Document main_menu state machine, name window constants

The new names for the constants (and newly named functions) give a much
better understanding of what the window system is trying to do.
This commit is contained in:
Phlosioneer
2019-02-11 00:05:20 -05:00
parent 6f1d2b870c
commit d979ac3bf3
69 changed files with 480 additions and 334 deletions
+3 -3
View File
@@ -93,7 +93,7 @@ static void RecordedOpponentHandleBattleAnimation(void);
static void RecordedOpponentHandleLinkStandbyMsg(void);
static void RecordedOpponentHandleResetActionMoveSelection(void);
static void RecordedOpponentHandleCmd55(void);
static void nullsub_119(void);
static void SpriteCB_Null9(void);
static void RecordedOpponentBufferRunCommand(void);
static void RecordedOpponentBufferExecCompleted(void);
@@ -165,7 +165,7 @@ static void (*const sRecordedOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void
RecordedOpponentHandleLinkStandbyMsg,
RecordedOpponentHandleResetActionMoveSelection,
RecordedOpponentHandleCmd55,
nullsub_119
SpriteCB_Null9
};
static void nullsub_70(void)
@@ -1791,6 +1791,6 @@ static void RecordedOpponentHandleCmd55(void)
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_119(void)
static void SpriteCB_Null9(void)
{
}