[];
extern const u8 gText_SavingDontTurnOff_Unused[];
extern const u8 gText_PlayerSavedGame_Unused[];
extern const u8 gText_IfLeaderLeavesChatEnds[];
extern const u8 gText_Upper[];
extern const u8 gText_Lower[];
extern const u8 gText_Symbols[];
extern const u8 gText_Register2[];
extern const u8 gText_Exit2[];
#endif // GUARD_STRINGS_H

View File

@@ -99,6 +99,8 @@
//
#define EXT_CTRL_CODE_CLEAR 0x11
//
#define EXT_CTRL_CODE_CLEAR_TO 0x13
#define EXT_CTRL_CODE_MIN_LETTER_SPACING 0x14
#define EXT_CTRL_CODE_JPN 0x15
#define EXT_CTRL_CODE_ENG 0x16

View File

@@ -17,8 +17,8 @@ void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset);
void LoadUserWindowBorderGfx(u8 windowId, u16 destOffset, u8 palOffset);
void LoadWindowGfx(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset);
void LoadUserWindowBorderGfx_(u8 windowId, u16 destOffset, u8 palOffset);
void sub_8098858(u8 windowId, u16 tileNum, u8 palNum);
void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum);
void DrawTextBorderOuter(u8 windowId, u16 tileNum, u8 palNum);
void DrawTextBorderInner(u8 windowId, u16 tileNum, u8 palNum);
void rbox_fill_rectangle(u8 windowId);
const u16 *stdpal_get(u8 id);
const u16 *GetOverworldTextboxPalettePtr(void);

View File

@@ -1,7 +1,7 @@
#ifndef GUARD_TITLE_SCREEN_H
#define GUARD_TITLE_SCREEN_H
extern const u16 gIntroWaterDropData[];
extern const u16 gIntroWaterDropAlphaBlend[];
void CB2_InitTitleScreen(void);

View File

@@ -6,7 +6,7 @@
#define GUARD_TRADER_H
void sub_8133DA0(u8 taskId);
void sub_8133E1C(u8 taskId);
void ExitTraderMenu(u8 taskId);
void TraderSetup(void);
void Trader_ResetFlag(void);

