More battle doc, add battle window ids
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@@ -253,7 +253,7 @@ static void CompleteOnBattlerSpriteCallbackDummy(void)
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static void CompleteOnInactiveTextPrinter(void)
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{
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if (!IsTextPrinterActive(0))
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if (!IsTextPrinterActive(B_WIN_MSG))
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WallyBufferExecCompleted();
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}
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@@ -1178,7 +1178,7 @@ static void WallyHandlePrintString(void)
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gBattle_BG0_Y = 0;
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stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
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BufferStringBattle(*stringId);
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BattlePutTextOnWindow(gDisplayedStringBattle, 0);
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
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}
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@@ -1205,14 +1205,14 @@ static void WallyHandleChooseAction(void)
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s32 i;
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gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
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BattlePutTextOnWindow(gText_BattleMenu, 2);
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BattlePutTextOnWindow(gText_BattleMenu, B_WIN_ACTION_MENU);
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for (i = 0; i < 4; i++)
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ActionSelectionDestroyCursorAt(i);
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ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
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BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillWallyDo);
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BattlePutTextOnWindow(gDisplayedStringBattle, 1);
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_ACTION_PROMPT);
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}
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static void WallyHandleYesNoBox(void)
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