More battle doc, add battle window ids

This commit is contained in:
GriffinR
2021-10-08 16:50:52 -04:00
parent 31b501e7eb
commit d8e65fc4b6
26 changed files with 523 additions and 523 deletions

View File

@@ -27,7 +27,6 @@
#include "constants/songs.h"
#include "constants/trainers.h"
// this file's functions
static void PlayerPartnerHandleGetMonData(void);
static void PlayerPartnerHandleGetRawMonData(void);
static void PlayerPartnerHandleSetMonData(void);
@@ -300,7 +299,7 @@ static void CompleteOnHealthbarDone(void)
static void CompleteOnInactiveTextPrinter(void)
{
if (!IsTextPrinterActive(0))
if (!IsTextPrinterActive(B_WIN_MSG))
PlayerPartnerBufferExecCompleted();
}
@@ -497,7 +496,7 @@ static void FreeMonSpriteAfterSwitchOutAnim(void)
static void CompleteOnInactiveTextPrinter2(void)
{
if (!IsTextPrinterActive(0))
if (!IsTextPrinterActive(B_WIN_MSG))
PlayerPartnerBufferExecCompleted();
}
@@ -1491,7 +1490,7 @@ static void PlayerPartnerHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
}