172
include/union_room.h Normal file
View File

@@ -0,0 +1,172 @@
#ifndef GUARD_UNION_ROOM_H
#define GUARD_UNION_ROOM_H
#include "librfu.h"
// Exported type declarations
struct UnkStruct_Shared
{
struct UnkLinkRfuStruct_02022B14 field_0;
u8 ALIGNED(4) playerName[PLAYER_NAME_LENGTH + 1];
};
struct UnkStruct_x1C
{
struct UnkStruct_Shared unk0;
u8 unk18:1;
};
struct UnkStruct_x20
{
struct UnkStruct_Shared unk;
u16 field_18;
u8 field_1A_0:2;
u8 field_1A_1:1;
u8 field_1B;
u8 field_1D;
u8 field_1E;
u8 field_1F;
};
struct UnkStruct_Main0
{
struct UnkStruct_x20 arr[8];
};
struct UnkStruct_Main4
{
struct UnkStruct_x1C arr[5];
};
struct UnkStruct_Main8
{
struct UnkStruct_x20 arr[5];
};
struct UnkStruct_Leader
{
struct UnkStruct_Main0 *field_0;
struct UnkStruct_Main4 *field_4;
struct UnkStruct_Main8 *field_8;
u8 state;
u8 textState;
u8 field_E;
u8 listWindowId;
u8 field_10;
u8 field_11;
u8 listTaskId;
u8 field_13;
u8 field_14;
u8 field_15;
u8 field_16;
u8 field_17;
u8 field_18;
u8 field_19;
u16 field_1A;
};
struct UnkStruct_Group
{
struct UnkStruct_Main0 *field_0;
struct UnkStruct_Main4 *field_4;
u8 state;
u8 textState;
u8 field_A;
u8 listWindowId;
u8 field_C;
u8 field_D;
u8 listTaskId;
u8 field_F;
u8 field_10;
u8 field_11;
u8 field_12;
u8 field_13;
u8 field_14;
u8 field_15;
};
struct UnkStruct_8019BA8
{
u8 field_0;
u8 field_1;
s8 field_2;
u8 field_3;
};
struct UnkStruct_URoom
{
struct UnkStruct_Main0 *field_0;
struct UnkStruct_Main4 *field_4;
struct UnkStruct_Main0 *field_8;
struct UnkStruct_Main4 *field_C;
u16 field_10;
u16 field_12;
u8 state;
u8 stateAfterPrint;
u8 textState;
u8 field_17;
u8 field_18;
u8 field_19;
u8 field_1A;
u8 field_1B;
u8 field_1C;
u8 field_1D;
u8 field_1E;
u8 field_1F;
u8 field_20;
u8 spriteIds[40];
u8 field_49;
u8 field_4A;
u16 field_4C[6];
u8 field_58[0x98 - 0x58];
u16 field_98;
u16 field_9A[3];
struct UnkStruct_8019BA8 field_A0[8];
u8 field_C0[12][15];
u8 field_174[48];
u8 field_1A4[200];
};
union UnkUnion_Main
{
struct UnkStruct_Leader *leader;
struct UnkStruct_Group *group;
struct UnkStruct_URoom *uRoom;
};
struct TradeUnkStruct
{
u16 field_0;
u16 type;
u32 playerPersonality;
u8 field_8;
u8 field_9;
u16 playerSpecies;
u16 playerLevel;
u16 species;
u16 level;
u16 field_12;
u32 personality;
};
// Exported RAM declarations
extern u8 gUnknown_02022C2C;
extern union UnkUnion_Main gUnknown_02022C30;
extern struct UnkLinkRfuStruct_02022B14Substruct gUnknown_02022C38;
extern u16 gUnknown_02022C3C;
extern u8 gUnknown_02022C3E;
// Exported ROM declarations
u8 sub_8013F78(void);
bool32 sub_802C908(u16);
void nullsub_89(u8 taskId);
void var_800D_set_xB(void);
void MEvent_CreateTask_CardOrNewsWithFriend(u32 arg0);
void MEvent_CreateTask_CardOrNewsOverWireless(u32 arg0);
void MEvent_CreateTask_Leader(u32 arg0);
#endif //GUARD_UNION_ROOM_H

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@@ -0,0 +1,7 @@
#ifndef GUARD_UNION_ROOM_BATTLE_H
#define GUARD_UNION_ROOM_BATTLE_H
u8 sub_8013C40(void);
void sub_8014210(u16 battleFlags);
#endif //GUARD_UNION_ROOM_BATTLE_H

7
include/union_room_chat.h Executable file
View File

@@ -0,0 +1,7 @@
#ifndef GUARD_UNION_ROOM_CHAT_H
#define GUARD_UNION_ROOM_CHAT_H
void sub_801DD98(void);
void copy_strings_to_sav1(void);
#endif // GUARD_UNION_ROOM_CHAT_H

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@@ -0,0 +1,14 @@
#ifndef GUARD_UNION_ROOM_PLAYER_AVATAR_H
#define GUARD_UNION_ROOM_PLAYER_AVATAR_H
u8 sub_8019BA8(struct UnkStruct_8019BA8 * ptr);
void sub_8019E3C(void);
void sub_8019E70(u8 *arg0, s32 arg1);
void sub_8019F04(u8 *spriteIds);
void sub_8019F2C(void);
void sub_801A274(struct UnkStruct_URoom *arg0);
void sub_801A284(struct UnkStruct_URoom *arg0);
bool32 sub_801A2A8(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3);
void sub_801A3D0(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2);
#endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H

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@@ -10,8 +10,8 @@ u8 CreateInvisibleSpriteWithCallback(void (*)(struct Sprite *));
void StoreWordInTwoHalfwords(u16 *, u32);
void LoadWordFromTwoHalfwords(u16 *, u32 *);
int CountTrailingZeroBits(u32 value);
u16 CalcCRC16(u8 *data, s32 length);
u16 CalcCRC16WithTable(u8 *data, u32 length);
u16 CalcCRC16(const u8 *data, s32 length);
u16 CalcCRC16WithTable(const u8 *data, u32 length);
u32 CalcByteArraySum(const u8* data, u32 length);
void BlendPalette(u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor);
void DoBgAffineSet(struct BgAffineDstData *dest, u32 texX, u32 texY, s16 scrX, s16 scrY, s16 sx, s16 sy, u16 alpha);