Merge remote-tracking branch 'pret/master' into trade
This commit is contained in:
+20
-12
@@ -58,7 +58,7 @@ void DestroyAnimSprite(struct Sprite *sprite);
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void DestroyAnimVisualTask(u8 taskId);
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void DestroyAnimSoundTask(u8 taskId);
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bool8 IsBattlerSpriteVisible(u8 battlerId);
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void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible);
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void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible);
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bool8 IsContest(void);
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s8 BattleAnimAdjustPanning(s8 pan);
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s8 BattleAnimAdjustPanning2(s8 pan);
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@@ -75,14 +75,14 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId);
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// battle_anim_80A5C6C.s
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void sub_80A6450(struct Sprite *sprite);
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void SetAverageBattlerPositions(u8 battlerId, bool8 a2, s16 *x, s16 *y);
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void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
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void DestroySpriteAndMatrix(struct Sprite *sprite);
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void TranslateAnimLinearSimple(struct Sprite *sprite);
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void InitAnimSpritePos(struct Sprite *sprite, u8 a2);
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void sub_80A6980(struct Sprite *sprite, bool8 a2);
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void AnimTranslateLinearSimple(struct Sprite *sprite);
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void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets);
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void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets);
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void StartAnimLinearTranslation(struct Sprite *sprite);
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void InitAnimArcTranslation(struct Sprite *sprite);
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bool8 TranslateAnimLinear(struct Sprite *sprite);
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bool8 AnimTranslateLinear(struct Sprite *sprite);
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void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
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void sub_80A8EE4(struct Sprite *sprite);
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u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
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@@ -93,14 +93,14 @@ void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
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void sub_80A66DC(struct Sprite *sprite);
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void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
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void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
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void sub_80A6864(struct Sprite *sprite, s16 a2);
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void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2);
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s16 sub_80A861C(u8 battlerId, u8 a2);
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u8 GetBattlerYCoordWithElevation(u8 battlerId);
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void WaitAnimForDuration(struct Sprite *sprite);
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void sub_80A7938(struct Sprite *sprite);
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void InitAnimLinearTranslation(struct Sprite *sprite);
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void sub_80A6F98(struct Sprite *sprite);
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u8 sub_80A8328(u8 battlerId);
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u8 GetBattlerSpriteBGPriority(u8 battlerId);
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void *LoadPointerFromVars(s16 bottom, s16 top);
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void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
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void sub_80A8278(void);
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@@ -132,9 +132,9 @@ u8 sub_80A80C8(struct Task *task);
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void sub_80A8EE4(struct Sprite *);
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void sub_80A67F4(struct Sprite *);
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void sub_80A6D48(u32 bgId, const void *src);
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void sub_80A7160(struct Sprite *sprite);
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bool8 sub_80A70E8(struct Sprite *sprite);
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void sub_80A70C0(struct Sprite *sprite);
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void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
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bool8 AnimFastTranslateLinear(struct Sprite *sprite);
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void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
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void TranslateMonBGUntil(struct Sprite *sprite);
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void TranslateSpriteOverDuration(struct Sprite *sprite);
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void sub_80A77C8(struct Sprite *sprite);
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@@ -150,6 +150,7 @@ void sub_80A749C(struct Sprite *sprite);
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void sub_80A6814(u8 taskId);
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void sub_80A8610(struct Sprite *sprite);
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void sub_80A6DEC(struct Sprite *sprite);
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void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
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enum
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{
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@@ -167,12 +168,16 @@ void sub_80A6C68(u32 arg0);
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u8 GetAnimBattlerSpriteId(u8 wantedBattler);
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bool8 IsDoubleBattle(void);
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u8 sub_80A6D94(void);
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u8 sub_80A8364(u8 battlerId);
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u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
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void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
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u8 GetBattlerSpriteDefault_Y(u8 battlerId);
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u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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// battle_anim_80A64EC.c
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void sub_80A64EC(struct Sprite *sprite);
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void sub_80A718C(struct Sprite *sprite);
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// battle_anim_80A9C70.s
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#define STAT_ANIM_PLUS1 15
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#define STAT_ANIM_PLUS2 39
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@@ -184,6 +189,9 @@ u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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#define STAT_ANIM_MULTIPLE_MINUS2 58
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void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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// ground.c
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void sub_81152DC(u8 taskId);
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// battle_anim_8170478.s
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u8 ItemIdToBallId(u16 itemId);
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u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
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