More battle doc, add battle window ids

This commit is contained in:
GriffinR
2021-10-08 16:50:52 -04:00
parent 31b501e7eb
commit d8e65fc4b6
26 changed files with 523 additions and 523 deletions

View File

@@ -34,9 +34,6 @@
#include "constants/trainers.h"
#include "trainer_hill.h"
extern struct MusicPlayerInfo gMPlayInfo_BGM;
// this file's functions
static void OpponentHandleGetMonData(void);
static void OpponentHandleGetRawMonData(void);
static void OpponentHandleSetMonData(void);
@@ -430,7 +427,7 @@ static void FreeMonSpriteAfterSwitchOutAnim(void)
static void CompleteOnInactiveTextPrinter(void)
{
if (!IsTextPrinterActive(0))
if (!IsTextPrinterActive(B_WIN_MSG))
OpponentBufferExecCompleted();
}
@@ -1524,7 +1521,7 @@ static void OpponentHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
BattleArena_DeductMindPoints(gActiveBattler, *stringId);
}