Merge branch 'master' into pokenav-decomp-again
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@@ -529,7 +529,7 @@ const u8 gText_ApostropheSBase[] = _("'s BASE");
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const u8 gText_OkayToDeleteFromRegistry[] = _("Is it okay to delete {STR_VAR_1}\nfrom the REGISTRY?");
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const u8 gText_RegisteredDataDeleted[] = _("The registered data was deleted.{PAUSE_UNTIL_PRESS}");
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const u8 gText_NoRegistry[] = _("There is no REGISTRY.{PAUSE_UNTIL_PRESS}");
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const u8 gUnknown_085EA79D[] = _("DEL REGIST.");
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const u8 gText_DelRegist[] = _("DEL REGIST.");
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const u8 gUnknown_085EA7A9[] = _("{STR_VAR_3}{STR_VAR_1}/{STR_VAR_2}");
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const u8 gText_Decorate[] = _("DECORATE");
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const u8 gText_PutAway[] = _("PUT AWAY");
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@@ -1742,23 +1742,23 @@ const u8 gText_TrainerHill2F[] = _("2F");
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const u8 gText_TrainerHill3F[] = _("3F");
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const u8 gText_TrainerHill4F[] = _("4F");
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const u8 gText_TeachWhichMoveToPkmn[] = _("Teach which move to {STR_VAR_1}?");
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const u8 gText_TeachX[] = _("Teach {STR_VAR_2}?");
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const u8 gText_PkmnLearnedMove4[] = _("{STR_VAR_1} learned\n{STR_VAR_2}!");
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const u8 gText_PkmnTryingToLearnMove[] = _("{STR_VAR_1} is trying to learn\n{STR_VAR_2}.\pBut {STR_VAR_1} can't learn more\nthan four moves.\pDelete an older move to make\nroom for {STR_VAR_2}?");
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const u8 gText_StopTryingToTeachMove[] = _("Stop trying to teach\n{STR_VAR_2}?");
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const u8 gText_12AndPoof[] = _("{PAUSE 32}1, {PAUSE 15}2, and {PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p");
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const u8 gText_PkmnForgotMoveAndLearnedNew[] = _("{STR_VAR_1} forgot {STR_VAR_3}.\pAnd…\p{STR_VAR_1} learned {STR_VAR_2}.");
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const u8 gText_MoveRelearnerTeachMoveConfirm[] = _("Teach {STR_VAR_2}?");
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const u8 gText_MoveRelearnerPkmnLearnedMove[] = _("{STR_VAR_1} learned\n{STR_VAR_2}!");
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const u8 gText_MoveRelearnerPkmnTryingToLearnMove[] = _("{STR_VAR_1} is trying to learn\n{STR_VAR_2}.\pBut {STR_VAR_1} can't learn more\nthan four moves.\pDelete an older move to make\nroom for {STR_VAR_2}?");
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const u8 gText_MoveRelearnerStopTryingToTeachMove[] = _("Stop trying to teach\n{STR_VAR_2}?");
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const u8 gText_MoveRelearnerAndPoof[] = _("{PAUSE 32}1, {PAUSE 15}2, and {PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE 0x0038}Poof!\p");
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const u8 gText_MoveRelearnerPkmnForgotMoveAndLearnedNew[] = _("{STR_VAR_1} forgot {STR_VAR_3}.\pAnd…\p{STR_VAR_1} learned {STR_VAR_2}.");
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const u8 gUnknown_085EF9C8[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.");
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const u8 gText_GiveUpTeachingNewMove[] = _("Give up trying to teach a new\nmove to {STR_VAR_1}?");
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const u8 gText_WhichMoveToForget2[] = _("Which move should be\nforgotten?\p");
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const u8 gText_BattleMoves2[] = _("BATTLE MOVES");
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const u8 gText_ContestMoves2[] = _("CONTEST MOVES");
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const u8 gText_MoveRelearnerGiveUp[] = _("Give up trying to teach a new\nmove to {STR_VAR_1}?");
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const u8 gText_MoveRelearnerWhichMoveToForget[] = _("Which move should be\nforgotten?\p");
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const u8 gText_MoveRelearnerBattleMoves[] = _("BATTLE MOVES");
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const u8 gText_MoveRelearnerContestMovesTitle[] = _("CONTEST MOVES");
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const u8 gUnknown_085EFA4C[] = _("TYPE/");
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const u8 gText_PPSlash[] = _("PP/");
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const u8 gText_PowerSlash[] = _("POWER/");
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const u8 gText_AccuracySlash[] = _("ACCURACY/");
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const u8 gText_Appeal2[] = _("APPEAL");
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const u8 gText_Jam2[] = _("JAM");
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const u8 gText_MoveRelearnerPP[] = _("PP/");
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const u8 gText_MoveRelearnerPower[] = _("POWER/");
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const u8 gText_MoveRelearnerAccuracy[] = _("ACCURACY/");
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const u8 gText_MoveRelearnerAppeal[] = _("APPEAL");
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const u8 gText_MoveRelearnerJam[] = _("JAM");
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const u8 gText_Kira[] = _("KIRA");
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const u8 gText_Amy[] = _("AMY");
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const u8 gText_John[] = _("JOHN");
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