More battle doc, add battle window ids

This commit is contained in:
GriffinR
2021-10-08 16:50:52 -04:00
parent 31b501e7eb
commit d8e65fc4b6
26 changed files with 523 additions and 523 deletions

Before

Width:  |  Height:  |  Size: 174 B

After

Width:  |  Height:  |  Size: 174 B

+3 -2
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@@ -3,8 +3,9 @@
#include "constants/pokemon.h" #include "constants/pokemon.h"
#define WINDOW_CLEAR 0x1 // Arguments for 'flags' in HandleBattleWindow
#define WINDOW_x80 0x80 #define WINDOW_CLEAR (1 << 0)
#define WINDOW_BG1 (1 << 7)
void AI_CalcDmg(u8 battlerIdAtk, u8 battlerIdDef); void AI_CalcDmg(u8 battlerIdAtk, u8 battlerIdDef);
u8 TypeCalc(u16 move, u8 battlerIdAtk, u8 battlerIdDef); u8 TypeCalc(u16 move, u8 battlerIdAtk, u8 battlerIdDef);
+39
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@@ -319,4 +319,43 @@
#define B_WIN_TYPE_NORMAL 0 #define B_WIN_TYPE_NORMAL 0
#define B_WIN_TYPE_ARENA 1 #define B_WIN_TYPE_ARENA 1
// Window Ids for gStandardBattleWindowTemplates / gBattleArenaWindowTemplates
#define B_WIN_MSG 0
#define B_WIN_ACTION_PROMPT 1 // "What will {x} do?"
#define B_WIN_ACTION_MENU 2 // "Fight/Pokémon/Bag/Run" menu
#define B_WIN_MOVE_NAME_1 3 // Top left
#define B_WIN_MOVE_NAME_2 4 // Top right
#define B_WIN_MOVE_NAME_3 5 // Bottom left
#define B_WIN_MOVE_NAME_4 6 // Bottom right
#define B_WIN_PP 7
#define B_WIN_DUMMY 8
#define B_WIN_PP_REMAINING 9
#define B_WIN_MOVE_TYPE 10
#define B_WIN_SWITCH_PROMPT 11 // "Switch which?"
#define B_WIN_YESNO 12
#define B_WIN_LEVEL_UP_BOX 13
#define B_WIN_LEVEL_UP_BANNER 14
#define B_WIN_VS_PLAYER 15
#define B_WIN_VS_OPPONENT 16
#define B_WIN_VS_MULTI_PLAYER_1 17
#define B_WIN_VS_MULTI_PLAYER_2 18
#define B_WIN_VS_MULTI_PLAYER_3 19
#define B_WIN_VS_MULTI_PLAYER_4 20
#define B_WIN_VS_OUTCOME_DRAW 21
#define B_WIN_VS_OUTCOME_LEFT 22
#define B_WIN_VS_OUTCOME_RIGHT 23
// The following are duplicate id values for windows that Battle Arena uses differently.
#define ARENA_WIN_PLAYER_NAME 15
#define ARENA_WIN_VS 16
#define ARENA_WIN_OPPONENT_NAME 17
#define ARENA_WIN_MIND 18
#define ARENA_WIN_SKILL 19
#define ARENA_WIN_BODY 20
#define ARENA_WIN_JUDGEMENT_TITLE 21
#define ARENA_WIN_JUDGEMENT_TEXT 22
// Flag for BattlePutTextOnWindow. Never set
#define B_WIN_COPYTOVRAM (1 << 7)
#endif // GUARD_CONSTANTS_BATTLE_H #endif // GUARD_CONSTANTS_BATTLE_H
-4
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@@ -20,10 +20,6 @@
#define ANIM_SPRITE_INDEX_COUNT 8 #define ANIM_SPRITE_INDEX_COUNT 8
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern const u16 gMovesWithQuietBGM[]; extern const u16 gMovesWithQuietBGM[];
extern const u8 *const gBattleAnims_Moves[]; extern const u8 *const gBattleAnims_Moves[];
+10 -13
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@@ -28,7 +28,6 @@
#include "constants/moves.h" #include "constants/moves.h"
#include "constants/rgb.h" #include "constants/rgb.h"
// This file's functions.
static void InitArenaChallenge(void); static void InitArenaChallenge(void);
static void GetArenaData(void); static void GetArenaData(void);
static void SetArenaData(void); static void SetArenaData(void);
@@ -39,7 +38,6 @@ static void BufferArenaOpponentName(void);
static void SpriteCb_JudgmentIcon(struct Sprite *sprite); static void SpriteCb_JudgmentIcon(struct Sprite *sprite);
static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler); static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler);
// Const rom data.
static const s8 sMindRatings[] = static const s8 sMindRatings[] =
{ {
[MOVE_NONE] = 0, [MOVE_NONE] = 0,
@@ -501,7 +499,6 @@ static const u16 sLongStreakPrizeItems[] =
ITEM_CHOICE_BAND, ITEM_CHOICE_BAND,
}; };
// code
void CallBattleArenaFunction(void) void CallBattleArenaFunction(void)
{ {
sArenaFunctions[gSpecialVar_0x8004](); sArenaFunctions[gSpecialVar_0x8004]();
@@ -537,15 +534,15 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
gBattleTextBuff2[0] = CHAR_0; gBattleTextBuff2[0] = CHAR_0;
gBattleTextBuff2[1] = EOS; gBattleTextBuff2[1] = EOS;
BattleStringExpandPlaceholdersToDisplayedString(gText_PlayerMon1Name); BattleStringExpandPlaceholdersToDisplayedString(gText_PlayerMon1Name);
BattlePutTextOnWindow(gDisplayedStringBattle, 15); BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_PLAYER_NAME);
BattlePutTextOnWindow(gText_Vs, 16); BattlePutTextOnWindow(gText_Vs, ARENA_WIN_VS);
BattleStringExpandPlaceholdersToDisplayedString(gText_OpponentMon1Name); BattleStringExpandPlaceholdersToDisplayedString(gText_OpponentMon1Name);
BattlePutTextOnWindow(gDisplayedStringBattle, 17); BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_OPPONENT_NAME);
BattlePutTextOnWindow(gText_Mind, 18); BattlePutTextOnWindow(gText_Mind, ARENA_WIN_MIND);
BattlePutTextOnWindow(gText_Skill, 19); BattlePutTextOnWindow(gText_Skill, ARENA_WIN_SKILL);
BattlePutTextOnWindow(gText_Body, 20); BattlePutTextOnWindow(gText_Body, ARENA_WIN_BODY);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement); BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, 21); BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
(*state)++; (*state)++;
} }
break; break;
@@ -567,7 +564,7 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
ShowJudgmentSprite(80, 40, ARENA_CATEGORY_MIND, B_POSITION_PLAYER_LEFT); ShowJudgmentSprite(80, 40, ARENA_CATEGORY_MIND, B_POSITION_PLAYER_LEFT);
ShowJudgmentSprite(160, 40, ARENA_CATEGORY_MIND, B_POSITION_OPPONENT_LEFT); ShowJudgmentSprite(160, 40, ARENA_CATEGORY_MIND, B_POSITION_OPPONENT_LEFT);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement); BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, 21); BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
(*state)++; (*state)++;
ret = 1; ret = 1;
break; break;
@@ -576,7 +573,7 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
ShowJudgmentSprite(80, 56, ARENA_CATEGORY_SKILL, B_POSITION_PLAYER_LEFT); ShowJudgmentSprite(80, 56, ARENA_CATEGORY_SKILL, B_POSITION_PLAYER_LEFT);
ShowJudgmentSprite(160, 56, ARENA_CATEGORY_SKILL, B_POSITION_OPPONENT_LEFT); ShowJudgmentSprite(160, 56, ARENA_CATEGORY_SKILL, B_POSITION_OPPONENT_LEFT);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement); BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, 21); BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
(*state)++; (*state)++;
ret = 1; ret = 1;
break; break;
@@ -585,7 +582,7 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
ShowJudgmentSprite(80, 72, ARENA_CATEGORY_BODY, B_POSITION_PLAYER_LEFT); ShowJudgmentSprite(80, 72, ARENA_CATEGORY_BODY, B_POSITION_PLAYER_LEFT);
ShowJudgmentSprite(160, 72, ARENA_CATEGORY_BODY, B_POSITION_OPPONENT_LEFT); ShowJudgmentSprite(160, 72, ARENA_CATEGORY_BODY, B_POSITION_OPPONENT_LEFT);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement); BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, 21); BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
(*state)++; (*state)++;
ret = 1; ret = 1;
break; break;
+78 -78
View File
@@ -161,7 +161,7 @@ const struct BgTemplate gBattleBgTemplates[] =
static const struct WindowTemplate gStandardBattleWindowTemplates[] = static const struct WindowTemplate gStandardBattleWindowTemplates[] =
{ {
{ // 0 Standard battle message [B_WIN_MSG] = {
.bg = 0, .bg = 0,
.tilemapLeft = 2, .tilemapLeft = 2,
.tilemapTop = 15, .tilemapTop = 15,
@@ -170,7 +170,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 0, .paletteNum = 0,
.baseBlock = 0x0090, .baseBlock = 0x0090,
}, },
{ // 1 "What will (pokemon) do?" [B_WIN_ACTION_PROMPT] = {
.bg = 0, .bg = 0,
.tilemapLeft = 1, .tilemapLeft = 1,
.tilemapTop = 35, .tilemapTop = 35,
@@ -179,7 +179,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 0, .paletteNum = 0,
.baseBlock = 0x01c0, .baseBlock = 0x01c0,
}, },
{ // 2 "Fight/Pokemon/Bag/Run" [B_WIN_ACTION_MENU] = {
.bg = 0, .bg = 0,
.tilemapLeft = 17, .tilemapLeft = 17,
.tilemapTop = 35, .tilemapTop = 35,
@@ -188,7 +188,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0190, .baseBlock = 0x0190,
}, },
{ // 3 Top left move [B_WIN_MOVE_NAME_1] = {
.bg = 0, .bg = 0,
.tilemapLeft = 2, .tilemapLeft = 2,
.tilemapTop = 55, .tilemapTop = 55,
@@ -197,7 +197,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0300, .baseBlock = 0x0300,
}, },
{ // 4 Top right move [B_WIN_MOVE_NAME_2] = {
.bg = 0, .bg = 0,
.tilemapLeft = 11, .tilemapLeft = 11,
.tilemapTop = 55, .tilemapTop = 55,
@@ -206,7 +206,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0310, .baseBlock = 0x0310,
}, },
{ // 5 Bottom left move [B_WIN_MOVE_NAME_3] = {
.bg = 0, .bg = 0,
.tilemapLeft = 2, .tilemapLeft = 2,
.tilemapTop = 57, .tilemapTop = 57,
@@ -215,7 +215,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0320, .baseBlock = 0x0320,
}, },
{ // 6 Bottom right move [B_WIN_MOVE_NAME_4] = {
.bg = 0, .bg = 0,
.tilemapLeft = 11, .tilemapLeft = 11,
.tilemapTop = 57, .tilemapTop = 57,
@@ -224,7 +224,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0330, .baseBlock = 0x0330,
}, },
{ [B_WIN_PP] = {
.bg = 0, .bg = 0,
.tilemapLeft = 21, .tilemapLeft = 21,
.tilemapTop = 55, .tilemapTop = 55,
@@ -233,7 +233,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0290, .baseBlock = 0x0290,
}, },
{ [B_WIN_DUMMY] = {
.bg = 0, .bg = 0,
.tilemapLeft = 21, .tilemapLeft = 21,
.tilemapTop = 57, .tilemapTop = 57,
@@ -242,7 +242,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0298, .baseBlock = 0x0298,
}, },
{ [B_WIN_PP_REMAINING] = {
.bg = 0, .bg = 0,
.tilemapLeft = 25, .tilemapLeft = 25,
.tilemapTop = 55, .tilemapTop = 55,
@@ -251,7 +251,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0298, .baseBlock = 0x0298,
}, },
{ [B_WIN_MOVE_TYPE] = {
.bg = 0, .bg = 0,
.tilemapLeft = 21, .tilemapLeft = 21,
.tilemapTop = 57, .tilemapTop = 57,
@@ -260,7 +260,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x02a0, .baseBlock = 0x02a0,
}, },
{ [B_WIN_SWITCH_PROMPT] = {
.bg = 0, .bg = 0,
.tilemapLeft = 21, .tilemapLeft = 21,
.tilemapTop = 55, .tilemapTop = 55,
@@ -269,7 +269,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x02b0, .baseBlock = 0x02b0,
}, },
{ [B_WIN_YESNO] = {
.bg = 0, .bg = 0,
.tilemapLeft = 26, .tilemapLeft = 26,
.tilemapTop = 9, .tilemapTop = 9,
@@ -278,7 +278,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0100, .baseBlock = 0x0100,
}, },
{ [B_WIN_LEVEL_UP_BOX] = {
.bg = 1, .bg = 1,
.tilemapLeft = 19, .tilemapLeft = 19,
.tilemapTop = 8, .tilemapTop = 8,
@@ -287,7 +287,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0100, .baseBlock = 0x0100,
}, },
{ [B_WIN_LEVEL_UP_BANNER] = {
.bg = 2, .bg = 2,
.tilemapLeft = 18, .tilemapLeft = 18,
.tilemapTop = 0, .tilemapTop = 0,
@@ -296,7 +296,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 6, .paletteNum = 6,
.baseBlock = 0x016e, .baseBlock = 0x016e,
}, },
{ [B_WIN_VS_PLAYER] = {
.bg = 1, .bg = 1,
.tilemapLeft = 2, .tilemapLeft = 2,
.tilemapTop = 3, .tilemapTop = 3,
@@ -305,7 +305,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0020, .baseBlock = 0x0020,
}, },
{ [B_WIN_VS_OPPONENT] = {
.bg = 2, .bg = 2,
.tilemapLeft = 2, .tilemapLeft = 2,
.tilemapTop = 3, .tilemapTop = 3,
@@ -314,7 +314,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0040, .baseBlock = 0x0040,
}, },
{ [B_WIN_VS_MULTI_PLAYER_1] = {
.bg = 1, .bg = 1,
.tilemapLeft = 2, .tilemapLeft = 2,
.tilemapTop = 2, .tilemapTop = 2,
@@ -323,7 +323,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0020, .baseBlock = 0x0020,
}, },
{ [B_WIN_VS_MULTI_PLAYER_2] = {
.bg = 2, .bg = 2,
.tilemapLeft = 2, .tilemapLeft = 2,
.tilemapTop = 2, .tilemapTop = 2,
@@ -332,7 +332,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0040, .baseBlock = 0x0040,
}, },
{ [B_WIN_VS_MULTI_PLAYER_3] = {
.bg = 1, .bg = 1,
.tilemapLeft = 2, .tilemapLeft = 2,
.tilemapTop = 6, .tilemapTop = 6,
@@ -341,7 +341,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0060, .baseBlock = 0x0060,
}, },
{ [B_WIN_VS_MULTI_PLAYER_4] = {
.bg = 2, .bg = 2,
.tilemapLeft = 2, .tilemapLeft = 2,
.tilemapTop = 6, .tilemapTop = 6,
@@ -350,7 +350,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0080, .baseBlock = 0x0080,
}, },
{ [B_WIN_VS_OUTCOME_DRAW] = {
.bg = 0, .bg = 0,
.tilemapLeft = 12, .tilemapLeft = 12,
.tilemapTop = 2, .tilemapTop = 2,
@@ -359,7 +359,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 0, .paletteNum = 0,
.baseBlock = 0x00a0, .baseBlock = 0x00a0,
}, },
{ [B_WIN_VS_OUTCOME_LEFT] = {
.bg = 0, .bg = 0,
.tilemapLeft = 4, .tilemapLeft = 4,
.tilemapTop = 2, .tilemapTop = 2,
@@ -368,7 +368,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
.paletteNum = 0, .paletteNum = 0,
.baseBlock = 0x00a0, .baseBlock = 0x00a0,
}, },
{ [B_WIN_VS_OUTCOME_RIGHT] = {
.bg = 0, .bg = 0,
.tilemapLeft = 19, .tilemapLeft = 19,
.tilemapTop = 2, .tilemapTop = 2,
@@ -382,7 +382,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
static const struct WindowTemplate gBattleArenaWindowTemplates[] = static const struct WindowTemplate gBattleArenaWindowTemplates[] =
{ {
{ [B_WIN_MSG] = {
.bg = 0, .bg = 0,
.tilemapLeft = 2, .tilemapLeft = 2,
.tilemapTop = 15, .tilemapTop = 15,
@@ -391,7 +391,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 0, .paletteNum = 0,
.baseBlock = 0x0090, .baseBlock = 0x0090,
}, },
{ [B_WIN_ACTION_PROMPT] = {
