More battle doc, add battle window ids
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@@ -319,4 +319,43 @@
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#define B_WIN_TYPE_NORMAL 0
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#define B_WIN_TYPE_ARENA 1
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// Window Ids for gStandardBattleWindowTemplates / gBattleArenaWindowTemplates
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#define B_WIN_MSG 0
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#define B_WIN_ACTION_PROMPT 1 // "What will {x} do?"
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#define B_WIN_ACTION_MENU 2 // "Fight/Pokémon/Bag/Run" menu
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#define B_WIN_MOVE_NAME_1 3 // Top left
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#define B_WIN_MOVE_NAME_2 4 // Top right
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#define B_WIN_MOVE_NAME_3 5 // Bottom left
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#define B_WIN_MOVE_NAME_4 6 // Bottom right
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#define B_WIN_PP 7
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#define B_WIN_DUMMY 8
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#define B_WIN_PP_REMAINING 9
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#define B_WIN_MOVE_TYPE 10
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#define B_WIN_SWITCH_PROMPT 11 // "Switch which?"
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#define B_WIN_YESNO 12
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#define B_WIN_LEVEL_UP_BOX 13
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#define B_WIN_LEVEL_UP_BANNER 14
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#define B_WIN_VS_PLAYER 15
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#define B_WIN_VS_OPPONENT 16
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#define B_WIN_VS_MULTI_PLAYER_1 17
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#define B_WIN_VS_MULTI_PLAYER_2 18
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#define B_WIN_VS_MULTI_PLAYER_3 19
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#define B_WIN_VS_MULTI_PLAYER_4 20
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#define B_WIN_VS_OUTCOME_DRAW 21
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#define B_WIN_VS_OUTCOME_LEFT 22
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#define B_WIN_VS_OUTCOME_RIGHT 23
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// The following are duplicate id values for windows that Battle Arena uses differently.
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#define ARENA_WIN_PLAYER_NAME 15
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#define ARENA_WIN_VS 16
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#define ARENA_WIN_OPPONENT_NAME 17
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#define ARENA_WIN_MIND 18
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#define ARENA_WIN_SKILL 19
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#define ARENA_WIN_BODY 20
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#define ARENA_WIN_JUDGEMENT_TITLE 21
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#define ARENA_WIN_JUDGEMENT_TEXT 22
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// Flag for BattlePutTextOnWindow. Never set
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#define B_WIN_COPYTOVRAM (1 << 7)
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#endif // GUARD_CONSTANTS_BATTLE_H
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