Merge branch 'master' into doc-inc

This commit is contained in:
GriffinR
2019-10-07 17:37:04 -04:00
committed by GitHub
44 changed files with 313 additions and 320 deletions

View File

@@ -179,8 +179,8 @@
#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D
#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E
#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F
#define MOVEMENT_ACTION_UNKNOWN1 0x60
#define MOVEMENT_ACTION_UNKNOWN2 0x61
#define MOVEMENT_ACTION_HIDE_REFLECTION 0x60
#define MOVEMENT_ACTION_SHOW_REFLECTION 0x61
#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62
#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64

View File

@@ -65,7 +65,7 @@ struct EventObjectTemplate
/*0x0E*/ u16 trainerRange_berryTreeId;
/*0x10*/ const u8 *script;
/*0x14*/ u16 flagId;
}; /*size = 0x18*/
};
struct WarpEvent
{
@@ -82,7 +82,6 @@ struct CoordEvent
u8 elevation;
u16 trigger;
u16 index;
u8 filler_A[0x2];
u8 *script;
};
@@ -90,20 +89,14 @@ struct BgEvent
{
u16 x, y;
u8 elevation;
u8 kind;
union { // carried over from diego's FR/LG work, seems to be the same struct
// in gen 3, "kind" (0x3 in BgEvent struct) determines the method to read the union.
u8 kind; // The "kind" field determines how to access bgUnion union below.
union {
u8 *script;
// hidden item type
struct {
u16 item;
u16 hiddenItemId; // flag offset to determine flag lookup
u16 hiddenItemId;
} hiddenItem;
// secret base type
u32 secretBaseId;
} bgUnion;
};
@@ -113,7 +106,6 @@ struct MapEvents
u8 warpCount;
u8 coordEventCount;
u8 bgEventCount;
struct EventObjectTemplate *eventObjects;
struct WarpEvent *warps;
struct CoordEvent *coordEvents;
@@ -122,10 +114,10 @@ struct MapEvents
struct MapConnection
{
/*0x00*/ u8 direction;
/*0x01*/ u32 offset;
/*0x05*/ u8 mapGroup;
/*0x06*/ u8 mapNum;
u8 direction;
u32 offset;
u8 mapGroup;
u8 mapNum;
};
struct MapConnections
@@ -180,7 +172,7 @@ struct EventObject
/*0x03*/ u32 spriteAffineAnimPausedBackup:1;
u32 disableJumpLandingGroundEffect:1;
u32 fixedPriority:1;
u32 unk3_3:1;
u32 hideReflection:1;
/*0x04*/ u8 spriteId;
/*0x05*/ u8 graphicsId;
/*0x06*/ u8 movementType;
@@ -267,7 +259,20 @@ enum
enum
{
COLLISION_LEDGE_JUMP = 6
COLLISION_NONE,
COLLISION_OUTSIDE_RANGE,
COLLISION_IMPASSABLE,
COLLISION_ELEVATION_MISMATCH,
COLLISION_EVENT_OBJECT,
COLLISION_STOP_SURFING,
COLLISION_LEDGE_JUMP,
COLLISION_PUSHED_BOULDER,
COLLISION_ROTATING_GATE,
COLLISION_WHEELIE_HOP,
COLLISION_ISOLATED_VERTICAL_RAIL,
COLLISION_ISOLATED_HORIZONTAL_RAIL,
COLLISION_VERTICAL_RAIL,
COLLISION_HORIZONTAL_RAIL,
};
// player running states