.bg = 0, .bg = 0,
.tilemapLeft = 1, .tilemapLeft = 1,
.tilemapTop = 35, .tilemapTop = 35,
@@ -400,7 +400,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 0, .paletteNum = 0,
.baseBlock = 0x01c0, .baseBlock = 0x01c0,
}, },
{ [B_WIN_ACTION_MENU] = {
.bg = 0, .bg = 0,
.tilemapLeft = 17, .tilemapLeft = 17,
.tilemapTop = 35, .tilemapTop = 35,
@@ -409,7 +409,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0190, .baseBlock = 0x0190,
}, },
{ [B_WIN_MOVE_NAME_1] = {
.bg = 0, .bg = 0,
.tilemapLeft = 2, .tilemapLeft = 2,
.tilemapTop = 55, .tilemapTop = 55,
@@ -418,7 +418,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0300, .baseBlock = 0x0300,
}, },
{ [B_WIN_MOVE_NAME_2] = {
.bg = 0, .bg = 0,
.tilemapLeft = 11, .tilemapLeft = 11,
.tilemapTop = 55, .tilemapTop = 55,
@@ -427,7 +427,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0310, .baseBlock = 0x0310,
}, },
{ [B_WIN_MOVE_NAME_3] = {
.bg = 0, .bg = 0,
.tilemapLeft = 2, .tilemapLeft = 2,
.tilemapTop = 57, .tilemapTop = 57,
@@ -436,7 +436,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0320, .baseBlock = 0x0320,
}, },
{ [B_WIN_MOVE_NAME_4] = {
.bg = 0, .bg = 0,
.tilemapLeft = 11, .tilemapLeft = 11,
.tilemapTop = 57, .tilemapTop = 57,
@@ -445,7 +445,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0330, .baseBlock = 0x0330,
}, },
{ [B_WIN_PP] = {
.bg = 0, .bg = 0,
.tilemapLeft = 21, .tilemapLeft = 21,
.tilemapTop = 55, .tilemapTop = 55,
@@ -454,7 +454,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0290, .baseBlock = 0x0290,
}, },
{ [B_WIN_DUMMY] = {
.bg = 0, .bg = 0,
.tilemapLeft = 21, .tilemapLeft = 21,
.tilemapTop = 57, .tilemapTop = 57,
@@ -463,7 +463,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0298, .baseBlock = 0x0298,
}, },
{ [B_WIN_PP_REMAINING] = {
.bg = 0, .bg = 0,
.tilemapLeft = 25, .tilemapLeft = 25,
.tilemapTop = 55, .tilemapTop = 55,
@@ -472,7 +472,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0298, .baseBlock = 0x0298,
}, },
{ [B_WIN_MOVE_TYPE] = {
.bg = 0, .bg = 0,
.tilemapLeft = 21, .tilemapLeft = 21,
.tilemapTop = 57, .tilemapTop = 57,
@@ -481,7 +481,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x02a0, .baseBlock = 0x02a0,
}, },
{ [B_WIN_SWITCH_PROMPT] = {
.bg = 0, .bg = 0,
.tilemapLeft = 21, .tilemapLeft = 21,
.tilemapTop = 55, .tilemapTop = 55,
@@ -490,7 +490,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x02b0, .baseBlock = 0x02b0,
}, },
{ [B_WIN_YESNO] = {
.bg = 0, .bg = 0,
.tilemapLeft = 26, .tilemapLeft = 26,
.tilemapTop = 9, .tilemapTop = 9,
@@ -499,7 +499,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0100, .baseBlock = 0x0100,
}, },
{ [B_WIN_LEVEL_UP_BOX] = {
.bg = 1, .bg = 1,
.tilemapLeft = 19, .tilemapLeft = 19,
.tilemapTop = 8, .tilemapTop = 8,
@@ -508,7 +508,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0100, .baseBlock = 0x0100,
}, },
{ [B_WIN_LEVEL_UP_BANNER] = {
.bg = 2, .bg = 2,
.tilemapLeft = 18, .tilemapLeft = 18,
.tilemapTop = 0, .tilemapTop = 0,
@@ -517,7 +517,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 6, .paletteNum = 6,
.baseBlock = 0x016e, .baseBlock = 0x016e,
}, },
{ [ARENA_WIN_PLAYER_NAME] = {
.bg = 0, .bg = 0,
.tilemapLeft = 6, .tilemapLeft = 6,
.tilemapTop = 1, .tilemapTop = 1,
@@ -526,7 +526,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0100, .baseBlock = 0x0100,
}, },
{ [ARENA_WIN_VS] = {
.bg = 0, .bg = 0,
.tilemapLeft = 14, .tilemapLeft = 14,
.tilemapTop = 1, .tilemapTop = 1,
@@ -535,7 +535,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0110, .baseBlock = 0x0110,
}, },
{ [ARENA_WIN_OPPONENT_NAME] = {
.bg = 0, .bg = 0,
.tilemapLeft = 16, .tilemapLeft = 16,
.tilemapTop = 1, .tilemapTop = 1,
@@ -544,7 +544,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0114, .baseBlock = 0x0114,
}, },
{ [ARENA_WIN_MIND] = {
.bg = 0, .bg = 0,
.tilemapLeft = 12, .tilemapLeft = 12,
.tilemapTop = 4, .tilemapTop = 4,
@@ -553,7 +553,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0124, .baseBlock = 0x0124,
}, },
{ [ARENA_WIN_SKILL] = {
.bg = 0, .bg = 0,
.tilemapLeft = 12, .tilemapLeft = 12,
.tilemapTop = 6, .tilemapTop = 6,
@@ -562,7 +562,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0130, .baseBlock = 0x0130,
}, },
{ [ARENA_WIN_BODY] = {
.bg = 0, .bg = 0,
.tilemapLeft = 12, .tilemapLeft = 12,
.tilemapTop = 8, .tilemapTop = 8,
@@ -571,7 +571,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x013c, .baseBlock = 0x013c,
}, },
{ [ARENA_WIN_JUDGEMENT_TITLE] = {
.bg = 0, .bg = 0,
.tilemapLeft = 8, .tilemapLeft = 8,
.tilemapTop = 11, .tilemapTop = 11,
@@ -580,7 +580,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5, .paletteNum = 5,
.baseBlock = 0x0148, .baseBlock = 0x0148,
}, },
{ [ARENA_WIN_JUDGEMENT_TEXT] = {
.bg = 0, .bg = 0,
.tilemapLeft = 2, .tilemapLeft = 2,
.tilemapTop = 15, .tilemapTop = 15,
@@ -935,7 +935,7 @@ static void DrawLinkBattleVsScreenOutcomeText(void)
{ {
if (gBattleOutcome == B_OUTCOME_DREW) if (gBattleOutcome == B_OUTCOME_DREW)
{ {
BattlePutTextOnWindow(gText_Draw, 0x15); BattlePutTextOnWindow(gText_Draw, B_WIN_VS_OUTCOME_DRAW);
} }
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{ {
@@ -944,20 +944,20 @@ static void DrawLinkBattleVsScreenOutcomeText(void)
switch (gLinkPlayers[gBattleScripting.multiplayerId].id) switch (gLinkPlayers[gBattleScripting.multiplayerId].id)
{ {
case 0: case 0:
BattlePutTextOnWindow(gText_Win, 0x16); BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
BattlePutTextOnWindow(gText_Loss, 0x17); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
break; break;
case 1: case 1:
BattlePutTextOnWindow(gText_Win, 0x17); BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
BattlePutTextOnWindow(gText_Loss, 0x16); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
break; break;
case 2: case 2:
BattlePutTextOnWindow(gText_Win, 0x16); BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
BattlePutTextOnWindow(gText_Loss, 0x17); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
break; break;
case 3: case 3:
BattlePutTextOnWindow(gText_Win, 0x17); BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
BattlePutTextOnWindow(gText_Loss, 0x16); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
break; break;
} }
} }
@@ -966,20 +966,20 @@ static void DrawLinkBattleVsScreenOutcomeText(void)
switch (gLinkPlayers[gBattleScripting.multiplayerId].id) switch (gLinkPlayers[gBattleScripting.multiplayerId].id)
{ {
case 0: case 0:
BattlePutTextOnWindow(gText_Win, 0x17); BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
BattlePutTextOnWindow(gText_Loss, 0x16); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
break; break;
case 1: case 1:
BattlePutTextOnWindow(gText_Win, 0x16); BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
BattlePutTextOnWindow(gText_Loss, 0x17); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
break; break;
case 2: case 2:
BattlePutTextOnWindow(gText_Win, 0x17); BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
BattlePutTextOnWindow(gText_Loss, 0x16); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
break; break;
case 3: case 3:
BattlePutTextOnWindow(gText_Win, 0x16); BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
BattlePutTextOnWindow(gText_Loss, 0x17); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
break; break;
} }
} }
@@ -988,26 +988,26 @@ static void DrawLinkBattleVsScreenOutcomeText(void)
{ {
if (gLinkPlayers[gBattleScripting.multiplayerId].id != 0) if (gLinkPlayers[gBattleScripting.multiplayerId].id != 0)
{ {
BattlePutTextOnWindow(gText_Win, 0x17); BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
BattlePutTextOnWindow(gText_Loss, 0x16); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
} }
else else
{ {
BattlePutTextOnWindow(gText_Win, 0x16); BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
BattlePutTextOnWindow(gText_Loss, 0x17); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
} }
} }
else else
{ {
if (gLinkPlayers[gBattleScripting.multiplayerId].id != 0) if (gLinkPlayers[gBattleScripting.multiplayerId].id != 0)
{ {
BattlePutTextOnWindow(gText_Win, 0x16); BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
BattlePutTextOnWindow(gText_Loss, 0x17); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
} }
else else
{ {
BattlePutTextOnWindow(gText_Win, 0x17); BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
BattlePutTextOnWindow(gText_Loss, 0x16); BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
} }
} }
} }
@@ -1031,19 +1031,19 @@ void InitLinkBattleVsScreen(u8 taskId)
switch (linkPlayer->id) switch (linkPlayer->id)
{ {
case 0: case 0:
BattlePutTextOnWindow(name, 0x11); BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_1);
DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 1, 2, 4); DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 1, 2, 4);
break; break;
case 1: case 1:
BattlePutTextOnWindow(name, 0x12); BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_2);
DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 2, 2, 4); DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 2, 2, 4);
break; break;
case 2: case 2:
BattlePutTextOnWindow(name, 0x13); BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_3);
DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 1, 2, 8); DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 1, 2, 8);
break; break;
case 3: case 3:
BattlePutTextOnWindow(name, 0x14); BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_4);
DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 2, 2, 8); DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 2, 2, 8);
break; break;
} }
@@ -1059,10 +1059,10 @@ void InitLinkBattleVsScreen(u8 taskId)
opponentId = playerId, playerId = opponentId_copy; opponentId = playerId, playerId = opponentId_copy;
name = gLinkPlayers[playerId].name; name = gLinkPlayers[playerId].name;
BattlePutTextOnWindow(name, 0xF); BattlePutTextOnWindow(name, B_WIN_VS_PLAYER);
name = gLinkPlayers[opponentId].name; name = gLinkPlayers[opponentId].name;
BattlePutTextOnWindow(name, 0x10); BattlePutTextOnWindow(name, B_WIN_VS_OPPONENT);
DrawLinkBattleParticipantPokeballs(taskId, playerId, 1, 2, 7); DrawLinkBattleParticipantPokeballs(taskId, playerId, 1, 2, 7);
DrawLinkBattleParticipantPokeballs(taskId, opponentId, 2, 2, 7); DrawLinkBattleParticipantPokeballs(taskId, opponentId, 2, 2, 7);
+2 -5
View File
@@ -29,9 +29,6 @@
#include "constants/trainers.h" #include "constants/trainers.h"
#include "recorded_battle.h" #include "recorded_battle.h"
extern struct MusicPlayerInfo gMPlayInfo_BGM;
// this file's functions
static void LinkOpponentHandleGetMonData(void); static void LinkOpponentHandleGetMonData(void);
static void LinkOpponentHandleGetRawMonData(void); static void LinkOpponentHandleGetRawMonData(void);
static void LinkOpponentHandleSetMonData(void); static void LinkOpponentHandleSetMonData(void);
@@ -424,7 +421,7 @@ static void FreeMonSpriteAfterSwitchOutAnim(void)
static void CompleteOnInactiveTextPrinter(void) static void CompleteOnInactiveTextPrinter(void)
{ {
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(B_WIN_MSG))
LinkOpponentBufferExecCompleted(); LinkOpponentBufferExecCompleted();
} }
@@ -1471,7 +1468,7 @@ static void LinkOpponentHandlePrintString(void)
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
BattleTv_SetDataBasedOnString(*stringId); BattleTv_SetDataBasedOnString(*stringId);
} }
+2 -3
View File
@@ -29,7 +29,6 @@
#include "constants/trainers.h" #include "constants/trainers.h"
#include "recorded_battle.h" #include "recorded_battle.h"
// this file's functions
static void LinkPartnerHandleGetMonData(void); static void LinkPartnerHandleGetMonData(void);
static void LinkPartnerHandleGetRawMonData(void); static void LinkPartnerHandleGetRawMonData(void);
static void LinkPartnerHandleSetMonData(void); static void LinkPartnerHandleSetMonData(void);
@@ -313,7 +312,7 @@ static void FreeMonSpriteAfterSwitchOutAnim(void)
static void CompleteOnInactiveTextPrinter(void) static void CompleteOnInactiveTextPrinter(void)
{ {
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(B_WIN_MSG))
LinkPartnerBufferExecCompleted(); LinkPartnerBufferExecCompleted();
} }
@@ -1301,7 +1300,7 @@ static void LinkPartnerHandlePrintString(void)
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
BattleTv_SetDataBasedOnString(*stringId); BattleTv_SetDataBasedOnString(*stringId);
} }
+2 -5
View File
@@ -34,9 +34,6 @@
#include "constants/trainers.h" #include "constants/trainers.h"
#include "trainer_hill.h" #include "trainer_hill.h"
extern struct MusicPlayerInfo gMPlayInfo_BGM;
// this file's functions
static void OpponentHandleGetMonData(void); static void OpponentHandleGetMonData(void);
static void OpponentHandleGetRawMonData(void); static void OpponentHandleGetRawMonData(void);
static void OpponentHandleSetMonData(void); static void OpponentHandleSetMonData(void);
@@ -430,7 +427,7 @@ static void FreeMonSpriteAfterSwitchOutAnim(void)
static void CompleteOnInactiveTextPrinter(void) static void CompleteOnInactiveTextPrinter(void)
{ {
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(B_WIN_MSG))
OpponentBufferExecCompleted(); OpponentBufferExecCompleted();
} }
@@ -1524,7 +1521,7 @@ static void OpponentHandlePrintString(void)
