More battle doc, add battle window ids
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@@ -3,8 +3,9 @@
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#include "constants/pokemon.h"
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#define WINDOW_CLEAR 0x1
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#define WINDOW_x80 0x80
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// Arguments for 'flags' in HandleBattleWindow
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#define WINDOW_CLEAR (1 << 0)
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#define WINDOW_BG1 (1 << 7)
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void AI_CalcDmg(u8 battlerIdAtk, u8 battlerIdDef);
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u8 TypeCalc(u16 move, u8 battlerIdAtk, u8 battlerIdDef);
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