Document main_menu state machine, name window constants

The new names for the constants (and newly named functions) give a much
better understanding of what the window system is trying to do.
This commit is contained in:
Phlosioneer
2019-02-11 00:05:20 -05:00
parent 6f1d2b870c
commit d979ac3bf3
69 changed files with 480 additions and 334 deletions

View File

@@ -6,7 +6,7 @@
u32 filler_03002F58;
u32 filler_03002F5C;
u8 gUnknown_03002F60;
u8 gTransparentTileNumber;
u32 filler_03002F64;
void *gUnknown_03002F70[4];
extern u32 gUnneededFireRedVariable;
@@ -106,7 +106,7 @@ bool16 InitWindows(const struct WindowTemplate *templates)
}
}
gUnknown_03002F60 = 0;
gTransparentTileNumber = TRANSPARENT_TILE_NUMBER;
return TRUE;
}
@@ -359,13 +359,14 @@ void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 h
}
}
// Fills a window with transparent tiles.
void ClearWindowTilemap(u8 windowId)
{
struct Window windowLocal = gWindows[windowId];
FillBgTilemapBufferRect(
windowLocal.window.bg,
gUnknown_03002F60,
gTransparentTileNumber,
windowLocal.window.tilemapLeft,
windowLocal.window.tilemapTop,
windowLocal.window.width,
@@ -451,6 +452,7 @@ void CopyToWindowPixelBuffer(u8 windowId, const void *src, u16 size, u16 tileOff
LZ77UnCompWram(src, gWindows[windowId].tileData + (0x20 * tileOffset));
}
// Sets all pixels within the window to the fillValue color.
void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
{
int fillSize = gWindows[windowId].window.width * gWindows[windowId].window.height;