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
BattleArena_DeductMindPoints(gActiveBattler, *stringId); BattleArena_DeductMindPoints(gActiveBattler, *stringId);
} }
+13 -15
View File
@@ -36,9 +36,6 @@
#include "constants/trainers.h" #include "constants/trainers.h"
#include "constants/rgb.h" #include "constants/rgb.h"
extern struct MusicPlayerInfo gMPlayInfo_BGM;
// this file's functions
static void PlayerHandleGetMonData(void); static void PlayerHandleGetMonData(void);
static void PlayerHandleSetMonData(void); static void PlayerHandleSetMonData(void);
static void PlayerHandleSetRawMonData(void); static void PlayerHandleSetRawMonData(void);
@@ -611,7 +608,7 @@ static void HandleInputChooseMove(void)
gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBattler] + 1; gMultiUsePlayerCursor = gMoveSelectionCursor[gActiveBattler] + 1;
MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27); MoveSelectionCreateCursorAt(gMultiUsePlayerCursor, 27);
BattlePutTextOnWindow(gText_BattleSwitchWhich, 0xB); BattlePutTextOnWindow(gText_BattleSwitchWhich, B_WIN_SWITCH_PROMPT);
gBattlerControllerFuncs[gActiveBattler] = HandleMoveSwitching; gBattlerControllerFuncs[gActiveBattler] = HandleMoveSwitching;
} }
} }
@@ -1145,7 +1142,7 @@ static void CompleteOnHealthbarDone(void)
static void CompleteOnInactiveTextPrinter(void) static void CompleteOnInactiveTextPrinter(void)
{ {
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(B_WIN_MSG))
PlayerBufferExecCompleted(); PlayerBufferExecCompleted();
} }
@@ -1341,7 +1338,7 @@ static void FreeMonSpriteAfterSwitchOutAnim(void)
static void CompleteOnInactiveTextPrinter2(void) static void CompleteOnInactiveTextPrinter2(void)
{ {
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(B_WIN_MSG))
PlayerBufferExecCompleted(); PlayerBufferExecCompleted();
} }
@@ -1466,7 +1463,8 @@ static void MoveSelectionDisplayMoveNames(void)
{ {
MoveSelectionDestroyCursorAt(i); MoveSelectionDestroyCursorAt(i);
StringCopy(gDisplayedStringBattle, gMoveNames[moveInfo->moves[i]]); StringCopy(gDisplayedStringBattle, gMoveNames[moveInfo->moves[i]]);
BattlePutTextOnWindow(gDisplayedStringBattle, i + 3); // Prints on windows B_WIN_MOVE_NAME_1, B_WIN_MOVE_NAME_2, B_WIN_MOVE_NAME_3, B_WIN_MOVE_NAME_4
BattlePutTextOnWindow(gDisplayedStringBattle, i + B_WIN_MOVE_NAME_1);
if (moveInfo->moves[i] != MOVE_NONE) if (moveInfo->moves[i] != MOVE_NONE)
gNumberOfMovesToChoose++; gNumberOfMovesToChoose++;
} }
@@ -1475,7 +1473,7 @@ static void MoveSelectionDisplayMoveNames(void)
static void MoveSelectionDisplayPpString(void) static void MoveSelectionDisplayPpString(void)
{ {
StringCopy(gDisplayedStringBattle, gText_MoveInterfacePP); StringCopy(gDisplayedStringBattle, gText_MoveInterfacePP);
BattlePutTextOnWindow(gDisplayedStringBattle, 7); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_PP);
} }
static void MoveSelectionDisplayPpNumber(void) static void MoveSelectionDisplayPpNumber(void)
@@ -1492,7 +1490,7 @@ static void MoveSelectionDisplayPpNumber(void)
*(txtPtr)++ = CHAR_SLASH; *(txtPtr)++ = CHAR_SLASH;
ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2); ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
BattlePutTextOnWindow(gDisplayedStringBattle, 9); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_PP_REMAINING);
} }
static void MoveSelectionDisplayMoveType(void) static void MoveSelectionDisplayMoveType(void)
@@ -1506,7 +1504,7 @@ static void MoveSelectionDisplayMoveType(void)
*(txtPtr)++ = 1; *(txtPtr)++ = 1;
StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]); StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]);
BattlePutTextOnWindow(gDisplayedStringBattle, 10); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_TYPE);
} }
static void MoveSelectionCreateCursorAt(u8 cursorPosition, u8 arg1) static void MoveSelectionCreateCursorAt(u8 cursorPosition, u8 arg1)
@@ -1577,7 +1575,7 @@ static void PrintLinkStandbyMsg(void)
{ {
gBattle_BG0_X = 0; gBattle_BG0_X = 0;
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
BattlePutTextOnWindow(gText_LinkStandby, 0); BattlePutTextOnWindow(gText_LinkStandby, B_WIN_MSG);
} }
} }
@@ -2549,7 +2547,7 @@ static void PlayerHandlePrintString(void)
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
BattleTv_SetDataBasedOnString(*stringId); BattleTv_SetDataBasedOnString(*stringId);
BattleArena_DeductMindPoints(gActiveBattler, *stringId); BattleArena_DeductMindPoints(gActiveBattler, *stringId);
@@ -2579,14 +2577,14 @@ static void PlayerHandleChooseAction(void)
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3; gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattleTv_ClearExplosionFaintCause(); BattleTv_ClearExplosionFaintCause();
BattlePutTextOnWindow(gText_BattleMenu, 2); BattlePutTextOnWindow(gText_BattleMenu, B_WIN_ACTION_MENU);
for (i = 0; i < 4; i++) for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i); ActionSelectionDestroyCursorAt(i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo); BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
BattlePutTextOnWindow(gDisplayedStringBattle, 1); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_ACTION_PROMPT);
} }
static void PlayerHandleYesNoBox(void) static void PlayerHandleYesNoBox(void)
@@ -2594,7 +2592,7 @@ static void PlayerHandleYesNoBox(void)
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{ {
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0); HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
BattlePutTextOnWindow(gText_BattleYesNoChoice, 12); BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
gMultiUsePlayerCursor = 1; gMultiUsePlayerCursor = 1;
BattleCreateYesNoCursorAt(1); BattleCreateYesNoCursorAt(1);
gBattlerControllerFuncs[gActiveBattler] = PlayerHandleYesNoInput; gBattlerControllerFuncs[gActiveBattler] = PlayerHandleYesNoInput;
+3 -4
View File
@@ -27,7 +27,6 @@
#include "constants/songs.h" #include "constants/songs.h"
#include "constants/trainers.h" #include "constants/trainers.h"
// this file's functions
static void PlayerPartnerHandleGetMonData(void); static void PlayerPartnerHandleGetMonData(void);
static void PlayerPartnerHandleGetRawMonData(void); static void PlayerPartnerHandleGetRawMonData(void);
static void PlayerPartnerHandleSetMonData(void); static void PlayerPartnerHandleSetMonData(void);
@@ -300,7 +299,7 @@ static void CompleteOnHealthbarDone(void)
static void CompleteOnInactiveTextPrinter(void) static void CompleteOnInactiveTextPrinter(void)
{ {
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(B_WIN_MSG))
PlayerPartnerBufferExecCompleted(); PlayerPartnerBufferExecCompleted();
} }
@@ -497,7 +496,7 @@ static void FreeMonSpriteAfterSwitchOutAnim(void)
static void CompleteOnInactiveTextPrinter2(void) static void CompleteOnInactiveTextPrinter2(void)
{ {
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(B_WIN_MSG))
PlayerPartnerBufferExecCompleted(); PlayerPartnerBufferExecCompleted();
} }
@@ -1491,7 +1490,7 @@ static void PlayerPartnerHandlePrintString(void)
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
} }
+2 -5
View File
@@ -29,9 +29,6 @@
#include "constants/songs.h" #include "constants/songs.h"
#include "constants/trainers.h" #include "constants/trainers.h"
extern struct MusicPlayerInfo gMPlayInfo_BGM;
// this file's functions
static void RecordedOpponentHandleGetMonData(void); static void RecordedOpponentHandleGetMonData(void);
static void RecordedOpponentHandleGetRawMonData(void); static void RecordedOpponentHandleGetRawMonData(void);
static void RecordedOpponentHandleSetMonData(void); static void RecordedOpponentHandleSetMonData(void);
@@ -408,7 +405,7 @@ static void FreeMonSpriteAfterSwitchOutAnim(void)
static void CompleteOnInactiveTextPrinter(void) static void CompleteOnInactiveTextPrinter(void)
{ {
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(B_WIN_MSG))
RecordedOpponentBufferExecCompleted(); RecordedOpponentBufferExecCompleted();
} }
@@ -1398,7 +1395,7 @@ static void RecordedOpponentHandlePrintString(void)
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
} }
+2 -5
View File
@@ -25,9 +25,6 @@
#include "constants/battle_anim.h" #include "constants/battle_anim.h"
#include "constants/songs.h" #include "constants/songs.h"
extern struct MusicPlayerInfo gMPlayInfo_BGM;
// this file's functions
static void RecordedPlayerHandleGetMonData(void); static void RecordedPlayerHandleGetMonData(void);
static void RecordedPlayerHandleGetRawMonData(void); static void RecordedPlayerHandleGetRawMonData(void);
static void RecordedPlayerHandleSetMonData(void); static void RecordedPlayerHandleSetMonData(void);
@@ -390,7 +387,7 @@ static void FreeMonSpriteAfterSwitchOutAnim(void)
static void CompleteOnInactiveTextPrinter(void) static void CompleteOnInactiveTextPrinter(void)
{ {
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(B_WIN_MSG))
RecordedPlayerBufferExecCompleted(); RecordedPlayerBufferExecCompleted();
} }
@@ -1404,7 +1401,7 @@ static void RecordedPlayerHandlePrintString(void)
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
} }
+4 -5
View File
@@ -24,7 +24,6 @@
#include "constants/songs.h" #include "constants/songs.h"
#include "constants/rgb.h" #include "constants/rgb.h"
// this file's functions
static void SafariHandleGetMonData(void); static void SafariHandleGetMonData(void);
static void SafariHandleGetRawMonData(void); static void SafariHandleGetRawMonData(void);
static void SafariHandleSetMonData(void); static void SafariHandleSetMonData(void);
@@ -241,7 +240,7 @@ static void CompleteOnBattlerSpriteCallbackDummy(void)
static void CompleteOnInactiveTextPrinter(void) static void CompleteOnInactiveTextPrinter(void)
{ {
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(B_WIN_MSG))
SafariBufferExecCompleted(); SafariBufferExecCompleted();
} }
@@ -425,7 +424,7 @@ static void SafariHandlePrintString(void)
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
} }
@@ -452,14 +451,14 @@ static void SafariHandleChooseAction(void)
s32 i; s32 i;
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3; gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattlePutTextOnWindow(gText_SafariZoneMenu, 2); BattlePutTextOnWindow(gText_SafariZoneMenu, B_WIN_ACTION_MENU);
for (i = 0; i < 4; i++) for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i); ActionSelectionDestroyCursorAt(i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo2); BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo2);
BattlePutTextOnWindow(gDisplayedStringBattle, 1); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_ACTION_PROMPT);
} }
static void SafariHandleYesNoBox(void) static void SafariHandleYesNoBox(void)
+4 -4
View File
@@ -253,7 +253,7 @@ static void CompleteOnBattlerSpriteCallbackDummy(void)
static void CompleteOnInactiveTextPrinter(void) static void CompleteOnInactiveTextPrinter(void)
{ {
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(B_WIN_MSG))
WallyBufferExecCompleted(); WallyBufferExecCompleted();
} }
@@ -1178,7 +1178,7 @@ static void WallyHandlePrintString(void)
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
} }
@@ -1205,14 +1205,14 @@ static void WallyHandleChooseAction(void)
s32 i; s32 i;
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3; gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattlePutTextOnWindow(gText_BattleMenu, 2); BattlePutTextOnWindow(gText_BattleMenu, B_WIN_ACTION_MENU);
for (i = 0; i < 4; i++) for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i); ActionSelectionDestroyCursorAt(i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillWallyDo); BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillWallyDo);
BattlePutTextOnWindow(gDisplayedStringBattle, 1); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_ACTION_PROMPT);
} }
static void WallyHandleYesNoBox(void) static void WallyHandleYesNoBox(void)
-4
View File
@@ -26,10 +26,6 @@
#include "constants/rgb.h" #include "constants/rgb.h"
#include "constants/battle_palace.h" #include "constants/battle_palace.h"
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern const u8 gBattlePalaceNatureToMoveTarget[]; extern const u8 gBattlePalaceNatureToMoveTarget[];
extern const u8 * const gBattleAnims_General[]; extern const u8 * const gBattleAnims_General[];
extern const u8 * const gBattleAnims_Special[]; extern const u8 * const gBattleAnims_Special[];
+13 -13
View File
@@ -2341,12 +2341,12 @@ static void EndLinkBattleInSteps(void)
if (IsLinkTaskFinished() == TRUE) if (IsLinkTaskFinished() == TRUE)
{ {
SetLinkStandbyCallback(); SetLinkStandbyCallback();
BattlePutTextOnWindow(gText_LinkStandby3, 0); BattlePutTextOnWindow(gText_LinkStandby3, B_WIN_MSG);
gBattleCommunication[MULTIUSE_STATE]++; gBattleCommunication[MULTIUSE_STATE]++;
} }
break; break;
case 7: case 7:
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(B_WIN_MSG))
{ {
if (IsLinkTaskFinished() == TRUE) if (IsLinkTaskFinished() == TRUE)
gBattleCommunication[MULTIUSE_STATE]++; gBattleCommunication[MULTIUSE_STATE]++;
@@ -2484,15 +2484,15 @@ static void AskRecordBattle(void)
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
// "Would you like to record your battle on your FRONTIER PASS?" // "Would you like to record your battle on your FRONTIER PASS?"
