Document main_menu state machine, name window constants

The new names for the constants (and newly named functions) give a much
better understanding of what the window system is trying to do.
This commit is contained in:
Phlosioneer
2019-02-11 00:05:20 -05:00
parent 6f1d2b870c
commit d979ac3bf3
69 changed files with 480 additions and 334 deletions
+3 -3
View File
@@ -498,7 +498,7 @@ static void LearnMoveMain(void)
case 27:
if (!sub_81D2C3C())
{
FillWindowPixelBuffer(3, 0x11);
FillWindowPixelBuffer(3, PIXEL_BUFFER_WHITE);
if (sLearnMoveStruct2.showContestInfo == FALSE)
{
sLearnMoveStruct->state = 3;
@@ -631,7 +631,7 @@ static void HideSpritesAndPrintTeachText(bool8 a)
if (!a)
{
StringExpandPlaceholders(gStringVar4, gText_TeachWhichMoveToPkmn);
FillWindowPixelBuffer(3, 0x11);
FillWindowPixelBuffer(3, PIXEL_BUFFER_WHITE);
AddTextPrinterParameterized(3, 1, gStringVar4, 0, 1, 0, NULL);
}
}
@@ -695,7 +695,7 @@ static void ShowTeachMoveText(bool8 showContest)
if (showContest == FALSE)
{
StringExpandPlaceholders(gStringVar4, gText_TeachWhichMoveToPkmn);
FillWindowPixelBuffer(3, 0x11);
FillWindowPixelBuffer(3, PIXEL_BUFFER_WHITE);
AddTextPrinterParameterized(3, 1, gStringVar4, 0, 1, 0, NULL);
}
}