Document main_menu state machine, name window constants

The new names for the constants (and newly named functions) give a much
better understanding of what the window system is trying to do.
This commit is contained in:
Phlosioneer
2019-02-11 00:05:20 -05:00
parent 6f1d2b870c
commit d979ac3bf3
69 changed files with 480 additions and 334 deletions
+4 -4
View File
@@ -92,7 +92,7 @@ static void WallyHandleBattleAnimation(void);
static void WallyHandleLinkStandbyMsg(void);
static void WallyHandleResetActionMoveSelection(void);
static void WallyHandleCmd55(void);
static void nullsub_118(void);
static void SpriteCB_Null8(void);
static void WallyBufferRunCommand(void);
static void WallyBufferExecCompleted(void);
@@ -161,10 +161,10 @@ static void (*const sWallyBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
WallyHandleLinkStandbyMsg,
WallyHandleResetActionMoveSelection,
WallyHandleCmd55,
nullsub_118
SpriteCB_Null8
};
static void nullsub_117(void)
static void SpriteCB_Null7(void)
{
}
@@ -1559,6 +1559,6 @@ static void WallyHandleCmd55(void)
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
}
static void nullsub_118(void)
static void SpriteCB_Null8(void)
{
}