BattlePutTextOnWindow(gText_RecordBattleToPass, 0); BattlePutTextOnWindow(gText_RecordBattleToPass, B_WIN_MSG);
gBattleCommunication[MULTIUSE_STATE]++; gBattleCommunication[MULTIUSE_STATE]++;
} }
break; break;
case STATE_PRINT_YES_NO: case STATE_PRINT_YES_NO:
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(B_WIN_MSG))
{ {
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0); HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC); BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
gBattleCommunication[CURSOR_POSITION] = 1; gBattleCommunication[CURSOR_POSITION] = 1;
BattleCreateYesNoCursorAt(1); BattleCreateYesNoCursorAt(1);
gBattleCommunication[MULTIUSE_STATE]++; gBattleCommunication[MULTIUSE_STATE]++;
@@ -2551,7 +2551,7 @@ static void AskRecordBattle(void)
{ {
// Other battlers may be recording, wait for them // Other battlers may be recording, wait for them
SetLinkStandbyCallback(); SetLinkStandbyCallback();
BattlePutTextOnWindow(gText_LinkStandby3, 0); BattlePutTextOnWindow(gText_LinkStandby3, B_WIN_MSG);
} }
gBattleCommunication[MULTIUSE_STATE]++; // STATE_END_RECORD_NO gBattleCommunication[MULTIUSE_STATE]++; // STATE_END_RECORD_NO
} }
@@ -2582,32 +2582,32 @@ static void AskRecordBattle(void)
{ {
PlaySE(SE_SAVE); PlaySE(SE_SAVE);
BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordedOnPass); BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordedOnPass);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattleCommunication[1] = 128; // Delay gBattleCommunication[1] = 128; // Delay
gBattleCommunication[MULTIUSE_STATE]++; gBattleCommunication[MULTIUSE_STATE]++;
} }
else else
{ {
BattleStringExpandPlaceholdersToDisplayedString(BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved); BattleStringExpandPlaceholdersToDisplayedString(BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattleCommunication[1] = 128; // Delay gBattleCommunication[1] = 128; // Delay
gBattleCommunication[MULTIUSE_STATE]++; gBattleCommunication[MULTIUSE_STATE]++;
} }
break; break;
case STATE_RECORD_WAIT: case STATE_RECORD_WAIT:
if (IsLinkTaskFinished() == TRUE && !IsTextPrinterActive(0) && --gBattleCommunication[1] == 0) if (IsLinkTaskFinished() == TRUE && !IsTextPrinterActive(B_WIN_MSG) && --gBattleCommunication[1] == 0)
{ {
if (gMain.anyLinkBattlerHasFrontierPass) if (gMain.anyLinkBattlerHasFrontierPass)
{ {
SetLinkStandbyCallback(); SetLinkStandbyCallback();
BattlePutTextOnWindow(gText_LinkStandby3, 0); BattlePutTextOnWindow(gText_LinkStandby3, B_WIN_MSG);
} }
gBattleCommunication[MULTIUSE_STATE]++; gBattleCommunication[MULTIUSE_STATE]++;
} }
break; break;
case STATE_END_RECORD_YES: case STATE_END_RECORD_YES:
case STATE_END_RECORD_NO: case STATE_END_RECORD_NO:
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(B_WIN_MSG))
{ {
if (gMain.anyLinkBattlerHasFrontierPass) if (gMain.anyLinkBattlerHasFrontierPass)
{ {
@@ -3866,7 +3866,7 @@ static void TryDoEventsBeforeFirstTurn(void)
TurnValuesCleanUp(FALSE); TurnValuesCleanUp(FALSE);
SpecialStatusesClear(); SpecialStatusesClear();
*(&gBattleStruct->field_91) = gAbsentBattlerFlags; *(&gBattleStruct->field_91) = gAbsentBattlerFlags;
BattlePutTextOnWindow(gText_EmptyString3, 0); BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG);
gBattleMainFunc = HandleTurnActionSelectionState; gBattleMainFunc = HandleTurnActionSelectionState;
ResetSentPokesToOpponentValue(); ResetSentPokesToOpponentValue();
@@ -3973,7 +3973,7 @@ void BattleTurnPassed(void)
*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE; *(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
*(&gBattleStruct->field_91) = gAbsentBattlerFlags; *(&gBattleStruct->field_91) = gAbsentBattlerFlags;
BattlePutTextOnWindow(gText_EmptyString3, 0); BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG);
gBattleMainFunc = HandleTurnActionSelectionState; gBattleMainFunc = HandleTurnActionSelectionState;
gRandomTurnNumber = Random(); gRandomTurnNumber = Random();
+196 -197
View File
@@ -1480,8 +1480,7 @@ static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS,
static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
{ {
// The corresponding WindowTemplate is gStandardBattleWindowTemplates[] within src/battle_bg.c [B_WIN_MSG] = {
{ // 0 Standard battle message
.fillValue = PIXEL_FILL(0xF), .fillValue = PIXEL_FILL(0xF),
.fontId = 1, .fontId = 1,
.x = 0, .x = 0,
@@ -1489,11 +1488,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 1, .speed = 1,
.fgColor = 1, .fgColor = TEXT_COLOR_WHITE,
.bgColor = 15, .bgColor = TEXT_DYNAMIC_COLOR_6,
.shadowColor = 6, .shadowColor = TEXT_COLOR_GREEN,
}, },
{ // 1 "What will (pokemon) do?" [B_WIN_ACTION_PROMPT] = {
.fillValue = PIXEL_FILL(0xF), .fillValue = PIXEL_FILL(0xF),
.fontId = 1, .fontId = 1,
.x = 1, .x = 1,
@@ -1501,11 +1500,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 1, .fgColor = TEXT_COLOR_WHITE,
.bgColor = 15, .bgColor = TEXT_DYNAMIC_COLOR_6,
.shadowColor = 6, .shadowColor = TEXT_COLOR_GREEN,
}, },
{ // 2 "Fight/Pokemon/Bag/Run" [B_WIN_ACTION_MENU] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = 0, .x = 0,
@@ -1513,11 +1512,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 3 Top left move [B_WIN_MOVE_NAME_1] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 7, .fontId = 7,
.x = 0, .x = 0,
@@ -1525,11 +1524,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 4 Top right move [B_WIN_MOVE_NAME_2] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 7, .fontId = 7,
.x = 0, .x = 0,
@@ -1537,11 +1536,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 5 Bottom left move [B_WIN_MOVE_NAME_3] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 7, .fontId = 7,
.x = 0, .x = 0,
@@ -1549,11 +1548,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 6 Bottom right move [B_WIN_MOVE_NAME_4] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 7, .fontId = 7,
.x = 0, .x = 0,
@@ -1561,11 +1560,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 7 "PP" [B_WIN_PP] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 7, .fontId = 7,
.x = 0, .x = 0,
@@ -1573,11 +1572,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 12, .fgColor = TEXT_DYNAMIC_COLOR_3,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 11, .shadowColor = TEXT_DYNAMIC_COLOR_2,
}, },
{ // 8 [B_WIN_DUMMY] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = 0, .x = 0,
@@ -1585,11 +1584,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 9 PP remaining [B_WIN_PP_REMAINING] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = 2, .x = 2,
@@ -1597,11 +1596,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 12, .fgColor = TEXT_DYNAMIC_COLOR_3,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 11, .shadowColor = TEXT_DYNAMIC_COLOR_2,
}, },
{ // 10 "type" [B_WIN_MOVE_TYPE] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 7, .fontId = 7,
.x = 0, .x = 0,
@@ -1609,11 +1608,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 11 "switch which?" [B_WIN_SWITCH_PROMPT] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 7, .fontId = 7,
.x = 0, .x = 0,
@@ -1621,11 +1620,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 12 "gText_BattleYesNoChoice" [B_WIN_YESNO] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = 0, .x = 0,
@@ -1633,11 +1632,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 13 [B_WIN_LEVEL_UP_BOX] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = 0, .x = 0,
@@ -1645,11 +1644,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 14 [B_WIN_LEVEL_UP_BANNER] = {
.fillValue = PIXEL_FILL(0), .fillValue = PIXEL_FILL(0),
.fontId = 1, .fontId = 1,
.x = 32, .x = 32,
@@ -1657,11 +1656,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 1, .fgColor = TEXT_COLOR_WHITE,
.bgColor = 0, .bgColor = TEXT_COLOR_TRANSPARENT,
.shadowColor = 2, .shadowColor = TEXT_COLOR_DARK_GRAY,
}, },
{ // 15 [B_WIN_VS_PLAYER] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = -1, .x = -1,
@@ -1669,11 +1668,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 16 [B_WIN_VS_OPPONENT] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = -1, .x = -1,
@@ -1681,11 +1680,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 17 [B_WIN_VS_MULTI_PLAYER_1] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = -1, .x = -1,
@@ -1693,11 +1692,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 18 [B_WIN_VS_MULTI_PLAYER_2] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = -1, .x = -1,
@@ -1705,11 +1704,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 19 [B_WIN_VS_MULTI_PLAYER_3] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = -1, .x = -1,
@@ -1717,11 +1716,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 20 [B_WIN_VS_MULTI_PLAYER_4] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = -1, .x = -1,
@@ -1729,11 +1728,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 21 [B_WIN_VS_OUTCOME_DRAW] = {
.fillValue = PIXEL_FILL(0), .fillValue = PIXEL_FILL(0),
.fontId = 1, .fontId = 1,
.x = -1, .x = -1,
@@ -1741,11 +1740,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 1, .fgColor = TEXT_COLOR_WHITE,
.bgColor = 0, .bgColor = TEXT_COLOR_TRANSPARENT,
.shadowColor = 6, .shadowColor = TEXT_COLOR_GREEN,
}, },
{ // 22 [B_WIN_VS_OUTCOME_LEFT] = {
.fillValue = PIXEL_FILL(0), .fillValue = PIXEL_FILL(0),
.fontId = 1, .fontId = 1,
.x = -1, .x = -1,
@@ -1753,11 +1752,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 1, .fgColor = TEXT_COLOR_WHITE,
.bgColor = 0, .bgColor = TEXT_COLOR_TRANSPARENT,
.shadowColor = 6, .shadowColor = TEXT_COLOR_GREEN,
}, },
{ // 23 [B_WIN_VS_OUTCOME_RIGHT] = {
.fillValue = PIXEL_FILL(0x0), .fillValue = PIXEL_FILL(0x0),
.fontId = 1, .fontId = 1,
.x = -1, .x = -1,
@@ -1765,15 +1764,15 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 1, .fgColor = TEXT_COLOR_WHITE,
.bgColor = 0, .bgColor = TEXT_COLOR_TRANSPARENT,
.shadowColor = 6, .shadowColor = TEXT_COLOR_GREEN,
}, },
}; };
static const struct BattleWindowText sTextOnWindowsInfo_Arena[] = static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
{ {
{ // 0 [B_WIN_MSG] = {
.fillValue = PIXEL_FILL(0xF), .fillValue = PIXEL_FILL(0xF),
.fontId = 1, .fontId = 1,
.x = 0, .x = 0,
@@ -1781,11 +1780,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 1, .speed = 1,
.fgColor = 1, .fgColor = TEXT_COLOR_WHITE,
