FieldObjectDoesZCoordMatch
This commit is contained in:
@@ -47,6 +47,7 @@ static void SetPlayerAvatarFieldObjectIdAndObjectId(u8, u8);
|
||||
static u8 sub_808E8F4(const struct SpritePalette *);
|
||||
static u8 FindFieldObjectPaletteIndexByTag(u16);
|
||||
static void sub_808EAB0(u16, u8);
|
||||
static bool8 FieldObjectDoesZCoordMatch(struct MapObject *, u8);
|
||||
|
||||
// ROM data
|
||||
|
||||
@@ -1304,3 +1305,27 @@ void UpdateFieldObjectCoordsForCameraUpdate(void)
|
||||
}
|
||||
}
|
||||
|
||||
u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z)
|
||||
{
|
||||
u8 i;
|
||||
for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
|
||||
{
|
||||
if (gMapObjects[i].active)
|
||||
{
|
||||
if (gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y && FieldObjectDoesZCoordMatch(&gMapObjects[i], z))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
return NUM_FIELD_OBJECTS;
|
||||
}
|
||||
|
||||
static bool8 FieldObjectDoesZCoordMatch(struct MapObject *mapObject, u8 z)
|
||||
{
|
||||
if (mapObject->mapobj_unk_0B_0 != 0 && z != 0 && mapObject->mapobj_unk_0B_0 != z)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user