Document main_menu state machine, name window constants

The new names for the constants (and newly named functions) give a much
better understanding of what the window system is trying to do.
This commit is contained in:
Phlosioneer
2019-02-11 00:05:20 -05:00
parent 6f1d2b870c
commit d979ac3bf3
69 changed files with 480 additions and 334 deletions
+4 -4
View File
@@ -2926,7 +2926,7 @@ void sub_80BEA24(u8 taskId)
case 1:
DecompressAndLoadBgGfxUsingHeap(3, gPokedexMenu_Gfx, 0x2000, 0, 0);
CopyToBgTilemapBuffer(3, gPokedexTilemap_DescriptionScreen, 0, 0);
FillWindowPixelBuffer(0, 0);
FillWindowPixelBuffer(0, PIXEL_BUFFER_TRANSPARENT);
PutWindowTilemap(0);
PutWindowTilemap(1);
sub_80C0D30(1, sPokedexListItem->dexNum);
@@ -3221,7 +3221,7 @@ void sub_80BF250(u8 taskId)
case 1:
DecompressAndLoadBgGfxUsingHeap(3, &gPokedexMenu_Gfx, 0x2000, 0, 0);
CopyToBgTilemapBuffer(3, &gPokedexTilemap_CryScreen, 0, 0);
FillWindowPixelBuffer(0, 0);
FillWindowPixelBuffer(0, PIXEL_BUFFER_TRANSPARENT);
PutWindowTilemap(0);
PutWindowTilemap(3);
PutWindowTilemap(2);
@@ -3415,7 +3415,7 @@ void sub_80BF82C(u8 taskId)
case 1:
DecompressAndLoadBgGfxUsingHeap(3, gPokedexMenu_Gfx, 0x2000, 0, 0);
CopyToBgTilemapBuffer(3, gPokedexTilemap_SizeScreen, 0, 0);
FillWindowPixelBuffer(0, 0);
FillWindowPixelBuffer(0, PIXEL_BUFFER_TRANSPARENT);
PutWindowTilemap(0);
gMain.state++;
break;
@@ -3762,7 +3762,7 @@ void sub_80BFE38(u8 taskId)
case 1:
DecompressAndLoadBgGfxUsingHeap(3, gPokedexMenu_Gfx, 0x2000, 0, 0);
CopyToBgTilemapBuffer(3, gPokedexTilemap_DescriptionScreen, 0, 0);
FillWindowPixelBuffer(0, 0);
FillWindowPixelBuffer(0, PIXEL_BUFFER_TRANSPARENT);
PutWindowTilemap(0);
PutWindowTilemap(1);
sub_80C0D30(1, gTasks[taskId].data[1]);