.bgColor = 15, .bgColor = TEXT_DYNAMIC_COLOR_6,
.shadowColor = 6, .shadowColor = TEXT_COLOR_GREEN,
}, },
{ // 1 [B_WIN_ACTION_PROMPT] = {
.fillValue = PIXEL_FILL(0xF), .fillValue = PIXEL_FILL(0xF),
.fontId = 1, .fontId = 1,
.x = 1, .x = 1,
@@ -1793,11 +1792,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 1, .fgColor = TEXT_COLOR_WHITE,
.bgColor = 15, .bgColor = TEXT_DYNAMIC_COLOR_6,
.shadowColor = 6, .shadowColor = TEXT_COLOR_GREEN,
}, },
{ // 2 [B_WIN_ACTION_MENU] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = 0, .x = 0,
@@ -1805,11 +1804,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 3 [B_WIN_MOVE_NAME_1] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 7, .fontId = 7,
.x = 0, .x = 0,
@@ -1817,11 +1816,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 4 [B_WIN_MOVE_NAME_2] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 7, .fontId = 7,
.x = 0, .x = 0,
@@ -1829,11 +1828,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 5 [B_WIN_MOVE_NAME_3] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 7, .fontId = 7,
.x = 0, .x = 0,
@@ -1841,11 +1840,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 6 [B_WIN_MOVE_NAME_4] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 7, .fontId = 7,
.x = 0, .x = 0,
@@ -1853,11 +1852,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 7 [B_WIN_PP] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 7, .fontId = 7,
.x = 0, .x = 0,
@@ -1865,11 +1864,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 12, .fgColor = TEXT_DYNAMIC_COLOR_3,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 11, .shadowColor = TEXT_DYNAMIC_COLOR_2,
}, },
{ // 8 [B_WIN_DUMMY] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = 0, .x = 0,
@@ -1877,11 +1876,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 9 [B_WIN_PP_REMAINING] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = 2, .x = 2,
@@ -1889,11 +1888,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 12, .fgColor = TEXT_DYNAMIC_COLOR_3,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 11, .shadowColor = TEXT_DYNAMIC_COLOR_2,
}, },
{ // 10 [B_WIN_MOVE_TYPE] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 7, .fontId = 7,
.x = 0, .x = 0,
@@ -1901,11 +1900,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 11 [B_WIN_SWITCH_PROMPT] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 7, .fontId = 7,
.x = 0, .x = 0,
@@ -1913,11 +1912,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 12 [B_WIN_YESNO] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = 0, .x = 0,
@@ -1925,11 +1924,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 13 [B_WIN_LEVEL_UP_BOX] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = 0, .x = 0,
@@ -1937,11 +1936,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 14 [B_WIN_LEVEL_UP_BANNER] = {
.fillValue = PIXEL_FILL(0), .fillValue = PIXEL_FILL(0),
.fontId = 1, .fontId = 1,
.x = 32, .x = 32,
@@ -1949,11 +1948,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 1, .fgColor = TEXT_COLOR_WHITE,
.bgColor = 0, .bgColor = TEXT_COLOR_TRANSPARENT,
.shadowColor = 2, .shadowColor = TEXT_COLOR_DARK_GRAY,
}, },
{ // 15 [ARENA_WIN_PLAYER_NAME] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = -1, .x = -1,
@@ -1961,11 +1960,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 1, .fgColor = TEXT_COLOR_WHITE,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 16 [ARENA_WIN_VS] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = -1, .x = -1,
@@ -1973,11 +1972,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 17 [ARENA_WIN_OPPONENT_NAME] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = -1, .x = -1,
@@ -1985,11 +1984,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 18 [ARENA_WIN_MIND] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = -1, .x = -1,
@@ -1997,11 +1996,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 19 [ARENA_WIN_SKILL] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = -1, .x = -1,
@@ -2009,11 +2008,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 20 [ARENA_WIN_BODY] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = -1, .x = -1,
@@ -2021,11 +2020,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 21 [ARENA_WIN_JUDGEMENT_TITLE] = {
.fillValue = PIXEL_FILL(0xE), .fillValue = PIXEL_FILL(0xE),
.fontId = 1, .fontId = 1,
.x = -1, .x = -1,
@@ -2033,11 +2032,11 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 0, .speed = 0,
.fgColor = 13, .fgColor = TEXT_DYNAMIC_COLOR_4,
.bgColor = 14, .bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = 15, .shadowColor = TEXT_DYNAMIC_COLOR_6,
}, },
{ // 22 [ARENA_WIN_JUDGEMENT_TEXT] = {
.fillValue = PIXEL_FILL(0x1), .fillValue = PIXEL_FILL(0x1),
.fontId = 1, .fontId = 1,
.x = 0, .x = 0,
@@ -2045,9 +2044,9 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.letterSpacing = 0, .letterSpacing = 0,
.lineSpacing = 0, .lineSpacing = 0,
.speed = 1, .speed = 1,
.fgColor = 2, .fgColor = TEXT_COLOR_DARK_GRAY,
.bgColor = 1, .bgColor = TEXT_COLOR_WHITE,
.shadowColor = 3, .shadowColor = TEXT_COLOR_LIGHT_GRAY,
}, },
}; };
@@ -3055,9 +3054,9 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
struct TextPrinterTemplate printerTemplate; struct TextPrinterTemplate printerTemplate;
u8 speed; u8 speed;
if (windowId & 0x80) if (windowId & B_WIN_COPYTOVRAM)
{ {
windowId &= ~(0x80); windowId &= ~B_WIN_COPYTOVRAM;
copyToVram = FALSE; copyToVram = FALSE;
} }
else else
@@ -3087,17 +3086,17 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
printerTemplate.x = printerTemplate.currentX = alignX; printerTemplate.x = printerTemplate.currentX = alignX;
} }
if (windowId == 0x16) if (windowId == ARENA_WIN_JUDGEMENT_TEXT)
gTextFlags.useAlternateDownArrow = 0; gTextFlags.useAlternateDownArrow = FALSE;
else else
gTextFlags.useAlternateDownArrow = 1; gTextFlags.useAlternateDownArrow = TRUE;
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED)) if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED))
gTextFlags.autoScroll = 1; gTextFlags.autoScroll = TRUE;
else else
gTextFlags.autoScroll = 0; gTextFlags.autoScroll = FALSE;
if (windowId == 0 || windowId == 0x16) if (windowId == B_WIN_MSG || windowId == ARENA_WIN_JUDGEMENT_TEXT)
{ {
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
speed = 1; speed = 1;
+136 -128
View File
@@ -53,28 +53,29 @@
#include "data.h" #include "data.h"
#include "constants/party_menu.h" #include "constants/party_menu.h"
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern const u8* const gBattleScriptsForMoveEffects[]; extern const u8* const gBattleScriptsForMoveEffects[];
#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) #define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
// this file's functions #define LEVEL_UP_BANNER_START 416
#define LEVEL_UP_BANNER_END 512
#define TAG_LVLUP_BANNER_MON_ICON 55130
static bool8 IsTwoTurnsMove(u16 move); static bool8 IsTwoTurnsMove(u16 move);
static void TrySetDestinyBondToHappen(void); static void TrySetDestinyBondToHappen(void);
static u8 AttacksThisTurn(u8 battlerId, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. static u8 AttacksThisTurn(u8 battlerId, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
static void CheckWonderGuardAndLevitate(void); static void CheckWonderGuardAndLevitate(void);
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr); static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr);
static bool32 IsMonGettingExpSentOut(void); static bool32 IsMonGettingExpSentOut(void);
static void sub_804F17C(void); static void InitLevelUpBanner(void);
static bool8 sub_804F1CC(void); static bool8 SlideInLevelUpBanner(void);
static bool8 SlideOutLevelUpBanner(void);
static void DrawLevelUpWindow1(void); static void DrawLevelUpWindow1(void);
static void DrawLevelUpWindow2(void); static void DrawLevelUpWindow2(void);
static bool8 sub_804F344(void); static void PutMonIconOnLvlUpBanner(void);
static void PutMonIconOnLvlUpBox(void); static void DrawLevelUpBannerText(void);
static void PutLevelAndGenderOnLvlUpBox(void); static void SpriteCB_MonIconOnLvlUpBanner(struct Sprite* sprite);
static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite);
static void Cmd_attackcanceler(void); static void Cmd_attackcanceler(void);
static void Cmd_accuracycheck(void); static void Cmd_accuracycheck(void);
@@ -667,10 +668,18 @@ static const u8* const sMoveEffectBS_Ptrs[] =
[MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil, [MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil,
}; };
static const struct WindowTemplate sUnusedWinTemplate = {0, 1, 3, 7, 0xF, 0x1F, 0x3F}; static const struct WindowTemplate sUnusedWinTemplate = {
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 3,
.width = 7,
.height = 15,
.paletteNum = 31,
.baseBlock = 0x3F
};
static const u16 sUnknown_0831C2C8[] = INCBIN_U16("graphics/battle_interface/unk_battlebox.gbapal"); static const u16 sLevelUpBanner_Pal[] = INCBIN_U16("graphics/battle_interface/level_up_banner.gbapal");
static const u32 sUnknown_0831C2E8[] = INCBIN_U32("graphics/battle_interface/unk_battlebox.4bpp.lz"); static const u32 sLevelUpBanner_Gfx[] = INCBIN_U32("graphics/battle_interface/level_up_banner.4bpp.lz");
// unused // unused
static const u8 sRubyLevelUpStatBoxStats[] = static const u8 sRubyLevelUpStatBoxStats[] =
@@ -679,9 +688,7 @@ static const u8 sRubyLevelUpStatBoxStats[] =
MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPEED MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPEED
}; };
#define MON_ICON_LVLUP_BOX_TAG 0xD75A static const struct OamData sOamData_MonIconOnLvlUpBanner =
static const struct OamData sOamData_MonIconOnLvlUpBox =
{ {
.y = 0, .y = 0,
.affineMode = ST_OAM_AFFINE_OFF, .affineMode = ST_OAM_AFFINE_OFF,
@@ -698,15 +705,15 @@ static const struct OamData sOamData_MonIconOnLvlUpBox =
.affineParam = 0, .affineParam = 0,
}; };
static const struct SpriteTemplate sSpriteTemplate_MonIconOnLvlUpBox = static const struct SpriteTemplate sSpriteTemplate_MonIconOnLvlUpBanner =
{ {
.tileTag = MON_ICON_LVLUP_BOX_TAG, .tileTag = TAG_LVLUP_BANNER_MON_ICON,
.paletteTag = MON_ICON_LVLUP_BOX_TAG, .paletteTag = TAG_LVLUP_BANNER_MON_ICON,
.oam = &sOamData_MonIconOnLvlUpBox, .oam = &sOamData_MonIconOnLvlUpBanner,
