Merge branch 'master' into doc-inc
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@@ -179,8 +179,8 @@
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#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D
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#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E
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#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F
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#define MOVEMENT_ACTION_UNKNOWN1 0x60
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#define MOVEMENT_ACTION_UNKNOWN2 0x61
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#define MOVEMENT_ACTION_HIDE_REFLECTION 0x60
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#define MOVEMENT_ACTION_SHOW_REFLECTION 0x61
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#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62
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#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63
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#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64
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@@ -65,7 +65,7 @@ struct EventObjectTemplate
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/*0x0E*/ u16 trainerRange_berryTreeId;
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/*0x10*/ const u8 *script;
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/*0x14*/ u16 flagId;
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}; /*size = 0x18*/
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};
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struct WarpEvent
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{
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@@ -82,7 +82,6 @@ struct CoordEvent
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u8 elevation;
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u16 trigger;
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u16 index;
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u8 filler_A[0x2];
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u8 *script;
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};
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@@ -90,20 +89,14 @@ struct BgEvent
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{
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u16 x, y;
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u8 elevation;
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u8 kind;
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union { // carried over from diego's FR/LG work, seems to be the same struct
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// in gen 3, "kind" (0x3 in BgEvent struct) determines the method to read the union.
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u8 kind; // The "kind" field determines how to access bgUnion union below.
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union {
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u8 *script;
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// hidden item type
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struct {
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u16 item;
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u16 hiddenItemId; // flag offset to determine flag lookup
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u16 hiddenItemId;
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} hiddenItem;
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// secret base type
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u32 secretBaseId;
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} bgUnion;
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};
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@@ -113,7 +106,6 @@ struct MapEvents
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u8 warpCount;
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u8 coordEventCount;
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u8 bgEventCount;
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struct EventObjectTemplate *eventObjects;
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struct WarpEvent *warps;
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struct CoordEvent *coordEvents;
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@@ -122,10 +114,10 @@ struct MapEvents
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struct MapConnection
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{
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/*0x00*/ u8 direction;
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/*0x01*/ u32 offset;
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/*0x05*/ u8 mapGroup;
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/*0x06*/ u8 mapNum;
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u8 direction;
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u32 offset;
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u8 mapGroup;
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u8 mapNum;
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};
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struct MapConnections
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@@ -180,7 +172,7 @@ struct EventObject
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/*0x03*/ u32 spriteAffineAnimPausedBackup:1;
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u32 disableJumpLandingGroundEffect:1;
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u32 fixedPriority:1;
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u32 unk3_3:1;
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u32 hideReflection:1;
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/*0x04*/ u8 spriteId;
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/*0x05*/ u8 graphicsId;
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/*0x06*/ u8 movementType;
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@@ -267,7 +259,20 @@ enum
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enum
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{
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COLLISION_LEDGE_JUMP = 6
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COLLISION_NONE,
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COLLISION_OUTSIDE_RANGE,
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COLLISION_IMPASSABLE,
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COLLISION_ELEVATION_MISMATCH,
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COLLISION_EVENT_OBJECT,
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COLLISION_STOP_SURFING,
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COLLISION_LEDGE_JUMP,
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COLLISION_PUSHED_BOULDER,
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COLLISION_ROTATING_GATE,
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COLLISION_WHEELIE_HOP,
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COLLISION_ISOLATED_VERTICAL_RAIL,
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COLLISION_ISOLATED_HORIZONTAL_RAIL,
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COLLISION_VERTICAL_RAIL,
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COLLISION_HORIZONTAL_RAIL,
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};
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// player running states
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