Document main_menu state machine, name window constants

The new names for the constants (and newly named functions) give a much
better understanding of what the window system is trying to do.
This commit is contained in:
Phlosioneer
2019-02-11 00:05:20 -05:00
parent 6f1d2b870c
commit d979ac3bf3
69 changed files with 480 additions and 334 deletions
+2 -2
View File
@@ -606,7 +606,7 @@ static void CB2_EggHatch_1(void)
case 1:
if (!gPaletteFade.active)
{
FillWindowPixelBuffer(sEggHatchData->windowId, 0);
FillWindowPixelBuffer(sEggHatchData->windowId, PIXEL_BUFFER_TRANSPARENT);
sEggHatchData->CB2_PalCounter = 0;
sEggHatchData->CB2_state++;
}
@@ -857,7 +857,7 @@ static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8
static void EggHatchPrintMessage(u8 windowId, u8* string, u8 x, u8 y, u8 speed)
{
FillWindowPixelBuffer(windowId, 0xFF);
FillWindowPixelBuffer(windowId, PIXEL_BUFFER_UNKNOWN);
sEggHatchData->textColor[0] = 0;
sEggHatchData->textColor[1] = 5;
sEggHatchData->textColor[2] = 6;