.anims = gDummySpriteAnimTable, .anims = gDummySpriteAnimTable,
.images = NULL, .images = NULL,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_MonIconOnLvlUpBox .callback = SpriteCB_MonIconOnLvlUpBanner
}; };
static const u16 sProtectSuccessRates[] = {USHRT_MAX, USHRT_MAX / 2, USHRT_MAX / 4, USHRT_MAX / 8}; static const u16 sProtectSuccessRates[] = {USHRT_MAX, USHRT_MAX / 2, USHRT_MAX / 4, USHRT_MAX / 8};
@@ -2971,13 +2978,13 @@ static void Cmd_tryfaintmon(void)
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{ {
gHitMarker |= HITMARKER_PLAYER_FAINTED; gHitMarker |= HITMARKER_PLAYER_FAINTED;
if (gBattleResults.playerFaintCounter < 0xFF) if (gBattleResults.playerFaintCounter < 255)
gBattleResults.playerFaintCounter++; gBattleResults.playerFaintCounter++;
AdjustFriendshipOnBattleFaint(gActiveBattler); AdjustFriendshipOnBattleFaint(gActiveBattler);
} }
else else
{ {
if (gBattleResults.opponentFaintCounter < 0xFF) if (gBattleResults.opponentFaintCounter < 255)
gBattleResults.opponentFaintCounter++; gBattleResults.opponentFaintCounter++;
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL); gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
} }
@@ -3033,7 +3040,7 @@ static void Cmd_cleareffectsonfaint(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBattler].hp == 0) if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBattler].hp == 0)
{ {
gBattleMons[gActiveBattler].status1 = 0; gBattleMons[gActiveBattler].status1 = 0;
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBattler].status1); BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
} }
@@ -3765,9 +3772,7 @@ static void Cmd_jumpifarraynotequal(void)
for (i = 0; i < size; i++) for (i = 0; i < size; i++)
{ {
if (*mem1 == *mem2) if (*mem1 == *mem2)
{
equalBytes++; equalBytes++;
}
mem1++, mem2++; mem1++, mem2++;
} }
@@ -3807,9 +3812,7 @@ static void Cmd_copyarray(void)
s32 i; s32 i;
for (i = 0; i < size; i++) for (i = 0; i < size; i++)
{
dest[i] = src[i]; dest[i] = src[i];
}
gBattlescriptCurrInstr += 10; gBattlescriptCurrInstr += 10;
} }
@@ -3823,9 +3826,7 @@ static void Cmd_copyarraywithindex(void)
s32 i; s32 i;
for (i = 0; i < size; i++) for (i = 0; i < size; i++)
{
dest[i] = src[i + *index]; dest[i] = src[i + *index];
}
gBattlescriptCurrInstr += 14; gBattlescriptCurrInstr += 14;
} }
@@ -4591,9 +4592,7 @@ static void Cmd_switchindataupdate(void)
monData = (u8*)(&gBattleMons[gActiveBattler]); monData = (u8*)(&gBattleMons[gActiveBattler]);
for (i = 0; i < sizeof(struct BattlePokemon); i++) for (i = 0; i < sizeof(struct BattlePokemon); i++)
{
monData[i] = gBattleBufferB[gActiveBattler][4 + i]; monData[i] = gBattleBufferB[gActiveBattler][4 + i];
}
gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1; gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2; gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
@@ -4681,9 +4680,9 @@ static void Cmd_jumpifcantswitch(void)
lastMonId = 0; lastMonId = 0;
if (gActiveBattler & 2) if (gActiveBattler & 2)
lastMonId = 3; lastMonId = MULTI_PARTY_SIZE;
for (i = lastMonId; i < lastMonId + 3; i++) for (i = lastMonId; i < lastMonId + MULTI_PARTY_SIZE; i++)
{ {
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG) && !GetMonData(&party[i], MON_DATA_IS_EGG)
@@ -4692,7 +4691,7 @@ static void Cmd_jumpifcantswitch(void)
break; break;
} }
if (i == lastMonId + 3) if (i == lastMonId + MULTI_PARTY_SIZE)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else else
gBattlescriptCurrInstr += 6; gBattlescriptCurrInstr += 6;
@@ -4707,7 +4706,7 @@ static void Cmd_jumpifcantswitch(void)
lastMonId = 0; lastMonId = 0;
if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gActiveBattler)) == TRUE) if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
lastMonId = 3; lastMonId = MULTI_PARTY_SIZE;
} }
else else
{ {
@@ -4716,7 +4715,7 @@ static void Cmd_jumpifcantswitch(void)
if (gActiveBattler == 1) if (gActiveBattler == 1)
lastMonId = 0; lastMonId = 0;
else else
lastMonId = 3; lastMonId = MULTI_PARTY_SIZE;
} }
} }
else else
@@ -4728,10 +4727,10 @@ static void Cmd_jumpifcantswitch(void)
lastMonId = 0; lastMonId = 0;
if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gActiveBattler)) == TRUE) if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gActiveBattler)) == TRUE)
lastMonId = 3; lastMonId = MULTI_PARTY_SIZE;
} }
for (i = lastMonId; i < lastMonId + 3; i++) for (i = lastMonId; i < lastMonId + MULTI_PARTY_SIZE; i++)
{ {
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG) && !GetMonData(&party[i], MON_DATA_IS_EGG)
@@ -4740,7 +4739,7 @@ static void Cmd_jumpifcantswitch(void)
break; break;
} }
if (i == lastMonId + 3) if (i == lastMonId + MULTI_PARTY_SIZE)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else else
gBattlescriptCurrInstr += 6; gBattlescriptCurrInstr += 6;
@@ -4751,9 +4750,9 @@ static void Cmd_jumpifcantswitch(void)
lastMonId = 0; lastMonId = 0;
if (gActiveBattler == B_POSITION_OPPONENT_RIGHT) if (gActiveBattler == B_POSITION_OPPONENT_RIGHT)
lastMonId = 3; lastMonId = PARTY_SIZE / 2;
for (i = lastMonId; i < lastMonId + 3; i++) for (i = lastMonId; i < lastMonId + (PARTY_SIZE / 2); i++)
{ {
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG) && !GetMonData(&party[i], MON_DATA_IS_EGG)
@@ -4762,7 +4761,7 @@ static void Cmd_jumpifcantswitch(void)
break; break;
} }
if (i == lastMonId + 3) if (i == lastMonId + (PARTY_SIZE / 2))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else else
gBattlescriptCurrInstr += 6; gBattlescriptCurrInstr += 6;
@@ -5080,7 +5079,7 @@ static void Cmd_openpartyscreen(void)
gBattlescriptCurrInstr += 6; gBattlescriptCurrInstr += 6;
if (GetBattlerPosition(gActiveBattler) == 0 && gBattleResults.playerSwitchesCounter < 0xFF) if (GetBattlerPosition(gActiveBattler) == 0 && gBattleResults.playerSwitchesCounter < 255)
gBattleResults.playerSwitchesCounter++; gBattleResults.playerSwitchesCounter++;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI) if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
@@ -5120,7 +5119,7 @@ static void Cmd_switchhandleorder(void)
case 0: case 0:
for (i = 0; i < gBattlersCount; i++) for (i = 0; i < gBattlersCount; i++)
{ {
if (gBattleBufferB[i][0] == 0x22) if (gBattleBufferB[i][0] == CONTROLLER_CHOSENMONRETURNVALUE)
{ {
*(gBattleStruct->monToSwitchIntoId + i) = gBattleBufferB[i][1]; *(gBattleStruct->monToSwitchIntoId + i) = gBattleBufferB[i][1];
if (!(gBattleStruct->field_93 & gBitTable[i])) if (!(gBattleStruct->field_93 & gBitTable[i]))
@@ -5357,8 +5356,8 @@ static void Cmd_yesnoboxlearnmove(void)
switch (gBattleScripting.learnMoveState) switch (gBattleScripting.learnMoveState)
{ {
case 0: case 0:
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0); HandleBattleWindow(24, 8, 29, 13, 0);
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC); BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
gBattleScripting.learnMoveState++; gBattleScripting.learnMoveState++;
gBattleCommunication[CURSOR_POSITION] = 0; gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt(0); BattleCreateYesNoCursorAt(0);
@@ -5383,8 +5382,8 @@ static void Cmd_yesnoboxlearnmove(void)
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
if (gBattleCommunication[1] == 0) if (gBattleCommunication[1] == 0)
{ {
HandleBattleWindow(0x18, 0x8, 0x1D, 0xD, WINDOW_CLEAR); HandleBattleWindow(24, 8, 29, 13, WINDOW_CLEAR);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK); BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gBattleScripting.learnMoveState++; gBattleScripting.learnMoveState++;
} }
else else
@@ -5457,7 +5456,7 @@ static void Cmd_yesnoboxlearnmove(void)
} }
break; break;
case 5: case 5:
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR); HandleBattleWindow(24, 8, 29, 13, WINDOW_CLEAR);
gBattlescriptCurrInstr += 5; gBattlescriptCurrInstr += 5;
break; break;
case 6: case 6:
@@ -5474,8 +5473,8 @@ static void Cmd_yesnoboxstoplearningmove(void)
switch (gBattleScripting.learnMoveState) switch (gBattleScripting.learnMoveState)
{ {
case 0: case 0:
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0); HandleBattleWindow(24, 8, 29, 13, 0);
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC); BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
gBattleScripting.learnMoveState++; gBattleScripting.learnMoveState++;
gBattleCommunication[CURSOR_POSITION] = 0; gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt(0); BattleCreateYesNoCursorAt(0);
@@ -5504,13 +5503,13 @@ static void Cmd_yesnoboxstoplearningmove(void)
else else
gBattlescriptCurrInstr += 5; gBattlescriptCurrInstr += 5;
HandleBattleWindow(0x18, 0x8, 0x1D, 0xD, WINDOW_CLEAR); HandleBattleWindow(24, 8, 29, 13, WINDOW_CLEAR);
} }
else if (JOY_NEW(B_BUTTON)) else if (JOY_NEW(B_BUTTON))
{ {
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
HandleBattleWindow(0x18, 0x8, 0x1D, 0xD, WINDOW_CLEAR); HandleBattleWindow(24, 8, 29, 13, WINDOW_CLEAR);
} }
break; break;
} }
@@ -5769,8 +5768,8 @@ static void Cmd_yesnobox(void)
switch (gBattleCommunication[0]) switch (gBattleCommunication[0])
{ {
case 0: case 0:
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0); HandleBattleWindow(24, 8, 29, 13, 0);
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC); BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
gBattleCommunication[0]++; gBattleCommunication[0]++;
gBattleCommunication[CURSOR_POSITION] = 0; gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt(0); BattleCreateYesNoCursorAt(0);
@@ -5794,13 +5793,13 @@ static void Cmd_yesnobox(void)
{ {
gBattleCommunication[CURSOR_POSITION] = 1; gBattleCommunication[CURSOR_POSITION] = 1;
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR); HandleBattleWindow(24, 8, 29, 13, WINDOW_CLEAR);
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
} }
else if (JOY_NEW(A_BUTTON)) else if (JOY_NEW(A_BUTTON))
{ {
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR); HandleBattleWindow(24, 8, 29, 13, WINDOW_CLEAR);
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
} }
break; break;
@@ -5884,6 +5883,9 @@ static void Cmd_drawlvlupbox(void)
{ {
if (gBattleScripting.drawlvlupboxState == 0) if (gBattleScripting.drawlvlupboxState == 0)
{ {
// If the Pokémon getting exp is not in-battle then
// slide out a banner with their name and icon on it.
// Otherwise skip ahead.
