Document main_menu state machine, name window constants
The new names for the constants (and newly named functions) give a much better understanding of what the window system is trying to do.
This commit is contained in:
+2
-2
@@ -27,7 +27,7 @@ void ShowCoinsWindow(u32 coinAmount, u8 x, u8 y)
|
||||
struct WindowTemplate template;
|
||||
SetWindowTemplateFields(&template, 0, x, y, 8, 2, 0xF, 0x141);
|
||||
sCoinsWindowId = AddWindow(&template);
|
||||
FillWindowPixelBuffer(sCoinsWindowId, 0);
|
||||
FillWindowPixelBuffer(sCoinsWindowId, PIXEL_BUFFER_TRANSPARENT);
|
||||
PutWindowTilemap(sCoinsWindowId);
|
||||
SetWindowBorderStyle(sCoinsWindowId, FALSE, 0x214, 0xE);
|
||||
PrintCoinsString(coinAmount);
|
||||
@@ -35,7 +35,7 @@ void ShowCoinsWindow(u32 coinAmount, u8 x, u8 y)
|
||||
|
||||
void HideCoinsWindow(void)
|
||||
{
|
||||
sub_819746C(sCoinsWindowId, TRUE);
|
||||
ClearWindowAndBorder(sCoinsWindowId, TRUE);
|
||||
RemoveWindow(sCoinsWindowId);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user