More battle doc, add battle window ids
This commit is contained in:
@@ -29,9 +29,6 @@
|
||||
#include "constants/songs.h"
|
||||
#include "constants/trainers.h"
|
||||
|
||||
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
||||
|
||||
// this file's functions
|
||||
static void RecordedOpponentHandleGetMonData(void);
|
||||
static void RecordedOpponentHandleGetRawMonData(void);
|
||||
static void RecordedOpponentHandleSetMonData(void);
|
||||
@@ -408,7 +405,7 @@ static void FreeMonSpriteAfterSwitchOutAnim(void)
|
||||
|
||||
static void CompleteOnInactiveTextPrinter(void)
|
||||
{
|
||||
if (!IsTextPrinterActive(0))
|
||||
if (!IsTextPrinterActive(B_WIN_MSG))
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
@@ -1398,7 +1395,7 @@ static void RecordedOpponentHandlePrintString(void)
|
||||
gBattle_BG0_Y = 0;
|
||||
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user