if (IsMonGettingExpSentOut()) if (IsMonGettingExpSentOut())
gBattleScripting.drawlvlupboxState = 3; gBattleScripting.drawlvlupboxState = 3;
else else
@@ -5893,34 +5895,38 @@ static void Cmd_drawlvlupbox(void)
switch (gBattleScripting.drawlvlupboxState) switch (gBattleScripting.drawlvlupboxState)
{ {
case 1: case 1:
gBattle_BG2_Y = 0x60; // Start level up banner
gBattle_BG2_Y = 96;
SetBgAttribute(2, BG_ATTR_PRIORITY, 0); SetBgAttribute(2, BG_ATTR_PRIORITY, 0);
ShowBg(2); ShowBg(2);
sub_804F17C(); InitLevelUpBanner();
gBattleScripting.drawlvlupboxState = 2; gBattleScripting.drawlvlupboxState = 2;
break; break;
case 2: case 2:
if (!sub_804F1CC()) if (!SlideInLevelUpBanner())
gBattleScripting.drawlvlupboxState = 3; gBattleScripting.drawlvlupboxState = 3;
break; break;
case 3: case 3:
// Init level up box
gBattle_BG1_X = 0; gBattle_BG1_X = 0;
gBattle_BG1_Y = 0x100; gBattle_BG1_Y = 256;
SetBgAttribute(0, BG_ATTR_PRIORITY, 1); SetBgAttribute(0, BG_ATTR_PRIORITY, 1);
SetBgAttribute(1, BG_ATTR_PRIORITY, 0); SetBgAttribute(1, BG_ATTR_PRIORITY, 0);
ShowBg(0); ShowBg(0);
ShowBg(1); ShowBg(1);
HandleBattleWindow(0x12, 7, 0x1D, 0x13, WINDOW_x80); HandleBattleWindow(18, 7, 29, 19, WINDOW_BG1);
gBattleScripting.drawlvlupboxState = 4; gBattleScripting.drawlvlupboxState = 4;
break; break;
case 4: case 4:
// Draw page 1 of level up box
DrawLevelUpWindow1(); DrawLevelUpWindow1();
PutWindowTilemap(13); PutWindowTilemap(B_WIN_LEVEL_UP_BOX);
CopyWindowToVram(13, 3); CopyWindowToVram(B_WIN_LEVEL_UP_BOX, 3);
gBattleScripting.drawlvlupboxState++; gBattleScripting.drawlvlupboxState++;
break; break;
case 5: case 5:
case 7: case 7:
// Wait for draw after each page
if (!IsDma3ManagerBusyWithBgCopy()) if (!IsDma3ManagerBusyWithBgCopy())
{ {
gBattle_BG1_Y = 0; gBattle_BG1_Y = 0;
@@ -5930,28 +5936,30 @@ static void Cmd_drawlvlupbox(void)
case 6: case 6:
if (gMain.newKeys != 0) if (gMain.newKeys != 0)
{ {
// Draw page 2 of level up box
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
DrawLevelUpWindow2(); DrawLevelUpWindow2();
CopyWindowToVram(13, 2); CopyWindowToVram(B_WIN_LEVEL_UP_BOX, 2);
gBattleScripting.drawlvlupboxState++; gBattleScripting.drawlvlupboxState++;
} }
break; break;
case 8: case 8:
if (gMain.newKeys != 0) if (gMain.newKeys != 0)
{ {
// Close level up box
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
HandleBattleWindow(0x12, 7, 0x1D, 0x13, WINDOW_x80 | WINDOW_CLEAR); HandleBattleWindow(18, 7, 29, 19, WINDOW_BG1 | WINDOW_CLEAR);
gBattleScripting.drawlvlupboxState++; gBattleScripting.drawlvlupboxState++;
} }
break; break;
case 9: case 9:
if (!sub_804F344()) if (!SlideOutLevelUpBanner())
{ {
ClearWindowTilemap(14); ClearWindowTilemap(B_WIN_LEVEL_UP_BANNER);
CopyWindowToVram(14, 1); CopyWindowToVram(B_WIN_LEVEL_UP_BANNER, 1);
ClearWindowTilemap(13); ClearWindowTilemap(B_WIN_LEVEL_UP_BOX);
CopyWindowToVram(13, 1); CopyWindowToVram(B_WIN_LEVEL_UP_BOX, 1);
SetBgAttribute(2, BG_ATTR_PRIORITY, 2); SetBgAttribute(2, BG_ATTR_PRIORITY, 2);
ShowBg(2); ShowBg(2);
@@ -5977,7 +5985,7 @@ static void DrawLevelUpWindow1(void)
u16 currStats[NUM_STATS]; u16 currStats[NUM_STATS];
GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], currStats); GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], currStats);
DrawLevelUpWindowPg1(0xD, gBattleResources->beforeLvlUp->stats, currStats, TEXT_DYNAMIC_COLOR_5, TEXT_DYNAMIC_COLOR_4, TEXT_DYNAMIC_COLOR_6); DrawLevelUpWindowPg1(B_WIN_LEVEL_UP_BOX, gBattleResources->beforeLvlUp->stats, currStats, TEXT_DYNAMIC_COLOR_5, TEXT_DYNAMIC_COLOR_4, TEXT_DYNAMIC_COLOR_6);
} }
static void DrawLevelUpWindow2(void) static void DrawLevelUpWindow2(void)
@@ -5985,41 +5993,41 @@ static void DrawLevelUpWindow2(void)
u16 currStats[NUM_STATS]; u16 currStats[NUM_STATS];
GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], currStats); GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], currStats);
DrawLevelUpWindowPg2(0xD, currStats, TEXT_DYNAMIC_COLOR_5, TEXT_DYNAMIC_COLOR_4, TEXT_DYNAMIC_COLOR_6); DrawLevelUpWindowPg2(B_WIN_LEVEL_UP_BOX, currStats, TEXT_DYNAMIC_COLOR_5, TEXT_DYNAMIC_COLOR_4, TEXT_DYNAMIC_COLOR_6);
} }
static void sub_804F17C(void) static void InitLevelUpBanner(void)
{ {
gBattle_BG2_Y = 0; gBattle_BG2_Y = 0;
gBattle_BG2_X = 0x1A0; gBattle_BG2_X = LEVEL_UP_BANNER_START;
LoadPalette(sUnknown_0831C2C8, 0x60, 0x20); LoadPalette(sLevelUpBanner_Pal, 0x60, 0x20);
CopyToWindowPixelBuffer(14, sUnknown_0831C2E8, 0, 0); CopyToWindowPixelBuffer(B_WIN_LEVEL_UP_BANNER, sLevelUpBanner_Gfx, 0, 0);
PutWindowTilemap(14); PutWindowTilemap(B_WIN_LEVEL_UP_BANNER);
CopyWindowToVram(14, 3); CopyWindowToVram(B_WIN_LEVEL_UP_BANNER, 3);
PutMonIconOnLvlUpBox(); PutMonIconOnLvlUpBanner();
} }
static bool8 sub_804F1CC(void) static bool8 SlideInLevelUpBanner(void)
{ {
if (IsDma3ManagerBusyWithBgCopy()) if (IsDma3ManagerBusyWithBgCopy())
return TRUE; return TRUE;
if (gBattle_BG2_X == 0x200) if (gBattle_BG2_X == LEVEL_UP_BANNER_END)
return FALSE; return FALSE;
if (gBattle_BG2_X == 0x1A0) if (gBattle_BG2_X == LEVEL_UP_BANNER_START)
PutLevelAndGenderOnLvlUpBox(); DrawLevelUpBannerText();
gBattle_BG2_X += 8; gBattle_BG2_X += 8;
if (gBattle_BG2_X >= 0x200) if (gBattle_BG2_X >= LEVEL_UP_BANNER_END)
gBattle_BG2_X = 0x200; gBattle_BG2_X = LEVEL_UP_BANNER_END;
return (gBattle_BG2_X != 0x200); return (gBattle_BG2_X != LEVEL_UP_BANNER_END);
} }
static void PutLevelAndGenderOnLvlUpBox(void) static void DrawLevelUpBannerText(void)
{ {
u16 monLevel; u16 monLevel;
u8 monGender; u8 monGender;
@@ -6032,7 +6040,7 @@ static void PutLevelAndGenderOnLvlUpBox(void)
GetMonNickname(&gPlayerParty[gBattleStruct->expGetterMonId], gStringVar4); GetMonNickname(&gPlayerParty[gBattleStruct->expGetterMonId], gStringVar4);
printerTemplate.currentChar = gStringVar4; printerTemplate.currentChar = gStringVar4;
printerTemplate.windowId = 14; printerTemplate.windowId = B_WIN_LEVEL_UP_BANNER;
printerTemplate.fontId = 0; printerTemplate.fontId = 0;
printerTemplate.x = 32; printerTemplate.x = 32;
printerTemplate.y = 0; printerTemplate.y = 0;
@@ -6045,7 +6053,7 @@ static void PutLevelAndGenderOnLvlUpBox(void)
printerTemplate.bgColor = TEXT_COLOR_TRANSPARENT; printerTemplate.bgColor = TEXT_COLOR_TRANSPARENT;
printerTemplate.shadowColor = TEXT_COLOR_DARK_GRAY; printerTemplate.shadowColor = TEXT_COLOR_DARK_GRAY;
AddTextPrinter(&printerTemplate, 0xFF, NULL); AddTextPrinter(&printerTemplate, TEXT_SPEED_FF, NULL);
txtPtr = gStringVar4; txtPtr = gStringVar4;
*(txtPtr)++ = CHAR_EXTRA_SYMBOL; *(txtPtr)++ = CHAR_EXTRA_SYMBOL;
@@ -6060,14 +6068,14 @@ static void PutLevelAndGenderOnLvlUpBox(void)
{ {
if (monGender == MON_MALE) if (monGender == MON_MALE)
{ {
txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xC); txtPtr = WriteColorChangeControlCode(txtPtr, 0, TEXT_DYNAMIC_COLOR_3);
txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xD); txtPtr = WriteColorChangeControlCode(txtPtr, 1, TEXT_DYNAMIC_COLOR_4);
*(txtPtr++) = CHAR_MALE; *(txtPtr++) = CHAR_MALE;
} }
else else
{ {
txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xE); txtPtr = WriteColorChangeControlCode(txtPtr, 0, TEXT_DYNAMIC_COLOR_5);
txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xF); txtPtr = WriteColorChangeControlCode(txtPtr, 1, TEXT_DYNAMIC_COLOR_6);
*(txtPtr++) = CHAR_FEMALE; *(txtPtr++) = CHAR_FEMALE;
} }
*(txtPtr++) = EOS; *(txtPtr++) = EOS;
@@ -6075,28 +6083,28 @@ static void PutLevelAndGenderOnLvlUpBox(void)
printerTemplate.y = 10; printerTemplate.y = 10;
printerTemplate.currentY = 10; printerTemplate.currentY = 10;
AddTextPrinter(&printerTemplate, 0xFF, NULL); AddTextPrinter(&printerTemplate, TEXT_SPEED_FF, NULL);
CopyWindowToVram(14, 2); CopyWindowToVram(B_WIN_LEVEL_UP_BANNER, 2);
} }
static bool8 sub_804F344(void) static bool8 SlideOutLevelUpBanner(void)
{ {
if (gBattle_BG2_X == 0x1A0) if (gBattle_BG2_X == LEVEL_UP_BANNER_START)
return FALSE; return FALSE;
if (gBattle_BG2_X - 16 < 0x1A0) if (gBattle_BG2_X - 16 < LEVEL_UP_BANNER_START)
gBattle_BG2_X = 0x1A0; gBattle_BG2_X = LEVEL_UP_BANNER_START;
else else
gBattle_BG2_X -= 16; gBattle_BG2_X -= 16;
return (gBattle_BG2_X != 0x1A0); return (gBattle_BG2_X != LEVEL_UP_BANNER_START);
} }
#define sDestroy data[0] #define sDestroy data[0]
#define sSavedLvlUpBoxXPosition data[1] #define sXOffset data[1]
static void PutMonIconOnLvlUpBox(void) static void PutMonIconOnLvlUpBanner(void)
{ {
u8 spriteId; u8 spriteId;
const u16* iconPal; const u16* iconPal;
@@ -6109,23 +6117,23 @@ static void PutMonIconOnLvlUpBox(void)
const u8* iconPtr = GetMonIconPtr(species, personality, 1); const u8* iconPtr = GetMonIconPtr(species, personality, 1);
iconSheet.data = iconPtr; iconSheet.data = iconPtr;
iconSheet.size = 0x200; iconSheet.size = 0x200;
iconSheet.tag = MON_ICON_LVLUP_BOX_TAG; iconSheet.tag = TAG_LVLUP_BANNER_MON_ICON;
iconPal = GetValidMonIconPalettePtr(species); iconPal = GetValidMonIconPalettePtr(species);
iconPalSheet.data = iconPal; iconPalSheet.data = iconPal;
iconPalSheet.tag = MON_ICON_LVLUP_BOX_TAG; iconPalSheet.tag = TAG_LVLUP_BANNER_MON_ICON;
LoadSpriteSheet(&iconSheet); LoadSpriteSheet(&iconSheet);
LoadSpritePalette(&iconPalSheet); LoadSpritePalette(&iconPalSheet);
spriteId = CreateSprite(&sSpriteTemplate_MonIconOnLvlUpBox, 256, 10, 0); spriteId = CreateSprite(&sSpriteTemplate_MonIconOnLvlUpBanner, 256, 10, 0);
gSprites[spriteId].sDestroy = FALSE; gSprites[spriteId].sDestroy = FALSE;
gSprites[spriteId].sSavedLvlUpBoxXPosition = gBattle_BG2_X; gSprites[spriteId].sXOffset = gBattle_BG2_X;
} }
static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite) static void SpriteCB_MonIconOnLvlUpBanner(struct Sprite* sprite)
{ {
sprite->x2 = sprite->sSavedLvlUpBoxXPosition - gBattle_BG2_X; sprite->x2 = sprite->sXOffset - gBattle_BG2_X;
if (sprite->x2 != 0) if (sprite->x2 != 0)
{ {
@@ -6134,13 +6142,13 @@ static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite)
else if (sprite->sDestroy) else if (sprite->sDestroy)
{ {
DestroySprite(sprite); DestroySprite(sprite);
FreeSpriteTilesByTag(MON_ICON_LVLUP_BOX_TAG); FreeSpriteTilesByTag(TAG_LVLUP_BANNER_MON_ICON);
FreeSpritePaletteByTag(MON_ICON_LVLUP_BOX_TAG); FreeSpritePaletteByTag(TAG_LVLUP_BANNER_MON_ICON);
} }
} }
#undef sDestroy #undef sDestroy
#undef sSavedLvlUpBoxXPosition #undef sXOffset
static bool32 IsMonGettingExpSentOut(void) static bool32 IsMonGettingExpSentOut(void)
{ {
@@ -6389,10 +6397,10 @@ static void Cmd_various(void)
break; break;
case VARIOUS_ARENA_JUDGMENT_STRING: case VARIOUS_ARENA_JUDGMENT_STRING:
BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]); BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]);
BattlePutTextOnWindow(gDisplayedStringBattle, 22); BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TEXT);
break; break;
case VARIOUS_ARENA_WAIT_STRING: case VARIOUS_ARENA_WAIT_STRING:
if (IsTextPrinterActive(22)) if (IsTextPrinterActive(ARENA_WIN_JUDGEMENT_TEXT))
return; return;
break; break;
case VARIOUS_WAIT_CRY: case VARIOUS_WAIT_CRY:
@@ -7828,7 +7836,7 @@ static void Cmd_psywavedamageeffect(void)
{ {
s32 randDamage; s32 randDamage;
while ((randDamage = (Random() & 0xF)) > 10); while ((randDamage = Random() % 16) > 10);
randDamage *= 10; randDamage *= 10;
gBattleMoveDamage = gBattleMons[gBattlerAttacker].level * (randDamage + 50) / 100; gBattleMoveDamage = gBattleMons[gBattlerAttacker].level * (randDamage + 50) / 100;
@@ -7966,8 +7974,8 @@ static void Cmd_painsplitdmgcalc(void)
static void Cmd_settypetorandomresistance(void) // conversion 2 static void Cmd_settypetorandomresistance(void) // conversion 2
{ {
if (gLastLandedMoves[gBattlerAttacker] == 0 if (gLastLandedMoves[gBattlerAttacker] == MOVE_NONE
|| gLastLandedMoves[gBattlerAttacker] == 0xFFFF) || gLastLandedMoves[gBattlerAttacker] == 0xFFFF)
{ {
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
} }
@@ -7982,7 +7990,7 @@ static void Cmd_settypetorandomresistance(void) // conversion 2
for (rands = 0; rands < 1000; rands++) for (rands = 0; rands < 1000; rands++)
{ {
while (((i = (Random() & 0x7F)) > sizeof(gTypeEffectiveness) / 3)); while (((i = Random() % 128) > sizeof(gTypeEffectiveness) / 3));
i *= 3; i *= 3;
@@ -8145,7 +8153,7 @@ static void Cmd_trychoosesleeptalkmove(void)
} }
unusableMovesBits = CheckMoveLimitations(gBattlerAttacker, unusableMovesBits, ~MOVE_LIMITATION_PP); unusableMovesBits = CheckMoveLimitations(gBattlerAttacker, unusableMovesBits, ~MOVE_LIMITATION_PP);
if (unusableMovesBits == 0xF) // all 4 moves cannot be chosen if (unusableMovesBits == (1 << MAX_MON_MOVES) - 1) // all 4 moves cannot be chosen
{ {
gBattlescriptCurrInstr += 5; gBattlescriptCurrInstr += 5;
} }
@@ -8329,7 +8337,7 @@ static void Cmd_healpartystatus(void)
else // Aromatherapy else // Aromatherapy
{ {
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SOOTHING_AROMA; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SOOTHING_AROMA;
toHeal = 0x3F; toHeal = (1 << PARTY_SIZE) - 1;
gBattleMons[gBattlerAttacker].status1 = 0; gBattleMons[gBattlerAttacker].status1 = 0;
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_NIGHTMARE; gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_NIGHTMARE;
@@ -9959,7 +9967,7 @@ static void Cmd_displaydexinfo(void)
switch (gBattleCommunication[0]) switch (gBattleCommunication[0])
{ {
case 0: case 0:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK); BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gBattleCommunication[0]++; gBattleCommunication[0]++;
break; break;
case 1: case 1:
@@ -9984,13 +9992,13 @@ static void Cmd_displaydexinfo(void)
case 3: case 3:
InitBattleBgsVideo(); InitBattleBgsVideo();
LoadBattleTextboxAndBackground(); LoadBattleTextboxAndBackground();
gBattle_BG3_X = 0x100; gBattle_BG3_X = 256;
gBattleCommunication[0]++; gBattleCommunication[0]++;
break; break;
case 4: case 4:
if (!IsDma3ManagerBusyWithBgCopy()) if (!IsDma3ManagerBusyWithBgCopy())
{ {
BeginNormalPaletteFade(PALETTES_BG, 0, 0x10, 0, RGB_BLACK); BeginNormalPaletteFade(PALETTES_BG, 0, 16, 0, RGB_BLACK);
ShowBg(0); ShowBg(0);
ShowBg(3); ShowBg(3);
gBattleCommunication[0]++; gBattleCommunication[0]++;
@@ -10043,7 +10051,7 @@ void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags)
if (flags & WINDOW_CLEAR) if (flags & WINDOW_CLEAR)
var = 0; var = 0;
if (flags & WINDOW_x80) if (flags & WINDOW_BG1)
CopyToBgTilemapBufferRect_ChangePalette(1, &var, destX, destY, 1, 1, 0x11); CopyToBgTilemapBufferRect_ChangePalette(1, &var, destX, destY, 1, 1, 0x11);
else else
CopyToBgTilemapBufferRect_ChangePalette(0, &var, destX, destY, 1, 1, 0x11); CopyToBgTilemapBufferRect_ChangePalette(0, &var, destX, destY, 1, 1, 0x11);
@@ -10076,8 +10084,8 @@ static void Cmd_trygivecaughtmonnick(void)
switch (gBattleCommunication[MULTIUSE_STATE]) switch (gBattleCommunication[MULTIUSE_STATE])
{ {
case 0: case 0:
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0); HandleBattleWindow(24, 8, 29, 13, 0);
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC); BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
gBattleCommunication[MULTIUSE_STATE]++; gBattleCommunication[MULTIUSE_STATE]++;
gBattleCommunication[CURSOR_POSITION] = 0; gBattleCommunication[CURSOR_POSITION] = 0;
BattleCreateYesNoCursorAt(0); BattleCreateYesNoCursorAt(0);
+14 -14
View File
@@ -661,7 +661,7 @@ static void Task_EvolutionScene(u8 taskId)
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
StringExpandPlaceholders(gStringVar4, gText_PkmnIsEvolving); StringExpandPlaceholders(gStringVar4, gText_PkmnIsEvolving);
BattlePutTextOnWindow(gStringVar4, 0); BattlePutTextOnWindow(gStringVar4, B_WIN_MSG);
gTasks[taskId].tState++; gTasks[taskId].tState++;
} }
break; break;
@@ -758,7 +758,7 @@ static void Task_EvolutionScene(u8 taskId)
if (IsCryFinished()) if (IsCryFinished())
{ {
StringExpandPlaceholders(gStringVar4, gText_CongratsPkmnEvolved); StringExpandPlaceholders(gStringVar4, gText_CongratsPkmnEvolved);
BattlePutTextOnWindow(gStringVar4, 0); BattlePutTextOnWindow(gStringVar4, B_WIN_MSG);
PlayBGM(MUS_EVOLVED); PlayBGM(MUS_EVOLVED);
gTasks[taskId].tState++; gTasks[taskId].tState++;
SetMonData(mon, MON_DATA_SPECIES, (void*)(&gTasks[taskId].tPostEvoSpecies)); SetMonData(mon, MON_DATA_SPECIES, (void*)(&gTasks[taskId].tPostEvoSpecies));
@@ -845,7 +845,7 @@ static void Task_EvolutionScene(u8 taskId)
else // Fire Red leftover probably else // Fire Red leftover probably
StringExpandPlaceholders(gStringVar4, gText_PkmnStoppedEvolving); StringExpandPlaceholders(gStringVar4, gText_PkmnStoppedEvolving);
BattlePutTextOnWindow(gStringVar4, 0); BattlePutTextOnWindow(gStringVar4, B_WIN_MSG);
gTasks[taskId].tEvoWasStopped = TRUE; gTasks[taskId].tEvoWasStopped = TRUE;
gTasks[taskId].tState = EVOSTATE_TRY_LEARN_MOVE; gTasks[taskId].tState = EVOSTATE_TRY_LEARN_MOVE;
} }
@@ -856,7 +856,7 @@ static void Task_EvolutionScene(u8 taskId)
BufferMoveToLearnIntoBattleTextBuff2(); BufferMoveToLearnIntoBattleTextBuff2();
PlayFanfare(MUS_LEVEL_UP); PlayFanfare(MUS_LEVEL_UP);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]); BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tLearnsFirstMove = 0x40; // re-used as a counter gTasks[taskId].tLearnsFirstMove = 0x40; // re-used as a counter
gTasks[taskId].tState++; gTasks[taskId].tState++;
} }
@@ -874,7 +874,7 @@ static void Task_EvolutionScene(u8 taskId)
// "{mon} is trying to learn {move}" // "{mon} is trying to learn {move}"
BufferMoveToLearnIntoBattleTextBuff2(); BufferMoveToLearnIntoBattleTextBuff2();
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_ID_ADDER]); BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tLearnMoveState++; gTasks[taskId].tLearnMoveState++;
} }
break; break;
@@ -883,7 +883,7 @@ static void Task_EvolutionScene(u8 taskId)
{ {
// "But, {mon} can't learn more than four moves" // "But, {mon} can't learn more than four moves"
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_ID_ADDER]); BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tLearnMoveState++; gTasks[taskId].tLearnMoveState++;
} }
break; break;
@@ -892,7 +892,7 @@ static void Task_EvolutionScene(u8 taskId)
{ {
// "Delete a move to make room for {move}?" // "Delete a move to make room for {move}?"
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_ID_ADDER]); BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tLearnMoveYesState = MVSTATE_SHOW_MOVE_SELECT; gTasks[taskId].tLearnMoveYesState = MVSTATE_SHOW_MOVE_SELECT;
gTasks[taskId].tLearnMoveNoState = MVSTATE_ASK_CANCEL; gTasks[taskId].tLearnMoveNoState = MVSTATE_ASK_CANCEL;
gTasks[taskId].tLearnMoveState++; gTasks[taskId].tLearnMoveState++;
@@ -901,7 +901,7 @@ static void Task_EvolutionScene(u8 taskId)
if (!IsTextPrinterActive(0) && !IsSEPlaying()) if (!IsTextPrinterActive(0) && !IsSEPlaying())
{ {
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0); HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC); BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
gTasks[taskId].tLearnMoveState++; gTasks[taskId].tLearnMoveState++;
sEvoCursorPos = 0; sEvoCursorPos = 0;
BattleCreateYesNoCursorAt(0); BattleCreateYesNoCursorAt(0);
@@ -980,7 +980,7 @@ static void Task_EvolutionScene(u8 taskId)
{ {
// Can't forget HMs // Can't forget HMs
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_ID_ADDER]); BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tLearnMoveState = MVSTATE_RETRY_AFTER_HM; gTasks[taskId].tLearnMoveState = MVSTATE_RETRY_AFTER_HM;
} }
else else
@@ -997,14 +997,14 @@ static void Task_EvolutionScene(u8 taskId)
break; break;
case MVSTATE_FORGET_MSG_1: case MVSTATE_FORGET_MSG_1:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_ID_ADDER]); BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tLearnMoveState++; gTasks[taskId].tLearnMoveState++;
break; break;
case MVSTATE_FORGET_MSG_2: case MVSTATE_FORGET_MSG_2:
if (!IsTextPrinterActive(0) && !IsSEPlaying()) if (!IsTextPrinterActive(0) && !IsSEPlaying())
{ {
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_ID_ADDER]); BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tLearnMoveState++; gTasks[taskId].tLearnMoveState++;
} }
break; break;
@@ -1012,20 +1012,20 @@ static void Task_EvolutionScene(u8 taskId)
if (!IsTextPrinterActive(0) && !IsSEPlaying()) if (!IsTextPrinterActive(0) && !IsSEPlaying())
{ {
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_ID_ADDER]); BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tState = EVOSTATE_LEARNED_MOVE; gTasks[taskId].tState = EVOSTATE_LEARNED_MOVE;
} }
break; break;
case MVSTATE_ASK_CANCEL: case MVSTATE_ASK_CANCEL:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_ID_ADDER]); BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tLearnMoveYesState = MVSTATE_CANCEL; gTasks[taskId].tLearnMoveYesState = MVSTATE_CANCEL;
gTasks[taskId].tLearnMoveNoState = MVSTATE_INTRO_MSG_1; gTasks[taskId].tLearnMoveNoState = MVSTATE_INTRO_MSG_1;
gTasks[taskId].tLearnMoveState = MVSTATE_PRINT_YES_NO; gTasks[taskId].tLearnMoveState = MVSTATE_PRINT_YES_NO;
break; break;
case MVSTATE_CANCEL: case MVSTATE_CANCEL:
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_ID_ADDER]); BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gTasks[taskId].tState = EVOSTATE_TRY_LEARN_MOVE; gTasks[taskId].tState = EVOSTATE_TRY_LEARN_MOVE;
break; break;
case MVSTATE_RETRY_AFTER_HM: case MVSTATE_RETRY_AFTER_HM:
-2
View File
@@ -64,8 +64,6 @@ static EWRAM_DATA u32 sHofFadePalettes = 0;
static EWRAM_DATA struct HallofFameTeam *sHofMonPtr = NULL; static EWRAM_DATA struct HallofFameTeam *sHofMonPtr = NULL;
static EWRAM_DATA struct HofGfx *sHofGfxPtr = NULL; static EWRAM_DATA struct HofGfx *sHofGfxPtr = NULL;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
static void ClearVramOamPltt_LoadHofPal(void); static void ClearVramOamPltt_LoadHofPal(void);
static void LoadHofGfx(void); static void LoadHofGfx(void);
static void InitHofBgs(void); static void InitHofBgs(void);
-3
View File
@@ -15,9 +15,6 @@
#include "data.h" #include "data.h"
#include "constants/songs.h" #include "constants/songs.h"
extern struct MusicPlayerInfo gMPlayInfo_BGM;
// this file's functions
static void Task_DoPokeballSendOutAnim(u8 taskId); static void Task_DoPokeballSendOutAnim(u8 taskId);
static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite); static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite);
static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite); static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite);
-2
View File
@@ -116,8 +116,6 @@ struct PokeblockFeed
u8 unused4; u8 unused4;
}; };
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern const u16 gUnknown_0860F074[]; extern const u16 gUnknown_0860F074[];
static void HandleInitBackgrounds(void); static void HandleInitBackgrounds(void);
-2
View File
@@ -148,8 +148,6 @@ struct SearchMenuItem
u8 selectionBgWidth; u8 selectionBgWidth;
}; };
extern struct MusicPlayerInfo gMPlayInfo_BGM;
struct PokedexListItem struct PokedexListItem
{ {
u16 dexNum; u16 dexNum;
-7
View File
@@ -14,24 +14,17 @@ struct Fanfare
u16 duration; u16 duration;
}; };
// ewram
EWRAM_DATA struct MusicPlayerInfo* gMPlay_PokemonCry = NULL; EWRAM_DATA struct MusicPlayerInfo* gMPlay_PokemonCry = NULL;
EWRAM_DATA u8 gPokemonCryBGMDuckingCounter = 0; EWRAM_DATA u8 gPokemonCryBGMDuckingCounter = 0;
// iwram bss
static u16 sCurrentMapMusic; static u16 sCurrentMapMusic;
static u16 sNextMapMusic; static u16 sNextMapMusic;
static u8 sMapMusicState; static u8 sMapMusicState;
static u8 sMapMusicFadeInSpeed; static u8 sMapMusicFadeInSpeed;
static u16 sFanfareCounter; static u16 sFanfareCounter;
// iwram common
bool8 gDisableMusic; bool8 gDisableMusic;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern struct MusicPlayerInfo gMPlayInfo_SE3;
extern struct ToneData gCryTable[]; extern struct ToneData gCryTable[];
extern struct ToneData gCryTable2[]; extern struct ToneData gCryTable2[];
-3
View File
@@ -35,9 +35,6 @@
#define BERRY_UPDATE_BUTTON_COMBO (B_BUTTON | SELECT_BUTTON) #define BERRY_UPDATE_BUTTON_COMBO (B_BUTTON | SELECT_BUTTON)
#define A_B_START_SELECT (A_BUTTON | B_BUTTON | START_BUTTON | SELECT_BUTTON) #define A_B_START_SELECT (A_BUTTON | B_BUTTON | START_BUTTON | SELECT_BUTTON)
extern struct MusicPlayerInfo gMPlayInfo_BGM;
// this file's functions
static void MainCB2(void); static void MainCB2(void);
static void Task_TitleScreenPhase1(u8); static void Task_TitleScreenPhase1(u8);
static void Task_TitleScreenPhase2(u8); static void Task_TitleScreenPhase2(u8);